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| TODO LIST:
| | https://www.poewiki.net/wiki/History_of_Wraeclast |
| Seagulls have shadows now. - https://www.pathofexile.com/forum/view-thread/11457
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| ==under the merciful watch of the lord==
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| [[Kalandra]]
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| ==Version history==
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| {{Version history table header}}
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| {{Version history table row||
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| *
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| }}
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| {{Version history table end}}
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| Get "into the field" to record [[Amanamu, Liege of the Lightless]] & [[Ulaman, Sovereign of the Well]]'s fights, [[Kurgal, the Blackblooded]],
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| Add images of Crystalline Cocoons into [[Aul, the Crystal King]]'s page
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| {{il|The Metalsmith's Gift}} - [[Rhoa]]
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| {{il|The Battle Born}} - [[Kaom]], [[The Karui]]
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| lore project:
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| as per https://drive.google.com/file/d/1qC0Z0G38C6orKhJrzolEfOeM-ZtghQ0M/view?pli=1
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| on a mission to do all the lore
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| like all of it
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| completed:
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| [[Kalandra]], [[The First King]], [[Proto-Vaal]], [[Aul, the Last King]], [[The Great Fire]], [[The Clayshaper]], [[The Winter of the World]], [[Ulaman, Sovereign of the Well]], [[Amanamu, Liege of the Lightless]], [[Tecrod, the Hated Slave]], [[The Lightless]], [[Amanamu, Liege of the Lightless]], [[Ulaman, Sovereign of the Well]]
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| upcoming:
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| [[Sin]], [[gods]]
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| https://www.pathofexile.com/forum/view-thread/3282547
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| == uniques==
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| {{il|The Formless Inferno}}
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| {{il|Choir of the Storm}}
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| :This is not correct. T1 uniques are considered rare uniques on the scale of T0 to T5, which is an already established concept. T0 is considered very rare (e.g. [[Mageblood]]). The ability to "build around" a unique is subjective and not a reliable marker. [[User:Blvcksvn|Blvcksvn]] ([[User talk:Blvcksvn|talk]]) 15:46, 3 July 2023 (UTC)
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| ::i have no idea why i wrote this. please ignore it. [[User:Bloonpauper|Bloonpauper]] ([[User talk:Bloonpauper|talk]]) 23:40, 3 July 2023 (UTC)
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| ==Speculation==
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| ===Leads - or, the [[Descent]] into [https://mtg.fandom.com/wiki/Madness Madness]===
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| ====Vulconus====
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| {{il|Vulconus}} - Flavour text may be referring to the lava flowing out of the mountain and covering the Proto-Vaal civilization.
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| Evidence - Released in the [[Abyss Challenge League]].
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| Evidence - "Beating heart" - something special under the mountains of [[Highgate]], - Heart of [[the Beast]]
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| ====The Gull====
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| La retourne
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| ====The Escape====
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| The monsters depicted in {{il|The Escape}} look like those depicted in {{il|Desecrated Virtue}}
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| ====Desecrated Virtue====
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| poedb (https://poedb.tw/us/Desecrated_Virtue) lists [[Ahuatotli, the Blind]] as one of its [[gem]] tags, yet {{il|Desecrated Virtue}} does not drop from Ahuatotli. Or does it?
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| ===The Lines!===
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| These divination cards have lines coming down from the top. whats going on? is there a pattern? does it mean something?
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| A Dab of Ink
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| Abandoned Wealth
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| Acclimatisation
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| Alluring Bounty
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| Altered Perception
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| Atziri's Arsenal
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| Beauty Through Death
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| Checkmate
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| Demigod's Wager
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| Draped in Dreams
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| Duality
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| Grave Knowledge
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| Guardian's Challenge
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| Haunting Shadows
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| Imperial Legacy
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| Lachrymal Necrosis
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| Lingering Remnants
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| Seven Years Bad Luck
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| The Awakened
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| The Cache
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| The Damned
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| The Demon
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| The Escape
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| The Eternal War
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| The Forsaken
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| The Gulf
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| The Life Thief
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| The Mad King
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| The One With All
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| The Penitent
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| The Price of Prescience
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| The Prince of Darkness
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| The Risk
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| The Scavenger
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| The Side Quest
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| The Strategist
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| The Thaumaturgist
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| The Tinkerer's Table
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| The Traitor
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| The Unexpected Prize
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| The Wolverine
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| Thirst for Knowledge
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| Vinia's Token
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| == version history copypasta ==
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| to do:
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| Make [[Rhoa Nest]]s page.
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| Make dedicated [[Character Level]] page. Name is subject to change.
