Wild Strike: Difference between revisions
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{{Item | {{Item | ||
| | |rarity_id = normal | ||
|name | |name = Wild Strike | ||
| | |class_id = Active Skill Gem | ||
|size_x | |size_x = 1 | ||
|size_y | |size_y = 1 | ||
|drop_level | |drop_level = 28 | ||
|tags | |tags = gem, default | ||
|metadata_id | |metadata_id = Metadata/Items/Gems/SkillGemWildStrike | ||
|help_text | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|strength_percent = 40 | |||
|dexterity_percent = 60 | |||
|strength_percent | |gem_tags = Attack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic | ||
|dexterity_percent | |gem_description = Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row. | ||
|gem_tags | |active_skill_name = Wild Strike | ||
|gem_description | |item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, One Hand Axe, One Hand Mace, Sceptre, Staff, Two Hand Sword, Two Hand Axe, Two Hand Mace, Warstaff, Rune Dagger | ||
|active_skill_name | |projectile_speed = 1800 | ||
| | |skill_id = WildStrike | ||
|projectile_speed | |cast_time = 1.0 | ||
|skill_id | |required_level = 28 | ||
|cast_time | |quality_type1_weight = 1 | ||
|required_level | |quality_type1_stat_text = (1-20)% chance to Freeze, Shock and Ignite | ||
| | |quality_type1_stat1_id = chance_to_freeze_shock_ignite_% | ||
| | |quality_type1_stat1_value = 1000 | ||
| | |static_cost_amounts = 6 | ||
| | |static_cost_types = Mana | ||
| | |static_attack_speed_multiplier = 100 | ||
| | |static_stat1_id = console_skill_dont_chase | ||
| | |static_stat1_value = 1 | ||
| | |static_stat2_id = fixed_projectile_spread | ||
| | |static_stat2_value = 70 | ||
| | |static_stat3_id = show_number_of_projectiles | ||
| | |static_stat3_value = 1 | ||
| | |static_stat4_id = always_pierce | ||
|static_stat4_value = 1 | |||
|static_stat5_id = base_number_of_projectiles | |||
|static_stat5_value = 3 | |||
|level1 | |static_stat6_id = quality_display_base_number_of_projectiles_is_gem | ||
|level1_level_requirement | |static_stat6_value = 1 | ||
|level1_damage_effectiveness | |static_stat7_id = elemental_strike_physical_damage_%_to_convert | ||
|level1_damage_multiplier | |static_stat7_value = 100 | ||
|level1_stat_text | |stat_text = Projectiles Pierce all Targets<br>Beams Chain (4-7) Times<br>Fires 3 Projectiles<br>(0-19)% increased Area of Effect<br>100% of Physical Damage Converted to Fire, Cold or Lightning Damage | ||
|level1_stat1_id | |level1 = True | ||
|level1_stat1_value | |level1_level_requirement = 28 | ||
|level2 | |level1_damage_effectiveness = 160 | ||
|level2_level_requirement | |level1_damage_multiplier = 160 | ||
|level2_damage_effectiveness | |level1_stat_text = Beams Chain 4 Times | ||
|level2_damage_multiplier | |level1_stat1_id = additional_beam_only_chains | ||
|level2_stat_text | |level1_stat1_value = 4 | ||
|level2_stat1_id | |level2 = True | ||
|level2_stat1_value | |level2_level_requirement = 31 | ||
|level2_stat2_id | |level2_damage_effectiveness = 164 | ||
|level2_stat2_value | |level2_damage_multiplier = 163.7 | ||
|level3 | |level2_stat_text = Beams Chain 4 Times<br>1% increased Area of Effect | ||
|level3_level_requirement | |level2_stat1_id = additional_beam_only_chains | ||
|level3_damage_effectiveness | |level2_stat1_value = 4 | ||
|level3_damage_multiplier | |level2_stat2_id = base_skill_area_of_effect_+% | ||
|level3_stat_text | |level2_stat2_value = 1 | ||
|level3_stat1_id | |level3 = True | ||
|level3_stat1_value | |level3_level_requirement = 34 | ||
|level3_stat2_id | |level3_damage_effectiveness = 167 | ||
|level3_stat2_value | |level3_damage_multiplier = 167.5 | ||
|level4 | |level3_stat_text = Beams Chain 4 Times<br>2% increased Area of Effect | ||
|level4_level_requirement | |level3_stat1_id = additional_beam_only_chains | ||
|level4_damage_effectiveness | |level3_stat1_value = 4 | ||
|level4_damage_multiplier | |level3_stat2_id = base_skill_area_of_effect_+% | ||
|level4_stat_text | |level3_stat2_value = 2 | ||
|level4_stat1_id | |level4 = True | ||
|level4_stat1_value | |level4_level_requirement = 37 | ||
|level4_stat2_id | |level4_damage_effectiveness = 171 | ||
|level4_stat2_value | |level4_damage_multiplier = 171.2 | ||
|level5 | |level4_stat_text = Beams Chain 4 Times<br>3% increased Area of Effect | ||
|level5_level_requirement | |level4_stat1_id = additional_beam_only_chains | ||
|level5_damage_effectiveness | |level4_stat1_value = 4 | ||
|level5_damage_multiplier | |level4_stat2_id = base_skill_area_of_effect_+% | ||
|level5_stat_text | |level4_stat2_value = 3 | ||
|level5_stat1_id | |level5 = True | ||
|level5_stat1_value | |level5_level_requirement = 40 | ||
|level5_stat2_id | |level5_damage_effectiveness = 175 | ||
|level5_stat2_value | |level5_damage_multiplier = 174.9 | ||
|level6 | |level5_stat_text = Beams Chain 4 Times<br>4% increased Area of Effect | ||
|level6_level_requirement | |level5_stat1_id = additional_beam_only_chains | ||
|level6_damage_effectiveness | |level5_stat1_value = 4 | ||
|level6_damage_multiplier | |level5_stat2_id = base_skill_area_of_effect_+% | ||
|level6_stat_text | |level5_stat2_value = 4 | ||
|level6_stat1_id | |level6 = True | ||
|level6_stat1_value | |level6_level_requirement = 42 | ||
|level6_stat2_id | |level6_damage_effectiveness = 179 | ||
|level6_stat2_value | |level6_damage_multiplier = 178.7 | ||
|level7 | |level6_stat_text = Beams Chain 4 Times<br>5% increased Area of Effect | ||
|level7_level_requirement | |level6_stat1_id = additional_beam_only_chains | ||
