Split Arrow: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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{{Base item
{{Item
|rarity_id                              = normal
|rarity_id                              = normal
|name                                    = Split Arrow
|name                                    = Split Arrow
Line 9: Line 9:
|metadata_id                            = Metadata/Items/Gems/SkillGemSplitArrow
|metadata_id                            = Metadata/Items/Gems/SkillGemSplitArrow
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|vaal_variant_id                        = Metadata/Items/Gems/SkillGemVaalSplitArrow
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Attack, Projectile, Physical, Bow
|gem_tags                                = Attack, Projectile, Physical, Bow
Line 18: Line 19:
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 1
|required_level                          = 1
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0.5% increased Attack Speed
|quality_type1_stat_text                = Fires +(0.2-4) Arrows
|quality_type1_stat1_id                  = attack_speed_+%
|quality_type1_breakpoints               = 5.0
|quality_type1_stat1_value               = 500
|quality_type1_stat1_id                 = base_number_of_arrows
|quality_type2_weight                    = 20
|quality_type1_stat1_value               = 200
|quality_type2_stat_text                = Fires an additional Arrow
|quality_type2_stat1_id                 = base_number_of_additional_arrows
|quality_type2_stat1_value              = 50
|quality_type3_weight                    = 100
|quality_type3_stat_text                = 1% increased Damage
|quality_type3_stat1_id                  = damage_+%
|quality_type3_stat1_value               = 1000
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 110
|static_attack_speed_multiplier          = 110
Line 36: Line 30:
|static_stat2_id                        = skill_can_fire_arrows
|static_stat2_id                        = skill_can_fire_arrows
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|stat_text                              = (1-56) to (2-85) Added Attack Physical Damage<br>Fires (4-8) additional Arrows
|stat_text                              = (1-56) to (2-85) Added Attack Physical Damage<br>Fires (5-9) Arrows
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
|level1_cost_amounts                    = 6
|level1_cost_amounts                    = 6
|level1_stat_text                        = 1 to 2 Added Attack Physical Damage<br>Fires 4 additional Arrows
|level1_damage_effectiveness            = 100
|level1_damage_multiplier                = 100
|level1_stat_text                        = 1 to 2 Added Attack Physical Damage<br>Fires 5 Arrows
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level1_stat1_value                      = 1
|level1_stat1_value                      = 1
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level1_stat2_value                      = 2
|level1_stat2_value                      = 2
|level1_stat3_id                        = base_number_of_additional_arrows
|level1_stat3_id                        = base_number_of_arrows
|level1_stat3_value                      = 4
|level1_stat3_value                      = 5
|level1_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level1_stat4_value                      = 1
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
Line 52: Line 50:
|level2_damage_effectiveness            = 101
|level2_damage_effectiveness            = 101
|level2_damage_multiplier                = 101
|level2_damage_multiplier                = 101
|level2_stat_text                        = 2 to 3 Added Attack Physical Damage<br>Fires 4 additional Arrows
|level2_stat_text                        = 2 to 3 Added Attack Physical Damage<br>Fires 5 Arrows
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_value                      = 2
|level2_stat1_value                      = 2
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_value                      = 3
|level2_stat2_value                      = 3
|level2_stat3_id                        = base_number_of_additional_arrows
|level2_stat3_id                        = base_number_of_arrows
|level2_stat3_value                      = 4
|level2_stat3_value                      = 5
|level2_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level2_stat4_value                      = 1
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 4
|level3_level_requirement                = 4
Line 64: Line 64:
|level3_damage_effectiveness            = 102
|level3_damage_effectiveness            = 102
|level3_damage_multiplier                = 102
|level3_damage_multiplier                = 102
|level3_stat_text                        = 2 to 3 Added Attack Physical Damage<br>Fires 4 additional Arrows
|level3_stat_text                        = 2 to 3 Added Attack Physical Damage<br>Fires 5 Arrows
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_value                      = 2
|level3_stat1_value                      = 2
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_value                      = 3
|level3_stat2_value                      = 3
|level3_stat3_id                        = base_number_of_additional_arrows
|level3_stat3_id                        = base_number_of_arrows
|level3_stat3_value                      = 4
