Elemental Hit: Difference between revisions
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{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Elemental Hit | |name = Elemental Hit | ||
Line 9: | Line 9: | ||
|metadata_id = Metadata/Items/Gems/SkillGemElementalHit | |metadata_id = Metadata/Items/Gems/SkillGemElementalHit | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow | |gem_tags = Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow | ||
|gem_description = Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will | |gem_description = Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row. | ||
|active_skill_name = Elemental Hit | |active_skill_name = Elemental Hit | ||
|skill_id = ElementalHit | |skill_id = ElementalHit | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 12 | |required_level = 12 | ||
|quality_type1_weight = 1 | |||
|quality_type1_stat_text = +(0.25-5)% more Damage per Elemental Ailment on the Enemy | |||
|quality_type1_breakpoints = 4.0 | |||
|quality_type1_stat1_id = elemental_hit_damage_+%_final_per_enemy_elemental_ailment | |||
|quality_type1_stat1_value = 250 | |||
|static_cost_types = Mana | |||
|static_damage_effectiveness = 100 | |static_damage_effectiveness = 100 | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_stat1_id = elemental_hit_no_physical_chaos_damage | ||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = skill_can_fire_arrows | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|static_stat3_id = | |static_stat3_id = skill_can_fire_wand_projectiles | ||
|static_stat3_value = 1 | |static_stat3_value = 1 | ||
|static_stat4_id = | |static_stat4_id = elemental_hit_no_damage_of_unchosen_elemental_type | ||
|static_stat4_value = 1 | |static_stat4_value = 1 | ||
|static_stat5_id = | |static_stat5_id = active_skill_base_area_of_effect_radius | ||
|static_stat5_value = 1 | |static_stat5_value = 10 | ||
|stat_text = ( | |static_stat6_id = elemental_hit_area_of_effect_+100%_final_vs_enemy_with_associated_ailment | ||
|static_stat6_value = 1 | |||
|static_stat7_id = elemental_hit_damage_+%_final_per_enemy_elemental_ailment | |||
|static_stat7_value = 10 | |||
|static_stat8_id = quality_display_elemental_hit_is_gem | |||
|static_stat8_value = 1 | |||
|stat_text = (18-391) to (33-726) Added Cold Damage<br>(22-480) to (40-891) Added Fire Damage<br>(3-75) to (67-1467) Added Lightning Damage<br>Only Deals Damage of the chosen Element<br>Deals no Damage of other Damage Types<br>(30-49)% chance to Freeze, Shock and Ignite<br>Base radius is 1 metre<br>80% more Area Radius against Enemies affected by an Ailment of the chosen Element<br>10% more Damage per Elemental Ailment on the Enemy | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
| | |level1_cost_amounts = 7 | ||
|level1_stat_text = | |level1_stat_text = 18 to 33 Added Cold Damage<br>22 to 40 Added Fire Damage<br>3 to 67 Added Lightning Damage<br>30% chance to Freeze, Shock and Ignite | ||
|level1_stat1_id = | |level1_stat1_id = attack_minimum_added_cold_damage | ||
|level1_stat1_value = | |level1_stat1_value = 18 | ||
|level1_stat2_id = | |level1_stat2_id = attack_maximum_added_cold_damage | ||
|level1_stat2_value = | |level1_stat2_value = 33 | ||
|level1_stat3_id = | |level1_stat3_id = attack_minimum_added_fire_damage | ||
|level1_stat3_value = | |level1_stat3_value = 22 | ||
|level1_stat4_id = | |level1_stat4_id = attack_maximum_added_fire_damage | ||
|level1_stat4_value = | |level1_stat4_value = 40 | ||
|level1_stat5_id = attack_minimum_added_lightning_damage | |level1_stat5_id = attack_minimum_added_lightning_damage | ||
|level1_stat5_value = | |level1_stat5_value = 3 | ||
|level1_stat6_id = attack_maximum_added_lightning_damage | |level1_stat6_id = attack_maximum_added_lightning_damage | ||
|level1_stat6_value = | |level1_stat6_value = 67 | ||
|level1_stat7_id = chance_to_freeze_shock_ignite_% | |level1_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level1_stat7_value = 30 | |level1_stat7_value = 30 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
| | |level2_cost_amounts = 7 | ||
|level2_stat_text = | |level2_stat_text = 22 to 41 Added Cold Damage<br>27 to 51 Added Fire Damage<br>4 to 83 Added Lightning Damage<br>31% chance to Freeze, Shock and Ignite | ||
|level2_stat1_id = | |level2_stat1_id = attack_minimum_added_cold_damage | ||
|level2_stat1_value = | |level2_stat1_value = 22 | ||
|level2_stat2_id = | |level2_stat2_id = attack_maximum_added_cold_damage | ||
|level2_stat2_value = | |level2_stat2_value = 41 | ||
|level2_stat3_id = | |level2_stat3_id = attack_minimum_added_fire_damage | ||
|level2_stat3_value = | |level2_stat3_value = 27 | ||
|level2_stat4_id = | |level2_stat4_id = attack_maximum_added_fire_damage | ||
|level2_stat4_value = | |level2_stat4_value = 51 | ||
|level2_stat5_id = attack_minimum_added_lightning_damage | |level2_stat5_id = attack_minimum_added_lightning_damage | ||
|level2_stat5_value = | |level2_stat5_value = 4 | ||
|level2_stat6_id = attack_maximum_added_lightning_damage | |level2_stat6_id = attack_maximum_added_lightning_damage | ||
|level2_stat6_value = | |level2_stat6_value = 83 | ||
|level2_stat7_id = chance_to_freeze_shock_ignite_% | |level2_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level2_stat7_value = 31 | |level2_stat7_value = 31 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
| | |level3_cost_amounts = 7 | ||
|level3_stat_text = | |level3_stat_text = 29 to 54 Added Cold Damage<br>36 to 66 Added Fire Damage<br>6 to 109 Added Lightning Damage<br>32% chance to Freeze, Shock and Ignite | ||
|level3_stat1_id = | |level3_stat1_id = attack_minimum_added_cold_damage | ||
|level3_stat1_value = | |level3_stat1_value = 29 | ||
|level3_stat2_id = | |level3_stat2_id = attack_maximum_added_cold_damage | ||
|level3_stat2_value = | |level3_stat2_value = 54 | ||
|level3_stat3_id = | |level3_stat3_id = attack_minimum_added_fire_damage | ||
|level3_stat3_value = | |level3_stat3_value = 36 | ||
|level3_stat4_id = | |level3_stat4_id = attack_maximum_added_fire_damage | ||
|level3_stat4_value = | |level3_stat4_value = 66 | ||
|level3_stat5_id = attack_minimum_added_lightning_damage | |level3_stat5_id = attack_minimum_added_lightning_damage | ||
|level3_stat5_value = 6 | |level3_stat5_value = 6 | ||
|level3_stat6_id = attack_maximum_added_lightning_damage | |level3_stat6_id = attack_maximum_added_lightning_damage | ||
|level3_stat6_value = | |level3_stat6_value = 109 | ||
|level3_stat7_id = chance_to_freeze_shock_ignite_% | |level3_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level3_stat7_value = 32 | |level3_stat7_value = 32 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
| | |level4_cost_amounts = 8 | ||
|level4_stat_text = | |level4_stat_text = 38 to 70 Added Cold Damage<br>46 to 86 Added Fire Damage<br>7 to 141 Added Lightning Damage<br>33% chance to Freeze, Shock and Ignite | ||
|level4_stat1_id = | |level4_stat1_id = attack_minimum_added_cold_damage | ||
|level4_stat1_value = | |level4_stat1_value = 38 | ||
|level4_stat2_id = | |level4_stat2_id = attack_maximum_added_cold_damage | ||
|level4_stat2_value = | |level4_stat2_value = 70 | ||
|level4_stat3_id = | |level4_stat3_id = attack_minimum_added_fire_damage | ||
|level4_stat3_value = | |level4_stat3_value = 46 | ||
|level4_stat4_id = | |level4_stat4_id = attack_maximum_added_fire_damage | ||
|level4_stat4_value = | |level4_stat4_value = 86 | ||
|level4_stat5_id = attack_minimum_added_lightning_damage | |level4_stat5_id = attack_minimum_added_lightning_damage | ||
|level4_stat5_value = | |level4_stat5_value = 7 | ||
|level4_stat6_id = attack_maximum_added_lightning_damage | |level4_stat6_id = attack_maximum_added_lightning_damage | ||
|level4_stat6_value = | |level4_stat6_value = 141 | ||
|level4_stat7_id = chance_to_freeze_shock_ignite_% | |level4_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level4_stat7_value = 33 | |level4_stat7_value = 33 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
| | |level5_cost_amounts = 8 | ||
|level5_stat_text = | |level5_stat_text = 48 to 89 Added Cold Damage<br>59 to 109 Added Fire Damage<br>9 to 179 Added Lightning Damage<br>34% chance to Freeze, Shock and Ignite | ||
|level5_stat1_id = | |level5_stat1_id = attack_minimum_added_cold_damage | ||
|level5_stat1_value = | |level5_stat1_value = 48 | ||
|level5_stat2_id = | |level5_stat2_id = attack_maximum_added_cold_damage | ||
|level5_stat2_value = | |level5_stat2_value = 89 | ||
|level5_stat3_id = | |level5_stat3_id = attack_minimum_added_fire_damage | ||
|level5_stat3_value = | |level5_stat3_value = 59 | ||
|level5_stat4_id = | |level5_stat4_id = attack_maximum_added_fire_damage | ||
|level5_stat4_value = | |level5_stat4_value = 109 | ||
|level5_stat5_id = attack_minimum_added_lightning_damage | |level5_stat5_id = attack_minimum_added_lightning_damage | ||
|level5_stat5_value = | |level5_stat5_value = 9 | ||
|level5_stat6_id = attack_maximum_added_lightning_damage | |level5_stat6_id = attack_maximum_added_lightning_damage | ||
|level5_stat6_value = | |level5_stat6_value = 179 | ||
|level5_stat7_id = chance_to_freeze_shock_ignite_% | |level5_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level5_stat7_value = 34 | |level5_stat7_value = 34 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
| | |level6_cost_amounts = 8 | ||
|level6_stat_text = | |level6_stat_text = 60 to 111 Added Cold Damage<br>73 to 136 Added Fire Damage<br>12 to 225 Added Lightning Damage<br>35% chance to Freeze, Shock and Ignite | ||
|level6_stat1_id = | |level6_stat1_id = attack_minimum_added_cold_damage | ||
|level6_stat1_value = | |level6_stat1_value = 60 | ||
|level6_stat2_id = | |level6_stat2_id = attack_maximum_added_cold_damage | ||
|level6_stat2_value = | |level6_stat2_value = 111 | ||
|level6_stat3_id = | |level6_stat3_id = attack_minimum_added_fire_damage | ||
|level6_stat3_value = | |level6_stat3_value = 73 | ||
|level6_stat4_id = | |level6_stat4_id = attack_maximum_added_fire_damage | ||
|level6_stat4_value = | |level6_stat4_value = 136 | ||
|level6_stat5_id = attack_minimum_added_lightning_damage | |level6_stat5_id = attack_minimum_added_lightning_damage | ||