|level7_damage_effectiveness | |level6_stat1_value = 4 | ||
|level7_damage_multiplier | |level6_stat2_id = base_skill_area_of_effect_+% | ||
|level7_stat_text | |level6_stat2_value = 5 | ||
|level7_stat1_id | |level7 = True | ||
|level7_stat1_value | |level7_level_requirement = 44 | ||
|level7_stat2_id | |level7_damage_effectiveness = 182 | ||
|level7_stat2_value | |level7_damage_multiplier = 182.4 | ||
|level8 | |level7_stat_text = Beams Chain 5 Times<br>6% increased Area of Effect | ||
|level8_level_requirement | |level7_stat1_id = additional_beam_only_chains | ||
|level8_damage_effectiveness | |level7_stat1_value = 5 | ||
|level8_damage_multiplier | |level7_stat2_id = base_skill_area_of_effect_+% | ||
|level8_stat_text | |level7_stat2_value = 6 | ||
|level8_stat1_id | |level8 = True | ||
|level8_stat1_value | |level8_level_requirement = 46 | ||
|level8_stat2_id | |level8_damage_effectiveness = 186 | ||
|level8_stat2_value | |level8_damage_multiplier = 186.2 | ||
|level9 | |level8_stat_text = Beams Chain 5 Times<br>7% increased Area of Effect | ||
|level9_level_requirement | |level8_stat1_id = additional_beam_only_chains | ||
|level9_damage_effectiveness | |level8_stat1_value = 5 | ||
|level9_damage_multiplier | |level8_stat2_id = base_skill_area_of_effect_+% | ||
|level9_stat_text | |level8_stat2_value = 7 | ||
|level9_stat1_id | |level9 = True | ||
|level9_stat1_value | |level9_level_requirement = 48 | ||
|level9_stat2_id | |level9_damage_effectiveness = 190 | ||
|level9_stat2_value | |level9_damage_multiplier = 189.9 | ||
|level10 | |level9_stat_text = Beams Chain 5 Times<br>8% increased Area of Effect | ||
|level10_level_requirement | |level9_stat1_id = additional_beam_only_chains | ||
|level10_damage_effectiveness | |level9_stat1_value = 5 | ||
|level10_damage_multiplier | |level9_stat2_id = base_skill_area_of_effect_+% | ||
|level10_stat_text | |level9_stat2_value = 8 | ||
|level10_stat1_id | |level10 = True | ||
|level10_stat1_value | |level10_level_requirement = 50 | ||
|level10_stat2_id | |level10_damage_effectiveness = 194 | ||
|level10_stat2_value | |level10_damage_multiplier = 193.6 | ||
|level11 | |level10_stat_text = Beams Chain 5 Times<br>9% increased Area of Effect | ||
|level11_level_requirement | |level10_stat1_id = additional_beam_only_chains | ||
|level11_damage_effectiveness | |level10_stat1_value = 5 | ||
|level11_damage_multiplier | |level10_stat2_id = base_skill_area_of_effect_+% | ||
|level11_stat_text | |level10_stat2_value = 9 | ||
|level11_stat1_id | |level11 = True | ||
|level11_stat1_value | |level11_level_requirement = 52 | ||
|level11_stat2_id | |level11_damage_effectiveness = 197 | ||
|level11_stat2_value | |level11_damage_multiplier = 197.4 | ||
|level12 | |level11_stat_text = Beams Chain 5 Times<br>10% increased Area of Effect | ||
|level12_level_requirement | |level11_stat1_id = additional_beam_only_chains | ||
|level12_damage_effectiveness | |level11_stat1_value = 5 | ||
|level12_damage_multiplier | |level11_stat2_id = base_skill_area_of_effect_+% | ||
|level12_stat_text | |level11_stat2_value = 10 | ||
|level12_stat1_id | |level12 = True | ||
|level12_stat1_value | |level12_level_requirement = 54 | ||
|level12_stat2_id | |level12_damage_effectiveness = 201 | ||
|level12_stat2_value | |level12_damage_multiplier = 201.1 | ||
|level13 | |level12_stat_text = Beams Chain 5 Times<br>11% increased Area of Effect | ||
|level13_level_requirement | |level12_stat1_id = additional_beam_only_chains | ||
|level13_damage_effectiveness | |level12_stat1_value = 5 | ||
|level13_damage_multiplier | |level12_stat2_id = base_skill_area_of_effect_+% | ||
|level13_stat_text | |level12_stat2_value = 11 | ||
|level13_stat1_id | |level13 = True | ||
|level13_stat1_value | |level13_level_requirement = 56 | ||
|level13_stat2_id | |level13_damage_effectiveness = 205 | ||
|level13_stat2_value | |level13_damage_multiplier = 204.8 | ||
|level14 | |level13_stat_text = Beams Chain 6 Times<br>12% increased Area of Effect | ||
|level14_level_requirement | |level13_stat1_id = additional_beam_only_chains | ||
|level14_damage_effectiveness | |level13_stat1_value = 6 | ||
|level14_damage_multiplier | |level13_stat2_id = base_skill_area_of_effect_+% | ||
|level14_stat_text | |level13_stat2_value = 12 | ||
|level14_stat1_id | |level14 = True | ||
|level14_stat1_value | |level14_level_requirement = 58 | ||
|level14_stat2_id | |level14_damage_effectiveness = 209 | ||
|level14_stat2_value | |level14_damage_multiplier = 208.6 | ||
|level15 | |level14_stat_text = Beams Chain 6 Times<br>13% increased Area of Effect | ||
|level15_level_requirement | |level14_stat1_id = additional_beam_only_chains | ||
|level15_damage_effectiveness | |level14_stat1_value = 6 | ||
|level15_damage_multiplier | |level14_stat2_id = base_skill_area_of_effect_+% | ||
|level15_stat_text | |level14_stat2_value = 13 | ||
|level15_stat1_id | |level15 = True | ||
|level15_stat1_value | |level15_level_requirement = 60 | ||
|level15_stat2_id | |level15_damage_effectiveness = 212 | ||
|level15_stat2_value | |level15_damage_multiplier = 212.3 | ||
|level16 | |level15_stat_text = Beams Chain 6 Times<br>14% increased Area of Effect | ||
|level16_level_requirement | |level15_stat1_id = additional_beam_only_chains | ||
|level16_damage_effectiveness | |level15_stat1_value = 6 | ||
|level16_damage_multiplier | |level15_stat2_id = base_skill_area_of_effect_+% | ||
|level16_stat_text | |level15_stat2_value = 14 | ||
|level16_stat1_id | |level16 = True | ||
|level16_stat1_value | |level16_level_requirement = 62 | ||