|level3_stat3_value                      = 5
|level3_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level3_stat4_value                      = 1
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
Line 76: Line 78:
|level4_damage_effectiveness            = 103
|level4_damage_effectiveness            = 103
|level4_damage_multiplier                = 103
|level4_damage_multiplier                = 103
|level4_stat_text                        = 3 to 4 Added Attack Physical Damage<br>Fires 5 additional Arrows
|level4_stat_text                        = 3 to 4 Added Attack Physical Damage<br>Fires 6 Arrows
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_value                      = 3
|level4_stat1_value                      = 3
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_value                      = 4
|level4_stat2_value                      = 4
|level4_stat3_id                        = base_number_of_additional_arrows
|level4_stat3_id                        = base_number_of_arrows
|level4_stat3_value                      = 5
|level4_stat3_value                      = 6
|level4_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level4_stat4_value                      = 1
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
Line 88: Line 92:
|level5_damage_effectiveness            = 104
|level5_damage_effectiveness            = 104
|level5_damage_multiplier                = 104
|level5_damage_multiplier                = 104
|level5_stat_text                        = 4 to 6 Added Attack Physical Damage<br>Fires 5 additional Arrows
|level5_stat_text                        = 4 to 6 Added Attack Physical Damage<br>Fires 6 Arrows
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 4
|level5_stat1_value                      = 4
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_value                      = 6
|level5_stat2_value                      = 6
|level5_stat3_id                        = base_number_of_additional_arrows
|level5_stat3_id                        = base_number_of_arrows
|level5_stat3_value                      = 5
|level5_stat3_value                      = 6
|level5_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level5_stat4_value                      = 1
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
Line 100: Line 106:
|level6_damage_effectiveness            = 105
|level6_damage_effectiveness            = 105
|level6_damage_multiplier                = 105
|level6_damage_multiplier                = 105
|level6_stat_text                        = 5 to 8 Added Attack Physical Damage<br>Fires 5 additional Arrows
|level6_stat_text                        = 5 to 8 Added Attack Physical Damage<br>Fires 6 Arrows
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 5
|level6_stat1_value                      = 5
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_value                      = 8
|level6_stat2_value                      = 8
|level6_stat3_id                        = base_number_of_additional_arrows
|level6_stat3_id                        = base_number_of_arrows
|level6_stat3_value                      = 5
|level6_stat3_value                      = 6
|level6_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level6_stat4_value                      = 1
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
Line 112: Line 120:
|level7_damage_effectiveness            = 106
|level7_damage_effectiveness            = 106
|level7_damage_multiplier                = 106
|level7_damage_multiplier                = 106
|level7_stat_text                        = 7 to 10 Added Attack Physical Damage<br>Fires 5 additional Arrows
|level7_stat_text                        = 7 to 10 Added Attack Physical Damage<br>Fires 6 Arrows
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 7
|level7_stat1_value                      = 7
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_value                      = 10
|level7_stat2_value                      = 10
|level7_stat3_id                        = base_number_of_additional_arrows
|level7_stat3_id                        = base_number_of_arrows
|level7_stat3_value                      = 5
|level7_stat3_value                      = 6
|level7_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level7_stat4_value                      = 1
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
Line 124: Line 134:
|level8_damage_effectiveness            = 107
|level8_damage_effectiveness            = 107
|level8_damage_multiplier                = 107
|level8_damage_multiplier                = 107
|level8_stat_text                        = 8 to 12 Added Attack Physical Damage<br>Fires 6 additional Arrows
|level8_stat_text                        = 8 to 12 Added Attack Physical Damage<br>Fires 7 Arrows
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 8
|level8_stat1_value                      = 8
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_value                      = 12
|level8_stat2_value                      = 12
|level8_stat3_id                        = base_number_of_additional_arrows
|level8_stat3_id                        = base_number_of_arrows
|level8_stat3_value                      = 6
|level8_stat3_value                      = 7
|level8_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level8_stat4_value                      = 1
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
Line 136: Line 148:
