Module:Data tables/Monster stats: Difference between revisions

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local data = {
local data = { {
name = "Monster",
id = "item_drop_slots",
value = 1,
stat_text = "1 item drop slots",
},
{
name = "Monster",
id = "energy_shield_recharge_rate_per_minute_%",
value = 2000,
stat_text = "33.3% of [[Energy Shield]] Recharged per second",
},
{
{
name="Monster",
name = "Monster",  
id="item_drop_slots",
id = "mana_regeneration_rate_per_minute_%",  
value=1,
value = 100,  
stat_text="",
stat_text = "Regenerate 1.7% of [[Mana]] per second",  
},
},
{
{
name="Monster",
name = "Monster",  
id="energy_shield_recharge_rate_per_minute_%",
id = "base_maximum_mana",  
value=1200,
value = 200,  
stat_text="20% of Energy Shield Recharged per second",
stat_text = "+200 to maximum [[Mana]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="mana_regeneration_rate_per_minute_%",
id = "maximum_physical_damage_reduction_%",  
value=100,
value = 75,  
stat_text="Regenerate 1.7% of Mana per second",
stat_text = "75% to maximum [[Physical Damage]] Reduction",  
},
},
{
{
name="Monster",
name = "Monster",  
id="base_maximum_mana",
id = "max_viper_strike_orbs",  
value=200,
value = 4,  
stat_text="+200 to maximum Mana",
stat_text = "Can have up to 4 [[Viper Strike]] Orbs",  
},
},
{
{
name="Monster",
name = "Monster",  
id="maximum_physical_damage_reduction_%",
id = "base_maximum_all_resistances_%",  
value=75,
value = 75,  
stat_text="75% to maximum Physical Damage Reduction",
stat_text = "",  
},
},
{
{
name="Monster",
name = "Monster",  
id="max_viper_strike_orbs",
id = "max_fuse_arrow_orbs",  
value=4,
value = 5,  
stat_text="Can have up to 4 Viper Strike Orbs",
stat_text = "Can have up to 5 [[Explosive Arrow]] Stacks",  
},
},
{
{
name="Monster",
name = "Monster",  
id="base_maximum_fire_damage_resistance_%",
id = "max_fire_beam_stacks",  
value=75,
value = 8,  
stat_text="+75% to maximum Fire Resistance",
stat_text = "Can have up to 8 Fire Beam Stacks",  
},
},
{
{
name="Monster",
name = "Monster",  
id="base_maximum_cold_damage_resistance_%",
id = "max_charged_attack_stacks",  
value=75,
value = 10,  
stat_text="+75% to maximum Cold Resistance",
stat_text = "10 additional maximum [[Blade Flurry]] stages",  
},
},
{
{
name="Monster",
name = "Monster",  
id="base_maximum_lightning_damage_resistance_%",
id = "base_critical_strike_multiplier",  
value=75,
value = 130,  
stat_text="+75% to maximum Lightning Resistance",
stat_text = "Base [[Critical Strike]] Multiplier: 130",  
},
},
{
{
name="Monster",
name = "Monster",  
id="base_maximum_chaos_damage_resistance_%",
id = "critical_ailment_dot_multiplier_+",  
value=75,
value = 30,  
stat_text="+75% to maximum Chaos Resistance",
stat_text = "+30% to Damage over Time Multiplier for Ailments from [[Critical strike|Critical Strikes]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="max_fuse_arrow_orbs",
id = "max_endurance_charges",  
value=5,
value = 3,  
stat_text="Can have up to 5 Explosive Arrow Stacks",
stat_text = "+3 to Maximum [[Endurance Charge|Endurance Charges]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="max_fire_beam_stacks",
id = "max_frenzy_charges",  
value=8,
value = 3,  
stat_text="Can have up to 8 Fire Beam Stacks",
stat_text = "+3 to Maximum [[Frenzy Charge|Frenzy Charges]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="max_charged_attack_stacks",
id = "max_power_charges",  
value=10,
value = 3,  
stat_text="10 additional maximum Blade Flurry stages",
stat_text = "+3 to Maximum [[Power Charge|Power Charges]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="base_critical_strike_multiplier",
