Cluster jewel: Difference between revisions
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[[File:Cluster Jewels.png|thumbnail|right|Several cluster jewels in progression]] | [[File:Cluster Jewels.png|thumbnail|right|Several cluster jewels in progression|400px]] | ||
'''Cluster | '''Cluster jewels''' are a type of [[jewel]]s that can be socketed in the outermost sockets of the [[passive skill tree]] (known as [[Large Jewel Socket]]s). These jewels extend the skill tree by creating new clusters of nodes, which can contain [[Small Passive|small nodes]], [[Notable Passive|notable skills]], and even [[keystone]]s. They can also create more jewel sockets (Medium or Small Jewel Sockets) which can support smaller cluster jewels. They are occasionally dropped from [[Delirium]] encounters or rewards. | ||
Cluster jewels can be [[crafting|crafted]] to modify their properties. Like all jewels, rare cluster jewels can have a maximum of four affixes. | Cluster jewels can be [[crafting|crafted]] to modify their properties. Like all jewels, rare cluster jewels can have a maximum of four affixes. | ||
==Mechanics== | ==Mechanics== | ||
Non-unique Cluster Jewels come with two [[enchantment]]s: one that determines how many passive skills are in the cluster, and one that determines what bonuses the passives in the jewel give. The latter determines what kind of mods the Cluster Jewel can roll. Like other jewels, they can have up to four [[explicit]] modifiers. The explicit mods will either modify or add bonuses to the small passives or add a notable skill | Non-unique Cluster Jewels come with two [[enchantment]]s: one that determines how many passive skills are in the cluster, and one that determines what bonuses the passives in the jewel give. The latter determines what kind of mods the Cluster Jewel can roll. Like other jewels, they can have up to four [[explicit]] modifiers. The explicit mods will either modify or add bonuses to the small passives or add a notable skill to the cluster. Unlike other jewels, normal rarity Cluster Jewels can drop. Medium and Large Cluster Jewels have a third enchantment that determines how many jewel sockets it has. | ||
Jewel sockets in the cluster can support either regular or [[Abyss jewel]]s or smaller cluster jewels. Jewel | Jewel sockets in the cluster can support either regular or [[Abyss jewel]]s or smaller-sized cluster jewels. [[Medium Jewel Socket]]s in a {{il|Large Cluster Jewel}} can support {{il|Medium Cluster Jewel|Medium}} or {{il|Small Cluster Jewel|Small Cluster Jewels}}, and [[Small Jewel Socket]]s in a {{il|Medium Cluster Jewel}} can support a {{il|Small Cluster Jewel}}. You can have a maximum of two sockets for Large and one for Medium. | ||
Passives in the Cluster Jewel are never considered to be within radius of Jewels for unique Jewels which interact with nearby passives. Similarly, jewels with a radius have radius effects disabled if they're socketed in a Cluster Jewel jewel socket. | Passives in the Cluster Jewel are never considered to be within radius of Jewels for unique Jewels which interact with nearby passives. Similarly, jewels with a radius have radius effects disabled if they're socketed in a Cluster Jewel jewel socket. | ||
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[[Vendor recipe system|Selling]] 5 of the same kind(e.g. Large and [[Rarity|Rare]]) will give you a new jewel of the same size and [[rarity]]. The new jewel will have the minimum item level from the 5 components, a new [[enchantment]] and new [[modifiers]]. | [[Vendor recipe system|Selling]] 5 of the same kind(e.g. Large and [[Rarity|Rare]]) will give you a new jewel of the same size and [[rarity]]. The new jewel will have the minimum item level from the 5 components, a new [[enchantment]] and new [[modifiers]]. | ||
{{il|Small Cluster Jewel}} adds 2-3 passive skills, | {{il|Small Cluster Jewel}} adds 2-3 passive skills, has no sockets. It can only have a single notable passive skill; a prefix. | ||
{{il|Medium Cluster Jewel}} adds 4-6 passive skills, has 1 | {{il|Medium Cluster Jewel}} adds 4-6 passive skills, has 1 [[Small Jewel Socket]]. It can have up to two notable passive skills; both are prefixes. | ||
{{il|Large Cluster Jewel}} adds 8-12 passive skills, has 2 | {{il|Large Cluster Jewel}} adds 8-12 passive skills, has 2 [[Medium Jewel Socket]]s. It can have up to three notable passive skills; two prefixes, one suffix. | ||