|level9_damage_effectiveness            = 108
|level9_damage_effectiveness            = 108
|level9_damage_multiplier                = 108
|level9_damage_multiplier                = 108
|level9_stat_text                        = 10 to 15 Added Attack Physical Damage<br>Fires 6 additional Arrows
|level9_stat_text                        = 10 to 15 Added Attack Physical Damage<br>Fires 7 Arrows
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 10
|level9_stat1_value                      = 10
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_value                      = 15
|level9_stat2_value                      = 15
|level9_stat3_id                        = base_number_of_additional_arrows
|level9_stat3_id                        = base_number_of_arrows
|level9_stat3_value                      = 6
|level9_stat3_value                      = 7
|level9_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level9_stat4_value                      = 1
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
Line 148: Line 162:
|level10_damage_effectiveness            = 109
|level10_damage_effectiveness            = 109
|level10_damage_multiplier              = 109
|level10_damage_multiplier              = 109
|level10_stat_text                      = 12 to 18 Added Attack Physical Damage<br>Fires 6 additional Arrows
|level10_stat_text                      = 12 to 18 Added Attack Physical Damage<br>Fires 7 Arrows
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 12
|level10_stat1_value                    = 12
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_value                    = 18
|level10_stat2_value                    = 18
|level10_stat3_id                        = base_number_of_additional_arrows
|level10_stat3_id                        = base_number_of_arrows
|level10_stat3_value                    = 6
|level10_stat3_value                    = 7
|level10_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level10_stat4_value                    = 1
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
Line 160: Line 176:
|level11_damage_effectiveness            = 110
|level11_damage_effectiveness            = 110
|level11_damage_multiplier              = 110
|level11_damage_multiplier              = 110
|level11_stat_text                      = 15 to 22 Added Attack Physical Damage<br>Fires 6 additional Arrows
|level11_stat_text                      = 15 to 22 Added Attack Physical Damage<br>Fires 7 Arrows
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 15
|level11_stat1_value                    = 15
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_value                    = 22
|level11_stat2_value                    = 22
|level11_stat3_id                        = base_number_of_additional_arrows
|level11_stat3_id                        = base_number_of_arrows
|level11_stat3_value                    = 6
|level11_stat3_value                    = 7
|level11_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level11_stat4_value                    = 1
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
Line 172: Line 190:
|level12_damage_effectiveness            = 111
|level12_damage_effectiveness            = 111
|level12_damage_multiplier              = 111
|level12_damage_multiplier              = 111
|level12_stat_text                      = 18 to 26 Added Attack Physical Damage<br>Fires 7 additional Arrows
|level12_stat_text                      = 18 to 26 Added Attack Physical Damage<br>Fires 8 Arrows
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 18
|level12_stat1_value                    = 18
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_value                    = 26
|level12_stat2_value                    = 26
|level12_stat3_id                        = base_number_of_additional_arrows
|level12_stat3_id                        = base_number_of_arrows
|level12_stat3_value                    = 7
|level12_stat3_value                    = 8
|level12_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level12_stat4_value                    = 1
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
Line 184: Line 204:
|level13_damage_effectiveness            = 112
|level13_damage_effectiveness            = 112
|level13_damage_multiplier              = 112
|level13_damage_multiplier              = 112
|level13_stat_text                      = 21 to 31 Added Attack Physical Damage<br>Fires 7 additional Arrows
|level13_stat_text                      = 21 to 31 Added Attack Physical Damage<br>Fires 8 Arrows
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 21
|level13_stat1_value                    = 21
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_value                    = 31
|level13_stat2_value                    = 31
|level13_stat3_id                        = base_number_of_additional_arrows
|level13_stat3_id                        = base_number_of_arrows
|level13_stat3_value                    = 7
|level13_stat3_value                    = 8
|level13_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level13_stat4_value                    = 1
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
Line 196: Line 218:
|level14_damage_effectiveness            = 113
|level14_damage_effectiveness            = 113
|level14_damage_multiplier              = 113
|level14_damage_multiplier              = 113
|level14_stat_text                      = 25 to 37 Added Attack Physical Damage<br>Fires 7 additional Arrows
