Spell damage: Difference between revisions

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{{redirect|Spell Damage|the passive skill|Spell Damage (passive skill)}}
#REDIRECT [[Spell]]
 
'''Spell Damage''' describes damage done directly by skills with the [[Keyword#Spell|Spell Keyword]]. It does not increase the damage of [[minions]] even if they are created with a spell.
 
==Spell Damage Passives==
'''Basic Spell Damage [[Passives]]''' are:
*4 x Spell Damage (12%)
*4 x Spell Damage (8%)
*3 x Spell Damage (6%)
 
For a total of 11 [[Spell Damage (passive skill)]] nodes granting 98% increased Spell Damage.
 
Other passive skills which increase Spell Damage:
{{passive table header}}
{{:Spell Damage per Power Charge (passive skill)|view=row}}
{{:Pain Attunement|view=row}}
{{:Path of the Savant|view=row}}
|}
 
Other passive skills affecting Spell Damage:
{{passive table header}}
{{:Phase Acrobatics|view=row}}
|}
 
==Spell Damage Item Mod Prefixes==
'''Spell Damage''' is available as three different families of '''[[Item Affix]]es''', all of which are prefixes:
*Spell Damage
*Weapon Spell Damage
*Weapon Spell Damage and Mana
 
The Spell Damage prefix is only found on [[amulet]]s. The other two families of prefixes are found on [[wand]]s, [[daggers]], [[sceptres]], int-only [[shield]]s, and [[Staff|staves]]. The Spell Damage bonus on a staff has as higher range than the same prefix on one-handed items.
 
In addition, all [[wand]]s come with an [[implicit modifier]] for increased Spell Damage.
 
==Skills==
For a list of all skills which count as spells, see [[Keyword#Spell|Spell Keyword]].
 
{{sl|Righteous Fire}} adds [[more]] Spell Damage to your other spells while it is in effect.
 
[[Category:Modifiers]]

Latest revision as of 11:08, 27 November 2016

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