== Optimal passive skill amounts == | == Optimal passive skill amounts == | ||
Since Cluster Jewels are able to have significantly varying amounts of passive skills, some of them are strictly better than others when it comes to optimizing for the most notable passive skills and Jewel Sockets using the least possible amount of points on the tree. This table details how many passive points need to be spent to allocate '''all possible notable and jewel sockets''' (referred to as "significant nodes" in the table) for every size variation of non-Unique Cluster Jewel base types. | Since Cluster Jewels are able to have significantly varying amounts of passive skills, some of them are strictly better than others when it comes to optimizing for the most notable passive skills and Jewel Sockets using the least possible amount of points on the tree. This table details how many passive points need to be spent to allocate '''all possible notable and jewel sockets''' (referred to as "significant nodes" in the table) for every size variation of non-Unique Cluster Jewel base types. The jewel sizes with optimal pathing add 2, 4, 5, or 8 passive skills. | ||
{| style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|+ | |+ | ||
!Item | !Item | ||
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}} | }} | ||
| rowspan="3" |'''3''' | | rowspan="3" |'''3''' | ||
(1 socket + 2 notables) | (1 Small jewel socket + 2 notables) | ||
|4 | |4 | ||
|4 | |4 | ||
Line 78: | Line 78: | ||
}} | }} | ||
| rowspan="5" |'''5''' | | rowspan="5" |'''5''' | ||
(2 sockets + 3 notables) | (2 Medium jewel sockets + 3 notables) | ||
|8 | |8 | ||
|7 | |7 | ||
Line 99: | Line 99: | ||
|{{no}} | |{{no}} | ||
|} | |} | ||
Regarding notable placements on 3-notable large cluster jewels, the notable mod in the middle of the ''advanced description'' will also be in the middle of the cluster. This should not be confused with the order of explicits, which is simply alphabetical. Because the order is determined by internal IDs, the same set of notables will always be arranged in the same order. This is relevant in the case of obtaining 2 notables and 2 jewel sockets for a total of 5 skill points. | |||
==List of cluster jewels== | ==List of cluster jewels== | ||
{{Query base item | {{Query base item | ||
|where=items.name LIKE "%Cluster Jewel | |where = items.class_id = "Jewel" | ||
AND items.name LIKE "%Cluster Jewel" | |||
|large=1 | |large=1 | ||
}} | }} | ||
==List of unique cluster jewels== | ==List of unique cluster jewels== | ||
{{ | {{Drop enabled unique item table | ||
|where=items. | |where = items.class_id = "Jewel" | ||
AND items.base_item_id LIKE "Metadata/Items/Jewels/JewelPassiveTreeExpansion%" | |||
|large=1 | |large=1 | ||
|base_item=1 | |base_item=1 | ||
|stat=1 | |stat=1 | ||
}} | }} | ||
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==List of keystone nodes== | ==List of keystone nodes== | ||
{{ | {{main|List of cluster jewel keystone passive skills}} | ||
| | |||
}} | |||
==List of notable passives== | ==List of notable passives== | ||
{{ | {{main|List of cluster jewel notable passive skills}} | ||
| | |||
}} | |||
==List of minor passives== | ==List of minor passives== | ||
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==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.17.2| | ||
* Updated the Passive Name for the "12% increased Damage with Two Handed Weapons" Large Cluster Jewel from "Damage with Two Handed Melee Weapons" to "Damage with Two Handed Weapons", as the previous name was misleading. | |||
}} | |||
{{Version history table row|3.11.1| | |||
* {{il|Medium Cluster Jewel|Medium}} and {{il|Large Cluster Jewel|Large Cluster Jewels}} will now drop with an additional enchantment effect that grants them 1 and 2 Jewel sockets respectively. These replace the modifiers that previously granted additional Jewel sockets, which can no longer appear on Cluster Jewels. | * {{il|Medium Cluster Jewel|Medium}} and {{il|Large Cluster Jewel|Large Cluster Jewels}} will now drop with an additional enchantment effect that grants them 1 and 2 Jewel sockets respectively. These replace the modifiers that previously granted additional Jewel sockets, which can no longer appear on Cluster Jewels. | ||
* Selling any existing Medium and Large Cluster Jewels without this new enchantment to a vendor will remove any existing Jewel socket modifiers and add the new socket enchantment. This does not include Unique Cluster Jewels. | * Selling any existing Medium and Large Cluster Jewels without this new enchantment to a vendor will remove any existing Jewel socket modifiers and add the new socket enchantment. This does not include Unique Cluster Jewels. | ||