|level6_stat5_value = | |level6_stat5_value = 12 | ||
|level6_stat6_id = attack_maximum_added_lightning_damage | |level6_stat6_id = attack_maximum_added_lightning_damage | ||
|level6_stat6_value = | |level6_stat6_value = 225 | ||
|level6_stat7_id = chance_to_freeze_shock_ignite_% | |level6_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level6_stat7_value = 35 | |level6_stat7_value = 35 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
| | |level7_cost_amounts = 8 | ||
|level7_stat_text = | |level7_stat_text = 74 to 138 Added Cold Damage<br>91 to 169 Added Fire Damage<br>14 to 279 Added Lightning Damage<br>36% chance to Freeze, Shock and Ignite | ||
|level7_stat1_id = | |level7_stat1_id = attack_minimum_added_cold_damage | ||
|level7_stat1_value = | |level7_stat1_value = 74 | ||
|level7_stat2_id = | |level7_stat2_id = attack_maximum_added_cold_damage | ||
|level7_stat2_value = | |level7_stat2_value = 138 | ||
|level7_stat3_id = | |level7_stat3_id = attack_minimum_added_fire_damage | ||
|level7_stat3_value = | |level7_stat3_value = 91 | ||
|level7_stat4_id = | |level7_stat4_id = attack_maximum_added_fire_damage | ||
|level7_stat4_value = | |level7_stat4_value = 169 | ||
|level7_stat5_id = attack_minimum_added_lightning_damage | |level7_stat5_id = attack_minimum_added_lightning_damage | ||
|level7_stat5_value = | |level7_stat5_value = 14 | ||
|level7_stat6_id = attack_maximum_added_lightning_damage | |level7_stat6_id = attack_maximum_added_lightning_damage | ||
|level7_stat6_value = | |level7_stat6_value = 279 | ||
|level7_stat7_id = chance_to_freeze_shock_ignite_% | |level7_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level7_stat7_value = 36 | |level7_stat7_value = 36 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
| | |level8_cost_amounts = 8 | ||
|level8_stat_text = | |level8_stat_text = 87 to 162 Added Cold Damage<br>107 to 198 Added Fire Damage<br>17 to 327 Added Lightning Damage<br>37% chance to Freeze, Shock and Ignite | ||
|level8_stat1_id = | |level8_stat1_id = attack_minimum_added_cold_damage | ||
|level8_stat1_value = | |level8_stat1_value = 87 | ||
|level8_stat2_id = | |level8_stat2_id = attack_maximum_added_cold_damage | ||
|level8_stat2_value = | |level8_stat2_value = 162 | ||
|level8_stat3_id = | |level8_stat3_id = attack_minimum_added_fire_damage | ||
|level8_stat3_value = | |level8_stat3_value = 107 | ||
|level8_stat4_id = | |level8_stat4_id = attack_maximum_added_fire_damage | ||
|level8_stat4_value = | |level8_stat4_value = 198 | ||
|level8_stat5_id = attack_minimum_added_lightning_damage | |level8_stat5_id = attack_minimum_added_lightning_damage | ||
|level8_stat5_value = | |level8_stat5_value = 17 | ||
|level8_stat6_id = attack_maximum_added_lightning_damage | |level8_stat6_id = attack_maximum_added_lightning_damage | ||
|level8_stat6_value = | |level8_stat6_value = 327 | ||
|level8_stat7_id = chance_to_freeze_shock_ignite_% | |level8_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level8_stat7_value = 37 | |level8_stat7_value = 37 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
| | |level9_cost_amounts = 9 | ||
|level9_stat_text = | |level9_stat_text = 101 to 189 Added Cold Damage<br>125 to 231 Added Fire Damage<br>20 to 381 Added Lightning Damage<br>38% chance to Freeze, Shock and Ignite | ||
|level9_stat1_id = | |level9_stat1_id = attack_minimum_added_cold_damage | ||
|level9_stat1_value = | |level9_stat1_value = 101 | ||
|level9_stat2_id = | |level9_stat2_id = attack_maximum_added_cold_damage | ||
|level9_stat2_value = | |level9_stat2_value = 189 | ||
|level9_stat3_id = | |level9_stat3_id = attack_minimum_added_fire_damage | ||
|level9_stat3_value = | |level9_stat3_value = 125 | ||
|level9_stat4_id = | |level9_stat4_id = attack_maximum_added_fire_damage | ||
|level9_stat4_value = | |level9_stat4_value = 231 | ||
|level9_stat5_id = attack_minimum_added_lightning_damage | |level9_stat5_id = attack_minimum_added_lightning_damage | ||
|level9_stat5_value = | |level9_stat5_value = 20 | ||
|level9_stat6_id = attack_maximum_added_lightning_damage | |level9_stat6_id = attack_maximum_added_lightning_damage | ||
|level9_stat6_value = | |level9_stat6_value = 381 | ||
|level9_stat7_id = chance_to_freeze_shock_ignite_% | |level9_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level9_stat7_value = 38 | |level9_stat7_value = 38 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
| | |level10_cost_amounts = 9 | ||
|level10_stat_text = | |level10_stat_text = 118 to 219 Added Cold Damage<br>145 to 269 Added Fire Damage<br>23 to 443 Added Lightning Damage<br>39% chance to Freeze, Shock and Ignite | ||
|level10_stat1_id = | |level10_stat1_id = attack_minimum_added_cold_damage | ||
|level10_stat1_value = | |level10_stat1_value = 118 | ||
|level10_stat2_id = | |level10_stat2_id = attack_maximum_added_cold_damage | ||
|level10_stat2_value = | |level10_stat2_value = 219 | ||
|level10_stat3_id = | |level10_stat3_id = attack_minimum_added_fire_damage | ||
|level10_stat3_value = | |level10_stat3_value = 145 | ||
|level10_stat4_id = | |level10_stat4_id = attack_maximum_added_fire_damage | ||
|level10_stat4_value = | |level10_stat4_value = 269 | ||
|level10_stat5_id = attack_minimum_added_lightning_damage | |level10_stat5_id = attack_minimum_added_lightning_damage | ||
|level10_stat5_value = | |level10_stat5_value = 23 | ||
|level10_stat6_id = attack_maximum_added_lightning_damage | |level10_stat6_id = attack_maximum_added_lightning_damage | ||
|level10_stat6_value = | |level10_stat6_value = 443 | ||
|level10_stat7_id = chance_to_freeze_shock_ignite_% | |level10_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level10_stat7_value = 39 | |level10_stat7_value = 39 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
| | |level11_cost_amounts = 9 | ||
|level11_stat_text = | |level11_stat_text = 137 to 254 Added Cold Damage<br>168 to 311 Added Fire Damage<br>26 to 513 Added Lightning Damage<br>40% chance to Freeze, Shock and Ignite | ||
|level11_stat1_id = | |level11_stat1_id = attack_minimum_added_cold_damage | ||
|level11_stat1_value = | |level11_stat1_value = 137 | ||
|level11_stat2_id = | |level11_stat2_id = attack_maximum_added_cold_damage | ||
|level11_stat2_value = | |level11_stat2_value = 254 | ||
|level11_stat3_id = | |level11_stat3_id = attack_minimum_added_fire_damage | ||
|level11_stat3_value = | |level11_stat3_value = 168 | ||
|level11_stat4_id = | |level11_stat4_id = attack_maximum_added_fire_damage | ||
|level11_stat4_value = | |level11_stat4_value = 311 | ||
|level11_stat5_id = attack_minimum_added_lightning_damage | |level11_stat5_id = attack_minimum_added_lightning_damage | ||
|level11_stat5_value = | |level11_stat5_value = 26 | ||
|level11_stat6_id = attack_maximum_added_lightning_damage | |level11_stat6_id = attack_maximum_added_lightning_damage | ||
|level11_stat6_value = | |level11_stat6_value = 513 | ||
|level11_stat7_id = chance_to_freeze_shock_ignite_% | |level11_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level11_stat7_value = 40 | |level11_stat7_value = 40 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
| | |level12_cost_amounts = 9 | ||
|level12_stat_text = | |level12_stat_text = 158 to 293 Added Cold Damage<br>194 to 360 Added Fire Damage<br>30 to 592 Added Lightning Damage<br>41% chance to Freeze, Shock and Ignite | ||
|level12_stat1_id = | |level12_stat1_id = attack_minimum_added_cold_damage | ||
|level12_stat1_value = | |level12_stat1_value = 158 | ||
|level12_stat2_id = | |level12_stat2_id = attack_maximum_added_cold_damage | ||
|level12_stat2_value = | |level12_stat2_value = 293 | ||
|level12_stat3_id = | |level12_stat3_id = attack_minimum_added_fire_damage | ||
|level12_stat3_value = | |level12_stat3_value = 194 | ||
|level12_stat4_id = | |level12_stat4_id = attack_maximum_added_fire_damage | ||
|level12_stat4_value = | |level12_stat4_value = 360 | ||
|level12_stat5_id = attack_minimum_added_lightning_damage | |level12_stat5_id = attack_minimum_added_lightning_damage | ||
|level12_stat5_value = | |level12_stat5_value = 30 | ||
|level12_stat6_id = attack_maximum_added_lightning_damage | |level12_stat6_id = attack_maximum_added_lightning_damage | ||
|level12_stat6_value = | |level12_stat6_value = 592 | ||
|level12_stat7_id = chance_to_freeze_shock_ignite_% | |level12_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level12_stat7_value = 41 | |level12_stat7_value = 41 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
| | |level13_cost_amounts = 9 | ||
|level13_stat_text = | |level13_stat_text = 182 to 338 Added Cold Damage<br>223 to 414 Added Fire Damage<br>35 to 682 Added Lightning Damage<br>42% chance to Freeze, Shock and Ignite | ||
|level13_stat1_id = | |level13_stat1_id = attack_minimum_added_cold_damage | ||
|level13_stat1_value = | |level13_stat1_value = 182 | ||
|level13_stat2_id = | |level13_stat2_id = attack_maximum_added_cold_damage | ||
|level13_stat2_value = | |level13_stat2_value = 338 | ||
|level13_stat3_id = | |level13_stat3_id = attack_minimum_added_fire_damage | ||
|level13_stat3_value = | |level13_stat3_value = 223 | ||
|level13_stat4_id = | |level13_stat4_id = attack_maximum_added_fire_damage | ||
|level13_stat4_value = | |level13_stat4_value = 414 | ||
|level13_stat5_id = attack_minimum_added_lightning_damage | |level13_stat5_id = attack_minimum_added_lightning_damage | ||
|level13_stat5_value = | |level13_stat5_value = 35 | ||
|level13_stat6_id = attack_maximum_added_lightning_damage | |level13_stat6_id = attack_maximum_added_lightning_damage | ||
|level13_stat6_value = | |level13_stat6_value = 682 | ||
|level13_stat7_id = chance_to_freeze_shock_ignite_% | |level13_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level13_stat7_value = 42 | |level13_stat7_value = 42 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
| | |level14_cost_amounts = 10 | ||
|level14_stat_text = | |level14_stat_text = 209 to 389 Added Cold Damage<br>257 to 476 Added Fire Damage<br>40 to 784 Added Lightning Damage<br>43% chance to Freeze, Shock and Ignite | ||