|level16_stat2_id | |level16_damage_effectiveness = 216 | ||
|level16_stat2_value | |level16_damage_multiplier = 216.1 | ||
|level17 | |level16_stat_text = Beams Chain 6 Times<br>15% increased Area of Effect | ||
|level17_level_requirement | |level16_stat1_id = additional_beam_only_chains | ||
|level17_damage_effectiveness | |level16_stat1_value = 6 | ||
|level17_damage_multiplier | |level16_stat2_id = base_skill_area_of_effect_+% | ||
|level17_stat_text | |level16_stat2_value = 15 | ||
|level17_stat1_id | |level17 = True | ||
|level17_stat1_value | |level17_level_requirement = 64 | ||
|level17_stat2_id | |level17_damage_effectiveness = 220 | ||
|level17_stat2_value | |level17_damage_multiplier = 219.8 | ||
|level18 | |level17_stat_text = Beams Chain 6 Times<br>16% increased Area of Effect | ||
|level18_level_requirement | |level17_stat1_id = additional_beam_only_chains | ||
|level18_damage_effectiveness | |level17_stat1_value = 6 | ||
|level18_damage_multiplier | |level17_stat2_id = base_skill_area_of_effect_+% | ||
|level18_stat_text | |level17_stat2_value = 16 | ||
|level18_stat1_id | |level18 = True | ||
|level18_stat1_value | |level18_level_requirement = 66 | ||
|level18_stat2_id | |level18_damage_effectiveness = 224 | ||
|level18_stat2_value | |level18_damage_multiplier = 223.5 | ||
|level19 | |level18_stat_text = Beams Chain 6 Times<br>17% increased Area of Effect | ||
|level19_level_requirement | |level18_stat1_id = additional_beam_only_chains | ||
|level19_damage_effectiveness | |level18_stat1_value = 6 | ||
|level19_damage_multiplier | |level18_stat2_id = base_skill_area_of_effect_+% | ||
|level19_stat_text | |level18_stat2_value = 17 | ||
|level19_stat1_id | |level19 = True | ||
|level19_stat1_value | |level19_level_requirement = 68 | ||
|level19_stat2_id | |level19_damage_effectiveness = 227 | ||
|level19_stat2_value | |level19_damage_multiplier = 227.3 | ||
|level20 | |level19_stat_text = Beams Chain 7 Times<br>18% increased Area of Effect | ||
|level20_level_requirement | |level19_stat1_id = additional_beam_only_chains | ||
|level20_damage_effectiveness | |level19_stat1_value = 7 | ||
|level20_damage_multiplier | |level19_stat2_id = base_skill_area_of_effect_+% | ||
|level20_stat_text | |level19_stat2_value = 18 | ||
|level20_stat1_id | |level20 = True | ||
|level20_stat1_value | |level20_level_requirement = 70 | ||
|level20_stat2_id | |level20_damage_effectiveness = 231 | ||
|level20_stat2_value | |level20_damage_multiplier = 231 | ||
|level21 | |level20_stat_text = Beams Chain 7 Times<br>19% increased Area of Effect | ||
|level21_level_requirement | |level20_stat1_id = additional_beam_only_chains | ||
|level21_damage_effectiveness | |level20_stat1_value = 7 | ||
|level21_damage_multiplier | |level20_stat2_id = base_skill_area_of_effect_+% | ||
|level21_stat_text | |level20_stat2_value = 19 | ||
|level21_stat1_id | |level21 = True | ||
|level21_stat1_value | |level21_level_requirement = 72 | ||
|level21_stat2_id | |level21_damage_effectiveness = 235 | ||
|level21_stat2_value | |level21_damage_multiplier = 234.7 | ||
|level22 | |level21_stat_text = Beams Chain 7 Times<br>20% increased Area of Effect | ||
|level22_level_requirement | |level21_stat1_id = additional_beam_only_chains | ||
|level22_damage_effectiveness | |level21_stat1_value = 7 | ||
|level22_damage_multiplier | |level21_stat2_id = base_skill_area_of_effect_+% | ||
|level22_stat_text | |level21_stat2_value = 20 | ||
|level22_stat1_id | |level22 = True | ||
|level22_stat1_value | |level22_level_requirement = 74 | ||
|level22_stat2_id | |level22_damage_effectiveness = 238 | ||
|level22_stat2_value | |level22_damage_multiplier = 238.5 | ||
|level23 | |level22_stat_text = Beams Chain 7 Times<br>21% increased Area of Effect | ||
|level23_level_requirement | |level22_stat1_id = additional_beam_only_chains | ||
|level23_damage_effectiveness | |level22_stat1_value = 7 | ||
|level23_damage_multiplier | |level22_stat2_id = base_skill_area_of_effect_+% | ||
|level23_stat_text | |level22_stat2_value = 21 | ||
|level23_stat1_id | |level23 = True | ||
|level23_stat1_value | |level23_level_requirement = 76 | ||
|level23_stat2_id | |level23_damage_effectiveness = 242 | ||
|level23_stat2_value | |level23_damage_multiplier = 242.2 | ||
|level24 | |level23_stat_text = Beams Chain 7 Times<br>22% increased Area of Effect | ||
|level24_level_requirement | |level23_stat1_id = additional_beam_only_chains | ||
|level24_damage_effectiveness | |level23_stat1_value = 7 | ||
|level24_damage_multiplier | |level23_stat2_id = base_skill_area_of_effect_+% | ||
|level24_stat_text | |level23_stat2_value = 22 | ||
|level24_stat1_id | |level24 = True | ||
|level24_stat1_value | |level24_level_requirement = 78 | ||
|level24_stat2_id | |level24_damage_effectiveness = 246 | ||
|level24_stat2_value | |level24_damage_multiplier = 245.9 | ||
|level25 | |level24_stat_text = Beams Chain 7 Times<br>23% increased Area of Effect | ||
|level25_level_requirement | |level24_stat1_id = additional_beam_only_chains | ||
|level25_damage_effectiveness | |level24_stat1_value = 7 | ||
|level25_damage_multiplier | |level24_stat2_id = base_skill_area_of_effect_+% | ||
|level25_stat_text | |level24_stat2_value = 23 | ||
|level25_stat1_id | |level25 = True | ||
|level25_stat1_value | |level25_level_requirement = 80 | ||
|level25_stat2_id | |level25_damage_effectiveness = 250 | ||
|level25_stat2_value | |level25_damage_multiplier = 249.7 | ||
|level26 | |level25_stat_text = Beams Chain 8 Times<br>24% increased Area of Effect | ||
|level26_level_requirement | |level25_stat1_id = additional_beam_only_chains | ||
