Boneshatter: Difference between revisions
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{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Boneshatter | |name = Boneshatter | ||
Line 17: | Line 17: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 28 | |required_level = 28 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = | |quality_type1_stat_text = +(0.05-1)% more Damage per Trauma | ||
|quality_type1_breakpoints = 20.0 | |||
|quality_type1_stat1_id = trauma_strike_damage_+%_final_per_trauma | |||
|quality_type1_stat1_value = 50 | |||
| | |||
| | |||
| | |||
|static_cost_amounts = 5 | |static_cost_amounts = 5 | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
Line 36: | Line 27: | ||
|static_stat1_id = melee_range_+ | |static_stat1_id = melee_range_+ | ||
|static_stat1_value = 2 | |static_stat1_value = 2 | ||
|static_stat2_id | |static_stat2_id = trauma_strike_shockwave_area_of_effect_+%_per_100ms_stun_duration_up_to_400% | ||
|static_stat2_value = 15 | |||
|stat_text = (11-158) to (17-238) Added Attack Physical Damage<br>+0.2 metres to Melee Strike Range<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take (6-194) Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>(2-4)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400% | |||
| | |||
|stat_text = (11-158) to (17-238) Added Attack Physical Damage<br>+2 to Melee Strike Range<br>Take (6-194) Physical Damage per Trauma when you gain Trauma<br>(2-4)% more Damage per Trauma<br>Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400% | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 28 | |level1_level_requirement = 28 | ||
|level1_damage_effectiveness = 200 | |level1_damage_effectiveness = 200 | ||
|level1_damage_multiplier = 200 | |level1_damage_multiplier = 200 | ||
|level1_stat_text = 11 to 17 Added Attack Physical Damage<br>Take 6 Physical Damage per Trauma when you gain Trauma<br>2% more Damage per Trauma | |level1_stat_text = 11 to 17 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 6 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>2% more Damage per Trauma | ||
|level1_stat1_id = attack_minimum_added_physical_damage | |level1_stat1_id = attack_minimum_added_physical_damage | ||
|level1_stat1_value = 11 | |level1_stat1_value = 11 | ||
|level1_stat2_id = attack_maximum_added_physical_damage | |level1_stat2_id = attack_maximum_added_physical_damage | ||
|level1_stat2_value = 17 | |level1_stat2_value = 17 | ||
|level1_stat3_id = trauma_strike_self_damage_per_trauma | |level1_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level1_stat3_value = 6000 | ||
| | |level1_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level1_stat4_value = 6 | ||
|level1_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level1_stat5_value = 2 | |||
|level1_stat6_id = quality_display_boneshatter_is_gem | |||
|level1_stat6_value = 1 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 31 | |level2_level_requirement = 31 | ||
|level2_damage_effectiveness = 203 | |level2_damage_effectiveness = 203 | ||
|level2_damage_multiplier = 202.6 | |level2_damage_multiplier = 202.6 | ||
|level2_stat_text = 14 to 21 Added Attack Physical Damage<br>Take 8 Physical Damage per Trauma when you gain Trauma<br>2% more Damage per Trauma | |level2_stat_text = 14 to 21 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 8 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>2% more Damage per Trauma | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = 14 | |level2_stat1_value = 14 | ||
|level2_stat2_id = attack_maximum_added_physical_damage | |level2_stat2_id = attack_maximum_added_physical_damage | ||
|level2_stat2_value = 21 | |level2_stat2_value = 21 | ||
|level2_stat3_id = trauma_strike_self_damage_per_trauma | |level2_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level2_stat3_value = 6000 | ||
| | |level2_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level2_stat4_value = 8 | ||
|level2_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level2_stat5_value = 2 | |||
|level2_stat6_id = quality_display_boneshatter_is_gem | |||
|level2_stat6_value = 1 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 34 | |level3_level_requirement = 34 | ||
|level3_damage_effectiveness = 205 | |level3_damage_effectiveness = 205 | ||
|level3_damage_multiplier = 205.3 | |level3_damage_multiplier = 205.3 | ||
|level3_stat_text = 18 to 26 Added Attack Physical Damage<br>Take 10 Physical Damage per Trauma when you gain Trauma<br>2% more Damage per Trauma | |level3_stat_text = 18 to 26 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 10 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>2% more Damage per Trauma | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = 18 | |level3_stat1_value = 18 | ||
|level3_stat2_id = attack_maximum_added_physical_damage | |level3_stat2_id = attack_maximum_added_physical_damage | ||
|level3_stat2_value = 26 | |level3_stat2_value = 26 | ||
|level3_stat3_id = trauma_strike_self_damage_per_trauma | |level3_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level3_stat3_value = 6000 | ||
| | |level3_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level3_stat4_value = 10 | ||
|level3_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level3_stat5_value = 2 | |||
|level3_stat6_id = quality_display_boneshatter_is_gem | |||
|level3_stat6_value = 1 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 37 | |level4_level_requirement = 37 | ||
|level4_damage_effectiveness = 208 | |level4_damage_effectiveness = 208 | ||
|level4_damage_multiplier = 207.9 | |level4_damage_multiplier = 207.9 | ||
|level4_stat_text = 22 to 33 Added Attack Physical Damage<br>Take 12 Physical Damage per Trauma when you gain Trauma<br>2% more Damage per Trauma | |level4_stat_text = 22 to 33 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 12 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>2% more Damage per Trauma | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = 22 | |level4_stat1_value = 22 | ||
|level4_stat2_id = attack_maximum_added_physical_damage | |level4_stat2_id = attack_maximum_added_physical_damage | ||
|level4_stat2_value = 33 | |level4_stat2_value = 33 | ||
|level4_stat3_id = trauma_strike_self_damage_per_trauma | |level4_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level4_stat3_value = 6000 | ||
| | |level4_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level4_stat4_value = 12 | ||
|level4_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level4_stat5_value = 2 | |||
|level4_stat6_id = quality_display_boneshatter_is_gem | |||
|level4_stat6_value = 1 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 40 | |level5_level_requirement = 40 | ||
|level5_damage_effectiveness = 211 | |level5_damage_effectiveness = 211 | ||
|level5_damage_multiplier = 210.5 | |level5_damage_multiplier = 210.5 | ||
|level5_stat_text = 27 to 40 Added Attack Physical Damage<br>Take 15 Physical Damage per Trauma when you gain Trauma<br>2% more Damage per Trauma | |level5_stat_text = 27 to 40 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 15 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>2% more Damage per Trauma | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = 27 | |level5_stat1_value = 27 | ||
|level5_stat2_id = attack_maximum_added_physical_damage | |level5_stat2_id = attack_maximum_added_physical_damage | ||
|level5_stat2_value = 40 | |level5_stat2_value = 40 | ||
|level5_stat3_id = trauma_strike_self_damage_per_trauma | |level5_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level5_stat3_value = 6000 | ||
| | |level5_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level5_stat4_value = 15 | ||
|level5_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level5_stat5_value = 2 | |||
|level5_stat6_id = quality_display_boneshatter_is_gem | |||
|level5_stat6_value = 1 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 42 | |level6_level_requirement = 42 | ||
|level6_damage_effectiveness = 213 | |level6_damage_effectiveness = 213 | ||
|level6_damage_multiplier = 213.2 | |level6_damage_multiplier = 213.2 | ||
|level6_stat_text = 30 to 45 Added Attack Physical Damage<br>Take 17 Physical Damage per Trauma when you gain Trauma<br>2% more Damage per Trauma | |level6_stat_text = 30 to 45 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 17 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>2% more Damage per Trauma | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = 30 | |level6_stat1_value = 30 | ||