id = "base_attack_speed_+%_per_frenzy_charge",  
value=130,
value = 4,  
stat_text="Base Critical Strike Multiplier: 130",
stat_text = "4% increased [[Attack Speed]] per [[Frenzy Charge]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="critical_ailment_dot_multiplier_+",
id = "base_attack_speed_+%_per_frenzy_charge_if_not_player_minion",  
value=30,
value = 11,  
stat_text="+30% to Damage over Time Multiplier for Ailments from Critical Strikes",
stat_text = "",  
},
},
{
{
name="Monster",
name = "Monster",  
id="max_endurance_charges",
id = "base_cast_speed_+%_per_frenzy_charge",  
value=3,
value = 4,  
stat_text="+3 to Maximum Endurance Charges",
stat_text = "4% increased [[Cast Speed]] per [[Frenzy Charge]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="max_frenzy_charges",
id = "base_cast_speed_+%_per_frenzy_charge_if_not_player_minion",  
value=3,
value = 11,  
stat_text="+3 to Maximum Frenzy Charges",
stat_text = "",  
},
},
{
{
name="Monster",
name = "Monster",  
id="max_power_charges",
id = "movement_velocity_+%_per_frenzy_charge_if_not_player_minion",  
value=3,
value = 5,  
stat_text="+3 to Maximum Power Charges",
stat_text = "",  
},
},
{
{
name="Monster",
name = "Monster",  
id="base_attack_speed_+%_per_frenzy_charge",
id = "object_inherent_damage_+%_final_per_frenzy_charge",  
value=15,
value = 4,  
stat_text="15% increased Attack Speed per Frenzy Charge",
stat_text = "4% more Damage per [[Frenzy Charge]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="base_cast_speed_+%_per_frenzy_charge",
id = "physical_damage_reduction_%_per_endurance_charge",  
value=15,
value = 4,  
stat_text="15% increased Cast Speed per Frenzy Charge",
stat_text = "4% additional [[Physical Damage]] Reduction per [[Endurance Charge]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="movement_velocity_+%_per_frenzy_charge",
id = "physical_damage_reduction_%_per_endurance_charge_if_not_player_minion",  
value=5,
value = 11,  
stat_text="5% increased Movement Speed per Frenzy Charge",
stat_text = "",  
},
},
{
{
name="Monster",
name = "Monster",  
id="object_inherent_damage_+%_final_per_frenzy_charge",
id = "resist_all_elements_%_per_endurance_charge",  
value=4,
value = 4,  
stat_text="4% more Damage per Frenzy Charge",
stat_text = "+4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="physical_damage_reduction_%_per_endurance_charge",
id = "resist_all_elements_%_per_endurance_charge_if_not_player_minion",  
value=15,
value = 11,  
stat_text="15% additional Physical Damage Reduction per Endurance Charge",
stat_text = "",  
},
},
{
{
name="Monster",
name = "Monster",  
id="resist_all_elements_%_per_endurance_charge",
id = "critical_strike_chance_+%_per_power_charge",  
value=15,
value = 50,  
stat_text="+15% to all Elemental Resistances per Endurance Charge",
stat_text = "50% increased [[Critical Strike Chance]] per [[Power Charge]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="critical_strike_chance_+%_per_power_charge",
id = "critical_strike_chance_+%_per_power_charge_if_not_player_minion",  
value=200,
value = 150,  
stat_text="200% increased Critical Strike Chance per Power Charge",
stat_text = "",  
},
},
{
{
name="Monster",
name = "Monster",  
id="maximum_block_%",
id = "maximum_block_%",  
value=75,
value = 75,  
stat_text="+75% to maximum Chance to Block Attack Damage",
stat_text = "+75% to maximum Chance to [[Block]] [[Attack Damage]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="base_number_of_totems_allowed",
id = "base_maximum_spell_block_%",  
value=1,
value = 75,  
stat_text="+1 to maximum number of Summoned Totems",
stat_text = "+75% to maximum Chance to [[Block]] [[Spell Damage]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="base_number_of_traps_allowed",