|level26_damage_effectiveness | |level25_stat1_value = 8 | ||
|level26_damage_multiplier | |level25_stat2_id = base_skill_area_of_effect_+% | ||
|level26_stat_text | |level25_stat2_value = 24 | ||
|level26_stat1_id | |level26 = True | ||
|level26_stat1_value | |level26_level_requirement = 82 | ||
|level26_stat2_id | |level26_damage_effectiveness = 253 | ||
|level26_stat2_value | |level26_damage_multiplier = 253.4 | ||
|level27 | |level26_stat_text = Beams Chain 8 Times<br>25% increased Area of Effect | ||
|level27_level_requirement | |level26_stat1_id = additional_beam_only_chains | ||
|level27_damage_effectiveness | |level26_stat1_value = 8 | ||
|level27_damage_multiplier | |level26_stat2_id = base_skill_area_of_effect_+% | ||
|level27_stat_text | |level26_stat2_value = 25 | ||
|level27_stat1_id | |level27 = True | ||
|level27_stat1_value | |level27_level_requirement = 84 | ||
|level27_stat2_id | |level27_damage_effectiveness = 257 | ||
|level27_stat2_value | |level27_damage_multiplier = 257.2 | ||
|level28 | |level27_stat_text = Beams Chain 8 Times<br>26% increased Area of Effect | ||
|level28_level_requirement | |level27_stat1_id = additional_beam_only_chains | ||
|level28_damage_effectiveness | |level27_stat1_value = 8 | ||
|level28_damage_multiplier | |level27_stat2_id = base_skill_area_of_effect_+% | ||
|level28_stat_text | |level27_stat2_value = 26 | ||
|level28_stat1_id | |level28 = True | ||
|level28_stat1_value | |level28_level_requirement = 86 | ||
|level28_stat2_id | |level28_damage_effectiveness = 261 | ||
|level28_stat2_value | |level28_damage_multiplier = 260.9 | ||
|level29 | |level28_stat_text = Beams Chain 8 Times<br>27% increased Area of Effect | ||
|level29_level_requirement | |level28_stat1_id = additional_beam_only_chains | ||
|level29_damage_effectiveness | |level28_stat1_value = 8 | ||
|level29_damage_multiplier | |level28_stat2_id = base_skill_area_of_effect_+% | ||
|level29_stat_text | |level28_stat2_value = 27 | ||
|level29_stat1_id | |level29 = True | ||
|level29_stat1_value | |level29_level_requirement = 88 | ||
|level29_stat2_id | |level29_damage_effectiveness = 265 | ||
|level29_stat2_value | |level29_damage_multiplier = 264.6 | ||
|level30 | |level29_stat_text = Beams Chain 8 Times<br>28% increased Area of Effect | ||
|level30_level_requirement | |level29_stat1_id = additional_beam_only_chains | ||
|level30_damage_effectiveness | |level29_stat1_value = 8 | ||
|level30_damage_multiplier | |level29_stat2_id = base_skill_area_of_effect_+% | ||
|level30_stat_text | |level29_stat2_value = 28 | ||
|level30_stat1_id | |level30 = True | ||
|level30_stat1_value | |level30_level_requirement = 90 | ||
|level30_stat2_id | |level30_damage_effectiveness = 268 | ||
|level30_stat2_value | |level30_damage_multiplier = 268.4 | ||
| | |level30_stat_text = Beams Chain 8 Times<br>29% increased Area of Effect | ||
| | |level30_stat1_id = additional_beam_only_chains | ||
| | |level30_stat1_value = 8 | ||
| | |level30_stat2_id = base_skill_area_of_effect_+% | ||
| | |level30_stat2_value = 29 | ||
| | |level31 = True | ||
| | |level31_level_requirement = 91 | ||
| | |level31_damage_effectiveness = 270 | ||
| | |level31_damage_multiplier = 270.2 | ||
| | |level31_stat_text = Beams Chain 8 Times<br>29% increased Area of Effect | ||
| | |level31_stat1_id = additional_beam_only_chains | ||
| | |level31_stat1_value = 8 | ||
| | |level31_stat2_id = base_skill_area_of_effect_+% | ||
| | |level31_stat2_value = 29 | ||
| | |level32 = True | ||
| | |level32_level_requirement = 92 | ||
| | |level32_damage_effectiveness = 272 | ||
| | |level32_damage_multiplier = 272.1 | ||
| | |level32_stat_text = Beams Chain 9 Times<br>30% increased Area of Effect | ||
| | |level32_stat1_id = additional_beam_only_chains | ||
| | |level32_stat1_value = 9 | ||
| | |level32_stat2_id = base_skill_area_of_effect_+% | ||
| | |level32_stat2_value = 30 | ||
| | |level33 = True | ||
| | |level33_level_requirement = 93 | ||
| | |level33_damage_effectiveness = 274 | ||
| | |level33_damage_multiplier = 274 | ||
| | |level33_stat_text = Beams Chain 9 Times<br>30% increased Area of Effect | ||
| | |level33_stat1_id = additional_beam_only_chains | ||
| | |level33_stat1_value = 9 | ||
| | |level33_stat2_id = base_skill_area_of_effect_+% | ||
| | |level33_stat2_value = 30 | ||
| | |level34 = True | ||
| | |level34_level_requirement = 94 | ||
| | |level34_damage_effectiveness = 276 | ||
| | |level34_damage_multiplier = 275.8 | ||
| | |level34_stat_text = Beams Chain 9 Times<br>31% increased Area of Effect | ||
| | |level34_stat1_id = additional_beam_only_chains | ||
| | |level34_stat1_value = 9 | ||
| | |level34_stat2_id = base_skill_area_of_effect_+% | ||
| | |level34_stat2_value = 31 | ||
|level35 = True | |||
| | |level35_level_requirement = 95 | ||
| | |level35_damage_effectiveness = 278 | ||
| | |level35_damage_multiplier = 277.7 | ||
| | |level35_stat_text = Beams Chain 9 Times<br>31% increased Area of Effect | ||
| | |level35_stat1_id = additional_beam_only_chains | ||
| | |level35_stat1_value = 9 | ||
| | |level35_stat2_id = base_skill_area_of_effect_+% | ||
| | |level35_stat2_value = 31 | ||
| | |level36 = True | ||
| | |level36_level_requirement = 96 | ||
| | |level36_damage_effectiveness = 280 | ||
| | |level36_damage_multiplier = 279.6 | ||
| | |level36_stat_text = Beams Chain 9 Times<br>32% increased Area of Effect | ||
| | |level36_stat1_id = additional_beam_only_chains | ||
| | |level36_stat1_value = 9 | ||
|level36_stat2_id = base_skill_area_of_effect_+% | |||