|level6_stat2_id = attack_maximum_added_physical_damage | |level6_stat2_id = attack_maximum_added_physical_damage | ||
|level6_stat2_value = 45 | |level6_stat2_value = 45 | ||
|level6_stat3_id = trauma_strike_self_damage_per_trauma | |level6_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level6_stat3_value = 6000 | ||
| | |level6_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level6_stat4_value = 17 | ||
|level6_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level6_stat5_value = 2 | |||
|level6_stat6_id = quality_display_boneshatter_is_gem | |||
|level6_stat6_value = 1 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 44 | |level7_level_requirement = 44 | ||
|level7_damage_effectiveness = 216 | |level7_damage_effectiveness = 216 | ||
|level7_damage_multiplier = 215.8 | |level7_damage_multiplier = 215.8 | ||
|level7_stat_text = 34 to 52 Added Attack Physical Damage<br>Take 20 Physical Damage per Trauma when you gain Trauma<br>2% more Damage per Trauma | |level7_stat_text = 34 to 52 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 20 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>2% more Damage per Trauma | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = 34 | |level7_stat1_value = 34 | ||
|level7_stat2_id = attack_maximum_added_physical_damage | |level7_stat2_id = attack_maximum_added_physical_damage | ||
|level7_stat2_value = 52 | |level7_stat2_value = 52 | ||
|level7_stat3_id = trauma_strike_self_damage_per_trauma | |level7_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level7_stat3_value = 6000 | ||
| | |level7_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level7_stat4_value = 20 | ||
|level7_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level7_stat5_value = 2 | |||
|level7_stat6_id = quality_display_boneshatter_is_gem | |||
|level7_stat6_value = 1 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 46 | |level8_level_requirement = 46 | ||
|level8_damage_effectiveness = 218 | |level8_damage_effectiveness = 218 | ||
|level8_damage_multiplier = 218.4 | |level8_damage_multiplier = 218.4 | ||
|level8_stat_text = 39 to 58 Added Attack Physical Damage<br>Take 31 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | |level8_stat_text = 39 to 58 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 31 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>3% more Damage per Trauma | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = 39 | |level8_stat1_value = 39 | ||
|level8_stat2_id = attack_maximum_added_physical_damage | |level8_stat2_id = attack_maximum_added_physical_damage | ||
|level8_stat2_value = 58 | |level8_stat2_value = 58 | ||
|level8_stat3_id = trauma_strike_self_damage_per_trauma | |level8_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level8_stat3_value = 6000 | ||
| | |level8_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level8_stat4_value = 31 | ||
|level8_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level8_stat5_value = 3 | |||
|level8_stat6_id = quality_display_boneshatter_is_gem | |||
|level8_stat6_value = 1 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 48 | |level9_level_requirement = 48 | ||
|level9_damage_effectiveness = 221 | |level9_damage_effectiveness = 221 | ||
|level9_damage_multiplier = 221.1 | |level9_damage_multiplier = 221.1 | ||
|level9_stat_text = 44 to 66 Added Attack Physical Damage<br>Take 36 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | |level9_stat_text = 44 to 66 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 36 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>3% more Damage per Trauma | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = 44 | |level9_stat1_value = 44 | ||
|level9_stat2_id = attack_maximum_added_physical_damage | |level9_stat2_id = attack_maximum_added_physical_damage | ||
|level9_stat2_value = 66 | |level9_stat2_value = 66 | ||
|level9_stat3_id = trauma_strike_self_damage_per_trauma | |level9_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level9_stat3_value = 6000 | ||
| | |level9_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level9_stat4_value = 36 | ||
|level9_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level9_stat5_value = 3 | |||
|level9_stat6_id = quality_display_boneshatter_is_gem | |||
|level9_stat6_value = 1 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 50 | |level10_level_requirement = 50 | ||
|level10_damage_effectiveness = 224 | |level10_damage_effectiveness = 224 | ||
|level10_damage_multiplier = 223.7 | |level10_damage_multiplier = 223.7 | ||
|level10_stat_text = 50 to 75 Added Attack Physical Damage<br>Take 41 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | |level10_stat_text = 50 to 75 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 41 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>3% more Damage per Trauma | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = 50 | |level10_stat1_value = 50 | ||
|level10_stat2_id = attack_maximum_added_physical_damage | |level10_stat2_id = attack_maximum_added_physical_damage | ||
|level10_stat2_value = 75 | |level10_stat2_value = 75 | ||
|level10_stat3_id = trauma_strike_self_damage_per_trauma | |level10_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level10_stat3_value = 6000 | ||
| | |level10_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level10_stat4_value = 41 | ||
|level10_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level10_stat5_value = 3 | |||
|level10_stat6_id = quality_display_boneshatter_is_gem | |||
|level10_stat6_value = 1 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 52 | |level11_level_requirement = 52 | ||
|level11_damage_effectiveness = 226 | |level11_damage_effectiveness = 226 | ||
|level11_damage_multiplier = 226.3 | |level11_damage_multiplier = 226.3 | ||
|level11_stat_text = 56 to 84 Added Attack Physical Damage<br>Take 47 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | |level11_stat_text = 56 to 84 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 47 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>3% more Damage per Trauma | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = 56 | |level11_stat1_value = 56 | ||
|level11_stat2_id = attack_maximum_added_physical_damage | |level11_stat2_id = attack_maximum_added_physical_damage | ||
|level11_stat2_value = 84 | |level11_stat2_value = 84 | ||
|level11_stat3_id = trauma_strike_self_damage_per_trauma | |level11_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level11_stat3_value = 6000 | ||
| | |level11_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level11_stat4_value = 47 | ||
|level11_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level11_stat5_value = 3 | |||
|level11_stat6_id = quality_display_boneshatter_is_gem | |||
|level11_stat6_value = 1 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 54 | |level12_level_requirement = 54 | ||
|level12_damage_effectiveness = 229 | |level12_damage_effectiveness = 229 | ||
|level12_damage_multiplier = 228.9 | |level12_damage_multiplier = 228.9 | ||
|level12_stat_text = 63 to 95 Added Attack Physical Damage<br>Take 54 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | |level12_stat_text = 63 to 95 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 54 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>3% more Damage per Trauma | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = 63 | |level12_stat1_value = 63 | ||
|level12_stat2_id = attack_maximum_added_physical_damage | |level12_stat2_id = attack_maximum_added_physical_damage | ||
|level12_stat2_value = 95 | |level12_stat2_value = 95 | ||
|level12_stat3_id = trauma_strike_self_damage_per_trauma | |level12_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level12_stat3_value = 6000 | ||
| | |level12_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level12_stat4_value = 54 | ||
|level12_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level12_stat5_value = 3 | |||
|level12_stat6_id = quality_display_boneshatter_is_gem | |||
|level12_stat6_value = 1 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 56 | |level13_level_requirement = 56 | ||
|level13_damage_effectiveness = 232 | |level13_damage_effectiveness = 232 | ||
|level13_damage_multiplier = 231.6 | |level13_damage_multiplier = 231.6 | ||