{{ | }} | ||
{{Version history table row|3.11.0| | |||
* Many balance changes have been made to passive skills granted by Cluster Jewels. This affects all existing Cluster Jewels with these passives automatically. The following notables have been affected: [[Hex Breaker]], [[Evil Eye]], [[Forbidden Words]], [[Remarkable]], [[Grand Design]], [[Expert Sabotage]], [[Vicious Bite]], [[Holy Conquest]], [[Flexible Sentry]], [[Hulking Corpses]], [[Cold-Blooded Killer]], [[Wrapped in Flame]], [[Fire Attunement]], [[Hibernator]], [[Capacitor]], [[Replenishing Presence]], [[Antivenom]], [[Non-flammable]], [[Antifreeze]], [[Insulated]], [[Readiness]], [[Dragon Hunter]], [[Conservation of Energy]], [[Spring Back]], [[Stubborn Student]], [[Liquid Inspiration]], [[Adrenaline]], [[Peace Amidst Chaos]], [[Heraldry]], [[Disciples]], [[Pure Agony]], [[Purposeful Harbinger]], [[Endbringer]], [[Master of Fear]], [[Victim Maker]], [[Circling Oblivion]], [[Wicked Pall]], [[Drive the Destruction]], [[Thaumophage]], [[Numbing Elixir]], [[Spiked Concoction]], [[Sleepless Sentries]], [[Chip Away]], [[Precise Retaliation]], [[Skullbreaker]], [[Precise Commander]], [[Savage Response]], [[Precise Focus]], [[Self-Fulfilling Prophecy]], [[Surprise Sabotage]], [[Mob Mentality]], [[Cry Wolf]], [[Haunting Shout]], [[Lead By Example]], [[Provocateur]], [[Warning Call]], [[Rattling Bellow]] and others. | |||
}} | |||
{{Version history table row|3.10.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
{{Navbox Delirium}} | |||
{{Navbox Items}} | {{Navbox Items}} | ||
[[Category: | [[Category:Items]] | ||
[[ru:Кластерный самоцвет]] | [[ru:Кластерный самоцвет]] |
Latest revision as of 23:23, 11 May 2024
Cluster jewels are a type of jewels that can be socketed in the outermost sockets of the passive skill tree (known as Large Jewel Sockets). These jewels extend the skill tree by creating new clusters of nodes, which can contain small nodes, notable skills, and even keystones. They can also create more jewel sockets (Medium or Small Jewel Sockets) which can support smaller cluster jewels. They are occasionally dropped from Delirium encounters or rewards.
Cluster jewels can be crafted to modify their properties. Like all jewels, rare cluster jewels can have a maximum of four affixes.
Mechanics
Non-unique Cluster Jewels come with two enchantments: one that determines how many passive skills are in the cluster, and one that determines what bonuses the passives in the jewel give. The latter determines what kind of mods the Cluster Jewel can roll. Like other jewels, they can have up to four explicit modifiers. The explicit mods will either modify or add bonuses to the small passives or add a notable skill to the cluster. Unlike other jewels, normal rarity Cluster Jewels can drop. Medium and Large Cluster Jewels have a third enchantment that determines how many jewel sockets it has.
Jewel sockets in the cluster can support either regular or Abyss jewels or smaller-sized cluster jewels. Medium Jewel Sockets in a Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. can support MediumMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. or Small Cluster JewelsSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket., and Small Jewel Sockets in a Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. can support a Small Cluster JewelSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.. You can have a maximum of two sockets for Large and one for Medium.
Passives in the Cluster Jewel are never considered to be within radius of Jewels for unique Jewels which interact with nearby passives. Similarly, jewels with a radius have radius effects disabled if they're socketed in a Cluster Jewel jewel socket.
The passive points spent on the Cluster Jewel passives can be refunded by simply unsocketing the jewel, which refunds all passive points spent on that jewel's cluster. However, if a jewel socket or Keystone passive has been allocated, it will cost 1 refund point to unsocket it.
No jewel will have more than one of a given notable, but duplicates of the same notable skills can be stacked. If the notable has a limit to its effect, such as Purposeful Harbinger, that limit applies across all instances of the notable.