|level14_stat1_id = | |level14_stat1_id = attack_minimum_added_cold_damage | ||
|level14_stat1_value = | |level14_stat1_value = 209 | ||
|level14_stat2_id = | |level14_stat2_id = attack_maximum_added_cold_damage | ||
|level14_stat2_value = | |level14_stat2_value = 389 | ||
|level14_stat3_id = | |level14_stat3_id = attack_minimum_added_fire_damage | ||
|level14_stat3_value = | |level14_stat3_value = 257 | ||
|level14_stat4_id = | |level14_stat4_id = attack_maximum_added_fire_damage | ||
|level14_stat4_value = | |level14_stat4_value = 476 | ||
|level14_stat5_id = attack_minimum_added_lightning_damage | |level14_stat5_id = attack_minimum_added_lightning_damage | ||
|level14_stat5_value = | |level14_stat5_value = 40 | ||
|level14_stat6_id = attack_maximum_added_lightning_damage | |level14_stat6_id = attack_maximum_added_lightning_damage | ||
|level14_stat6_value = | |level14_stat6_value = 784 | ||
|level14_stat7_id = chance_to_freeze_shock_ignite_% | |level14_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level14_stat7_value = 43 | |level14_stat7_value = 43 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
| | |level15_cost_amounts = 10 | ||
|level15_stat_text = | |level15_stat_text = 240 to 446 Added Cold Damage<br>294 to 547 Added Fire Damage<br>46 to 900 Added Lightning Damage<br>44% chance to Freeze, Shock and Ignite | ||
|level15_stat1_id = | |level15_stat1_id = attack_minimum_added_cold_damage | ||
|level15_stat1_value = | |level15_stat1_value = 240 | ||
|level15_stat2_id = | |level15_stat2_id = attack_maximum_added_cold_damage | ||
|level15_stat2_value = | |level15_stat2_value = 446 | ||
|level15_stat3_id = | |level15_stat3_id = attack_minimum_added_fire_damage | ||
|level15_stat3_value = | |level15_stat3_value = 294 | ||
|level15_stat4_id = | |level15_stat4_id = attack_maximum_added_fire_damage | ||
|level15_stat4_value = | |level15_stat4_value = 547 | ||
|level15_stat5_id = attack_minimum_added_lightning_damage | |level15_stat5_id = attack_minimum_added_lightning_damage | ||
|level15_stat5_value = | |level15_stat5_value = 46 | ||
|level15_stat6_id = attack_maximum_added_lightning_damage | |level15_stat6_id = attack_maximum_added_lightning_damage | ||
|level15_stat6_value = | |level15_stat6_value = 900 | ||
|level15_stat7_id = chance_to_freeze_shock_ignite_% | |level15_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level15_stat7_value = 44 | |level15_stat7_value = 44 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
| | |level16_cost_amounts = 10 | ||
|level16_stat_text = | |level16_stat_text = 274 to 510 Added Cold Damage<br>337 to 626 Added Fire Damage<br>53 to 1030 Added Lightning Damage<br>45% chance to Freeze, Shock and Ignite | ||
|level16_stat1_id = | |level16_stat1_id = attack_minimum_added_cold_damage | ||
|level16_stat1_value = | |level16_stat1_value = 274 | ||
|level16_stat2_id = | |level16_stat2_id = attack_maximum_added_cold_damage | ||
|level16_stat2_value = | |level16_stat2_value = 510 | ||
|level16_stat3_id = | |level16_stat3_id = attack_minimum_added_fire_damage | ||
|level16_stat3_value = | |level16_stat3_value = 337 | ||
|level16_stat4_id = | |level16_stat4_id = attack_maximum_added_fire_damage | ||
|level16_stat4_value = | |level16_stat4_value = 626 | ||
|level16_stat5_id = attack_minimum_added_lightning_damage | |level16_stat5_id = attack_minimum_added_lightning_damage | ||
|level16_stat5_value = | |level16_stat5_value = 53 | ||
|level16_stat6_id = attack_maximum_added_lightning_damage | |level16_stat6_id = attack_maximum_added_lightning_damage | ||
|level16_stat6_value = | |level16_stat6_value = 1030 | ||
|level16_stat7_id = chance_to_freeze_shock_ignite_% | |level16_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level16_stat7_value = 45 | |level16_stat7_value = 45 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
| | |level17_cost_amounts = 10 | ||
|level17_stat_text = | |level17_stat_text = 300 to 558 Added Cold Damage<br>369 to 684 Added Fire Damage<br>58 to 1127 Added Lightning Damage<br>46% chance to Freeze, Shock and Ignite | ||
|level17_stat1_id = | |level17_stat1_id = attack_minimum_added_cold_damage | ||
|level17_stat1_value = | |level17_stat1_value = 300 | ||
|level17_stat2_id = | |level17_stat2_id = attack_maximum_added_cold_damage | ||
|level17_stat2_value = | |level17_stat2_value = 558 | ||
|level17_stat3_id = | |level17_stat3_id = attack_minimum_added_fire_damage | ||
|level17_stat3_value = | |level17_stat3_value = 369 | ||
|level17_stat4_id = | |level17_stat4_id = attack_maximum_added_fire_damage | ||
|level17_stat4_value = | |level17_stat4_value = 684 | ||
|level17_stat5_id = attack_minimum_added_lightning_damage | |level17_stat5_id = attack_minimum_added_lightning_damage | ||
|level17_stat5_value = | |level17_stat5_value = 58 | ||
|level17_stat6_id = attack_maximum_added_lightning_damage | |level17_stat6_id = attack_maximum_added_lightning_damage | ||
|level17_stat6_value = | |level17_stat6_value = 1127 | ||
|level17_stat7_id = chance_to_freeze_shock_ignite_% | |level17_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level17_stat7_value = 46 | |level17_stat7_value = 46 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
| | |level18_cost_amounts = 10 | ||
|level18_stat_text = | |level18_stat_text = 328 to 610 Added Cold Damage<br>403 to 748 Added Fire Damage<br>63 to 1231 Added Lightning Damage<br>47% chance to Freeze, Shock and Ignite | ||
|level18_stat1_id = | |level18_stat1_id = attack_minimum_added_cold_damage | ||
|level18_stat1_value = | |level18_stat1_value = 328 | ||
|level18_stat2_id = | |level18_stat2_id = attack_maximum_added_cold_damage | ||
|level18_stat2_value = | |level18_stat2_value = 610 | ||
|level18_stat3_id = | |level18_stat3_id = attack_minimum_added_fire_damage | ||
|level18_stat3_value = | |level18_stat3_value = 403 | ||
|level18_stat4_id = | |level18_stat4_id = attack_maximum_added_fire_damage | ||
|level18_stat4_value = | |level18_stat4_value = 748 | ||
|level18_stat5_id = attack_minimum_added_lightning_damage | |level18_stat5_id = attack_minimum_added_lightning_damage | ||
|level18_stat5_value = | |level18_stat5_value = 63 | ||
|level18_stat6_id = attack_maximum_added_lightning_damage | |level18_stat6_id = attack_maximum_added_lightning_damage | ||
|level18_stat6_value = | |level18_stat6_value = 1231 | ||
|level18_stat7_id = chance_to_freeze_shock_ignite_% | |level18_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level18_stat7_value = 47 | |level18_stat7_value = 47 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
| | |level19_cost_amounts = 11 | ||
|level19_stat_text = | |level19_stat_text = 358 to 666 Added Cold Damage<br>440 to 816 Added Fire Damage<br>69 to 1344 Added Lightning Damage<br>48% chance to Freeze, Shock and Ignite | ||
|level19_stat1_id = | |level19_stat1_id = attack_minimum_added_cold_damage | ||
|level19_stat1_value = | |level19_stat1_value = 358 | ||
|level19_stat2_id = | |level19_stat2_id = attack_maximum_added_cold_damage | ||
|level19_stat2_value = | |level19_stat2_value = 666 | ||
|level19_stat3_id = | |level19_stat3_id = attack_minimum_added_fire_damage | ||
|level19_stat3_value = 440 | |level19_stat3_value = 440 | ||
|level19_stat4_id = | |level19_stat4_id = attack_maximum_added_fire_damage | ||
|level19_stat4_value = | |level19_stat4_value = 816 | ||
|level19_stat5_id = attack_minimum_added_lightning_damage | |level19_stat5_id = attack_minimum_added_lightning_damage | ||
|level19_stat5_value = | |level19_stat5_value = 69 | ||
|level19_stat6_id = attack_maximum_added_lightning_damage | |level19_stat6_id = attack_maximum_added_lightning_damage | ||
|level19_stat6_value = | |level19_stat6_value = 1344 | ||
|level19_stat7_id = chance_to_freeze_shock_ignite_% | |level19_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level19_stat7_value = 48 | |level19_stat7_value = 48 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
| | |level20_cost_amounts = 11 | ||
|level20_stat_text = | |level20_stat_text = 391 to 726 Added Cold Damage<br>480 to 891 Added Fire Damage<br>75 to 1467 Added Lightning Damage<br>49% chance to Freeze, Shock and Ignite | ||
|level20_stat1_id = | |level20_stat1_id = attack_minimum_added_cold_damage | ||
|level20_stat1_value = | |level20_stat1_value = 391 | ||
|level20_stat2_id = | |level20_stat2_id = attack_maximum_added_cold_damage | ||
|level20_stat2_value = | |level20_stat2_value = 726 | ||
|level20_stat3_id = | |level20_stat3_id = attack_minimum_added_fire_damage | ||
|level20_stat3_value = | |level20_stat3_value = 480 | ||
|level20_stat4_id = | |level20_stat4_id = attack_maximum_added_fire_damage | ||
|level20_stat4_value = | |level20_stat4_value = 891 | ||
|level20_stat5_id = attack_minimum_added_lightning_damage | |level20_stat5_id = attack_minimum_added_lightning_damage | ||
|level20_stat5_value = | |level20_stat5_value = 75 | ||
|level20_stat6_id = attack_maximum_added_lightning_damage | |level20_stat6_id = attack_maximum_added_lightning_damage | ||
|level20_stat6_value = | |level20_stat6_value = 1467 | ||
|level20_stat7_id = chance_to_freeze_shock_ignite_% | |level20_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level20_stat7_value = 49 | |level20_stat7_value = 49 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
| | |level21_cost_amounts = 11 | ||
|level21_stat_text = | |level21_stat_text = 426 to 792 Added Cold Damage<br>523 to 971 Added Fire Damage<br>82 to 1599 Added Lightning Damage<br>50% chance to Freeze, Shock and Ignite | ||
|level21_stat1_id = | |level21_stat1_id = attack_minimum_added_cold_damage | ||
|level21_stat1_value = | |level21_stat1_value = 426 | ||
|level21_stat2_id = | |level21_stat2_id = attack_maximum_added_cold_damage | ||
|level21_stat2_value = | |level21_stat2_value = 792 | ||
|level21_stat3_id = | |level21_stat3_id = attack_minimum_added_fire_damage | ||
|level21_stat3_value = | |level21_stat3_value = 523 | ||
|level21_stat4_id = | |level21_stat4_id = attack_maximum_added_fire_damage | ||
|level21_stat4_value = | |level21_stat4_value = 971 | ||
|level21_stat5_id = attack_minimum_added_lightning_damage | |level21_stat5_id = attack_minimum_added_lightning_damage | ||