|level13_stat_text = 71 to 107 Added Attack Physical Damage<br>Take 62 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | |level13_stat_text = 71 to 107 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 62 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>3% more Damage per Trauma | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = 71 | |level13_stat1_value = 71 | ||
|level13_stat2_id = attack_maximum_added_physical_damage | |level13_stat2_id = attack_maximum_added_physical_damage | ||
|level13_stat2_value = 107 | |level13_stat2_value = 107 | ||
|level13_stat3_id = trauma_strike_self_damage_per_trauma | |level13_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level13_stat3_value = 6000 | ||
| | |level13_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level13_stat4_value = 62 | ||
|level13_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level13_stat5_value = 3 | |||
|level13_stat6_id = quality_display_boneshatter_is_gem | |||
|level13_stat6_value = 1 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_damage_effectiveness = 234 | |level14_damage_effectiveness = 234 | ||
|level14_damage_multiplier = 234.2 | |level14_damage_multiplier = 234.2 | ||
|level14_stat_text = 80 to 120 Added Attack Physical Damage<br>Take 70 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | |level14_stat_text = 80 to 120 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 70 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>3% more Damage per Trauma | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = 80 | |level14_stat1_value = 80 | ||
|level14_stat2_id = attack_maximum_added_physical_damage | |level14_stat2_id = attack_maximum_added_physical_damage | ||
|level14_stat2_value = 120 | |level14_stat2_value = 120 | ||
|level14_stat3_id = trauma_strike_self_damage_per_trauma | |level14_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level14_stat3_value = 6000 | ||
| | |level14_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level14_stat4_value = 70 | ||
|level14_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level14_stat5_value = 3 | |||
|level14_stat6_id = quality_display_boneshatter_is_gem | |||
|level14_stat6_value = 1 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 60 | |level15_level_requirement = 60 | ||
|level15_damage_effectiveness = 237 | |level15_damage_effectiveness = 237 | ||
|level15_damage_multiplier = 236.8 | |level15_damage_multiplier = 236.8 | ||
|level15_stat_text = 90 to 135 Added Attack Physical Damage<br>Take 80 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | |level15_stat_text = 90 to 135 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 80 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>3% more Damage per Trauma | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = 90 | |level15_stat1_value = 90 | ||
|level15_stat2_id = attack_maximum_added_physical_damage | |level15_stat2_id = attack_maximum_added_physical_damage | ||
|level15_stat2_value = 135 | |level15_stat2_value = 135 | ||
|level15_stat3_id = trauma_strike_self_damage_per_trauma | |level15_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level15_stat3_value = 6000 | ||
| | |level15_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level15_stat4_value = 80 | ||
|level15_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level15_stat5_value = 3 | |||
|level15_stat6_id = quality_display_boneshatter_is_gem | |||
|level15_stat6_value = 1 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_damage_effectiveness = 239 | |level16_damage_effectiveness = 239 | ||
|level16_damage_multiplier = 239.5 | |level16_damage_multiplier = 239.5 | ||
|level16_stat_text = 101 to 152 Added Attack Physical Damage<br>Take 92 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | |level16_stat_text = 101 to 152 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 92 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>3% more Damage per Trauma | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = 101 | |level16_stat1_value = 101 | ||
|level16_stat2_id = attack_maximum_added_physical_damage | |level16_stat2_id = attack_maximum_added_physical_damage | ||
|level16_stat2_value = 152 | |level16_stat2_value = 152 | ||
|level16_stat3_id = trauma_strike_self_damage_per_trauma | |level16_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level16_stat3_value = 6000 | ||
| | |level16_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level16_stat4_value = 92 | ||
|level16_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level16_stat5_value = 3 | |||
|level16_stat6_id = quality_display_boneshatter_is_gem | |||
|level16_stat6_value = 1 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_damage_effectiveness = 242 | |level17_damage_effectiveness = 242 | ||
|level17_damage_multiplier = 242.1 | |level17_damage_multiplier = 242.1 | ||
|level17_stat_text = 113 to 170 Added Attack Physical Damage<br>Take 105 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | |level17_stat_text = 113 to 170 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 105 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>3% more Damage per Trauma | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = 113 | |level17_stat1_value = 113 | ||
|level17_stat2_id = attack_maximum_added_physical_damage | |level17_stat2_id = attack_maximum_added_physical_damage | ||
|level17_stat2_value = 170 | |level17_stat2_value = 170 | ||
|level17_stat3_id = trauma_strike_self_damage_per_trauma | |level17_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level17_stat3_value = 6000 | ||
| | |level17_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level17_stat4_value = 105 | ||
|level17_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level17_stat5_value = 3 | |||
|level17_stat6_id = quality_display_boneshatter_is_gem | |||
|level17_stat6_value = 1 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_damage_effectiveness = 245 | |level18_damage_effectiveness = 245 | ||
|level18_damage_multiplier = 244.7 | |level18_damage_multiplier = 244.7 | ||
|level18_stat_text = 127 to 190 Added Attack Physical Damage<br>Take 120 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | |level18_stat_text = 127 to 190 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 120 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>3% more Damage per Trauma | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = 127 | |level18_stat1_value = 127 | ||
|level18_stat2_id = attack_maximum_added_physical_damage | |level18_stat2_id = attack_maximum_added_physical_damage | ||
|level18_stat2_value = 190 | |level18_stat2_value = 190 | ||
|level18_stat3_id = trauma_strike_self_damage_per_trauma | |level18_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level18_stat3_value = 6000 | ||
| | |level18_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level18_stat4_value = 120 | ||
|level18_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level18_stat5_value = 3 | |||
|level18_stat6_id = quality_display_boneshatter_is_gem | |||
|level18_stat6_value = 1 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_damage_effectiveness = 247 | |level19_damage_effectiveness = 247 | ||
|level19_damage_multiplier = 247.4 | |level19_damage_multiplier = 247.4 | ||
|level19_stat_text = 142 to 213 Added Attack Physical Damage<br>Take 136 Physical Damage per Trauma when you gain Trauma<br>3% more Damage per Trauma | |level19_stat_text = 142 to 213 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 136 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>3% more Damage per Trauma | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = 142 | |level19_stat1_value = 142 | ||
|level19_stat2_id = attack_maximum_added_physical_damage | |level19_stat2_id = attack_maximum_added_physical_damage | ||
|level19_stat2_value = 213 | |level19_stat2_value = 213 | ||
|level19_stat3_id = trauma_strike_self_damage_per_trauma | |level19_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level19_stat3_value = 6000 | ||
| | |level19_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level19_stat4_value = 136 | ||
|level19_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level19_stat5_value = 3 | |||
|level19_stat6_id = quality_display_boneshatter_is_gem | |||
|level19_stat6_value = 1 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = 250 | |level20_damage_effectiveness = 250 | ||
