The King in the Mists: Difference between revisions

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{{for|the random encounter in the Viridian Wildwood|The King in the Mists (Ritual)}}
{{for|the random encounter in the Viridian Wildwood|The King in the Mists (Ritual)}}
{{stub}}
 
{{MonsterBox
{{MonsterBox
| name = The King in the Mists
| name = The King in the Mists
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[[Crux of Nothingness]] can be accessed in the Viridian Wildwood of [[area level]] of 81+, indicated by three pedestals called "Dark Offering" and a lore object "Determination". The [[War for the Wildwood]] quest must be unlocked before accessing him.
[[Crux of Nothingness]] can be accessed in the Viridian Wildwood of [[area level]] of 81+, indicated by three pedestals called "Dark Offering" and a lore object "Determination". The [[War for the Wildwood]] quest must be unlocked before accessing him.


==Skills==
==Mechanics==
===Phase 1===
===Phase 1===
The battle begins in a circular arena with three raised platforms that can be accessed using walkways. A large Ritual altar stands in the center of the arena, and three smaller "Mystic Fetish" altars on the platforms.
The battle begins in a circular arena with three raised platforms that can be accessed using walkways. A large Ritual altar stands in the center of the arena, and three smaller "Mystic Fetish" altars on the platforms.
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** All altars activated - {{c|quest|Embrace nothingness!}}/{{c|quest|The darkness, exultant!}}
** All altars activated - {{c|quest|Embrace nothingness!}}/{{c|quest|The darkness, exultant!}}
* Summon Effigy - {{c|quest|Dark effigy!}}/{{c|quest|Marked for death!}}/{{c|quest|Leth-creag!}}/{{c|quest|Agrik armach!}} - Creates an effigy.
* Summon Effigy - {{c|quest|Dark effigy!}}/{{c|quest|Marked for death!}}/{{c|quest|Leth-creag!}}/{{c|quest|Agrik armach!}} - Creates an effigy.
* {{stl|Ritual of Dance}} - {{c|quest|Keep running!}}/{{c|quest|Slaogarn!}} - Inflicts a debuff for 8 seconds, imprisoning players if they stand still and inflicting {{stl|Maim}} afterwards.
* {{stl|Ritual of Dance}} - {{c|quest|Keep running!}}/{{c|quest|Rith!}} - Inflicts a debuff for 8 seconds, imprisoning players if they stand still and inflicting {{stl|Maim}} afterwards.
* {{stl|Ritual of Meditation}} - {{c|quest|Traveler's bane!}}/{{c|quest|You are seen!}}/{{c|quest|Rith!}} - Inflicts a debuff for 8 seconds, imprisoning players if they move and inflicting {{stl|Maim}} afterwards.
* {{stl|Ritual of Meditation}} - {{c|quest|Traveler's bane!}}/{{c|quest|You are seen!}}/{{c|quest|Slaogarn!}} - Inflicts a debuff for 8 seconds, imprisoning players if they move and inflicting {{stl|Maim}} afterwards.
* Maze Teleport - {{c|quest|The border of my realm grows closer...}}/{{c|quest|A sliver of what my home feels like.}} - Teleports players to a maze, starting phase 2.
* Maze Teleport - {{c|quest|The border of my realm grows closer...}}/{{c|quest|A sliver of what my home feels like.}} - Teleports players to a maze, starting phase 2.


