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>TheFrz |
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| {{redirect|Spell Damage|the passive skill|Spell Damage (passive skill)}}
| | #REDIRECT [[Spell]] |
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| '''Spell Damage''' describes damage done directly by skills with the [[Keyword#Spell|Spell Keyword]]. It does not increase the damage of [[minions]] even if they are created with a spell.
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| ==Spell Damage Passives==
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| '''Basic Spell Damage [[Passives]]''' are:
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| *4 x Spell Damage (12%)
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| *4 x Spell Damage (8%)
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| *3 x Spell Damage (6%)
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| For a total of 11 [[Spell Damage (passive skill)]] nodes granting 98% increased Spell Damage.
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| Other passive skills which increase Spell Damage:
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| {{passive table
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| |Spell Damage per Power Charge
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| |Pain Attunement
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| |Path of the Savant
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| }}
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| Other passive skills affecting Spell Damage:
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| {{passive table
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| |Phase Acrobatics
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| }}
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| ==Spell Damage Item Mod Prefixes==
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| '''Spell Damage''' is available as three different families of '''[[Item Affix]]es''', all of which are prefixes:
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| *Spell Damage
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| *Weapon Spell Damage
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| *Weapon Spell Damage and Mana
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| The Spell Damage prefix is only found on [[amulet]]s. The other two families of prefixes are found on [[wand]]s, [[daggers]], [[sceptres]], int-only [[shield]]s, and [[Staff|staves]]. The Spell Damage bonus on a staff has as higher range than the same prefix on one-handed items.
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| In addition, all [[wand]]s come with an [[implicit modifier]] for increased Spell Damage.
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| ==Skills==
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| For a list of all skills which count as spells, see [[Keyword#Spell|Spell Keyword]].
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| {{sl|Righteous Fire}} adds [[more]] Spell Damage to your other spells while it is in effect.
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| [[Category:Modifiers]]
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