|level20_damage_multiplier = 250 | |level20_damage_multiplier = 250 | ||
|level20_stat_text = 158 to 238 Added Attack Physical Damage<br>Take 194 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level20_stat_text = 158 to 238 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 194 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = 158 | |level20_stat1_value = 158 | ||
|level20_stat2_id = attack_maximum_added_physical_damage | |level20_stat2_id = attack_maximum_added_physical_damage | ||
|level20_stat2_value = 238 | |level20_stat2_value = 238 | ||
|level20_stat3_id = trauma_strike_self_damage_per_trauma | |level20_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level20_stat3_value = 6000 | ||
| | |level20_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level20_stat4_value = 194 | ||
|level20_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level20_stat5_value = 4 | |||
|level20_stat6_id = quality_display_boneshatter_is_gem | |||
|level20_stat6_value = 1 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = 253 | |level21_damage_effectiveness = 253 | ||
|level21_damage_multiplier = 252.6 | |level21_damage_multiplier = 252.6 | ||
|level21_stat_text = 177 to 265 Added Attack Physical Damage<br>Take 221 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level21_stat_text = 177 to 265 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 221 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = 177 | |level21_stat1_value = 177 | ||
|level21_stat2_id = attack_maximum_added_physical_damage | |level21_stat2_id = attack_maximum_added_physical_damage | ||
|level21_stat2_value = 265 | |level21_stat2_value = 265 | ||
|level21_stat3_id = trauma_strike_self_damage_per_trauma | |level21_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level21_stat3_value = 6000 | ||
| | |level21_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level21_stat4_value = 221 | ||
|level21_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level21_stat5_value = 4 | |||
|level21_stat6_id = quality_display_boneshatter_is_gem | |||
|level21_stat6_value = 1 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = 255 | |level22_damage_effectiveness = 255 | ||
|level22_damage_multiplier = 255.3 | |level22_damage_multiplier = 255.3 | ||
|level22_stat_text = 197 to 295 Added Attack Physical Damage<br>Take 251 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level22_stat_text = 197 to 295 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 251 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = 197 | |level22_stat1_value = 197 | ||
|level22_stat2_id = attack_maximum_added_physical_damage | |level22_stat2_id = attack_maximum_added_physical_damage | ||
|level22_stat2_value = 295 | |level22_stat2_value = 295 | ||
|level22_stat3_id = trauma_strike_self_damage_per_trauma | |level22_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level22_stat3_value = 6000 | ||
| | |level22_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level22_stat4_value = 251 | ||
|level22_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level22_stat5_value = 4 | |||
|level22_stat6_id = quality_display_boneshatter_is_gem | |||
|level22_stat6_value = 1 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = 258 | |level23_damage_effectiveness = 258 | ||
|level23_damage_multiplier = 257.9 | |level23_damage_multiplier = 257.9 | ||
|level23_stat_text = 219 to 329 Added Attack Physical Damage<br>Take 286 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level23_stat_text = 219 to 329 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 286 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = 219 | |level23_stat1_value = 219 | ||
|level23_stat2_id = attack_maximum_added_physical_damage | |level23_stat2_id = attack_maximum_added_physical_damage | ||
|level23_stat2_value = 329 | |level23_stat2_value = 329 | ||
|level23_stat3_id = trauma_strike_self_damage_per_trauma | |level23_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level23_stat3_value = 6000 | ||
| | |level23_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level23_stat4_value = 286 | ||
|level23_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level23_stat5_value = 4 | |||
|level23_stat6_id = quality_display_boneshatter_is_gem | |||
|level23_stat6_value = 1 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = 261 | |level24_damage_effectiveness = 261 | ||
|level24_damage_multiplier = 260.5 | |level24_damage_multiplier = 260.5 | ||
|level24_stat_text = 244 to 366 Added Attack Physical Damage<br>Take 324 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level24_stat_text = 244 to 366 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 324 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = 244 | |level24_stat1_value = 244 | ||
|level24_stat2_id = attack_maximum_added_physical_damage | |level24_stat2_id = attack_maximum_added_physical_damage | ||
|level24_stat2_value = 366 | |level24_stat2_value = 366 | ||
|level24_stat3_id = trauma_strike_self_damage_per_trauma | |level24_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level24_stat3_value = 6000 | ||
| | |level24_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level24_stat4_value = 324 | ||
|level24_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level24_stat5_value = 4 | |||
|level24_stat6_id = quality_display_boneshatter_is_gem | |||
|level24_stat6_value = 1 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = 263 | |level25_damage_effectiveness = 263 | ||
|level25_damage_multiplier = 263.2 | |level25_damage_multiplier = 263.2 | ||
|level25_stat_text = 271 to 407 Added Attack Physical Damage<br>Take 368 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level25_stat_text = 271 to 407 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 368 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = 271 | |level25_stat1_value = 271 | ||
|level25_stat2_id = attack_maximum_added_physical_damage | |level25_stat2_id = attack_maximum_added_physical_damage | ||
|level25_stat2_value = 407 | |level25_stat2_value = 407 | ||
|level25_stat3_id = trauma_strike_self_damage_per_trauma | |level25_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level25_stat3_value = 6000 | ||
| | |level25_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level25_stat4_value = 368 | ||
|level25_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level25_stat5_value = 4 | |||
|level25_stat6_id = quality_display_boneshatter_is_gem | |||
|level25_stat6_value = 1 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = 266 | |level26_damage_effectiveness = 266 | ||
|level26_damage_multiplier = 265.8 | |level26_damage_multiplier = 265.8 | ||
|level26_stat_text = 301 to 452 Added Attack Physical Damage<br>Take 418 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level26_stat_text = 301 to 452 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 418 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = 301 | |level26_stat1_value = 301 | ||
|level26_stat2_id = attack_maximum_added_physical_damage | |level26_stat2_id = attack_maximum_added_physical_damage | ||
|level26_stat2_value = 452 | |level26_stat2_value = 452 | ||
|level26_stat3_id = trauma_strike_self_damage_per_trauma | |level26_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level26_stat3_value = 6000 | ||
| | |level26_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level26_stat4_value = 418 | ||
|level26_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level26_stat5_value = 4 | |||
|level26_stat6_id = quality_display_boneshatter_is_gem | |||
|level26_stat6_value = 1 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = 268 | |level27_damage_effectiveness = 268 | ||
|level27_damage_multiplier = 268.4 | |level27_damage_multiplier = 268.4 | ||
|level27_stat_text = 334 to 501 Added Attack Physical Damage<br>Take 474 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level27_stat_text = 334 to 501 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 474 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = 334 | |level27_stat1_value = 334 | ||
|level27_stat2_id = attack_maximum_added_physical_damage | |level27_stat2_id = attack_maximum_added_physical_damage | ||
|level27_stat2_value = 501 | |level27_stat2_value = 501 | ||
|level27_stat3_id = trauma_strike_self_damage_per_trauma | |level27_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level27_stat3_value = 6000 | ||