id = "base_number_of_totems_allowed",  
value=3,
value = 1,  
stat_text="Can have up to 3 Traps placed at a time",
stat_text = "+1 to maximum number of Summoned [[Totem|Totems]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="base_number_of_remote_mines_allowed",
id = "base_number_of_traps_allowed",  
value=5,
value = 3,  
stat_text="Can have up to 5 Remote Mines placed at a time",
stat_text = "Can have up to 3 [[Trap|Traps]] placed at a time",  
},
},
{
{
name="Monster",
name = "Monster",  
id="max_corrupted_blood_stacks",
id = "base_number_of_remote_mines_allowed",  
value=20,
value = 5,  
stat_text="Can have up to 20 Corrupted Blood Stacks",
stat_text = "Can have up to 5 Remote [[Mine|Mines]] placed at a time",  
},
},
{
{
name="Monster",
name = "Monster",  
id="max_corrupted_blood_rain_stacks",
id = "movement_velocity_cap",  
value=20,
value = 128,  
stat_text="Can have up to 20 Corrupted Blood Rain Stacks",
stat_text = "[[Movement Speed]] is capped at 128",  
},
},
{
{
name="Monster",
name = "Monster",  
id="maximum_dodge_chance_%",
id = "maximum_life_leech_rate_%_per_minute",  
value=75,
value = 1200,  
stat_text="Can have up to 75% Dodge Chance",
stat_text = "+20% to Maximum total [[Life]] Recovery per second from [[Leech]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="maximum_spell_dodge_chance_%",
id = "maximum_mana_leech_rate_%_per_minute",  
value=75,
value = 1200,  
stat_text="Can have up to 75% Spell Dodge Chance",
stat_text = "+20% Maximum total [[Mana]] Recovery per second from [[Leech]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="movement_velocity_cap",
id = "maximum_energy_shield_leech_rate_%_per_minute",  
value=128,
value = 600,  
stat_text="Movement Speed is capped at 128",
stat_text = "+10% to Maximum total [[Energy Shield]] Recovery per second from [[Leech]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="maximum_life_leech_rate_%_per_minute",
id = "monster_ignite_damage_+%_final",  
value=1200,
value = -72,  
stat_text="+20% of Maximum Life to Maximum total Recovery per second from Life Leech",
stat_text = "Monsters deal 72% less [[Ignite]] Damage",  
},
},
{
{
name="Monster",
name = "Monster",  
id="maximum_mana_leech_rate_%_per_minute",
id = "monster_bleeding_damage_+%_final",  
value=1200,
value = -86,  
stat_text="+20% of Maximum Mana to maximum total Recovery per second from Mana Leech",
stat_text = "Monsters deal 86% less Bleeding Damage",  
},
},
{
{
name="Monster",
name = "Monster",  
id="maximum_energy_shield_leech_rate_%_per_minute",
id = "monster_poison_damage_+%_final",  
value=600,
value = -50,  
stat_text="+10% of Maximum Energy Shield to maximum total Recovery per second from Energy Shield Leech",
stat_text = "Monsters deal 50% less [[Poison]] Damage",  
},
},
{
{
name="Monster",
name = "Monster",  
id="monster_ignite_damage_+%_final",
id = "bleeding_moving_damage_%_of_base_override",  
value=-50,
value = 500,  
stat_text="",
stat_text = "Bleeding while moving deals 500% of base damage",  
},
},
{
{
name="Monster",
name = "Monster",  
id="monster_bleeding_damage_+%_final",
id = "max_azurite_debuff_stacks",  
value=-86,
value = 10,  
stat_text="",
stat_text = "Can have up to 10 Azurite Stacks",  
},
},
{
{
name="Monster",
name = "Monster",  
id="monster_poison_damage_+%_final",
id = "impaled_debuff_base_duration_ms",  
value=-50,
value = 8000,  
stat_text="",
stat_text = "Impale lasts 8 seconds",  
},
},
{
{
name="Monster",
name = "Monster",  
id="bleeding_moving_damage_%_of_base_override",
id = "impaled_debuff_number_of_reflected_hits",  
value=500,
value = 5,  
stat_text="",