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* Treant Slam - {{c|quest|Oblivion awaits!}}/{{c|quest|An dire ed!}} -
* Treant Slam - {{c|quest|Oblivion awaits!}}/{{c|quest|An dire ed!}} -
* Soulrend - Central ritual altar fire slow moving purple {{il|Soulrend}} projectiles
* Soulrend - Central ritual altar fire slow moving purple {{il|Soulrend}} projectiles
* Bug Bomb - {{c|Gate to nothingness!}}/{{c|quest|The end of meaning is nigh!}} - Fires a large purple orb, dealing physical and chaos damage and inflicting {{stl|Shadow Surge}}, an accelerating physicial DOT.
* Bug Bomb - {{c|quest|Gate to nothingness!}}/{{c|quest|The end of meaning is nigh!}} - Fires a large purple orb, dealing physical and chaos damage and inflicting {{stl|Shadow Surge}}, an accelerating physicial DOT.
* Summon Effigy - {{c|quest|Dark effigy!}}/{{c|quest|Marked for death!}}/{{c|quest|Leth-creag!}}/{{c|quest|Agrik armach!}} - Creates an effigy.
* Summon Effigy - {{c|quest|Dark effigy!}}/{{c|quest|Marked for death!}}/{{c|quest|Leth-creag!}}/{{c|quest|Agrik armach!}} - Creates an effigy.
* {{stl|Ritual of Dance}} - {{c|quest|Keep running!}}/{{c|quest|Slaogarn!}} - Inflicts a debuff for 8 seconds, imprisoning players if they stand still and inflicting {{stl|Maim}} afterwards.
* {{stl|Ritual of Dance}} - {{c|quest|Keep running!}}/{{c|quest|Rith!}} - Inflicts a debuff for 8 seconds, imprisoning players if they stand still and inflicting {{stl|Maim}} afterwards.
* {{stl|Ritual of Meditation}} - {{c|quest|Traveler's bane!}}/{{c|quest|You are seen!}}/{{c|quest|Rith!}} - Inflicts a debuff for 8 seconds, imprisoning players if they move and inflicting {{stl|Maim}} afterwards.
* {{stl|Ritual of Meditation}} - {{c|quest|Traveler's bane!}}/{{c|quest|You are seen!}}/{{c|quest|Slaogarn!}} - Inflicts a debuff for 8 seconds, imprisoning players if they move and inflicting {{stl|Maim}} afterwards.
* Exploding Toads - Creates a patch of Viscous Swamp, spawning purple toads that hop towards the player before exploding, dealing chaos damage.
* Exploding Toads - Creates a patch of Viscous Swamp, spawning purple toads that hop towards the player before exploding, dealing chaos damage.
* Blood Ritual - Creates large red patches of boiling blood that inflict physical damage over time.
* Blood Ritual - Creates large red patches of boiling blood that inflict physical and fire damage over time.
* Caustic Ground - Creates small green patches of {{stl|Caustic Ground}}.
* Caustic Ground - Creates small green patches of {{stl|Caustic Ground}}.


Standing near the King in the Mists while he has his staff raised to use a skill inflicts a short-duration debuff of {{stl|Mystic Miasma}}, dealing cold and chaos damage over time.
Standing near the King in the Mists while he has his staff raised to use a skill inflicts a short-duration debuff of {{stl|Mystic Miasma}}, dealing cold and chaos damage over time.


==Strategy==
{{Monster item drops|metadata_id=Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3}}
 
During Affliction league, the King in the Mists would always drop one of his unique items: {{il|The Untouched Soul}}, {{il|The Burden of Shadows}}, {{il|Pragmatism}}, {{il|That Which Was Taken}}.
 
==Videos==
{{#ev:youtube|https://www.youtube.com/watch?v=nd1zRPm9Nws}}
{{#ev:youtube|https://www.youtube.com/watch?v=nd1zRPm9Nws}}
{{#ev:youtube|https://www.youtube.com/watch?v=X0c0X7_8014}}
{{#ev:youtube|https://www.youtube.com/watch?v=X0c0X7_8014}}
{{Monster item drops|metadata_id=Metadata/Monsters/LeagueAzmeri/VoodooKingBoss/VoodooKingBoss3}}
The King in the Mists will always drop one of his unique items, and has a chance to drop a random [[charm]].