|level21_stat5_value = | |level21_stat5_value = 82 | ||
|level21_stat6_id = attack_maximum_added_lightning_damage | |level21_stat6_id = attack_maximum_added_lightning_damage | ||
|level21_stat6_value = | |level21_stat6_value = 1599 | ||
|level21_stat7_id = chance_to_freeze_shock_ignite_% | |level21_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level21_stat7_value = 50 | |level21_stat7_value = 50 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
| | |level22_cost_amounts = 11 | ||
|level22_stat_text = | |level22_stat_text = 464 to 863 Added Cold Damage<br>570 to 1059 Added Fire Damage<br>90 to 1743 Added Lightning Damage<br>51% chance to Freeze, Shock and Ignite | ||
|level22_stat1_id = | |level22_stat1_id = attack_minimum_added_cold_damage | ||
|level22_stat1_value = | |level22_stat1_value = 464 | ||
|level22_stat2_id = | |level22_stat2_id = attack_maximum_added_cold_damage | ||
|level22_stat2_value = | |level22_stat2_value = 863 | ||
|level22_stat3_id = | |level22_stat3_id = attack_minimum_added_fire_damage | ||
|level22_stat3_value = | |level22_stat3_value = 570 | ||
|level22_stat4_id = | |level22_stat4_id = attack_maximum_added_fire_damage | ||
|level22_stat4_value = | |level22_stat4_value = 1059 | ||
|level22_stat5_id = attack_minimum_added_lightning_damage | |level22_stat5_id = attack_minimum_added_lightning_damage | ||
|level22_stat5_value = | |level22_stat5_value = 90 | ||
|level22_stat6_id = attack_maximum_added_lightning_damage | |level22_stat6_id = attack_maximum_added_lightning_damage | ||
|level22_stat6_value = | |level22_stat6_value = 1743 | ||
|level22_stat7_id = chance_to_freeze_shock_ignite_% | |level22_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level22_stat7_value = 51 | |level22_stat7_value = 51 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
| | |level23_cost_amounts = 11 | ||
|level23_stat_text = | |level23_stat_text = 506 to 940 Added Cold Damage<br>621 to 1153 Added Fire Damage<br>98 to 1898 Added Lightning Damage<br>52% chance to Freeze, Shock and Ignite | ||
|level23_stat1_id = | |level23_stat1_id = attack_minimum_added_cold_damage | ||
|level23_stat1_value = | |level23_stat1_value = 506 | ||
|level23_stat2_id = | |level23_stat2_id = attack_maximum_added_cold_damage | ||
|level23_stat2_value = | |level23_stat2_value = 940 | ||
|level23_stat3_id = | |level23_stat3_id = attack_minimum_added_fire_damage | ||
|level23_stat3_value = | |level23_stat3_value = 621 | ||
|level23_stat4_id = | |level23_stat4_id = attack_maximum_added_fire_damage | ||
|level23_stat4_value = | |level23_stat4_value = 1153 | ||
|level23_stat5_id = attack_minimum_added_lightning_damage | |level23_stat5_id = attack_minimum_added_lightning_damage | ||
|level23_stat5_value = | |level23_stat5_value = 98 | ||
|level23_stat6_id = attack_maximum_added_lightning_damage | |level23_stat6_id = attack_maximum_added_lightning_damage | ||
|level23_stat6_value = | |level23_stat6_value = 1898 | ||
|level23_stat7_id = chance_to_freeze_shock_ignite_% | |level23_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level23_stat7_value = 52 | |level23_stat7_value = 52 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
| | |level24_cost_amounts = 11 | ||
|level24_stat_text = | |level24_stat_text = 550 to 1024 Added Cold Damage<br>676 to 1255 Added Fire Damage<br>106 to 2066 Added Lightning Damage<br>53% chance to Freeze, Shock and Ignite | ||
|level24_stat1_id = | |level24_stat1_id = attack_minimum_added_cold_damage | ||
|level24_stat1_value = | |level24_stat1_value = 550 | ||
|level24_stat2_id = | |level24_stat2_id = attack_maximum_added_cold_damage | ||
|level24_stat2_value = | |level24_stat2_value = 1024 | ||
|level24_stat3_id = | |level24_stat3_id = attack_minimum_added_fire_damage | ||
|level24_stat3_value = | |level24_stat3_value = 676 | ||
|level24_stat4_id = | |level24_stat4_id = attack_maximum_added_fire_damage | ||
|level24_stat4_value = | |level24_stat4_value = 1255 | ||
|level24_stat5_id = attack_minimum_added_lightning_damage | |level24_stat5_id = attack_minimum_added_lightning_damage | ||
|level24_stat5_value = | |level24_stat5_value = 106 | ||
|level24_stat6_id = attack_maximum_added_lightning_damage | |level24_stat6_id = attack_maximum_added_lightning_damage | ||
|level24_stat6_value = | |level24_stat6_value = 2066 | ||
|level24_stat7_id = chance_to_freeze_shock_ignite_% | |level24_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level24_stat7_value = 53 | |level24_stat7_value = 53 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
| | |level25_cost_amounts = 11 | ||
|level25_stat_text = | |level25_stat_text = 599 to 1114 Added Cold Damage<br>735 to 1366 Added Fire Damage<br>116 to 2248 Added Lightning Damage<br>54% chance to Freeze, Shock and Ignite | ||
|level25_stat1_id = | |level25_stat1_id = attack_minimum_added_cold_damage | ||
|level25_stat1_value = | |level25_stat1_value = 599 | ||
|level25_stat2_id = | |level25_stat2_id = attack_maximum_added_cold_damage | ||
|level25_stat2_value = | |level25_stat2_value = 1114 | ||
|level25_stat3_id = | |level25_stat3_id = attack_minimum_added_fire_damage | ||
|level25_stat3_value = | |level25_stat3_value = 735 | ||
|level25_stat4_id = | |level25_stat4_id = attack_maximum_added_fire_damage | ||
|level25_stat4_value = | |level25_stat4_value = 1366 | ||
|level25_stat5_id = attack_minimum_added_lightning_damage | |level25_stat5_id = attack_minimum_added_lightning_damage | ||
|level25_stat5_value = | |level25_stat5_value = 116 | ||
|level25_stat6_id = attack_maximum_added_lightning_damage | |level25_stat6_id = attack_maximum_added_lightning_damage | ||
|level25_stat6_value = | |level25_stat6_value = 2248 | ||
|level25_stat7_id = chance_to_freeze_shock_ignite_% | |level25_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level25_stat7_value = 54 | |level25_stat7_value = 54 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
| | |level26_cost_amounts = 12 | ||
|level26_stat_text = | |level26_stat_text = 651 to 1211 Added Cold Damage<br>800 to 1485 Added Fire Damage<br>126 to 2445 Added Lightning Damage<br>55% chance to Freeze, Shock and Ignite | ||
|level26_stat1_id = | |level26_stat1_id = attack_minimum_added_cold_damage | ||
|level26_stat1_value = | |level26_stat1_value = 651 | ||
|level26_stat2_id = | |level26_stat2_id = attack_maximum_added_cold_damage | ||
|level26_stat2_value = | |level26_stat2_value = 1211 | ||
|level26_stat3_id = | |level26_stat3_id = attack_minimum_added_fire_damage | ||
|level26_stat3_value = | |level26_stat3_value = 800 | ||
|level26_stat4_id = | |level26_stat4_id = attack_maximum_added_fire_damage | ||
|level26_stat4_value = | |level26_stat4_value = 1485 | ||
|level26_stat5_id = attack_minimum_added_lightning_damage | |level26_stat5_id = attack_minimum_added_lightning_damage | ||
|level26_stat5_value = | |level26_stat5_value = 126 | ||
|level26_stat6_id = attack_maximum_added_lightning_damage | |level26_stat6_id = attack_maximum_added_lightning_damage | ||
|level26_stat6_value = | |level26_stat6_value = 2445 | ||
|level26_stat7_id = chance_to_freeze_shock_ignite_% | |level26_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level26_stat7_value = 55 | |level26_stat7_value = 55 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
| | |level27_cost_amounts = 12 | ||
|level27_stat_text = | |level27_stat_text = 708 to 1316 Added Cold Damage<br>869 to 1614 Added Fire Damage<br>137 to 2658 Added Lightning Damage<br>56% chance to Freeze, Shock and Ignite | ||
|level27_stat1_id = | |level27_stat1_id = attack_minimum_added_cold_damage | ||
|level27_stat1_value = | |level27_stat1_value = 708 | ||
|level27_stat2_id = | |level27_stat2_id = attack_maximum_added_cold_damage | ||
|level27_stat2_value = | |level27_stat2_value = 1316 | ||
|level27_stat3_id = | |level27_stat3_id = attack_minimum_added_fire_damage | ||
|level27_stat3_value = | |level27_stat3_value = 869 | ||
|level27_stat4_id = | |level27_stat4_id = attack_maximum_added_fire_damage | ||
|level27_stat4_value = | |level27_stat4_value = 1614 | ||
|level27_stat5_id = attack_minimum_added_lightning_damage | |level27_stat5_id = attack_minimum_added_lightning_damage | ||
|level27_stat5_value = | |level27_stat5_value = 137 | ||
|level27_stat6_id = attack_maximum_added_lightning_damage | |level27_stat6_id = attack_maximum_added_lightning_damage | ||
|level27_stat6_value = | |level27_stat6_value = 2658 | ||
|level27_stat7_id = chance_to_freeze_shock_ignite_% | |level27_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level27_stat7_value = 56 | |level27_stat7_value = 56 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
| | |level28_cost_amounts = 12 | ||
|level28_stat_text = | |level28_stat_text = 769 to 1430 Added Cold Damage<br>944 to 1754 Added Fire Damage<br>148 to 2887 Added Lightning Damage<br>57% chance to Freeze, Shock and Ignite | ||
|level28_stat1_id = | |level28_stat1_id = attack_minimum_added_cold_damage | ||
|level28_stat1_value = | |level28_stat1_value = 769 | ||
|level28_stat2_id = | |level28_stat2_id = attack_maximum_added_cold_damage | ||
|level28_stat2_value = | |level28_stat2_value = 1430 | ||
|level28_stat3_id = | |level28_stat3_id = attack_minimum_added_fire_damage | ||
|level28_stat3_value = | |level28_stat3_value = 944 | ||
|level28_stat4_id = | |level28_stat4_id = attack_maximum_added_fire_damage | ||
|level28_stat4_value = | |level28_stat4_value = 1754 | ||
|level28_stat5_id = attack_minimum_added_lightning_damage | |level28_stat5_id = attack_minimum_added_lightning_damage | ||
|level28_stat5_value = | |level28_stat5_value = 148 | ||
|level28_stat6_id = attack_maximum_added_lightning_damage | |level28_stat6_id = attack_maximum_added_lightning_damage | ||
|level28_stat6_value = | |level28_stat6_value = 2887 | ||
|level28_stat7_id = chance_to_freeze_shock_ignite_% | |level28_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level28_stat7_value = 57 | |level28_stat7_value = 57 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
| | |level29_cost_amounts = 12 | ||