Selling 5 of the same kind(e.g. Large and Rare) will give you a new jewel of the same size and rarity. The new jewel will have the minimum item level from the 5 components, a new enchantment and new modifiers.
Small Cluster JewelSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. adds 2-3 passive skills, has no sockets. It can only have a single notable passive skill; a prefix.
Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. adds 4-6 passive skills, has 1 Small Jewel Socket. It can have up to two notable passive skills; both are prefixes.
Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. adds 8-12 passive skills, has 2 Medium Jewel Sockets. It can have up to three notable passive skills; two prefixes, one suffix.
Optimal passive skill amounts
Since Cluster Jewels are able to have significantly varying amounts of passive skills, some of them are strictly better than others when it comes to optimizing for the most notable passive skills and Jewel Sockets using the least possible amount of points on the tree. This table details how many passive points need to be spent to allocate all possible notable and jewel sockets (referred to as "significant nodes" in the table) for every size variation of non-Unique Cluster Jewel base types. The jewel sizes with optimal pathing add 2, 4, 5, or 8 passive skills.
Item | # of maximum possible
"significant nodes" |
adds #
passive skills |
# of points required
to allocate all possible "significant nodes" |
Optimal tree
pathing? |
---|---|---|---|---|
Small Cluster JewelSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | 1
(1 notable) |
2 | 2 | ✓
|
3 | 3 | ✗
| ||
Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | 3
(1 Small jewel socket + 2 notables) |
4 | 4 | ✓
|
5 | 4 | ✓
| ||
6 | 5 | ✗
| ||
Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | 5
(2 Medium jewel sockets + 3 notables) |
8 | 7 | ✓
|
9 | 8 | ✗
| ||
10 | 9 | ✗
| ||
11 | 10 | ✗
| ||
12 | 11 | ✗
|
Regarding notable placements on 3-notable large cluster jewels, the notable mod in the middle of the advanced description will also be in the middle of the cluster. This should not be confused with the order of explicits, which is simply alphabetical. Because the order is determined by internal IDs, the same set of notables will always be arranged in the same order. This is relevant in the case of obtaining 2 notables and 2 jewel sockets for a total of 5 skill points.
List of cluster jewels
Item |
---|
Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. |
Medium Cluster JewelMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. |
Small Cluster JewelSmall Cluster JewelPlace into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. |
List of unique cluster jewels
Item | Base Item | Stats | ||
---|---|---|---|---|
Calamitous VisionsCalamitous Visions Small Cluster JewelAdds Lone Messenger"Try as I might, I could not escape it. When I closed my eyes, I saw only death. Each breath tainted with the scent of seared and smouldering flesh, And each sound tangled with pleas for mercy."Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | Small Cluster Jewel | Adds Lone Messenger | ||
Kitava's TeachingsKitava's Teachings Small Cluster JewelAdds Disciple of KitavaSavour the bitter, cherish the sweet, For there may never be another chance to eat.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | Small Cluster Jewel | Adds Disciple of Kitava | ||
MegalomaniacMegalomaniac Medium Cluster JewelAdds 4 Passive Skills Added Small Passive Skills grant Nothing <3 Random notable mods>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | Medium Cluster Jewel | Adds 4 Passive Skills Added Small Passive Skills grant Nothing
| ||
Natural AffinityNatural Affinity Small Cluster JewelAdds Nature's PatienceYou can take the girl out of the woods, but you can't take the woods out of the girl.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | Small Cluster Jewel | Adds Nature's Patience | ||
One With NothingOne With Nothing Small Cluster JewelAdds Hollow Palm TechniqueOnce you begin to rely on your weapons, You ensure you can't live without them.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | Small Cluster Jewel | Adds Hollow Palm Technique | ||
The Front LineThe Front Line Small Cluster JewelAdds Veteran's AwarenessIt was a great honour to fight at the front. The few that survived the initial charge were guaranteed fame and fortune.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | Small Cluster Jewel | Adds Veteran's Awareness | ||
