Frost Guardian: Difference between revisions
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| rarity = Normal | | rarity = Normal | ||
| type = Skeleton | | type = Skeleton | ||
| location = [[The | | location = [[The Caverns]]<br/>[[Desolate Track]]<br/>{{il|Olmec's Sanctum}}<br/>{{il|The Coward's Trial}} | ||
| resistance = Cold | | resistance = N/A ([[Part 1]] of [[Act]]s)<br/>20% Cold ([[Part 2]]'s [[Desolate Track]] only)<br/>40% Cold (map) | ||
| damage = | | modifier = {{c|mod|50% of Physical Damage Converted to Cold Damage}} (Hidden) | ||
| | | skill = Default melee attack | ||
| | | damage = 1.44 of base | ||
| health = 1.08 of base | |||
| aps = 1.605/s | |||
}} | }} | ||
'''Frost Guardian''' is a type of [[Skeleton]] found in [[Act 2]]. | '''Frost Guardian''' is a type of [[Skeleton]] found in [[The Caverns]] in [[Act 2]]. Note that the fire damage variant in the same area is called [[Flame Guardian]], but the lightning damage variant is called [[Bone Warden]]. | ||
Another variant that have different internal id, can be found in vaal side area [[Desolate Track]], as well as unique maps {{il|Olmec's Sanctum}} and {{il|The Coward's Trial}}. | |||
It is from the internal use monster type: "SkeletonMeleeCold", which provide the following parameters to the monsters: armour_multiplier = 0.15, evasion_multiplier = 0.15, energy_shield_multiplier = 0.5, damage_spread = 0.3. | |||
==Abilities== | ==Abilities== | ||
*Resists Cold | *Resists Cold | ||
*Energy Shield | *Energy Shield | ||
==Areas== | ==Areas== | ||
*[[The | * [[The Caverns]] | ||
* [[Desolate Track]] | |||
* {{il|Olmec's Sanctum}} | |||
* {{il|The Coward's Trial}} | |||
===Other areas=== | |||
*[[The Freezing Chamber]], a [[Descent: Champions]] race area. The race itself has not been held for many years | |||
==Version history== | |||
{{Version history table header}} | |||
*[[The | {{Version history table row|3.0.0| | ||
* Removed from [[The Ancient Pyramid]]. The area now contains shielded variant [[Frost Champion]] only. {{Undocumented}} | |||
}} | |||
{{Version history table row|0.9.0|rel=before| | |||
* Introduced to the game | |||
}} | |||
{{Version history table end}} | |||
Revision as of 11:30, 29 June 2024
Frost Guardian | |||
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Location(s) | The Caverns Desolate Track ![]() Bone Crypt MapMap Level: 68 Map Tier: 1 Guild Character: $ Item Quantity: +(120-200)%(40-50)% more Monster Life (30-40)% increased Monster Damage Final Boss drops higher Level ItemsThey flew, and leapt, and clambered over, They crawled, and swam, and slithered under. Still its ancient secrets await unclaimed And of this hidden temple, only legends remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() ![]() Cursed Crypt MapMap Level: 74 Map Tier: 7 Guild Character: ÅContains waves of Monsters Contains additional waves of Undead Monsters <0 to 7 random additional waves modifiers>For his sins he was hunted in his sleep, judgement wrought of twisted nightmare. The Coward bound his dreams to stone, awaiting another to walk the path of true atonement.Travel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() | ||
Health | 1.08 of base | ||
Damage | 1.44 of base | ||
ApS | 1.605/s | ||
Resistance(s) | N/A (Part 1 of Acts) 20% Cold (Part 2's Desolate Track only) 40% Cold (map) | ||
Modifier(s) | 50% of Physical Damage Converted to Cold Damage (Hidden) | ||
Skill(s) | Default melee attack |
Frost Guardian is a type of Skeleton found in The Caverns in Act 2. Note that the fire damage variant in the same area is called Flame Guardian, but the lightning damage variant is called Bone Warden.
Another variant that have different internal id, can be found in vaal side area Desolate Track, as well as unique maps Olmec's SanctumOlmec's Sanctum
Bone Crypt MapMap Level: 68
Map Tier: 1
Guild Character: $
Item Quantity: +(120-200)%(40-50)% more Monster Life
(30-40)% increased Monster Damage
Final Boss drops higher Level ItemsThey flew, and leapt, and clambered over,
They crawled, and swam, and slithered under.
Still its ancient secrets await unclaimed
And of this hidden temple, only legends remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once. and
The Coward's TrialThe Coward's Trial
Cursed Crypt MapMap Level: 74
Map Tier: 7
Guild Character: ÅContains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>For his sins he was hunted in his sleep,
judgement wrought of twisted nightmare.
The Coward bound his dreams to stone, awaiting
another to walk the path of true atonement.Travel to this Map by using it in a personal Map Device. Maps can only be used once..
It is from the internal use monster type: "SkeletonMeleeCold", which provide the following parameters to the monsters: armour_multiplier = 0.15, evasion_multiplier = 0.15, energy_shield_multiplier = 0.5, damage_spread = 0.3.
Abilities
- Resists Cold
- Energy Shield
Areas
- The Caverns
- Desolate Track
Olmec's SanctumOlmec's Sanctum
Bone Crypt MapMap Level: 68
Map Tier: 1
Guild Character: $
Item Quantity: +(120-200)%(40-50)% more Monster Life
(30-40)% increased Monster Damage
Final Boss drops higher Level ItemsThey flew, and leapt, and clambered over,
They crawled, and swam, and slithered under.
Still its ancient secrets await unclaimed
And of this hidden temple, only legends remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once.The Coward's TrialThe Coward's Trial
Cursed Crypt MapMap Level: 74
Map Tier: 7
Guild Character: ÅContains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>For his sins he was hunted in his sleep,
judgement wrought of twisted nightmare.
The Coward bound his dreams to stone, awaiting
another to walk the path of true atonement.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Other areas
- The Freezing Chamber, a Descent: Champions race area. The race itself has not been held for many years
Version history
Version | Changes |
---|---|
3.0.0 |
|
Before 0.9.0 |
|