| | |level27_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level27_stat4_value = 474 | ||
|level27_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level27_stat5_value = 4 | |||
|level27_stat6_id = quality_display_boneshatter_is_gem | |||
|level27_stat6_value = 1 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = 271 | |level28_damage_effectiveness = 271 | ||
|level28_damage_multiplier = 271.1 | |level28_damage_multiplier = 271.1 | ||
|level28_stat_text = 370 to 555 Added Attack Physical Damage<br>Take 538 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level28_stat_text = 370 to 555 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 538 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = 370 | |level28_stat1_value = 370 | ||
|level28_stat2_id = attack_maximum_added_physical_damage | |level28_stat2_id = attack_maximum_added_physical_damage | ||
|level28_stat2_value = 555 | |level28_stat2_value = 555 | ||
|level28_stat3_id = trauma_strike_self_damage_per_trauma | |level28_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level28_stat3_value = 6000 | ||
| | |level28_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level28_stat4_value = 538 | ||
|level28_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level28_stat5_value = 4 | |||
|level28_stat6_id = quality_display_boneshatter_is_gem | |||
|level28_stat6_value = 1 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = 274 | |level29_damage_effectiveness = 274 | ||
|level29_damage_multiplier = 273.7 | |level29_damage_multiplier = 273.7 | ||
|level29_stat_text = 410 to 615 Added Attack Physical Damage<br>Take 610 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level29_stat_text = 410 to 615 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 610 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = 410 | |level29_stat1_value = 410 | ||
|level29_stat2_id = attack_maximum_added_physical_damage | |level29_stat2_id = attack_maximum_added_physical_damage | ||
|level29_stat2_value = 615 | |level29_stat2_value = 615 | ||
|level29_stat3_id = trauma_strike_self_damage_per_trauma | |level29_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level29_stat3_value = 6000 | ||
| | |level29_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level29_stat4_value = 610 | ||
|level29_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level29_stat5_value = 4 | |||
|level29_stat6_id = quality_display_boneshatter_is_gem | |||
|level29_stat6_value = 1 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = 276 | |level30_damage_effectiveness = 276 | ||
|level30_damage_multiplier = 276.3 | |level30_damage_multiplier = 276.3 | ||
|level30_stat_text = 453 to 680 Added Attack Physical Damage<br>Take 691 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level30_stat_text = 453 to 680 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 691 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = 453 | |level30_stat1_value = 453 | ||
|level30_stat2_id = attack_maximum_added_physical_damage | |level30_stat2_id = attack_maximum_added_physical_damage | ||
|level30_stat2_value = 680 | |level30_stat2_value = 680 | ||
|level30_stat3_id = trauma_strike_self_damage_per_trauma | |level30_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level30_stat3_value = 6000 | ||
| | |level30_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level30_stat4_value = 691 | ||
|level30_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level30_stat5_value = 4 | |||
|level30_stat6_id = quality_display_boneshatter_is_gem | |||
|level30_stat6_value = 1 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = 278 | |level31_damage_effectiveness = 278 | ||
|level31_damage_multiplier = 277.6 | |level31_damage_multiplier = 277.6 | ||
|level31_stat_text = 477 to 715 Added Attack Physical Damage<br>Take 735 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level31_stat_text = 477 to 715 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 735 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = 477 | |level31_stat1_value = 477 | ||
|level31_stat2_id = attack_maximum_added_physical_damage | |level31_stat2_id = attack_maximum_added_physical_damage | ||
|level31_stat2_value = 715 | |level31_stat2_value = 715 | ||
|level31_stat3_id = trauma_strike_self_damage_per_trauma | |level31_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level31_stat3_value = 6000 | ||
| | |level31_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level31_stat4_value = 735 | ||
|level31_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level31_stat5_value = 4 | |||
|level31_stat6_id = quality_display_boneshatter_is_gem | |||
|level31_stat6_value = 1 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = 279 | |level32_damage_effectiveness = 279 | ||
|level32_damage_multiplier = 278.9 | |level32_damage_multiplier = 278.9 | ||
|level32_stat_text = 501 to 751 Added Attack Physical Damage<br>Take 783 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level32_stat_text = 501 to 751 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 783 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = 501 | |level32_stat1_value = 501 | ||
|level32_stat2_id = attack_maximum_added_physical_damage | |level32_stat2_id = attack_maximum_added_physical_damage | ||
|level32_stat2_value = 751 | |level32_stat2_value = 751 | ||
|level32_stat3_id = trauma_strike_self_damage_per_trauma | |level32_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level32_stat3_value = 6000 | ||
| | |level32_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level32_stat4_value = 783 | ||
|level32_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level32_stat5_value = 4 | |||
|level32_stat6_id = quality_display_boneshatter_is_gem | |||
|level32_stat6_value = 1 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = 280 | |level33_damage_effectiveness = 280 | ||
|level33_damage_multiplier = 280.3 | |level33_damage_multiplier = 280.3 | ||
|level33_stat_text = 526 to 789 Added Attack Physical Damage<br>Take 833 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level33_stat_text = 526 to 789 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 833 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = 526 | |level33_stat1_value = 526 | ||
|level33_stat2_id = attack_maximum_added_physical_damage | |level33_stat2_id = attack_maximum_added_physical_damage | ||
|level33_stat2_value = 789 | |level33_stat2_value = 789 | ||
|level33_stat3_id = trauma_strike_self_damage_per_trauma | |level33_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level33_stat3_value = 6000 | ||
| | |level33_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level33_stat4_value = 833 | ||
|level33_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level33_stat5_value = 4 | |||
|level33_stat6_id = quality_display_boneshatter_is_gem | |||
|level33_stat6_value = 1 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = 282 | |level34_damage_effectiveness = 282 | ||
|level34_damage_multiplier = 281.6 | |level34_damage_multiplier = 281.6 | ||
|level34_stat_text = 553 to 829 Added Attack Physical Damage<br>Take 886 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level34_stat_text = 553 to 829 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 886 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = 553 | |level34_stat1_value = 553 | ||
|level34_stat2_id = attack_maximum_added_physical_damage | |level34_stat2_id = attack_maximum_added_physical_damage | ||
|level34_stat2_value = 829 | |level34_stat2_value = 829 | ||
|level34_stat3_id = trauma_strike_self_damage_per_trauma | |level34_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level34_stat3_value = 6000 | ||
| | |level34_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level34_stat4_value = 886 | ||
|level34_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level34_stat5_value = 4 | |||
|level34_stat6_id = quality_display_boneshatter_is_gem | |||
|level34_stat6_value = 1 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = 283 | |level35_damage_effectiveness = 283 | ||
|level35_damage_multiplier = 282.9 | |level35_damage_multiplier = 282.9 | ||