==Lore==
==Lore==
==See also==


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.23.1|
* (Hotfix 3) The King in the Mists Boss is now immune to [[Knockback]]. This prevents a situation where he could be too far away from the altars and the fight could no longer progress.
}}
{{Version history table row|3.23.0b|
{{Version history table row|3.23.0b|
* The {{stl|Ritual of Dance}} and {{stl|Ritual of Meditation}} debuffs are now removed when [[The King in the Mists]] teleports you to the maze.
* The {{stl|Ritual of Dance}} and {{stl|Ritual of Meditation}} debuffs are now removed when [[The King in the Mists]] teleports you to the maze.

Latest revision as of 08:07, 25 June 2024

For the random encounter in the Viridian Wildwood, see The King in the Mists (Ritual).
The King in the Mists
The King in the Mists
The King in the Mists
Level(s) 84
Location(s) Crux of Nothingness
Quest(s) File:War for the Wildwood quest icon.pngWar for the Wildwood
Resistance(s) 50% Fire
50% Cold
50% Lightning
30% Chaos
Modifier(s) Cannot Be Fully Slowed
Humanoid

The King of the Mists is the major antagonist of Affliction league and the Viridian Wildwood.

Entry

Crux of Nothingness can be accessed in the Viridian Wildwood of area level of 81+, indicated by three pedestals called "Dark Offering" and a lore object "Determination". The War for the Wildwood quest must be unlocked before accessing him.

Mechanics

Phase 1

The battle begins in a circular arena with three raised platforms that can be accessed using walkways. A large Ritual altar stands in the center of the arena, and three smaller "Mystic Fetish" altars on the platforms.

  • Vine Cascade - Thorngrip!/Lonnsaigh! - Creating a cascade of phys+chaos conversion tendrils.
  • Vine Nova - Invasive growth!/Grow!/Sprout!/Fás! - Raises his staff before slamming it, creating an Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 230%
    AoE Radius: 30
    Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
    Base radius is (2.6-3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    that Chills the player.
  • Teleport - Nothingness approaches!/Bid the darkness! - Teleports to a platform, activating a Mystic Fetish which causes players to gain stacks of Portent Vapors, increasing damage taken and causes the following arena hazards:
    • Exploding Toads - Creates a patch of Viscous Swamp, spawning purple toads that hop towards the player before exploding, dealing chaos damage.
    • Blood Ritual - Creates large red patches of boiling blood that inflict physical damage over time.
    • Caustic Ground - Creates small green patches of Caustic Ground.
    • Soulrend - Central ritual altar fire slow moving purple SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
      Level: (1-20)
      Cost: (14-26) Mana
      Cast Time: 0.80 sec
      Critical Strike Chance: 5.00%
      Effectiveness of Added Damage: 170%
      Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
      Projectiles Pierce all Targets
      Deals (180.8-2642.5) Base Chaos Damage per second
      Base duration is 0.60 seconds
      Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
      4% of Spell Damage Leeched as Energy Shield

      Additional Effects From 1-20% Quality:
      Base duration is (0.01-0.2) seconds
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      projectiles
    • Summon Plagued Rats
    • All altars activated - Embrace nothingness!/The darkness, exultant!
  • Summon Effigy - Dark effigy!/Marked for death!/Leth-creag!/Agrik armach! - Creates an effigy.
  • Ritual of Dance - Keep running!/Rith! - Inflicts a debuff for 8 seconds, imprisoning players if they stand still and inflicting Maim afterwards.
  • Ritual of Meditation - Traveler's bane!/You are seen!/Slaogarn! - Inflicts a debuff for 8 seconds, imprisoning players if they move and inflicting Maim afterwards.
  • Maze Teleport - The border of my realm grows closer.../A sliver of what my home feels like. - Teleports players to a maze, starting phase 2.

Phase 2

The player is teleported to a very large arena covered in a maze of thick vines which cannot be crossed. The arena fills with Branching Affliction, a stacking debuff that deals physical and chaos damage over time. Follow the Sacred Wisps' path towards the large purple portal back to the arena.