|level36_stat2_value = 32 | |||
| | |level37 = True | ||
|level37_level_requirement = 97 | |||
|level37_damage_effectiveness = 281 | |||
|level37_damage_multiplier = 281.4 | |||
|level37_stat_text = Beams Chain 9 Times<br>32% increased Area of Effect | |||
|level37_stat1_id = additional_beam_only_chains | |||
|level37_stat1_value = 9 | |||
|level37_stat2_id = base_skill_area_of_effect_+% | |||
|level37_stat2_value = 32 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_damage_effectiveness = 283 | |||
|level38_damage_multiplier = 283.3 | |||
|level38_stat_text = Beams Chain 9 Times<br>33% increased Area of Effect | |||
|level38_stat1_id = additional_beam_only_chains | |||
|level38_stat1_value = 9 | |||
|level38_stat2_id = base_skill_area_of_effect_+% | |||
|level38_stat2_value = 33 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_damage_effectiveness = 285 | |||
|level39_damage_multiplier = 285.2 | |||
|level39_stat_text = Beams Chain 9 Times<br>33% increased Area of Effect | |||
|level39_stat1_id = additional_beam_only_chains | |||
|level39_stat1_value = 9 | |||
|level39_stat2_id = base_skill_area_of_effect_+% | |||
|level39_stat2_value = 33 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_damage_effectiveness = 287 | |||
|level40_damage_multiplier = 287.1 | |||
|level40_stat_text = Beams Chain 9 Times<br>34% increased Area of Effect | |||
|level40_stat1_id = additional_beam_only_chains | |||
|level40_stat1_value = 9 | |||
|level40_stat2_id = base_skill_area_of_effect_+% | |||
|level40_stat2_value = 34 | |||
|level1_strength_requirement = 29 | |||
|level1_dexterity_requirement = 42 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 32 | |||
|level2_dexterity_requirement = 46 | |||
|level2_experience = 199345 | |||
|level3_strength_requirement = 35 | |||
|level3_dexterity_requirement = 50 | |||
|level3_experience = 485160 | |||
|level4_strength_requirement = 37 | |||
|level4_dexterity_requirement = 54 | |||
|level4_experience = 886504 | |||
|level5_strength_requirement = 40 | |||
|level5_dexterity_requirement = 58 | |||
|level5_experience = 1440883 | |||
|level6_strength_requirement = 42 | |||
|level6_dexterity_requirement = 60 | |||
|level6_experience = 1918320 | |||
|level7_strength_requirement = 44 | |||
|level7_dexterity_requirement = 63 | |||
|level7_experience = 2502106 | |||
|level8_strength_requirement = 46 | |||
|level8_dexterity_requirement = 66 | |||
|level8_experience = 3212465 | |||
|level9_strength_requirement = 48 | |||
|level9_dexterity_requirement = 68 | |||
|level9_experience = 4567976 | |||
|level10_strength_requirement = 49 | |||
|level10_dexterity_requirement = 71 | |||
|level10_experience = 5706853 | |||
|level11_strength_requirement = 51 | |||
|level11_dexterity_requirement = 74 | |||
|level11_experience = 7075086 | |||
|level12_strength_requirement = 53 | |||
|level12_dexterity_requirement = 76 | |||
|level12_experience = 8713424 | |||
|level13_strength_requirement = 55 | |||
|level13_dexterity_requirement = 79 | |||
|level13_experience = 10670072 | |||
|level14_strength_requirement = 57 | |||
|level14_dexterity_requirement = 82 | |||
|level14_experience = 14325256 | |||
|level15_strength_requirement = 59 | |||
|level15_dexterity_requirement = 84 | |||
|level15_experience = 17342583 | |||
|level16_strength_requirement = 60 | |||
|level16_dexterity_requirement = 87 | |||
|level16_experience = 25102578 | |||
|level17_strength_requirement = 62 | |||
|level17_dexterity_requirement = 90 | |||
|level17_experience = 40240771 | |||
|level18_strength_requirement = 64 | |||
|level18_dexterity_requirement = 92 | |||
|level18_experience = 66324596 | |||
|level19_strength_requirement = 66 | |||
|level19_dexterity_requirement = 95 | |||
|level19_experience = 128944843 | |||
|level20_strength_requirement = 68 | |||
|level20_dexterity_requirement = 98 | |||
|level20_experience = 340652931 | |||
|level21_strength_requirement = 70 | |||
|level21_dexterity_requirement = 100 | |||
|inventory_icon = Wild Strike | |||
|release_version = 2.0.0 | |||
|quest_reward1_type = quest | |||
|quest_reward1_quest = Sever the Right Hand | |||
|quest_reward1_quest_id = a3q8 | |||
|quest_reward1_act = 3 | |||
|quest_reward1_class_ids = Ranger | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = A Fixture of Fate | |||
|quest_reward2_quest_id = a3q12 | |||
|quest_reward2_act = 3 | |||
|quest_reward2_npc = Siosa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = Sever the Right Hand | |||
|quest_reward3_quest_id = a3q8 | |||
|quest_reward3_act = 3 | |||
|quest_reward3_class_ids = Ranger,Scion,Shadow | |||
|quest_reward3_npc = Clarissa | |||
|quest_reward4_type = vendor | |||
|quest_reward4_quest = Fallen from Grace | |||
|quest_reward4_quest_id = a6q4 | |||
|quest_reward4_act = 6 | |||
|quest_reward4_npc = Lilly Roth | |||
}} | }} | ||
Line 372: | Line 489: | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance | An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance.<ref name="Wildstrike" /> If an enemy is hit with the melee part, they cannot be hit by any version of the secondary effect.<ref>https://www.reddit.com/r/pathofexile/comments/krbctz/questions_thread_january_06_2021/gjahruu/</ref> The cold projectile can hit the target hit by the melee part if the projectile [[return]]s.<ref>https://www.youtube.com/watch?v=3LroWcz1AhE</ref> | ||
* A fiery explosion with the keywords [[Fire]], [[AoE]], [[Attack]] | * A fiery explosion with the keywords [[Fire]], [[AoE]], [[Attack]] | ||