|level14_stat_text                      = 25 to 37 Added Attack Physical Damage<br>Fires 8 Arrows
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 25
|level14_stat1_value                    = 25
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_value                    = 37
|level14_stat2_value                    = 37
|level14_stat3_id                        = base_number_of_additional_arrows
|level14_stat3_id                        = base_number_of_arrows
|level14_stat3_value                    = 7
|level14_stat3_value                    = 8
|level14_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level14_stat4_value                    = 1
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
Line 208: Line 232:
|level15_damage_effectiveness            = 114
|level15_damage_effectiveness            = 114
|level15_damage_multiplier              = 114
|level15_damage_multiplier              = 114
|level15_stat_text                      = 29 to 43 Added Attack Physical Damage<br>Fires 7 additional Arrows
|level15_stat_text                      = 29 to 43 Added Attack Physical Damage<br>Fires 8 Arrows
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 29
|level15_stat1_value                    = 29
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_value                    = 43
|level15_stat2_value                    = 43
|level15_stat3_id                        = base_number_of_additional_arrows
|level15_stat3_id                        = base_number_of_arrows
|level15_stat3_value                    = 7
|level15_stat3_value                    = 8
|level15_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level15_stat4_value                    = 1
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
Line 220: Line 246:
|level16_damage_effectiveness            = 115
|level16_damage_effectiveness            = 115
|level16_damage_multiplier              = 115
|level16_damage_multiplier              = 115
|level16_stat_text                      = 34 to 50 Added Attack Physical Damage<br>Fires 7 additional Arrows
|level16_stat_text                      = 34 to 50 Added Attack Physical Damage<br>Fires 8 Arrows
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 34
|level16_stat1_value                    = 34
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_value                    = 50
|level16_stat2_value                    = 50
|level16_stat3_id                        = base_number_of_additional_arrows
|level16_stat3_id                        = base_number_of_arrows
|level16_stat3_value                    = 7
|level16_stat3_value                    = 8
|level16_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level16_stat4_value                    = 1
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
Line 232: Line 260:
|level17_damage_effectiveness            = 116
|level17_damage_effectiveness            = 116
|level17_damage_multiplier              = 116
|level17_damage_multiplier              = 116
|level17_stat_text                      = 39 to 59 Added Attack Physical Damage<br>Fires 8 additional Arrows
|level17_stat_text                      = 39 to 59 Added Attack Physical Damage<br>Fires 9 Arrows
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 39
|level17_stat1_value                    = 39
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_value                    = 59
|level17_stat2_value                    = 59
|level17_stat3_id                        = base_number_of_additional_arrows
|level17_stat3_id                        = base_number_of_arrows
|level17_stat3_value                    = 8
|level17_stat3_value                    = 9
|level17_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level17_stat4_value                    = 1
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
Line 244: Line 274:
|level18_damage_effectiveness            = 117
|level18_damage_effectiveness            = 117
|level18_damage_multiplier              = 117
|level18_damage_multiplier              = 117
|level18_stat_text                      = 45 to 68 Added Attack Physical Damage<br>Fires 8 additional Arrows
|level18_stat_text                      = 45 to 68 Added Attack Physical Damage<br>Fires 9 Arrows
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 45
|level18_stat1_value                    = 45
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_value                    = 68
|level18_stat2_value                    = 68
|level18_stat3_id                        = base_number_of_additional_arrows
|level18_stat3_id                        = base_number_of_arrows
|level18_stat3_value                    = 8
|level18_stat3_value                    = 9
|level18_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level18_stat4_value                    = 1
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
Line 256: Line 288:
|level19_damage_effectiveness            = 118
|level19_damage_effectiveness            = 118
|level19_damage_multiplier              = 118
|level19_damage_multiplier              = 118
|level19_stat_text                      = 51 to 76 Added Attack Physical Damage<br>Fires 8 additional Arrows
|level19_stat_text                      = 51 to 76 Added Attack Physical Damage<br>Fires 9 Arrows
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 51
|level19_stat1_value                    = 51