Phase 3

The player is returned to the arena from phase 1, where the King in the Mists' body disintegrates and emerges as a large treant. The platforms are now covered in purple fire.

  • Become a Treant - The Wildwood's power... is mine! - Starts phase 3
  • Treant Slam - Oblivion awaits!/An dire ed! -
  • Soulrend - Central ritual altar fire slow moving purple SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
    Level: (1-20)
    Cost: (14-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 170%
    Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
    Projectiles Pierce all Targets
    Deals (180.8-2642.5) Base Chaos Damage per second
    Base duration is 0.60 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    4% of Spell Damage Leeched as Energy Shield

    Additional Effects From 1-20% Quality:
    Base duration is (0.01-0.2) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    projectiles
  • Bug Bomb - Gate to nothingness!/The end of meaning is nigh! - Fires a large purple orb, dealing physical and chaos damage and inflicting Shadow Surge, an accelerating physicial DOT.
  • Summon Effigy - Dark effigy!/Marked for death!/Leth-creag!/Agrik armach! - Creates an effigy.
  • Ritual of Dance - Keep running!/Rith! - Inflicts a debuff for 8 seconds, imprisoning players if they stand still and inflicting Maim afterwards.
  • Ritual of Meditation - Traveler's bane!/You are seen!/Slaogarn! - Inflicts a debuff for 8 seconds, imprisoning players if they move and inflicting Maim afterwards.
  • Exploding Toads - Creates a patch of Viscous Swamp, spawning purple toads that hop towards the player before exploding, dealing chaos damage.
  • Blood Ritual - Creates large red patches of boiling blood that inflict physical and fire damage over time.
  • Caustic Ground - Creates small green patches of Caustic Ground.

Standing near the King in the Mists while he has his staff raised to use a skill inflicts a short-duration debuff of Mystic Miasma, dealing cold and chaos damage over time.

Items found from this monster

There are currently no items that have a drop table specific to this monster.

During Affliction league, the King in the Mists would always drop one of his unique items: The Untouched SoulThe Untouched Soul
Gold Amulet
Requires Level 48(12-20)% increased Rarity of Items found+40 to maximum Life for each Empty Red Socket on any Equipped Item
+225 to Accuracy Rating for each Empty Green Socket on any Equipped Item
+40 to maximum Mana for each Empty Blue Socket on any Equipped Item
+18% to all Elemental Resistances for each Empty White Socket on any Equipped Item
Geomancy offered a safer way to use the Tears...
but the Maji rejected that temptation as well.
, The Burden of ShadowsThe Burden of Shadows
Primordial Staff
Staff
Physical Damage: 55-165
Critical Strike Chance: 6.20%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 58, 99 Str, 99 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 1 Lifetap
(20-30)% increased Cast Speed
Lose 500 Life per second
Spells deal added Chaos Damage equal to (15-20)% of your maximum Life
Nothingness is loathe to relinquish its grip.
Every moment is a struggle to exist.
, PragmatismPragmatism
Colosseum Plate
Armour: (883-1295)
Movement Speed: -5%
Requires Level 49, 134 Str+12 to Level of Socketed Skill Gems
(80-120)% increased Armour
+(60-100) to maximum Mana
-2 to level of Socketed Skill Gems per Socketed Gem
The Maji were forbidden from touching virtue gems...
so their practical warriors employed geomancy instead.
, That Which Was TakenThat Which Was Taken
Crimson Jewel
Limited to: 1<4 random Charm modifiers>Faith given under false pretenses still carries the same power.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
.

Videos

Lore

Version history

Version Changes
3.23.1
  • (Hotfix 3) The King in the Mists Boss is now immune to Knockback. This prevents a situation where he could be too far away from the altars and the fight could no longer progress.
3.23.0b
3.23.0
  • Introduced to the game.

References