|level35_stat_text = 581 to 871 Added Attack Physical Damage<br>Take 942 Physical Damage per Trauma when you gain Trauma<br>4% more Damage per Trauma | |level35_stat_text = 581 to 871 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 942 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>4% more Damage per Trauma | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = 581 | |level35_stat1_value = 581 | ||
|level35_stat2_id = attack_maximum_added_physical_damage | |level35_stat2_id = attack_maximum_added_physical_damage | ||
|level35_stat2_value = 871 | |level35_stat2_value = 871 | ||
|level35_stat3_id = trauma_strike_self_damage_per_trauma | |level35_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level35_stat3_value = 6000 | ||
| | |level35_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level35_stat4_value = 942 | ||
|level35_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level35_stat5_value = 4 | |||
|level35_stat6_id = quality_display_boneshatter_is_gem | |||
|level35_stat6_value = 1 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = 284 | |level36_damage_effectiveness = 284 | ||
|level36_damage_multiplier = 284.2 | |level36_damage_multiplier = 284.2 | ||
|level36_stat_text = 610 to 914 Added Attack Physical Damage<br>Take 1203 Physical Damage per Trauma when you gain Trauma<br>5% more Damage per Trauma | |level36_stat_text = 610 to 914 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1203 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>5% more Damage per Trauma | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = 610 | |level36_stat1_value = 610 | ||
|level36_stat2_id = attack_maximum_added_physical_damage | |level36_stat2_id = attack_maximum_added_physical_damage | ||
|level36_stat2_value = 914 | |level36_stat2_value = 914 | ||
|level36_stat3_id = trauma_strike_self_damage_per_trauma | |level36_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level36_stat3_value = 6000 | ||
| | |level36_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level36_stat4_value = 1203 | ||
|level36_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level36_stat5_value = 5 | |||
|level36_stat6_id = quality_display_boneshatter_is_gem | |||
|level36_stat6_value = 1 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = 286 | |level37_damage_effectiveness = 286 | ||
|level37_damage_multiplier = 285.5 | |level37_damage_multiplier = 285.5 | ||
|level37_stat_text = 640 to 960 Added Attack Physical Damage<br>Take 1280 Physical Damage per Trauma when you gain Trauma<br>5% more Damage per Trauma | |level37_stat_text = 640 to 960 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1280 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>5% more Damage per Trauma | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = 640 | |level37_stat1_value = 640 | ||
|level37_stat2_id = attack_maximum_added_physical_damage | |level37_stat2_id = attack_maximum_added_physical_damage | ||
|level37_stat2_value = 960 | |level37_stat2_value = 960 | ||
|level37_stat3_id = trauma_strike_self_damage_per_trauma | |level37_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level37_stat3_value = 6000 | ||
| | |level37_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level37_stat4_value = 1280 | ||
|level37_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level37_stat5_value = 5 | |||
|level37_stat6_id = quality_display_boneshatter_is_gem | |||
|level37_stat6_value = 1 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = 287 | |level38_damage_effectiveness = 287 | ||
|level38_damage_multiplier = 286.8 | |level38_damage_multiplier = 286.8 | ||
|level38_stat_text = 671 to 1007 Added Attack Physical Damage<br>Take 1361 Physical Damage per Trauma when you gain Trauma<br>5% more Damage per Trauma | |level38_stat_text = 671 to 1007 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1361 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>5% more Damage per Trauma | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = 671 | |level38_stat1_value = 671 | ||
|level38_stat2_id = attack_maximum_added_physical_damage | |level38_stat2_id = attack_maximum_added_physical_damage | ||
|level38_stat2_value = 1007 | |level38_stat2_value = 1007 | ||
|level38_stat3_id = trauma_strike_self_damage_per_trauma | |level38_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level38_stat3_value = 6000 | ||
| | |level38_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level38_stat4_value = 1361 | ||
|level38_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level38_stat5_value = 5 | |||
|level38_stat6_id = quality_display_boneshatter_is_gem | |||
|level38_stat6_value = 1 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = 288 | |level39_damage_effectiveness = 288 | ||
|level39_damage_multiplier = 288.2 | |level39_damage_multiplier = 288.2 | ||
|level39_stat_text = 704 to 1057 Added Attack Physical Damage<br>Take 1447 Physical Damage per Trauma when you gain Trauma<br>5% more Damage per Trauma | |level39_stat_text = 704 to 1057 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1447 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>5% more Damage per Trauma | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = 704 | |level39_stat1_value = 704 | ||
|level39_stat2_id = attack_maximum_added_physical_damage | |level39_stat2_id = attack_maximum_added_physical_damage | ||
|level39_stat2_value = 1057 | |level39_stat2_value = 1057 | ||
|level39_stat3_id = trauma_strike_self_damage_per_trauma | |level39_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level39_stat3_value = 6000 | ||
| | |level39_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level39_stat4_value = 1447 | ||
|level39_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level39_stat5_value = 5 | |||
|level39_stat6_id = quality_display_boneshatter_is_gem | |||
|level39_stat6_value = 1 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = 289 | |level40_damage_effectiveness = 289 | ||
|level40_damage_multiplier = 289.5 | |level40_damage_multiplier = 289.5 | ||
|level40_stat_text = 739 to 1108 Added Attack Physical Damage<br>Take 1539 Physical Damage per Trauma when you gain Trauma<br>5% more Damage per Trauma | |level40_stat_text = 739 to 1108 Added Attack Physical Damage<br>Gain 1 Trauma the first time this Attack Hits an Enemy<br>Take 1539 Physical Damage per Trauma when you gain Trauma<br>Trauma lasts 6.0 seconds<br>5% more Damage per Trauma | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = 739 | |level40_stat1_value = 739 | ||
|level40_stat2_id = attack_maximum_added_physical_damage | |level40_stat2_id = attack_maximum_added_physical_damage | ||
|level40_stat2_value = 1108 | |level40_stat2_value = 1108 | ||
|level40_stat3_id = trauma_strike_self_damage_per_trauma | |level40_stat3_id = boneshatter_trauma_base_duration_ms | ||
| | |level40_stat3_value = 6000 | ||
| | |level40_stat4_id = trauma_strike_self_damage_per_trauma | ||
| | |level40_stat4_value = 1539 | ||
|level40_stat5_id = trauma_strike_damage_+%_final_per_trauma | |||
|level40_stat5_value = 5 | |||
|level40_stat6_id = quality_display_boneshatter_is_gem | |||
|level40_stat6_value = 1 | |||
|level1_strength_requirement = 67 | |level1_strength_requirement = 67 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
Line 643: | Line 792: | ||
|c3_pattern_value = %d to %d | |c3_pattern_value = %d to %d | ||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
Line 667: | Line 813: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.23.0| | |||
* Quality now provides +0-1% more Damage per Trauma, instead of 0-20% increased Stun Duration on enemies. | |||
}} | |||
{{Version history table row|3.22.1| | |||
* Due to the change in in-game unit of measurement Boneshatter now grant {{c|mod|+0.2 metres to Melee Strike Range}} | |||
}} | |||
{{Version history table row|3.16.0| | {{Version history table row|3.16.0| | ||
* [[Boneshatter]] now has “+2 to Melee Strike Range” at all gem levels (previously +0 at gem level 1, up to +2 at gem level 20). | * [[Boneshatter]] now has “+2 to Melee Strike Range” at all gem levels (previously +0 at gem level 1, up to +2 at gem level 20). |
Latest revision as of 18:19, 17 June 2024
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 28Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBoneshatter
Boneshatter is a melee attack skill that strikes enemies forcefully and also hurts you. Successive uses will raise the damage dealt both to enemies and you through Trauma stacks. Stunning an enemy with the strike releases a damaging area of effect pulse.