* An icy wave with the keywords [[Cold]], [[Projectile]], [[Attack]] | * An icy wave with the keywords [[Cold]], [[Projectile]], [[Attack]] | ||
* An arcing bolt of lightning with the keywords [[Lightning]], [[Chaining]], [[Attack]] | * An arcing bolt of lightning with the keywords [[Lightning]], [[Chaining]], [[Attack]] | ||
Modifiers that require a specific keyword only apply to the appropriate portions of the attack. <ref name="Wildstrike" /> For example, supporting Wild Strike with {{il|Melee Physical Damage}} will increase the melee hit's physical and [[ | Modifiers that require a specific keyword only apply to the appropriate portions of the attack.<ref name="Wildstrike" /> For example, supporting Wild Strike with {{il|Melee Physical Damage}} will increase the melee hit's physical and [[Damage conversion#Converted to|converted]] damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant ''Increased damage with one-handed melee weapons'' for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a '''melee weapon''' (though the damage you're dealing is not actually ''melee'' damage). Similarly, supporting Wild Strike with {{il|Lesser Multiple Projectiles}} will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack. | ||
'''Prismatic:''' Wild Strike will never pick the same element twice in a row. | |||
[[Damage conversion]]: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases. | [[Damage conversion]]: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases. | ||
Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion. | Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion. | ||
'''[[Dual wielding]]''': Wild Strike with dual wielding will always alternate between both weapons. | '''[[Dual wielding]]''': Wild Strike with dual wielding will always alternate between both weapons. | ||
{{il|Multistrike Support}}: [[Repeat]]s of Wild Strike will be of the same element as the original attack. Wild Strike will avoid choosing the same element for the next use of the skill. | |||
==Gem level progression== | ==Gem level progression== | ||
Line 391: | Line 511: | ||
|c1_header = Chain x Times | |c1_header = Chain x Times | ||
|c1_abbr = # Chains | |c1_abbr = # Chains | ||
|c1_pattern_extract = | |c1_pattern_extract = Beams Chain (%d+) Times | ||
|c1_pattern_value = %d | |c1_pattern_value = %d | ||
|c2_header = #% increased Area of Effect | |||
|c2_abbr = Inc. AoE | |||
|c2_pattern_extract = (%d+)%% increased Area of Effect | |||
|c2_pattern_value = %d%% | |||
}} | }} | ||
{{Item acquisition}} | |||
{{ | |||
}} | |||
{{Skill threshold jewel list|stat_id=jewel_elemental_hit}} | |||
{{ | |||
| | |||
}} | |||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
==Gallery== | |||
<gallery> | |||
File:Ws fire.png|The fiery explosion | |||
File:Ws cold.webp|The piercing ice waves | |||
File:Ws light.png|The arcing lightning beam | |||
</gallery> | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.23.0| | ||
* Quality now provides 0-20% chance to Freeze, Shock and Ignite, instead of 0-20% increased Elemental Damage. | |||
}} | |||
{{Version history table row|3.16.0| | |||
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, {{il|Vaal Double Strike}}, {{il|Dual Strike}}, {{il|Elemental Hit}}, {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and [[Wild Strike]]. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now deals 231% of Base Damage, and has 231% Effectiveness of Added Damage at gem level 20 (previously 185%). | |||
* Can no longer choose the same element to attack with twice in a row. | |||
* Received [[Prismatic]] gem tag. | |||
}} | |||
{{Version history table row|3.8.0| | |||
* Combat Focus now also applies to Wild Strike. | |||
}} | |||
{{Version history table row|3.7.0| | |||
* Now deals base damage equal to, and has an added damage effectiveness of, 160% at gem level 1 (from 130%), up to 185% at gem level 20 (from 176%). | |||
}} | |||
{{Version history table row|3.4.0| | |||
* Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21) | |||
}} | |||
{{Version history table row|2.6.0| | |||
* Wild Strike now converts 100% of the attack's physical damage to a random element, up from 60%. | * Wild Strike now converts 100% of the attack's physical damage to a random element, up from 60%. | ||
{{ | }} | ||
{{Version history table row|2.4.0| | |||
* 19% more damage at gem level 20. It now also gains 1% increased area of effect per level. | * 19% more damage at gem level 20. It now also gains 1% increased area of effect per level. | ||
{{ | }} | ||
{{Version history table row|2.1.0| | |||
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. | * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. | ||
* Wild Strike's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24). | * Wild Strike's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24). | ||
{{ | }} | ||
{{Version history table row|2.0.0| | |||
* Wild Strike has been added to the game. | * Wild Strike has been added to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
Line 429: | Line 576: | ||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[ru:Шальной удар]] |
Latest revision as of 05:22, 9 June 2024
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-231)% of base
Effectiveness of Added Damage: (160-231)%
Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 28Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemWildStrike
Wild Strike is a melee attack skill that converts all of the damage to a random element when an enemy is struck. Then, depending on the element chosen, it releases an explosion, an arcing bolt of lightning, or an icy wave.