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| Figure out what the [[Maracle]] fight was. Confirm that it was in fact [[Merveil]]. Note "Maracle act boss fight".
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| Figure out what the [[Road]] area was.
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| Figure out what the [[lion]] enemy type was.
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| Split select patch notes from [[Item]] to [[Equipment]].
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| Figure out where "final caves" refers to.
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| ===unlogged===
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| this is a list of every patch note (yes, each individual note) not individually added to page on the wiki. from 0.5.1 - 0.5.5, it should be comprehensive.
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| ====0.6.12====
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| Added extra stages to Maracle act boss fight
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| Added illusions to final caves
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| Gave Maracle some unique spell effects
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| ====0.6.11====
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| New lion variations in the Road area
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| Added league character selection/creation
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| Improved user interface when socketing gems
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| Substantial improvements to many ground materials
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| Normals on ground calculated correctly now
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| Improvements to many sound effects
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| Fixed the change password screen
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| Removed door blockages in many areas
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| Added padding to some areas to hide edge of map
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| Added message that warns of realm shutdowns
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| ====0.6.10====
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| The Multiple Attack support gem now correctly doesn't target chests
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| Improved outdoors random level generation
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| Improved appearance of world entity hovers
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| Fixed problem that made most animations slightly jerky when repeating
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| Unstack window now defaults to pulling one item out of stack
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| Game window now resizes correctly all the time in Windows 7
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| ====0.6.9====
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| Respawn window is in correct place after resizing
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| Fixed problems with skill icons appearing disabled when the skill can actually be used
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| Fixed problems with mouse button icons showing wrong skill
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| Skill descriptions now mention weapon restrictions
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| Monster descriptions now appear correct when window has been resized
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| Fixed some level generation crashes related to entrances not being in the right rooms
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| ====0.6.8====
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| Smallcaps version of font used in item rendering
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| Better descriptions of skills on gem hovers
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| Fixed materials used in waterfalls
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| Fixed layout issues with NPC windows and item hovers
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| Fixed font scaling issues
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| Weapon type is checked correctly in stats
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| Fixed resizing issue with minimap
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| Red outline on monsters works correctly and intensity represents health amount
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| Fixed a bug with de-equipping weapons that you can't use
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| ====0.6.7====
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| Fixed buggy vsync option
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| Fixed item display bug
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| ====0.6.6====
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| Substantially increased default sharpness of textures
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| Improvements to the display of skills
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| Further increases to game performance
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| Changed font everywhere
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| Fixed balance of elemental spells
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| ====0.6.5====
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| System for solving the microfreezes that occur while compiling shaders for the first time
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| Improvements to performance of the user interface
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| ====0.6.4====
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| NPC text jitter fixed
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| Improvements to effects and sounds
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| ====0.6.3====
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| Increased selection of combat sounds
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| Improved server stability
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| ====0.6.2====
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| Many combat animation improvements
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| Fixed a bug with item positions on mouse cursor in full-screen mode
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| Added support for lights on tiles
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| ====0.6.1====
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| Fixed various UI crashes
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| ====0.6.0====
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| Added decal support
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| Monsters and players leave blood on the ground as they get hurt or die
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| Added fog in some areas
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| Added waterfalls
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| Added support for lights in doodads
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| Substantially improved client combat prediction
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| Can now press alt to see interactables and sockets in addition to items
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| New character information screen
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| Improved data file loading speed
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| Fixed changing areas so that it is more reliable
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| Fixed scaling of ground textures for some areas
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| Scavengers now either run or walk
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| Many more rooms for all indoors areas added
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| Improved display of skill hover information
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| ====0.5.14====
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| Allowed scrolling of the minimap with arrow keys
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| Fixed up some shoreline texture blending
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| Fixed some UI positioning issues
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| Fixed the lack of doodads in some outdoors areas
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| ====0.5.13====
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| Revamped water system
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| Ocean water has waves
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| Fixed minimap not displaying on ATI graphics cards
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| Changed character selection UI to only have supported character classes
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| Added message of the day
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| Made disconnection messages more usefulPrevented doodads spawning on town entrances
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| Added alternate attacks to some monsters
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| Strength weapon specialisations now add accuracy
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| Made players transition between instances in a safer way
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| Increased idle instance server timeout to 180 seconds
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| Fixed an issue with sounds sometimes not being played
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| Fixed various crashes related to objects being hibernated and players transitioning
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| Improved textboxes
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| Area name appears on minimap
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| Fixed an issue with doodad collidability
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| Fixed some crashes related to partial packet serialisation
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| Fixed bug related to having multiple item hovers open at once
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| Players now stick to towns correctly when leaving game
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| Added rubber-banding when the player is out of sync