|level29_stat_text = | |level29_stat_text = 835 to 1553 Added Cold Damage<br>1026 to 1905 Added Fire Damage<br>161 to 3136 Added Lightning Damage<br>58% chance to Freeze, Shock and Ignite | ||
|level29_stat1_id = | |level29_stat1_id = attack_minimum_added_cold_damage | ||
|level29_stat1_value = | |level29_stat1_value = 835 | ||
|level29_stat2_id = | |level29_stat2_id = attack_maximum_added_cold_damage | ||
|level29_stat2_value = | |level29_stat2_value = 1553 | ||
|level29_stat3_id = | |level29_stat3_id = attack_minimum_added_fire_damage | ||
|level29_stat3_value = | |level29_stat3_value = 1026 | ||
|level29_stat4_id = | |level29_stat4_id = attack_maximum_added_fire_damage | ||
|level29_stat4_value = | |level29_stat4_value = 1905 | ||
|level29_stat5_id = attack_minimum_added_lightning_damage | |level29_stat5_id = attack_minimum_added_lightning_damage | ||
|level29_stat5_value = | |level29_stat5_value = 161 | ||
|level29_stat6_id = attack_maximum_added_lightning_damage | |level29_stat6_id = attack_maximum_added_lightning_damage | ||
|level29_stat6_value = | |level29_stat6_value = 3136 | ||
|level29_stat7_id = chance_to_freeze_shock_ignite_% | |level29_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level29_stat7_value = 58 | |level29_stat7_value = 58 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
| | |level30_cost_amounts = 12 | ||
|level30_stat_text = | |level30_stat_text = 907 to 1686 Added Cold Damage<br>1113 to 2068 Added Fire Damage<br>175 to 3404 Added Lightning Damage<br>59% chance to Freeze, Shock and Ignite | ||
|level30_stat1_id = | |level30_stat1_id = attack_minimum_added_cold_damage | ||
|level30_stat1_value = | |level30_stat1_value = 907 | ||
|level30_stat2_id = | |level30_stat2_id = attack_maximum_added_cold_damage | ||
|level30_stat2_value = | |level30_stat2_value = 1686 | ||
|level30_stat3_id = | |level30_stat3_id = attack_minimum_added_fire_damage | ||
|level30_stat3_value = | |level30_stat3_value = 1113 | ||
|level30_stat4_id = | |level30_stat4_id = attack_maximum_added_fire_damage | ||
|level30_stat4_value = | |level30_stat4_value = 2068 | ||
|level30_stat5_id = attack_minimum_added_lightning_damage | |level30_stat5_id = attack_minimum_added_lightning_damage | ||
|level30_stat5_value = | |level30_stat5_value = 175 | ||
|level30_stat6_id = attack_maximum_added_lightning_damage | |level30_stat6_id = attack_maximum_added_lightning_damage | ||
|level30_stat6_value = | |level30_stat6_value = 3404 | ||
|level30_stat7_id = chance_to_freeze_shock_ignite_% | |level30_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level30_stat7_value = 59 | |level30_stat7_value = 59 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
| | |level31_cost_amounts = 13 | ||
|level31_stat_text = | |level31_stat_text = 945 to 1756 Added Cold Damage<br>1160 to 2154 Added Fire Damage<br>182 to 3546 Added Lightning Damage<br>59% chance to Freeze, Shock and Ignite | ||
|level31_stat1_id = | |level31_stat1_id = attack_minimum_added_cold_damage | ||
|level31_stat1_value = | |level31_stat1_value = 945 | ||
|level31_stat2_id = | |level31_stat2_id = attack_maximum_added_cold_damage | ||
|level31_stat2_value = | |level31_stat2_value = 1756 | ||
|level31_stat3_id = | |level31_stat3_id = attack_minimum_added_fire_damage | ||
|level31_stat3_value = | |level31_stat3_value = 1160 | ||
|level31_stat4_id = | |level31_stat4_id = attack_maximum_added_fire_damage | ||
|level31_stat4_value = | |level31_stat4_value = 2154 | ||
|level31_stat5_id = attack_minimum_added_lightning_damage | |level31_stat5_id = attack_minimum_added_lightning_damage | ||
|level31_stat5_value = | |level31_stat5_value = 182 | ||
|level31_stat6_id = attack_maximum_added_lightning_damage | |level31_stat6_id = attack_maximum_added_lightning_damage | ||
|level31_stat6_value = | |level31_stat6_value = 3546 | ||
|level31_stat7_id = chance_to_freeze_shock_ignite_% | |level31_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level31_stat7_value = 59 | |level31_stat7_value = 59 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
| | |level32_cost_amounts = 13 | ||
|level32_stat_text = | |level32_stat_text = 984 to 1830 Added Cold Damage<br>1208 to 2244 Added Fire Damage<br>190 to 3694 Added Lightning Damage<br>60% chance to Freeze, Shock and Ignite | ||
|level32_stat1_id = | |level32_stat1_id = attack_minimum_added_cold_damage | ||
|level32_stat1_value = | |level32_stat1_value = 984 | ||
|level32_stat2_id = | |level32_stat2_id = attack_maximum_added_cold_damage | ||
|level32_stat2_value = | |level32_stat2_value = 1830 | ||
|level32_stat3_id = | |level32_stat3_id = attack_minimum_added_fire_damage | ||
|level32_stat3_value = | |level32_stat3_value = 1208 | ||
|level32_stat4_id = | |level32_stat4_id = attack_maximum_added_fire_damage | ||
|level32_stat4_value = | |level32_stat4_value = 2244 | ||
|level32_stat5_id = attack_minimum_added_lightning_damage | |level32_stat5_id = attack_minimum_added_lightning_damage | ||
|level32_stat5_value = | |level32_stat5_value = 190 | ||
|level32_stat6_id = attack_maximum_added_lightning_damage | |level32_stat6_id = attack_maximum_added_lightning_damage | ||
|level32_stat6_value = | |level32_stat6_value = 3694 | ||
|level32_stat7_id = chance_to_freeze_shock_ignite_% | |level32_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level32_stat7_value = 60 | |level32_stat7_value = 60 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
| | |level33_cost_amounts = 13 | ||
|level33_stat_text = | |level33_stat_text = 1025 to 1906 Added Cold Damage<br>1258 to 2337 Added Fire Damage<br>198 to 3847 Added Lightning Damage<br>60% chance to Freeze, Shock and Ignite | ||
|level33_stat1_id = | |level33_stat1_id = attack_minimum_added_cold_damage | ||
|level33_stat1_value = | |level33_stat1_value = 1025 | ||
|level33_stat2_id = | |level33_stat2_id = attack_maximum_added_cold_damage | ||
|level33_stat2_value = | |level33_stat2_value = 1906 | ||
|level33_stat3_id = | |level33_stat3_id = attack_minimum_added_fire_damage | ||
|level33_stat3_value = | |level33_stat3_value = 1258 | ||
|level33_stat4_id = | |level33_stat4_id = attack_maximum_added_fire_damage | ||
|level33_stat4_value = | |level33_stat4_value = 2337 | ||
|level33_stat5_id = attack_minimum_added_lightning_damage | |level33_stat5_id = attack_minimum_added_lightning_damage | ||
|level33_stat5_value = | |level33_stat5_value = 198 | ||
|level33_stat6_id = attack_maximum_added_lightning_damage | |level33_stat6_id = attack_maximum_added_lightning_damage | ||
|level33_stat6_value = | |level33_stat6_value = 3847 | ||
|level33_stat7_id = chance_to_freeze_shock_ignite_% | |level33_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level33_stat7_value = 60 | |level33_stat7_value = 60 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
| | |level34_cost_amounts = 13 | ||
|level34_stat_text = | |level34_stat_text = 1067 to 1985 Added Cold Damage<br>1311 to 2434 Added Fire Damage<br>206 to 4007 Added Lightning Damage<br>61% chance to Freeze, Shock and Ignite | ||
|level34_stat1_id = | |level34_stat1_id = attack_minimum_added_cold_damage | ||
|level34_stat1_value = | |level34_stat1_value = 1067 | ||
|level34_stat2_id = | |level34_stat2_id = attack_maximum_added_cold_damage | ||
|level34_stat2_value = | |level34_stat2_value = 1985 | ||
|level34_stat3_id = | |level34_stat3_id = attack_minimum_added_fire_damage | ||
|level34_stat3_value = | |level34_stat3_value = 1311 | ||
|level34_stat4_id = | |level34_stat4_id = attack_maximum_added_fire_damage | ||
|level34_stat4_value = | |level34_stat4_value = 2434 | ||
|level34_stat5_id = attack_minimum_added_lightning_damage | |level34_stat5_id = attack_minimum_added_lightning_damage | ||
|level34_stat5_value = | |level34_stat5_value = 206 | ||
|level34_stat6_id = attack_maximum_added_lightning_damage | |level34_stat6_id = attack_maximum_added_lightning_damage | ||
|level34_stat6_value = | |level34_stat6_value = 4007 | ||
|level34_stat7_id = chance_to_freeze_shock_ignite_% | |level34_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level34_stat7_value = 61 | |level34_stat7_value = 61 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
| | |level35_cost_amounts = 13 | ||
|level35_stat_text = | |level35_stat_text = 1111 to 2067 Added Cold Damage<br>1365 to 2534 Added Fire Damage<br>214 to 4172 Added Lightning Damage<br>61% chance to Freeze, Shock and Ignite | ||
|level35_stat1_id = | |level35_stat1_id = attack_minimum_added_cold_damage | ||
|level35_stat1_value = | |level35_stat1_value = 1111 | ||
|level35_stat2_id = | |level35_stat2_id = attack_maximum_added_cold_damage | ||
|level35_stat2_value = | |level35_stat2_value = 2067 | ||
|level35_stat3_id = | |level35_stat3_id = attack_minimum_added_fire_damage | ||
|level35_stat3_value = | |level35_stat3_value = 1365 | ||
|level35_stat4_id = | |level35_stat4_id = attack_maximum_added_fire_damage | ||
|level35_stat4_value = | |level35_stat4_value = 2534 | ||
|level35_stat5_id = attack_minimum_added_lightning_damage | |level35_stat5_id = attack_minimum_added_lightning_damage | ||
|level35_stat5_value = | |level35_stat5_value = 214 | ||
|level35_stat6_id = attack_maximum_added_lightning_damage | |level35_stat6_id = attack_maximum_added_lightning_damage | ||
|level35_stat6_value = | |level35_stat6_value = 4172 | ||
|level35_stat7_id = chance_to_freeze_shock_ignite_% | |level35_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level35_stat7_value = 61 | |level35_stat7_value = 61 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
| | |level36_cost_amounts = 14 | ||
|level36_stat_text = | |level36_stat_text = 1157 to 2152 Added Cold Damage<br>1421 to 2639 Added Fire Damage<br>223 to 4344 Added Lightning Damage<br>62% chance to Freeze, Shock and Ignite | ||
|level36_stat1_id = | |level36_stat1_id = attack_minimum_added_cold_damage | ||
|level36_stat1_value = | |level36_stat1_value = 1157 | ||
|level36_stat2_id = | |level36_stat2_id = attack_maximum_added_cold_damage | ||
|level36_stat2_value = | |level36_stat2_value = 2152 | ||
|level36_stat3_id = | |level36_stat3_id = attack_minimum_added_fire_damage | ||
|level36_stat3_value = | |level36_stat3_value = 1421 | ||