Boneshatter can be used with a Mace, Sceptre, Axe or Staff.
Skill functions and interactions
BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. cannot be supported by Trauma SupportTrauma SupportPhysical, Support, Melee, Attack, Strike, Duration
Icon: #
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (3-11) to (4-24) Added Attack Physical Damage per Trauma
Supported Skills have 5% increased Stun Duration per Trauma
Gain 1 Trauma the first time a Supported Attack Hits an Enemy
Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts (5.0-6.9) seconds
Supported Skills can only be used with Axes, Maces, Sceptres or Staves
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.. Skills that gain bonuses based on your Trauma stacks do not care about the source of that trauma; for example, if you use BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to generate trauma, skills supported by Trauma SupportTrauma SupportPhysical, Support, Melee, Attack, Strike, Duration
Icon: #
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (3-11) to (4-24) Added Attack Physical Damage per Trauma
Supported Skills have 5% increased Stun Duration per Trauma
Gain 1 Trauma the first time a Supported Attack Hits an Enemy
Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts (5.0-6.9) seconds
Supported Skills can only be used with Axes, Maces, Sceptres or Staves
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will still be granted added Physical Damage even if they themselves did not generate the trauma.
Gaining Trauma
Hitting an enemy with BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or strike skill (other than Boneshatter) supported by Trauma SupportTrauma SupportPhysical, Support, Melee, Attack, Strike, Duration
Icon: #
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (3-11) to (4-24) Added Attack Physical Damage per Trauma
Supported Skills have 5% increased Stun Duration per Trauma
Gain 1 Trauma the first time a Supported Attack Hits an Enemy
Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts (5.0-6.9) seconds
Supported Skills can only be used with Axes, Maces, Sceptres or Staves
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will grant you a Trauma stack, giving more Damage or added Physical Damage respectively. However, you will also take Physical Damage per Trauma stack upon gaining a new one. Only one stack can be obtained per attack, regardless of the number of enemies hit. Repeated attacks from Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will also not grant additional Trauma stacks and only inflicts self-damage every 3rd hit. This can be used to reduce the gain and impact of Trauma for builds incapable of tanking high stacks of Trauma.
Each Trauma stack counts as an individual buff, with each Trauma stack having its own duration. The (now drop-disabled) Mantra of FlamesMantra of Flames
Crimson JewelLimited to: 1Adds (3-5) to (8-12) Fire Attack Damage per Buff on you
Adds (2-3) to (5-8) Fire Spell Damage per Buff on youThe strong grow stronger still.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. Jewel therefore grants a damage bonus for each stack of Trauma. Linking Boneshatter or a Trauma skill with Increased Duration SupportIncreased Duration SupportSupport, Duration
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill with a duration.Supported Skills have (45-64)% increased Skill Effect Duration
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket./Efficacy SupportEfficacy SupportSupport, Duration
Icon: a
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports any skill that deals damage or has a duration.Supported Skills deal (15-24)% more Damage over Time
Supported Skills have (15-24)% increased Skill Effect Duration
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage over TimeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., cursing yourself/being cursed with Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds
+(0-1) metre to radius
50% less Effect of Curse against Players
Cursed Normal and Magic Enemies have (15-29)% less Action Speed
Other effects on Cursed enemies expire 25% slower
Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects From 1-20% Quality:
(1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or gaining skill effect duration elsewhere will increase the duration of each Trauma buff stack, reducing the need for high attack speed to maintain high Trauma.
Damage taken from Trauma
With a level 20 gem and N current Trauma stacks, you will take (194(BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.)/497(Boneshatter of Complex TraumaBoneshatter of Complex TraumaAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Lose all Trauma on reaching 10 Trauma
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (18-582) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(8-15)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.)146(Trauma SupportTrauma SupportPhysical, Support, Melee, Attack, Strike, Duration
Icon: #
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (3-11) to (4-24) Added Attack Physical Damage per Trauma
Supported Skills have 5% increased Stun Duration per Trauma
Gain 1 Trauma the first time a Supported Attack Hits an Enemy
Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts (5.0-6.9) seconds
Supported Skills can only be used with Axes, Maces, Sceptres or Staves
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.)) *(N+1) physical damage (before damage mitigation) upon your next attack.
The damage taken per Trauma stack counts as a hit, which means that skills like VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Attack Damage: (170-255)% of base
Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage
30% chance to Trigger this Skill when Hit
Additional Effects From 1-20% Quality:
(1-20)% chance to Trigger this Skill when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will trigger, Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 250%
Cooldown Time: 0.25 sec
Can Store 1 Use(s)Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.This Gem can only Support Skill Gems requiring Level (38-70) or lower
Supported Skills deal (65-27)% less Damage
Trigger Supported Spells when you take (528-3272) total Damage from Hits
Additional Effects From 1-20% Quality:
Supported Skills require (0.5-10)% reduced amount of Damage taken to TriggerThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will trigger, etc. It also allows your armour and/or physical damage reduction to prevent some of the physical damage taken. However, the damage cannot be blocked or evaded via evasion rating/dodge. "Avoid damage from hits" effects (e.g. Elusive) do work, however.