stat_text = "Impales you inflict last 5 additional [[Hit|Hits]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="max_azurite_debuff_stacks",
id = "ignore_skill_weapon_restrictions",  
value=10,
value = 1,  
stat_text="",
stat_text = "[[Skill]] weapon restrictions are ignored",  
},
},
{
{
name="Monster",
name = "Monster",  
id="impaled_debuff_base_duration_ms",
id = "base_total_number_of_sigils_allowed",  
value=8000,
value = 3,  
stat_text="",
stat_text = "You can Cast 3 additional Brands",  
},
},
{
{
name="Monster",
name = "Monster",  
id="impaled_debuff_number_of_reflected_hits",
id = "maximum_life_leech_amount_per_leech_%_max_life",  
value=5,
value = 10,  
stat_text="Impales you inflict last 5 additional Hits",
stat_text = "+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="ignore_skill_weapon_restrictions",
id = "maximum_mana_leech_amount_per_leech_%_max_mana",  
value=1,
value = 10,  
stat_text="",
stat_text = "+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="base_total_number_of_sigils_allowed",
id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",  
value=3,
value = 10,  
stat_text="You can Cast 3 additional Brands",
stat_text = "+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]",  
},
},
{
{
name="Monster",
name = "Monster",  
id="maximum_life_leech_amount_per_leech_%_max_life",
id = "object_inherent_melee_hit_stun_duration_+%_final",  
value=10,
value = 20,  
stat_text="+10% of Maximum Life to maximum Recovery per Life Leech",
stat_text = "Melee [[Hit|hits]] have 20% more Stun Duration",  
},
},
{
{
name="Monster",
name = "Monster",  
id="maximum_mana_leech_amount_per_leech_%_max_mana",
id = "scale_melee_range_to_actor_scale",  
value=10,
value = 1,  
stat_text="+10% of Maximum Mana to maximum Recovery per Mana Leech",
stat_text = "Melee range scaled by model size",  
},
},
{
{
name="Monster",
name = "Monster",  
id="maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield",
id = "use_melee_pattern_range",  
value=10,
value = 1,  
stat_text="+10% of Maximum Energy Shield to maximum Recovery per Energy Shield Leech",
stat_text = "",  
},
},
{
{
name="Monster",
name = "Monster",  
id="object_inherent_melee_hit_stun_duration_+%_final",
id = "actor_scale_+%_limit",  
value=20,
value = 100,  
stat_text="",
stat_text = "",  
},
},
{
{
name="Monster",
name = "Monster",  
id="scale_melee_range_to_actor_scale",
id = "damage_taken_when_hit_+%_final_per_fortification",  
value=1,
value = -1,  
stat_text="",
stat_text = "",  
},
},
{
{
name="Monster",
name = "Monster",  
id="use_melee_pattern_range",
id = "base_max_fortification",  
value=1,
value = 20,  
stat_text="",
stat_text = "+20 to maximum Fortification",  
},
},
 
{
}
name = "Monster",
id = "soul_eater_maximum_stacks",
value = 45,
stat_text = "Maximum 45 Eaten Souls",
}}
return data
return data

Latest revision as of 06:47, 31 March 2024

Module documentation[create] [purge]
local data = {	{
		name = "Monster", 
		id = "item_drop_slots", 
		value = 1, 
		stat_text = "1 item drop slots", 
	},
	{
		name = "Monster", 
		id = "energy_shield_recharge_rate_per_minute_%", 
		value = 2000, 
		stat_text = "33.3% of [[Energy Shield]] Recharged per second", 
	},
	{
		name = "Monster", 
		id = "mana_regeneration_rate_per_minute_%", 
		value = 100, 
		stat_text = "Regenerate 1.7% of [[Mana]] per second", 
	},
	{
		name = "Monster", 
		id = "base_maximum_mana", 
		value = 200, 
		stat_text = "+200 to maximum [[Mana]]", 
	},
	{
		name = "Monster", 
		id = "maximum_physical_damage_reduction_%", 
		value = 75, 
		stat_text = "75% to maximum [[Physical Damage]] Reduction", 
	},
	{
		name = "Monster", 
		id = "max_viper_strike_orbs", 
		value = 4, 