Skill functions and interactions
An attack with Wild Strike consists of two parts: an initial melee hit that functions similarly to a default melee attack and one of the following effects being chosen at random with equal chance.[1] If an enemy is hit with the melee part, they cannot be hit by any version of the secondary effect.[2] The cold projectile can hit the target hit by the melee part if the projectile returns.[3]
- A fiery explosion with the keywords Fire, AoE, Attack
- An icy wave with the keywords Cold, Projectile, Attack
- An arcing bolt of lightning with the keywords Lightning, Chaining, Attack
Modifiers that require a specific keyword only apply to the appropriate portions of the attack.[1] For example, supporting Wild Strike with Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports melee attack skills.Supported Skills deal (30-49)% more Melee Physical Damage
Supported Skills deal (30-49)% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills have 10% less Attack Speed
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will increase the melee hit's physical and converted damage, but will not increase the damage of the secondary elemental effect. That said, passive points that grant Increased damage with one-handed melee weapons for example will in fact affect the triggered attacks as well if one is using a one-handed weapon, since it is still an attack that is dealt with a melee weapon (though the damage you're dealing is not actually melee damage). Similarly, supporting Wild Strike with Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
Icon: l
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage
Supported Skills fire 2 additional Projectiles
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will cause the Icy Wave to fire additional projectiles and deal less damage, but will not affect any other portions of the attack.
Prismatic: Wild Strike will never pick the same element twice in a row.
Damage conversion: An attack with Wild Strike converts 100% of physical damage to a random element; this conversion applies to all parts of the attack. Like all converted damage, the elemental portion of Wild Strike's damage will be modified by both elemental and physical damage increases.
Tooltip damage: The damage dealt and DPS values shown on this ability's tooltip only indicates the statistics of the initial hit and does not include the random elemental conversion.
Dual wielding: Wild Strike with dual wielding will always alternate between both weapons.
Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.: Repeats of Wild Strike will be of the same element as the original attack. Wild Strike will avoid choosing the same element for the next use of the skill.
Gem level progression
Level | Damage Effectiveness | Attack Damage | # Chains | Inc. AoE | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 160% | 160% | 4 | N/A | 0 | 0 |
2 | 31 | 46 | 32 | 164% | 163.7% | 4 | 1% | 199345 | 199345 |
3 | 34 | 50 | 35 | 167% | 167.5% | 4 | 2% | 285815 | 485160 |
4 | 37 | 54 | 37 | 171% | 171.2% | 4 | 3% | 401344 | 886504 |
5 | 40 | 58 | 40 | 175% | 174.9% | 4 | 4% | 554379 | 1440883 |
6 | 42 | 60 | 42 | 179% | 178.7% | 4 | 5% | 477437 | 1918320 |
7 | 44 | 63 | 44 | 182% | 182.4% | 5 | 6% | 583786 | 2502106 |
8 | 46 | 66 | 46 | 186% | 186.2% | 5 | 7% | 710359 | 3212465 |
9 | 48 | 68 | 48 | 190% | 189.9% | 5 | 8% | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 194% | 193.6% | 5 | 9% | 1138877 | 5706853 |
11 | 52 | 74 | 51 | 197% | 197.4% | 5 | 10% | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 201% | 201.1% | 5 | 11% | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 205% | 204.8% | 6 | 12% | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 209% | 208.6% | 6 | 13% | 3655184 | 14325256 |
15 | 60 | 84 | 59 | 212% | 212.3% | 6 | 14% | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 216% | 216.1% | 6 | 15% | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 220% | 219.8% | 6 | 16% | 15138193 | 40240771 |
18 | 66 | 92 | 64 | 224% | 223.5% | 6 | 17% | 26083825 | 66324596 |
19 | 68 | 95 | 66 | 227% | 227.3% | 7 | 18% | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 231% | 231% | 7 | 19% | 211708088 | 340652931 |
21 | 72 | 100 | 70 | 235% | 234.7% | 7 | 20% | N/A | N/A |
22 | 74 | N/A | N/A | 238% | 238.5% | 7 | 21% | N/A | N/A |
23 | 76 | N/A | N/A | 242% | 242.2% | 7 | 22% | N/A | N/A |
24 | 78 | N/A | N/A | 246% | 245.9% | 7 | 23% | N/A | N/A |
25 | 80 | N/A | N/A | 250% | 249.7% | 8 | 24% | N/A | N/A |
26 | 82 | N/A | N/A | 253% | 253.4% | 8 | 25% | N/A | N/A |
27 | 84 | N/A | N/A | 257% | 257.2% | 8 | 26% | N/A | N/A |
28 | 86 | N/A | N/A | 261% | 260.9% | 8 | 27% | N/A | N/A |
29 | 88 | N/A | N/A | 265% | 264.6% | 8 | 28% | N/A | N/A |
30 | 90 | N/A | N/A | 268% | 268.4% | 8 | 29% | N/A | N/A |
31 | 91 | N/A | N/A | 270% | 270.2% | 8 | 29% | N/A | N/A |
32 | 92 | N/A | N/A | 272% | 272.1% | 9 | 30% | N/A | N/A |
33 | 93 | N/A | N/A | 274% | 274% | 9 | 30% | N/A | N/A |
34 | 94 | N/A | N/A | 276% | 275.8% | 9 | 31% | N/A | N/A |
35 | 95 | N/A | N/A | 278% | 277.7% | 9 | 31% | N/A | N/A |
36 | 96 | N/A | N/A | 280% | 279.6% | 9 | 32% | N/A | N/A |
37 | 97 | N/A | N/A | 281% | 281.4% | 9 | 32% | N/A | N/A |
38 | 98 | N/A | N/A | 283% | 283.3% | 9 | 33% | N/A | N/A |
39 | 99 | N/A | N/A | 285% | 285.2% | 9 | 33% | N/A | N/A |
40 | 100 | N/A | N/A | 287% | 287.1% | 9 | 34% | N/A | N/A |
Item acquisition
Wild Strike can drop anywhere.