Damage conversion modifiers do not affect the damage from Trauma. However, damage taken as modifiers such as #% of Physical Damage from Hits taken as Cold Damage will shift the damage you take, allowing mitigation via elemental resistances. Additionally, it is possible to chill, freeze, or shock yourself this way; it is not possible to self-inflict damaging ailments unless you have a source of All Damage from Hits can Ignite/Poison you such as Mokou's EmbraceMokou's Embrace
Ruby RingRequires Level 16+(20-30)% to Fire Resistance+(25-40)% to Cold Resistance
(25-40)% increased Attack Speed while Ignited
(25-40)% increased Cast Speed while Ignited
+25% chance to be Ignited
All Damage Taken from Hits can Ignite youFire makes the perfect blossom in the endless night..
Recoup is a valuable stat to have due to the escalating damage quickly exceeding and overpowering other forms of recovery, whereas Recoup will always recover the same percentage of damage received.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Physical Damage Taken per Trauma | More Damage per Trauma | Added Attack Physical Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|---|
1 | 28 | 67 | 200% | 200% | 6 | 2% | 11 to 17 | 0 | 0 |
2 | 31 | 73 | 203% | 202.6% | 8 | 2% | 14 to 21 | 199345 | 199345 |
3 | 34 | 79 | 205% | 205.3% | 10 | 2% | 18 to 26 | 285815 | 485160 |
4 | 37 | 85 | 208% | 207.9% | 12 | 2% | 22 to 33 | 401344 | 886504 |
5 | 40 | 92 | 211% | 210.5% | 15 | 2% | 27 to 40 | 554379 | 1440883 |
6 | 42 | 96 | 213% | 213.2% | 17 | 2% | 30 to 45 | 477437 | 1918320 |
7 | 44 | 100 | 216% | 215.8% | 20 | 2% | 34 to 52 | 583786 | 2502106 |
8 | 46 | 104 | 218% | 218.4% | 31 | 3% | 39 to 58 | 710359 | 3212465 |
9 | 48 | 109 | 221% | 221.1% | 36 | 3% | 44 to 66 | 1355511 | 4567976 |
10 | 50 | 113 | 224% | 223.7% | 41 | 3% | 50 to 75 | 1138877 | 5706853 |
11 | 52 | 117 | 226% | 226.3% | 47 | 3% | 56 to 84 | 1368233 | 7075086 |
12 | 54 | 121 | 229% | 228.9% | 54 | 3% | 63 to 95 | 1638338 | 8713424 |
13 | 56 | 125 | 232% | 231.6% | 62 | 3% | 71 to 107 | 1956648 | 10670072 |
14 | 58 | 130 | 234% | 234.2% | 70 | 3% | 80 to 120 | 3655184 | 14325256 |
15 | 60 | 134 | 237% | 236.8% | 80 | 3% | 90 to 135 | 3017327 | 17342583 |
16 | 62 | 138 | 239% | 239.5% | 92 | 3% | 101 to 152 | 7759995 | 25102578 |
17 | 64 | 142 | 242% | 242.1% | 105 | 3% | 113 to 170 | 15138193 | 40240771 |
18 | 66 | 146 | 245% | 244.7% | 120 | 3% | 127 to 190 | 26083825 | 66324596 |
19 | 68 | 151 | 247% | 247.4% | 136 | 3% | 142 to 213 | 62620247 | 128944843 |
20 | 70 | 155 | 250% | 250% | 194 | 4% | 158 to 238 | 211708088 | 340652931 |
21 | 72 | 159 | 253% | 252.6% | 221 | 4% | 177 to 265 | N/A | N/A |
22 | 74 | N/A | 255% | 255.3% | 251 | 4% | 197 to 295 | N/A | N/A |
23 | 76 | N/A | 258% | 257.9% | 286 | 4% | 219 to 329 | N/A | N/A |
24 | 78 | N/A | 261% | 260.5% | 324 | 4% | 244 to 366 | N/A | N/A |
25 | 80 | N/A | 263% | 263.2% | 368 | 4% | 271 to 407 | N/A | N/A |
26 | 82 | N/A | 266% | 265.8% | 418 | 4% | 301 to 452 | N/A | N/A |
27 | 84 | N/A | 268% | 268.4% | 474 | 4% | 334 to 501 | N/A | N/A |
28 | 86 | N/A | 271% | 271.1% | 538 | 4% | 370 to 555 | N/A | N/A |
29 | 88 | N/A | 274% | 273.7% | 610 | 4% | 410 to 615 | N/A | N/A |
30 | 90 | N/A | 276% | 276.3% | 691 | 4% | 453 to 680 | N/A | N/A |
31 | 91 | N/A | 278% | 277.6% | 735 | 4% | 477 to 715 | N/A | N/A |
32 | 92 | N/A | 279% | 278.9% | 783 | 4% | 501 to 751 | N/A | N/A |
33 | 93 | N/A | 280% | 280.3% | 833 | 4% | 526 to 789 | N/A | N/A |
34 | 94 | N/A | 282% | 281.6% | 886 | 4% | 553 to 829 | N/A | N/A |
35 | 95 | N/A | 283% | 282.9% | 942 | 4% | 581 to 871 | N/A | N/A |
36 | 96 | N/A | 284% | 284.2% | 1203 | 5% | 610 to 914 | N/A | N/A |
37 | 97 | N/A | 286% | 285.5% | 1280 | 5% | 640 to 960 | N/A | N/A |
38 | 98 | N/A | 287% | 286.8% | 1361 | 5% | 671 to 1007 | N/A | N/A |
39 | 99 | N/A | 288% | 288.2% | 1447 | 5% | 704 to 1057 | N/A | N/A |
40 | 100 | N/A | 289% | 289.5% | 1539 | 5% | 739 to 1108 | N/A | N/A |
Item acquisition
Boneshatter can drop anywhere.
Recipes
Boneshatter can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Boneshatter.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Boneshatter Chance for Additional Trauma 1 | 66 | Merciless Labyrinth | Boneshatter has 16% chance to grant +1 Trauma | helmet 100 |
Enchantment Boneshatter Chance for Additional Trauma 2 | 75 | Eternal Labyrinth | Boneshatter has 24% chance to grant +1 Trauma | helmet 100 |
Enchantment Boneshatter Damage 1 | 66 | Merciless Labyrinth | 25% increased Boneshatter Damage | helmet 100 |
Enchantment Boneshatter Damage 2 | 75 | Eternal Labyrinth | 40% increased Boneshatter Damage | helmet 100 |
Enchantment Boneshatter Stun Duration 1 | 66 | Merciless Labyrinth | 25% increased Boneshatter Stun Duration | helmet 100 |
Enchantment Boneshatter Stun Duration 2 | 75 | Eternal Labyrinth | 40% increased Boneshatter Stun Duration | helmet 100 |
Modifiers
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
WeaponTreeSkillHeavyStrikeBoneshatter | Item | Crucible Passive Skill Tree | 1 | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter | sword 500 staff 1000 sceptre 1000 mace 1000 axe 1000 shield 500 |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.22.1 |
|
3.16.0 |
|
3.15.3 |
|
3.15.0 |
|