The InterrogationThe Interrogation Small Cluster JewelAdds Secrets of SufferingPain is a fine motivator, But if you seek the truth, Fear of pain unknown has no parallel.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | Small Cluster Jewel | Adds Secrets of Suffering | ||
The SiegeThe Siege Small Cluster JewelAdds KineticismAs the dead battered Highgate's barricades, The Black Sekhema accepted her fate, And stood her ground.Place into an allocated Small, Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | Small Cluster Jewel | Adds Kineticism | ||
VoicesVoices Large Cluster JewelAdds 3 Jewel Socket Passive Skills <Random empty passive skill node mod>CorruptedOnly a madman would ignore a god's instructions.Place into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | Large Cluster Jewel | Adds 3 Jewel Socket Passive Skills
|
Jewel modifiers by jewel type
List of keystone nodes
List of notable passives
List of minor passives
Name | Stats |
---|---|
Area Damage | 10% increased Area Damage [1] |
Aura Effect | 3% increased effect of Non-Curse Auras from your Skills [1] |
Chance to Block Attack Damage | +1% Chance to Block Attack Damage [1] |
Chance to Suppress Spell Damage | +2% chance to Suppress Spell Damage [1] |
Chaos Damage over Time | 12% increased Chaos Damage over Time [1] |
Cold Damage over Time | 12% increased Cold Damage over Time [1] |
Curse Effect | 2% increased Effect of your Curses [1] [2] |
Damage over Time | 10% increased Damage over Time [1] |
Damage with Two Handed Weapons | 12% increased Damage with Two Handed Weapons [1] |
Fire Damage over Time | 12% increased Burning Damage [1] |
Flask Duration | 6% increased Flask Effect Duration [1] |
Life and Mana recovery from Flasks | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks [1] |
Physical Damage over Time | 12% increased Physical Damage over Time [1] |
Reservation Efficiency | 6% increased Mana Reservation Efficiency of Skills [1] |
Small Jewel Socket | N/A |
Wand Damage | Wand Attacks deal 12% increased Damage with Hits and Ailments [1] |
Armour | 15% increased Armour [1] |
Attack Damage | 10% increased Attack Damage [1] |
Attack Damage while Dual Wielding | 12% increased Attack Damage while Dual Wielding [1] |
Attack Damage while holding a Shield | 12% increased Attack Damage while holding a Shield [1] |
Axe and Sword Damage | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments [1] |
Bow Damage | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills [1] |
Brand Damage | 12% increased Brand Damage [1] |
Chance to Block Spell Damage | 1% Chance to Block Spell Damage [1] |
Channelling Skill Damage | Channelling Skills deal 12% increased Damage [1] |
Chaos Damage | 12% increased Chaos Damage [1] |
Chaos Resistance | +12% to Chaos Resistance [1] |
Cold Damage | 12% increased Cold Damage [1] |
Cold Resistance | +15% to Cold Resistance [1] |
Critical Chance | 15% increased Critical Strike Chance [1] |
Dagger and Claw Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Damage while you have a Herald | 10% increased Damage while affected by a Herald [1] |
Dexterity | +10 to Dexterity [1] |
Effect of Non-Damaging Ailments | 10% increased Effect of Non-Damaging Ailments [1] |
Elemental Damage | 10% increased Elemental Damage [1] |
Energy Shield | 6% increased maximum Energy Shield [1] |
Evasion | 15% increased Evasion Rating [1] |
Exerted Attack Damage | Exerted Attacks deal 20% increased Damage [1] |
Fire Damage | 12% increased Fire Damage [1] |
Fire Resistance | +15% to Fire Resistance [1] |
Intelligence | +10 to Intelligence [1] |
Life | 4% increased maximum Life [1] |
Lightning Damage | 12% increased Lightning Damage [1] |
Lightning Resistance | +15% to Lightning Resistance [1] |
Mace and Staff Damage | Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments Staff Attacks deal 12% increased Damage with Hits and Ailments [1] |
Mana | 6% increased maximum Mana [1] |
Medium Jewel Socket | N/A |
Minion Damage | Minions deal 10% increased Damage [1] |
Minion Damage while you have a Herald | Minions deal 10% increased Damage while you are affected by a Herald [1] |
Minion Life | Minions have 12% increased maximum Life [1] |
Nothingness | N/A |
Physical Damage | 12% increased Physical Damage [1] |
Position Proxy | N/A |
Projectile Damage | 10% increased Projectile Damage [1] |
Spell Damage | 10% increased Spell Damage [1] |
Strength | +10 to Strength [1] |
Totem Damage | 12% increased Totem Damage [1] |
Trap and Mine Damage | 12% increased Trap Damage 12% increased Mine Damage [1] |
Version history
Version | Changes |
---|---|
3.17.2 |
|
3.11.1 |
|
3.11.0 |
|
3.10.0 |
|