		stat_text = "Can have up to 4 [[Viper Strike]] Orbs", 
	},
	{
		name = "Monster", 
		id = "base_maximum_all_resistances_%", 
		value = 75, 
		stat_text = "", 
	},
	{
		name = "Monster", 
		id = "max_fuse_arrow_orbs", 
		value = 5, 
		stat_text = "Can have up to 5 [[Explosive Arrow]] Stacks", 
	},
	{
		name = "Monster", 
		id = "max_fire_beam_stacks", 
		value = 8, 
		stat_text = "Can have up to 8 Fire Beam Stacks", 
	},
	{
		name = "Monster", 
		id = "max_charged_attack_stacks", 
		value = 10, 
		stat_text = "10 additional maximum [[Blade Flurry]] stages", 
	},
	{
		name = "Monster", 
		id = "base_critical_strike_multiplier", 
		value = 130, 
		stat_text = "Base [[Critical Strike]] Multiplier: 130", 
	},
	{
		name = "Monster", 
		id = "critical_ailment_dot_multiplier_+", 
		value = 30, 
		stat_text = "+30% to Damage over Time Multiplier for Ailments from [[Critical strike|Critical Strikes]]", 
	},
	{
		name = "Monster", 
		id = "max_endurance_charges", 
		value = 3, 
		stat_text = "+3 to Maximum [[Endurance Charge|Endurance Charges]]", 
	},
	{
		name = "Monster", 
		id = "max_frenzy_charges", 
		value = 3, 
		stat_text = "+3 to Maximum [[Frenzy Charge|Frenzy Charges]]", 
	},
	{
		name = "Monster", 
		id = "max_power_charges", 
		value = 3, 
		stat_text = "+3 to Maximum [[Power Charge|Power Charges]]", 
	},
	{
		name = "Monster", 
		id = "base_attack_speed_+%_per_frenzy_charge", 
		value = 4, 
		stat_text = "4% increased [[Attack Speed]] per [[Frenzy Charge]]", 
	},
	{
		name = "Monster", 
		id = "base_attack_speed_+%_per_frenzy_charge_if_not_player_minion", 
		value = 11, 
		stat_text = "", 
	},
	{
		name = "Monster", 
		id = "base_cast_speed_+%_per_frenzy_charge", 
		value = 4, 
		stat_text = "4% increased [[Cast Speed]] per [[Frenzy Charge]]", 
	},
	{
		name = "Monster", 
		id = "base_cast_speed_+%_per_frenzy_charge_if_not_player_minion", 
		value = 11, 
		stat_text = "", 
	},
	{
		name = "Monster", 
		id = "movement_velocity_+%_per_frenzy_charge_if_not_player_minion", 
		value = 5, 
		stat_text = "", 
	},
	{
		name = "Monster", 
		id = "object_inherent_damage_+%_final_per_frenzy_charge", 
		value = 4, 
		stat_text = "4% more Damage per [[Frenzy Charge]]", 
	},
	{
		name = "Monster", 
		id = "physical_damage_reduction_%_per_endurance_charge", 
		value = 4, 
		stat_text = "4% additional [[Physical Damage]] Reduction per [[Endurance Charge]]", 
	},
	{
		name = "Monster", 
		id = "physical_damage_reduction_%_per_endurance_charge_if_not_player_minion", 
		value = 11, 
		stat_text = "", 
	},
	{
		name = "Monster", 
		id = "resist_all_elements_%_per_endurance_charge", 
		value = 4, 
		stat_text = "+4% to all [[Elemental Resistance|Elemental Resistances]] per [[Endurance Charge]]", 
	},
	{
		name = "Monster", 
		id = "resist_all_elements_%_per_endurance_charge_if_not_player_minion", 
		value = 11, 
		stat_text = "", 
	},
	{
		name = "Monster", 
		id = "critical_strike_chance_+%_per_power_charge", 
		value = 50, 
		stat_text = "50% increased [[Critical Strike Chance]] per [[Power Charge]]", 
	},
	{
		name = "Monster", 
		id = "critical_strike_chance_+%_per_power_charge_if_not_player_minion", 
		value = 150, 
		stat_text = "", 
	},
	{
		name = "Monster", 
		id = "maximum_block_%", 
		value = 75, 
		stat_text = "+75% to maximum Chance to [[Block]] [[Attack Damage]]", 
	},
	{
		name = "Monster", 
		id = "base_maximum_spell_block_%", 
		value = 75, 
		stat_text = "+75% to maximum Chance to [[Block]] [[Spell Damage]]", 
	},
	{
		name = "Monster", 
		id = "base_number_of_totems_allowed", 
		value = 1, 
		stat_text = "+1 to maximum number of Summoned [[Totem|Totems]]", 
	},
	{
		name = "Monster", 
		id = "base_number_of_traps_allowed", 
		value = 3, 