|level36_stat4_id = | |level36_stat4_id = attack_maximum_added_fire_damage | ||
|level36_stat4_value = | |level36_stat4_value = 2639 | ||
|level36_stat5_id = attack_minimum_added_lightning_damage | |level36_stat5_id = attack_minimum_added_lightning_damage | ||
|level36_stat5_value = | |level36_stat5_value = 223 | ||
|level36_stat6_id = attack_maximum_added_lightning_damage | |level36_stat6_id = attack_maximum_added_lightning_damage | ||
|level36_stat6_value = | |level36_stat6_value = 4344 | ||
|level36_stat7_id = chance_to_freeze_shock_ignite_% | |level36_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level36_stat7_value = 62 | |level36_stat7_value = 62 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
| | |level37_cost_amounts = 14 | ||
|level37_stat_text = | |level37_stat_text = 1205 to 2240 Added Cold Damage<br>1479 to 2748 Added Fire Damage<br>232 to 4523 Added Lightning Damage<br>62% chance to Freeze, Shock and Ignite | ||
|level37_stat1_id = | |level37_stat1_id = attack_minimum_added_cold_damage | ||
|level37_stat1_value = | |level37_stat1_value = 1205 | ||
|level37_stat2_id = | |level37_stat2_id = attack_maximum_added_cold_damage | ||
|level37_stat2_value = | |level37_stat2_value = 2240 | ||
|level37_stat3_id = | |level37_stat3_id = attack_minimum_added_fire_damage | ||
|level37_stat3_value = | |level37_stat3_value = 1479 | ||
|level37_stat4_id = | |level37_stat4_id = attack_maximum_added_fire_damage | ||
|level37_stat4_value = | |level37_stat4_value = 2748 | ||
|level37_stat5_id = attack_minimum_added_lightning_damage | |level37_stat5_id = attack_minimum_added_lightning_damage | ||
|level37_stat5_value = | |level37_stat5_value = 232 | ||
|level37_stat6_id = attack_maximum_added_lightning_damage | |level37_stat6_id = attack_maximum_added_lightning_damage | ||
|level37_stat6_value = | |level37_stat6_value = 4523 | ||
|level37_stat7_id = chance_to_freeze_shock_ignite_% | |level37_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level37_stat7_value = 62 | |level37_stat7_value = 62 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
| | |level38_cost_amounts = 14 | ||
|level38_stat_text = | |level38_stat_text = 1254 to 2332 Added Cold Damage<br>1540 to 2860 Added Fire Damage<br>242 to 4709 Added Lightning Damage<br>63% chance to Freeze, Shock and Ignite | ||
|level38_stat1_id = | |level38_stat1_id = attack_minimum_added_cold_damage | ||
|level38_stat1_value = | |level38_stat1_value = 1254 | ||
|level38_stat2_id = | |level38_stat2_id = attack_maximum_added_cold_damage | ||
|level38_stat2_value = | |level38_stat2_value = 2332 | ||
|level38_stat3_id = | |level38_stat3_id = attack_minimum_added_fire_damage | ||
|level38_stat3_value = | |level38_stat3_value = 1540 | ||
|level38_stat4_id = | |level38_stat4_id = attack_maximum_added_fire_damage | ||
|level38_stat4_value = | |level38_stat4_value = 2860 | ||
|level38_stat5_id = attack_minimum_added_lightning_damage | |level38_stat5_id = attack_minimum_added_lightning_damage | ||
|level38_stat5_value = | |level38_stat5_value = 242 | ||
|level38_stat6_id = attack_maximum_added_lightning_damage | |level38_stat6_id = attack_maximum_added_lightning_damage | ||
|level38_stat6_value = | |level38_stat6_value = 4709 | ||
|level38_stat7_id = chance_to_freeze_shock_ignite_% | |level38_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level38_stat7_value = 63 | |level38_stat7_value = 63 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
| | |level39_cost_amounts = 14 | ||
|level39_stat_text = | |level39_stat_text = 1306 to 2428 Added Cold Damage<br>1603 to 2978 Added Fire Damage<br>252 to 4902 Added Lightning Damage<br>63% chance to Freeze, Shock and Ignite | ||
|level39_stat1_id = | |level39_stat1_id = attack_minimum_added_cold_damage | ||
|level39_stat1_value = | |level39_stat1_value = 1306 | ||
|level39_stat2_id = | |level39_stat2_id = attack_maximum_added_cold_damage | ||
|level39_stat2_value = | |level39_stat2_value = 2428 | ||
|level39_stat3_id = | |level39_stat3_id = attack_minimum_added_fire_damage | ||
|level39_stat3_value = | |level39_stat3_value = 1603 | ||
|level39_stat4_id = | |level39_stat4_id = attack_maximum_added_fire_damage | ||
|level39_stat4_value = | |level39_stat4_value = 2978 | ||
|level39_stat5_id = attack_minimum_added_lightning_damage | |level39_stat5_id = attack_minimum_added_lightning_damage | ||
|level39_stat5_value = | |level39_stat5_value = 252 | ||
|level39_stat6_id = attack_maximum_added_lightning_damage | |level39_stat6_id = attack_maximum_added_lightning_damage | ||
|level39_stat6_value = | |level39_stat6_value = 4902 | ||
|level39_stat7_id = chance_to_freeze_shock_ignite_% | |level39_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level39_stat7_value = 63 | |level39_stat7_value = 63 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
| | |level40_cost_amounts = 14 | ||
|level40_stat_text = | |level40_stat_text = 1359 to 2527 Added Cold Damage<br>1669 to 3099 Added Fire Damage<br>262 to 5102 Added Lightning Damage<br>64% chance to Freeze, Shock and Ignite | ||
|level40_stat1_id = | |level40_stat1_id = attack_minimum_added_cold_damage | ||
|level40_stat1_value = | |level40_stat1_value = 1359 | ||
|level40_stat2_id = | |level40_stat2_id = attack_maximum_added_cold_damage | ||
|level40_stat2_value = | |level40_stat2_value = 2527 | ||
|level40_stat3_id = | |level40_stat3_id = attack_minimum_added_fire_damage | ||
|level40_stat3_value = | |level40_stat3_value = 1669 | ||
|level40_stat4_id = | |level40_stat4_id = attack_maximum_added_fire_damage | ||
|level40_stat4_value = | |level40_stat4_value = 3099 | ||
|level40_stat5_id = attack_minimum_added_lightning_damage | |level40_stat5_id = attack_minimum_added_lightning_damage | ||
|level40_stat5_value = | |level40_stat5_value = 262 | ||
|level40_stat6_id = attack_maximum_added_lightning_damage | |level40_stat6_id = attack_maximum_added_lightning_damage | ||
|level40_stat6_value = | |level40_stat6_value = 5102 | ||
|level40_stat7_id = chance_to_freeze_shock_ignite_% | |level40_stat7_id = chance_to_freeze_shock_ignite_% | ||
|level40_stat7_value = 64 | |level40_stat7_value = 64 | ||
|level1_dexterity_requirement = 33 | |level1_dexterity_requirement = 33 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
Line 864: | Line 803: | ||
|level20_experience = 342004647 | |level20_experience = 342004647 | ||
|level21_dexterity_requirement = 159 | |level21_dexterity_requirement = 159 | ||
|radius = 10 | |||
|inventory_icon = Elemental Hit | |||
|release_version = 0.6.0 | |release_version = 0.6.0 | ||
|quest_reward1_type = quest | |||
|quest_reward1_quest = The Siren's Cadence | |||
|quest_reward1_quest_id = a1q3 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Ranger | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = The Siren's Cadence | |||
|quest_reward2_quest_id = a1q3 | |||
|quest_reward2_act = 1 | |||
|quest_reward2_class_ids = Duelist,Ranger,Scion,Shadow | |||
|quest_reward2_npc = Nessa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = A Fixture of Fate | |||
|quest_reward3_quest_id = a3q12 | |||
|quest_reward3_act = 3 | |||
|quest_reward3_npc = Siosa | |||
|quest_reward4_type = vendor | |||
|quest_reward4_quest = Fallen from Grace | |||
|quest_reward4_quest_id = a6q4 | |||
|quest_reward4_act = 6 | |||
|quest_reward4_npc = Lilly Roth | |||
}} | }} | ||
'''Elemental Hit''' is an [[attack]] [[skill]] | '''Elemental Hit''' is an [[attack]] [[skill]] that randomly deals [[fire]], [[cold]], or [[lightning]] damage in an [[area of effect]] around the target with each use. That use of Elemental Hit will only deal damage of the chosen element, and has more [[area of effect]] against enemies affected by the elemental [[ailment|ailments]] of that element. The skill deals more damage for each elemental [[ailment]] present on enemies. | ||
Elemental Hit can be used with any weapon, or while [[unarmed]]. | |||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* | *'''Random damage type''': Elemental Hit chooses a random [[element]]s each time it is used. That use can deal '''only''' damage of the chosen element (meaning it can never deal physical or chaos damage). The unique [[threshold jewel]]s [[Combat Focus]] can be used to exclude elements from being chosen. The skill will never choose the same element twice in a row, unless forced to with two Combat Focus. | ||
*The chosen element also limits damaging ailments. For example, allocating [[Shaper of Flames]] and a chosen cold attack will not result in a damaging ignite. | |||
*{{c|mod|80% more Area Radius against Enemies affected by an Ailment of the chosen Element}}: The relevant elemental ailments are [[ignite]] and [[scorch]] (Fire); [[chill]], [[freeze]], and [[brittle]] (Cold); and [[shock]] and [[sap]] (Lightning). | |||
* | *{{c|mod|10% more Damage per Elemental Ailment on the Enemy}}: This modifier only applies once per each unique ailment, up to 70%. Multiple stacks of the same ailment (e.g. two ignites via {{il|Emberwake}}) do not provide additional benefits.<ref name="Prohibited Library Emberwake Ele Hit"></ref>. | ||
*'''Area damage''': When Elemental Hit's strike or projectile hits an enemy, it creates an aoe that deals damage to other enemies within a base [[radius]] of 1 metre. This area damage cannot damage the enemy it was created from. | |||
*'''Sequential Projectiles and Repeated Attacks''': When linked to {{il|Barrage Support}}, Elemental Hit will choose one element per barrage of projectiles; When linked to {{il|Multistrike Support}}, Elemental Hit will choose one element for an attack and its repeats. In both cases, Elemental Hit will avoid choosing the same element for the next set of attacks. | |||
*'''Damage conversion''': Elemental Hit has added damage of each element present on the gem. This flat damage applies even if it isn't of the chosen element, and in that case it's only negated after [[damage conversion]] has applied.<ref name="Conversion"/> | |||
