Stun Mastery: Difference between revisions
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.21.1| | |||
* Fixed a bug where gaining {{stl|Adrenaline (buff)|Adrenaline}} through the '''Stun Passive Skill Mastery''' did not remove all Ailments when you also had the {{psl|First to Strike, Last to Fall}} Champion Ascendancy Passive Skill allocated. | |||
}} | |||
{{Version history table row|3.21.0| | {{Version history table row|3.21.0| | ||
* Introduced a new '''Stun Mastery''', which replaces the [[Attack Mastery]] in the {{psl|Goliath}} passive cluster, the [[Life Mastery]] in the {{psl|Unfaltering}} passive cluster, and is also found on in the new {{psl|Trial of the Faith}}, {{psl|Conjured Barrier}} and {{psl|Perfectionist}} passive clusters. | * Introduced a new '''Stun Mastery''', which replaces the [[Attack Mastery]] in the {{psl|Goliath}} passive cluster, the [[Life Mastery]] in the {{psl|Unfaltering}} passive cluster, and is also found on in the new {{psl|Trial of the Faith}}, {{psl|Conjured Barrier}} and {{psl|Perfectionist}} passive clusters. | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} |
Latest revision as of 03:57, 10 June 2023
For the notable passive skill former known as Stun Mastery, see Goliath.
Stun Mastery
Bonuses from the Stun Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.
Version history
Version | Changes |
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3.21.1 |
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3.21.0 |
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