		stat_text = "Can have up to 3 [[Trap|Traps]] placed at a time", 
	},
	{
		name = "Monster", 
		id = "base_number_of_remote_mines_allowed", 
		value = 5, 
		stat_text = "Can have up to 5 Remote [[Mine|Mines]] placed at a time", 
	},
	{
		name = "Monster", 
		id = "movement_velocity_cap", 
		value = 128, 
		stat_text = "[[Movement Speed]] is capped at 128", 
	},
	{
		name = "Monster", 
		id = "maximum_life_leech_rate_%_per_minute", 
		value = 1200, 
		stat_text = "+20% to Maximum total [[Life]] Recovery per second from [[Leech]]", 
	},
	{
		name = "Monster", 
		id = "maximum_mana_leech_rate_%_per_minute", 
		value = 1200, 
		stat_text = "+20% Maximum total [[Mana]] Recovery per second from [[Leech]]", 
	},
	{
		name = "Monster", 
		id = "maximum_energy_shield_leech_rate_%_per_minute", 
		value = 600, 
		stat_text = "+10% to Maximum total [[Energy Shield]] Recovery per second from [[Leech]]", 
	},
	{
		name = "Monster", 
		id = "monster_ignite_damage_+%_final", 
		value = -72, 
		stat_text = "Monsters deal 72% less [[Ignite]] Damage", 
	},
	{
		name = "Monster", 
		id = "monster_bleeding_damage_+%_final", 
		value = -86, 
		stat_text = "Monsters deal 86% less Bleeding Damage", 
	},
	{
		name = "Monster", 
		id = "monster_poison_damage_+%_final", 
		value = -50, 
		stat_text = "Monsters deal 50% less [[Poison]] Damage", 
	},
	{
		name = "Monster", 
		id = "bleeding_moving_damage_%_of_base_override", 
		value = 500, 
		stat_text = "Bleeding while moving deals 500% of base damage", 
	},
	{
		name = "Monster", 
		id = "max_azurite_debuff_stacks", 
		value = 10, 
		stat_text = "Can have up to 10 Azurite Stacks", 
	},
	{
		name = "Monster", 
		id = "impaled_debuff_base_duration_ms", 
		value = 8000, 
		stat_text = "Impale lasts 8 seconds", 
	},
	{
		name = "Monster", 
		id = "impaled_debuff_number_of_reflected_hits", 
		value = 5, 
		stat_text = "Impales you inflict last 5 additional [[Hit|Hits]]", 
	},
	{
		name = "Monster", 
		id = "ignore_skill_weapon_restrictions", 
		value = 1, 
		stat_text = "[[Skill]] weapon restrictions are ignored", 
	},
	{
		name = "Monster", 
		id = "base_total_number_of_sigils_allowed", 
		value = 3, 
		stat_text = "You can Cast 3 additional Brands", 
	},
	{
		name = "Monster", 
		id = "maximum_life_leech_amount_per_leech_%_max_life", 
		value = 10, 
		stat_text = "+10% of Maximum [[Life]] to maximum Recovery per [[Life]] [[Leech]]", 
	},
	{
		name = "Monster", 
		id = "maximum_mana_leech_amount_per_leech_%_max_mana", 
		value = 10, 
		stat_text = "+10% of Maximum [[Mana]] to maximum Recovery per [[Mana]] [[Leech]]", 
	},
	{
		name = "Monster", 
		id = "maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield", 
		value = 10, 
		stat_text = "+10% of Maximum [[Energy Shield]] to maximum Recovery per [[Energy Shield]] [[Leech]]", 
	},
	{
		name = "Monster", 
		id = "object_inherent_melee_hit_stun_duration_+%_final", 
		value = 20, 
		stat_text = "Melee [[Hit|hits]] have 20% more Stun Duration", 
	},
	{
		name = "Monster", 
		id = "scale_melee_range_to_actor_scale", 
		value = 1, 
		stat_text = "Melee range scaled by model size", 
	},
	{
		name = "Monster", 
		id = "use_melee_pattern_range", 
		value = 1, 
		stat_text = "", 
	},
	{
		name = "Monster", 
		id = "actor_scale_+%_limit", 
		value = 100, 
		stat_text = "", 
	},
	{
		name = "Monster", 
		id = "damage_taken_when_hit_+%_final_per_fortification", 
		value = -1, 
		stat_text = "", 
	},
	{
		name = "Monster", 
		id = "base_max_fortification", 
		value = 20, 
		stat_text = "+20 to maximum Fortification", 
	},
	{
		name = "Monster", 
		id = "soul_eater_maximum_stacks", 
		value = 45, 
		stat_text = "Maximum 45 Eaten Souls", 
	}}
return data