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| Fixed issue with mod selection that resulted in wrong armour mods appearing
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| Fixed problem with doodads and other objects rotating as they appear
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| Improved character creation screen
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| Fixed crash when changing to fullscreen and turning on postprocessing at the same time
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| You can now see the level of other players when you hover over them
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| Added female scavenger sounds
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| ====0.5.12====
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| Added dampening to camera and object movement
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| ====0.5.11====
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| Fixed a bug with skill popups outside of town
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| Adjusted asset preloading for less load lag in game
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| Fixed playing sounds from pack files
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| User interface sounds added including clicks
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| Elemental damage sounds added
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| Added combat impact sounds dictated by the weapon and armour types involved in the combat
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| ====0.5.10====
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| Many sounds added/changed
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| Added a lot of new driftwood
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| Implemented doodad collidability, so that they can block movement or projectiles
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| Improvements to the title screen ship scene
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| Added options to escape menu, rearranged its items
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| Fixed a realm crash
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| Improved appearance of water slightly
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| Fixed freezes that would occur when patching
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| Fixed display of blood and elemental effects when the notification arrives late
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| Non-world sounds such as inventory item sounds now play at correct volume
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| Fixed a client crash while talking to NPCs
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| Added player location to minimap
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| Adjusted asset preloading for less load lag in game
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| ====0.5.9====
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| Rotated area transitions to be more visible
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| Reduced size of most levels
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| Added new doodads such as seaweed
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| Minimap offset is now correct when panels are open
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| Fixed UI clobbering when minimap is being rendered
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| Fix to zero latency issue
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| Terrain generation bugfixes
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| Waypoints are displayed in order correctly
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| Fixed multiple waypoints in dungeons again
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| Fixed CPU monopolisation during patching
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| Fixed respawning to send you back to town
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| Temporary highlights to area transitions and other non-animated meshes
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| ====0.5.8====
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| Major fix to lag while playing online
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| Improved doodad spawning
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| Telemetry graphs available when you press F1
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| Minimap now appears at the right height for the player
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| Improved patcher error handling
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| Added more information to the experience bar display
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| ====0.5.7====
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| Added latency indicator
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| Fixed several crashes related to serialisation
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| Improved life estimation
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| Fixed picking random animations
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| Disabled some unnecessary UI buttons
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| Improved placement of players near area transitions
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| Prevented monster life displaying too high
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| Added water splashes to title screen
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| ====0.5.6====
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| Space now correctly hides the map if no other panels are open
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| Picking up items with the inventory open now works correctly
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| Better errors when a client is kicked from the instance
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| Starter weapon starts near player
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| Bug fixes with terrain generation
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| Fixed a client crash that occurs when changing areas
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| Fixed main menu background camera angle
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| Fixed a major bug that allowed objects to overlap on the server
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| ====0.5.5====
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| Added overlay map
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| Changed NPC speech text
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| Disabled Create Account button
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| Fixed bug that allowed multiple logins simultaneously from the same account
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| Changed patching protocol and improved patching speed over the internet
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| Fixed damage augmentation bug
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| Fixed resource leaks
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| Fixed world sound volume
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| Fixed a crash related to sound
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| Fixes to backend server stability
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| Players can now see each other's names on hover
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| ====0.5.4====
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| Increased lion run speed
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| Improved client combat prediction code
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| Added elemental particle effects on damage
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| Fixed crashes when sending players and items from distant servers
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| Fixed a crash when playing with other players.
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| ====0.5.3====
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| Improved UI art
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| Altered weight of some fonts in the client to make them more readable
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| Fixed a bug with font rendering to make it clearer.
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| Improved loading speed of textures
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| Improvements to cursor indication of using currency items
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| Fixed a crash with things moving out of the level
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| Fixed some key binding issues
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| ====0.5.2====
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| Added deep water
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| Blood effects on hit
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| Improved scrollbars
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| Environment mapping
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| Fixed tag affinity stuff for item mods
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| Asset preload
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| Server now reaps crashed instances
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| Fixed problem with particles vanishing sometimes
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| Area transitions spawned from tiles correctly
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| Increased safety radius around spawn points
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| The last used / created character is now selected when the character selection screen is shown.
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| Added realm shutdown message
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| Fixed font scaling issue
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| ====0.5.1====
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| adjusted attack and weapon distances.
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| Fixed walkable height of shore and general terrain markup.
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| Fixed crashes related to waking/sleeping entities on the server.
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| Fixed intersection problems with pathfinding.
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| Changed turn speed calculation to be more realistic.
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