**'''Example''': If the player equips {{il|Call of the Brotherhood}} with 20% elemental quality from a [[catalyst]], supports Elemental Hit with {{il|Cold to Fire Support}}, and allocates the [[keystone]] [[Avatar of Fire]], 50% of the lightning damage will be converted to fire and 48% to cold. Then 100% of the cold damage, both native and converted from lightning, will be converted to fire. When Elemental Hit chooses fire, it will then deal significantly more damage than if the player did not perform damage conversion. | |||
* '''Dual Wielding''': Elemental Hit will alternate weapons while [[dual wielding]]. | |||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
|c1_abbr = Fire<br>Damage | |c1_abbr = Fire<br>Damage | ||
|c1_header = x to y Added | |c1_header = x to y Added Fire Damage | ||
|c1_pattern_extract = (%d+) to (%d+) Added | |c1_pattern_extract = (%d+) to (%d+) Added Fire Damage | ||
|c1_pattern_value = %d to %d | |c1_pattern_value = %d to %d | ||
|c2_abbr = Cold<br>Damage | |c2_abbr = Cold<br>Damage | ||
|c2_header = x to y Added | |c2_header = x to y Added Cold Damage | ||
|c2_pattern_extract = (%d+) to (%d+) Added | |c2_pattern_extract = (%d+) to (%d+) Added Cold Damage | ||
|c2_pattern_value = %d to %d | |c2_pattern_value = %d to %d | ||
|c3_abbr = Lightning<br>Damage | |c3_abbr = Lightning<br>Damage | ||
|c3_header = x to y Added | |c3_header = x to y Added Lightning Damage | ||
|c3_pattern_extract = (%d+) to (%d+) Added | |c3_pattern_extract = (%d+) to (%d+) Added Lightning Damage | ||
|c3_pattern_value = %d to %d | |c3_pattern_value = %d to %d | ||
|c4_abbr = Status<br>Chance | |c4_abbr = Status<br>Chance | ||
|c4_header = x% chance to Freeze, Shock and Ignite | |c4_header = x% chance to Freeze, Shock and Ignite | ||
|c4_pattern_extract = (%d+)%% chance to Freeze, Shock and Ignite | |c4_pattern_extract = (%d+)%% chance to Freeze, Shock and Ignite | ||
|c4_pattern_value = %d%% | |c4_pattern_value = %d%% | ||
}} | }} | ||
Line 905: | Line 870: | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
{{ | {{Alternate skill effect list}} | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.23.0| | ||
* Quality now provides 0-5% more Damage per Elemental Ailment on the Enemy, instead of 0-20% increased Elemental Damage. | |||
}} | |||
{{Version history table row|3.16.0| | |||
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, [[Elemental Hit]], {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}. | |||
*Fixed a bug where the Elemental Hit could visually fire the same element in a row when using Predictive Networking Mode. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Received [[Prismatic]] gem tag. | |||
}} | |||
{{Version history table row|3.11.0| | |||
* Fixed a bug which caused {{il|Elemental Hit}} to not increase its [[area of effect]] when hitting enemies afflicted by [[Scorch]], [[Brittle]] or [[Sap]] (despite them being valid [[ailment]]s). | |||
* Fixed a bug where melee Elemental Hit attacks that would apply a relevant [[ailment]] to Elemental Hit's bonus would increase the [[area of effect]] for that hit, despite the [[ailment]] not yet being applied. | |||
}} | |||
{{Version history table row|3.10.0| | |||
* Modifiers to Melee Weapon and Unarmed Attack Range are now described as "{{c|mod|+X to Melee Strike Range}}". The functionality hasn't changed. Weapons that describe their range still refer to "Weapon Range". | |||
}} | |||
{{Version history table row|3.9.0| | |||
*Now deals 22 to 40 added Fire Damage at gem level 1 (from 23 to 43), up to 480 to 891 at gem level 20 (from 590 to 1096). | |||
*Now deals 18 to 33 added Cold Damage at gem level 1 (from 19 to 35), up to 392 to 729 at gem level 20 (from 483 to 896). | |||
*Now deals 4 to 67 added Lightning Damage at gem level 1 (from 4 to 70), up to 77 to 1465 at gem level 20 (from 95 to 1802). | |||
}} | |||
{{Version history table row|3.4.0| | |||
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21) | * Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21) | ||
{{ | }} | ||
{{Version history table row|3.3.0| | |||
* Previously added damage of a random element to an attack against a single target. | * Previously added damage of a random element to an attack against a single target. | ||
* Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius. | * Now adds damage of all three element to attacks, selects one at random, and deals no damage of any other type. It tries not to pick the same element twice in a row. If the skill hits an enemy, it also deals damage in a small area around it. If the enemy is suffering from that element's associated ailment (ie. if it hits an ignited enemy with fire damage), the area component of the attack gets 80% more radius. | ||
Line 918: | Line 906: | ||
* Now requires level 12. | * Now requires level 12. | ||
*Now actually shows the correct DPS in the tooltip. | *Now actually shows the correct DPS in the tooltip. | ||
{{ | }} | ||
{{Version history table row|2.0.2| | |||
* Damage increased by 10%. | * Damage increased by 10%. | ||
{{ | }} | ||
{{Version history table row|2.0.0| | |||
* Now has a base chance to inflict elemental status ailments. | * Now has a base chance to inflict elemental status ailments. | ||
{{ | }} | ||
{{Version history table row|1.3.0| | |||
* The mana costs of {{il|Elemental Hit}}, {{il|Glacial Hammer}}, {{il|Infernal Blow}} and {{il|Lightning Strike}} have been reduced. | * The mana costs of {{il|Elemental Hit}}, {{il|Glacial Hammer}}, {{il|Infernal Blow}} and {{il|Lightning Strike}} have been reduced. | ||
{{ | }} | ||
{{Version history table row|1.2.0| | |||
* The mana cost of all skills has been revised. | * The mana cost of all skills has been revised. | ||
{{ | }} | ||
{{Version history table row|1.0.0| | |||
* Increased the mana cost. | * Increased the mana cost. | ||
* Damage progression past level 1 has been reduced. | * Damage progression past level 1 has been reduced. | ||
{{ | }} | ||
{{Version history table row|0.10.0| | |||
* Is now player level 19 (was 2) and has had its damage reduced, especially at high levels. | * Is now player level 19 (was 2) and has had its damage reduced, especially at high levels. | ||
{{ | }} | ||
*Reduced the mana cost. | {{Version history table row|0.9.2| | ||
{{ | * Reduced the [[mana cost]]. | ||
}} | |||
{{Version history table row|0.9.1| | |||
* Increased damage at higher levels. | * Increased damage at higher levels. | ||
{{ | }} | ||
* Increased damage of Elemental Hit skill | {{Version history table row|0.8.3| | ||
{{ | * Increased Elemental Hit damage by 10%. | ||
* Elemental hit skill now has correct gem hover | }} | ||
{{ | {{Version history table row|0.8.1| | ||
* | * Nerfed [[elemental damage]] Elemental Hit active skill. | ||
}} | |||
{{Version history table row|0.8.0| | |||
* Elemental Hit now picks one [[element]] type randomly per hit. | |||
}} | |||
{{Version history table row|0.7.2| | |||
* Increased damage of Elemental Hit skill. | |||
}} | |||
{{Version history table row|0.6.9| | |||
* Elemental hit skill now has correct gem hover. | |||
}} | |||
{{Version history table row|0.6.0| | |||
* Elemental Hit has been added to the game. | |||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
{{reflist|refs= | {{reflist|refs= | ||
<ref name="Conversion">{{cite web|author=Mark_GGG|date=May 28, 2018|title=Shower Thought | <ref name="Prohibited Library Emberwake Ele Hit">{{cite web | ||
| author = Yohsene | |||
| date = August 4, 2023 | |||
| title = Mechanics Discussion | |||
| url = https://discord.com/channels/991073626721763429/991092346651287623/1137029310939668480 | |||
| publisher = [[Prohibited Library (community)|Prohibited Library]] <sup>(requires membership to view)</sup> - [https://i.imgur.com/FuY9rMG.png Image mirror] | |||
| accessdate = August 5, 2023 | |||
}}</ref> | |||
<ref name="Conversion">{{cite web|author=Mark_GGG|date=May 28, 2018|title=Re: [Shower Thought] The new Elemental Hit will have the most inaccurate tooltip dps so far.|url=https://www.reddit.com/r/pathofexile/comments/8mi3cu/shower_thought_the_new_elemental_hit_will_have/dzosxpt/?context=1|publisher=Reddit|accessdate=June 1, 2018}}</ref> | |||
}} | }} | ||
Latest revision as of 04:55, 9 June 2024
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 12Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemElementalHit
Elemental Hit is an attack skill that randomly deals fire, cold, or lightning damage in an area of effect around the target with each use. That use of Elemental Hit will only deal damage of the chosen element, and has more area of effect against enemies affected by the elemental ailments of that element. The skill deals more damage for each elemental ailment present on enemies.
Elemental Hit can be used with any weapon, or while unarmed.
Skill functions and interactions
- Random damage type: Elemental Hit chooses a random elements each time it is used. That use can deal only damage of the chosen element (meaning it can never deal physical or chaos damage). The unique threshold jewels Combat Focus can be used to exclude elements from being chosen. The skill will never choose the same element twice in a row, unless forced to with two Combat Focus.
- The chosen element also limits damaging ailments. For example, allocating Shaper of Flames and a chosen cold attack will not result in a damaging ignite.
- 80% more Area Radius against Enemies affected by an Ailment of the chosen Element: The relevant elemental ailments are ignite and scorch (Fire); chill, freeze, and brittle (Cold); and shock and sap (Lightning).
- 10% more Damage per Elemental Ailment on the Enemy: This modifier only applies once per each unique ailment, up to 70%. Multiple stacks of the same ailment (e.g. two ignites via EmberwakeEmberwake
Ruby RingRequires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
10% chance to Ignite
40% less Burning Damage
You can inflict an additional Ignite on an EnemyLeave the world in flames behind you.) do not provide additional benefits.[1]. - Area damage: When Elemental Hit's strike or projectile hits an enemy, it creates an aoe that deals damage to other enemies within a base radius of 1 metre. This area damage cannot damage the enemy it was created from.