Recipes
Wild Strike can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Usage in recipes
Wild Strike is used in the following recipes:
Result | Amount | Part | Notes | Description | Meta |
---|---|---|---|---|---|
Combat FocusCombat Focus Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 20% quality. | Vendor recipe | M |
1 | Ruby RingRuby RingRequires Level 16+(20-30)% to Fire Resistance | Can be of any rarity. | |||
1 | Sapphire RingSapphire RingRequires Level 8+(20-30)% to Cold Resistance | Can be of any rarity. | |||
Combat FocusCombat Focus Cobalt JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire DamageVoll stood at the gates of Sarn, and a nation stood behind him. He thought of the righteousness of his cause, and of the glory he would bring to the empire he would soon lead. But as Chitus and his gemlings advanced, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 20% quality. | Vendor recipe | M |
1 | Sapphire RingSapphire RingRequires Level 8+(20-30)% to Cold Resistance | Can be of any rarity. | |||
1 | Topaz RingTopaz RingRequires Level 12+(20-30)% to Lightning Resistance | Can be of any rarity. | |||
Combat FocusCombat Focus Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 20% quality. | Vendor recipe | M |
1 | Ruby RingRuby RingRequires Level 16+(20-30)% to Fire Resistance | Can be of any rarity. | |||
1 | Topaz RingTopaz RingRequires Level 12+(20-30)% to Lightning Resistance | Can be of any rarity. |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Sever the Right Hand Act 3 | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Sever the Right Hand Act 3 Clarissa | ✗ | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ |
Fallen from Grace Act 6 Lilly Roth | ✓ |
Threshold jewels
The following threshold jewels augment Wild Strike:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Combat FocusCombat Focus Cobalt JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire DamageVoll stood at the gates of Sarn, and a nation stood behind him. He thought of the righteousness of his cause, and of the glory he would bring to the empire he would soon lead. But as Chitus and his gemlings advanced, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (10-15)% increased Elemental Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage | 1 |
Combat FocusCombat Focus Crimson JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold DamageKaom watched the torches patrol the top of the Watch. He observed the lay of the beach, its barricades and rocks, and his men in their canoes, ready to lay their lives down for him. But when his foot hit the sand, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (10-15)% increased Elemental Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage | 1 |
Combat FocusCombat Focus Viridian JewelLimited to: 2 Radius: Medium(10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning DamageStanding behind iron bars, Daresso thought of his adoring fans cheering his name, his wife's warm embrace waiting for him, and of the celebrations that would soon be thrown in his name. But when the arena gate lifted, he thought only of the fight.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 2 | Medium | (10-15)% increased Elemental Damage With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning With 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage | 1 |
Related helmet enchantments
The following helmet enchantments affect Wild Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Wild Strike Damage 1 | 66 | Merciless Labyrinth | 25% increased Wild Strike Damage | helmet 100 |
Enchantment Wild Strike Damage 2 | 75 | Eternal Labyrinth | 40% increased Wild Strike Damage | helmet 100 |
Enchantment Wild Strike Num Of Additional Projectiles In Chain 1 | 66 | Merciless Labyrinth | Wild Strike's Beam Chains an additional 4 times | helmet 100 |
Enchantment Wild Strike Num Of Additional Projectiles In Chain 2 | 75 | Eternal Labyrinth | Wild Strike's Beam Chains an additional 6 times | helmet 100 |
Enchantment Wild Strike Area Of Effect 1 | 66 | Merciless Labyrinth | 24% increased Wild Strike Area of Effect | helmet 100 |
Enchantment Wild Strike Area Of Effect 2 | 75 | Eternal Labyrinth | 36% increased Wild Strike Area of Effect | helmet 100 |
Gallery
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The fiery explosion
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The piercing ice waves
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The arcing lightning beam
Version history
Version | Changes |
---|---|
3.23.0 |
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3.16.0 |
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3.15.0 |
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3.8.0 |
|
3.7.0 |
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3.4.0 |
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2.6.0 |
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2.4.0 |
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2.1.0 |
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2.0.0 |
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References
- ↑ 1.0 1.1 1.2 Mark_GGG (June 23, 2016). "Mechanical Questions Thread". Path of Exile Forums. Retrieved June 23, 2016.
- ↑ https://www.reddit.com/r/pathofexile/comments/krbctz/questions_thread_january_06_2021/gjahruu/
- ↑ https://www.youtube.com/watch?v=3LroWcz1AhE