- Sequential Projectiles and Repeated Attacks: When linked to Barrage SupportBarrage SupportBow, Attack, Support, Projectile
Icon: N
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supported Skills deal (68-62)% less Damage
Supported Skills Fire Projectiles sequentially
Supported Skills fire 3 additional Projectiles
Supported Skills have 5% more Attack Time per Projectile
Supported Skills have 5% more Trap and Mine Throwing Time per Projectile
Supported Skills can only be used with Bows or Wands
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Elemental Hit will choose one element per barrage of projectiles; When linked to Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Elemental Hit will choose one element for an attack and its repeats. In both cases, Elemental Hit will avoid choosing the same element for the next set of attacks. - Damage conversion: Elemental Hit has added damage of each element present on the gem. This flat damage applies even if it isn't of the chosen element, and in that case it's only negated after damage conversion has applied.[2]
- Example: If the player equips Call of the BrotherhoodCall of the Brotherhood
Two-Stone RingRequires Level 20+(12-16)% to Cold and Lightning Resistances+(15-25) to Intelligence
(15-25)% increased Lightning Damage
(30-40)% increased Mana Regeneration Rate
40% of Lightning Damage Converted to Cold Damage
Your spells have 100% chance to Shock against Frozen EnemiesForged by three brothers
so that they may recognize each other
across any distance of time or travel. with 20% elemental quality from a catalyst, supports Elemental Hit with Cold to Fire SupportCold to Fire SupportCold, Fire, Support
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Supported Skills gain (10-29)% of Cold Damage as Extra Fire Damage
Supported Skills have 50% of Cold Damage Converted to Fire Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., and allocates the keystone Avatar of Fire, 50% of the lightning damage will be converted to fire and 48% to cold. Then 100% of the cold damage, both native and converted from lightning, will be converted to fire. When Elemental Hit chooses fire, it will then deal significantly more damage than if the player did not perform damage conversion.
- Example: If the player equips Call of the BrotherhoodCall of the Brotherhood
- Dual Wielding: Elemental Hit will alternate weapons while dual wielding.
Gem level progression
Level | Mana Cost | Fire Damage | Cold Damage | Lightning Damage | Status Chance | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|---|
1 | 12 | 33 | 7 | 22 to 40 | 18 to 33 | 3 to 67 | 30% | 0 | 0 |
2 | 15 | 39 | 7 | 27 to 51 | 22 to 41 | 4 to 83 | 31% | 15249 | 15249 |
3 | 19 | 48 | 7 | 36 to 66 | 29 to 54 | 6 to 109 | 32% | 41517 | 56766 |
4 | 23 | 56 | 8 | 46 to 86 | 38 to 70 | 7 to 141 | 33% | 81983 | 138749 |
5 | 27 | 64 | 8 | 59 to 109 | 48 to 89 | 9 to 179 | 34% | 147968 | 286717 |
6 | 31 | 73 | 8 | 73 to 136 | 60 to 111 | 12 to 225 | 35% | 250557 | 537274 |
7 | 35 | 81 | 8 | 91 to 169 | 74 to 138 | 14 to 279 | 36% | 405086 | 942360 |
8 | 38 | 88 | 8 | 107 to 198 | 87 to 162 | 17 to 327 | 37% | 447718 | 1390078 |
9 | 41 | 94 | 9 | 125 to 231 | 101 to 189 | 20 to 381 | 38% | 615318 | 2005396 |
10 | 44 | 100 | 9 | 145 to 269 | 118 to 219 | 23 to 443 | 39% | 834639 | 2840035 |
11 | 47 | 106 | 9 | 168 to 311 | 137 to 254 | 26 to 513 | 40% | 1570760 | 4410795 |
12 | 50 | 113 | 9 | 194 to 360 | 158 to 293 | 30 to 592 | 41% | 1633987 | 6044782 |
13 | 53 | 119 | 9 | 223 to 414 | 182 to 338 | 35 to 682 | 42% | 2151030 | 8195812 |
14 | 56 | 125 | 10 | 257 to 476 | 209 to 389 | 40 to 784 | 43% | 2812189 | 11008001 |
15 | 59 | 132 | 10 | 294 to 547 | 240 to 446 | 46 to 900 | 44% | 5099360 | 16107361 |
16 | 62 | 138 | 10 | 337 to 626 | 274 to 510 | 53 to 1030 | 45% | 9400731 | 25508092 |
17 | 64 | 142 | 10 | 369 to 684 | 300 to 558 | 58 to 1127 | 46% | 15273366 | 40781458 |
18 | 66 | 146 | 10 | 403 to 748 | 328 to 610 | 63 to 1231 | 47% | 26286582 | 67068040 |
19 | 68 | 151 | 11 | 440 to 816 | 358 to 666 | 69 to 1344 | 48% | 62890590 | 129958630 |
20 | 70 | 155 | 11 | 480 to 891 | 391 to 726 | 75 to 1467 | 49% | 212046017 | 342004647 |
21 | 72 | 159 | 11 | 523 to 971 | 426 to 792 | 82 to 1599 | 50% | N/A | N/A |
22 | 74 | N/A | 11 | 570 to 1059 | 464 to 863 | 90 to 1743 | 51% | N/A | N/A |
23 | 76 | N/A | 11 | 621 to 1153 | 506 to 940 | 98 to 1898 | 52% | N/A | N/A |
24 | 78 | N/A | 11 | 676 to 1255 | 550 to 1024 | 106 to 2066 | 53% | N/A | N/A |
25 | 80 | N/A | 11 | 735 to 1366 | 599 to 1114 | 116 to 2248 | 54% | N/A | N/A |
26 | 82 | N/A | 12 | 800 to 1485 | 651 to 1211 | 126 to 2445 | 55% | N/A | N/A |
27 | 84 | N/A | 12 | 869 to 1614 | 708 to 1316 | 137 to 2658 | 56% | N/A | N/A |
28 | 86 | N/A | 12 | 944 to 1754 | 769 to 1430 | 148 to 2887 | 57% | N/A | N/A |
29 | 88 | N/A | 12 | 1026 to 1905 | 835 to 1553 | 161 to 3136 | 58% | N/A | N/A |
30 | 90 | N/A | 12 | 1113 to 2068 | 907 to 1686 | 175 to 3404 | 59% | N/A | N/A |
31 | 91 | N/A | 13 | 1160 to 2154 | 945 to 1756 | 182 to 3546 | 59% | N/A | N/A |
32 | 92 | N/A | 13 | 1208 to 2244 | 984 to 1830 | 190 to 3694 | 60% | N/A | N/A |
33 | 93 | N/A | 13 | 1258 to 2337 | 1025 to 1906 | 198 to 3847 | 60% | N/A | N/A |
34 | 94 | N/A | 13 | 1311 to 2434 | 1067 to 1985 | 206 to 4007 | 61% | N/A | N/A |
35 | 95 | N/A | 13 | 1365 to 2534 | 1111 to 2067 | 214 to 4172 | 61% | N/A | N/A |
36 | 96 | N/A | 14 | 1421 to 2639 | 1157 to 2152 | 223 to 4344 | 62% | N/A | N/A |
37 | 97 | N/A | 14 | 1479 to 2748 | 1205 to 2240 | 232 to 4523 | 62% | N/A | N/A |
38 | 98 | N/A | 14 | 1540 to 2860 | 1254 to 2332 | 242 to 4709 | 63% | N/A | N/A |
39 | 99 | N/A | 14 | 1603 to 2978 | 1306 to 2428 | 252 to 4902 | 63% | N/A | N/A |
40 | 100 | N/A | 14 | 1669 to 3099 | 1359 to 2527 | 262 to 5102 | 64% | N/A | N/A |
Item acquisition
Elemental Hit can drop anywhere.
Recipes
Elemental Hit can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Usage in recipes
Elemental Hit is used in the following recipes:
Result | Amount | Part | Notes | Description | Meta |
---|---|---|---|---|---|
Combat FocusCombat Focus Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 20% quality. | Vendor recipe | M |
1 | Ruby RingRuby RingRequires Level 16+(20-30)% to Fire Resistance | Can be of any rarity. | |||
1 | Sapphire RingSapphire RingRequires Level 8+(20-30)% to Cold Resistance | Can be of any rarity. | |||
Combat FocusCombat Focus Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 20% quality. | Vendor recipe | M |
1 | Ruby RingRuby RingRequires Level 16+(20-30)% to Fire Resistance | Can be of any rarity. | |||
1 | Topaz RingTopaz RingRequires Level 12+(20-30)% to Lightning Resistance | Can be of any rarity. | |||
Combat FocusCombat Focus Cobalt JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire DamageVoll stood at the gates of Sarn, and a nation stood behind him. He thought of the righteousness of his cause, and of the glory he would bring to the empire he would soon lead. But as Chitus and his gemlings advanced, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 20% quality. | Vendor recipe | M |
1 | Sapphire RingSapphire RingRequires Level 8+(20-30)% to Cold Resistance | Can be of any rarity. | |||
1 | Topaz RingTopaz RingRequires Level 12+(20-30)% to Lightning Resistance | Can be of any rarity. |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Elemental Hit:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Combat FocusCombat Focus Cobalt JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire DamageVoll stood at the gates of Sarn, and a nation stood behind him. He thought of the righteousness of his cause, and of the glory he would bring to the empire he would soon lead. But as Chitus and his gemlings advanced, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage | 1 |
Combat FocusCombat Focus Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage | 1 |
Combat FocusCombat Focus Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage | 1 |
Related helmet enchantments
The following helmet enchantments affect Elemental Hit.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Elemental Hit Attack Speed 1 | 66 | Merciless Labyrinth | 10% increased Elemental Hit Attack Speed | helmet 100 |
Enchantment Elemental Hit Attack Speed 2 | 75 | Eternal Labyrinth | 15% increased Elemental Hit Attack Speed | helmet 100 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 1 | 66 | Merciless Labyrinth | Elemental Hit has +20% chance to Freeze, Shock and Ignite | helmet 100 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 2 | 75 | Eternal Labyrinth | Elemental Hit has +30% chance to Freeze, Shock and Ignite | helmet 100 |
Enchantment Elemental Hit Damage 1 | 66 | Merciless Labyrinth | Elemental Hit deals 25% increased Damage | helmet 100 |
Enchantment Elemental Hit Damage 2 | 75 | Eternal Labyrinth | Elemental Hit deals 40% increased Damage | helmet 100 |
Alternate skill effects
Elemental Hit has the following alternate skill effects:
Item | Effect(s) |
---|---|
Shadowstalker Elemental Hit EffectShadowstalker Elemental Hit EffectSkill Gem EffectYour Elemental Hit becomes a Shadowstalker Effect. | Your Elemental Hit becomes a Shadowstalker Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
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3.16.0 |
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3.15.0 |
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3.11.0 |
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3.10.0 |
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3.9.0 |
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3.4.0 |
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3.3.0 |
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2.0.2 |
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2.0.0 |
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1.3.0 |
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1.2.0 |
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1.0.0 |
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0.10.0 |
|
0.9.2 |
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0.9.1 |
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0.8.3 |
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0.8.1 |
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0.8.0 |
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0.7.2 |
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0.6.9 |
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0.6.0 |
|
References
- ↑ Yohsene (August 4, 2023). "Mechanics Discussion". Prohibited Library (requires membership to view) - Image mirror. Retrieved August 5, 2023.
- ↑ Mark_GGG (May 28, 2018). "Re: [Shower Thought] The new Elemental Hit will have the most inaccurate tooltip dps so far.". Reddit. Retrieved June 1, 2018.