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_value                    = 76
|level19_stat2_value                    = 76
|level19_stat3_id                        = base_number_of_additional_arrows
|level19_stat3_id                        = base_number_of_arrows
|level19_stat3_value                    = 8
|level19_stat3_value                    = 9
|level19_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level19_stat4_value                    = 1
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
Line 268: Line 302:
|level20_damage_effectiveness            = 119
|level20_damage_effectiveness            = 119
|level20_damage_multiplier              = 119
|level20_damage_multiplier              = 119
|level20_stat_text                      = 56 to 85 Added Attack Physical Damage<br>Fires 8 additional Arrows
|level20_stat_text                      = 56 to 85 Added Attack Physical Damage<br>Fires 9 Arrows
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_value                    = 56
|level20_stat1_value                    = 56
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_value                    = 85
|level20_stat2_value                    = 85
|level20_stat3_id                        = base_number_of_additional_arrows
|level20_stat3_id                        = base_number_of_arrows
|level20_stat3_value                    = 8
|level20_stat3_value                    = 9
|level20_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level20_stat4_value                    = 1
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
Line 280: Line 316:
|level21_damage_effectiveness            = 120
|level21_damage_effectiveness            = 120
|level21_damage_multiplier              = 120
|level21_damage_multiplier              = 120
|level21_stat_text                      = 60 to 91 Added Attack Physical Damage<br>Fires 9 additional Arrows
|level21_stat_text                      = 60 to 91 Added Attack Physical Damage<br>Fires 10 Arrows
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_value                    = 60
|level21_stat1_value                    = 60
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_value                    = 91
|level21_stat2_value                    = 91
|level21_stat3_id                        = base_number_of_additional_arrows
|level21_stat3_id                        = base_number_of_arrows
|level21_stat3_value                    = 9
|level21_stat3_value                    = 10
|level21_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level21_stat4_value                    = 1
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
Line 292: Line 330:
|level22_damage_effectiveness            = 121
|level22_damage_effectiveness            = 121
|level22_damage_multiplier              = 121
|level22_damage_multiplier              = 121
|level22_stat_text                      = 65 to 97 Added Attack Physical Damage<br>Fires 9 additional Arrows
|level22_stat_text                      = 65 to 97 Added Attack Physical Damage<br>Fires 10 Arrows
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_value                    = 65
|level22_stat1_value                    = 65
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_value                    = 97
|level22_stat2_value                    = 97
|level22_stat3_id                        = base_number_of_additional_arrows
|level22_stat3_id                        = base_number_of_arrows
|level22_stat3_value                    = 9
|level22_stat3_value                    = 10
|level22_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level22_stat4_value                    = 1
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
Line 304: Line 344:
|level23_damage_effectiveness            = 122
|level23_damage_effectiveness            = 122
|level23_damage_multiplier              = 122
|level23_damage_multiplier              = 122
|level23_stat_text                      = 70 to 104 Added Attack Physical Damage<br>Fires 9 additional Arrows
|level23_stat_text                      = 70 to 104 Added Attack Physical Damage<br>Fires 10 Arrows
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_value                    = 70
|level23_stat1_value                    = 70
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_value                    = 104
|level23_stat2_value                    = 104
|level23_stat3_id                        = base_number_of_additional_arrows
|level23_stat3_id                        = base_number_of_arrows
|level23_stat3_value                    = 9
|level23_stat3_value                    = 10
|level23_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level23_stat4_value                    = 1
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
Line 316: Line 358:
|level24_damage_effectiveness            = 123
|level24_damage_effectiveness            = 123
|level24_damage_multiplier              = 123
|level24_damage_multiplier              = 123
|level24_stat_text                      = 75 to 112 Added Attack Physical Damage<br>Fires 9 additional Arrows
|level24_stat_text                      = 75 to 112 Added Attack Physical Damage<br>Fires 10 Arrows
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_value                    = 75
|level24_stat1_value                    = 75
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_value                    = 112
|level24_stat2_value                    = 112
|level24_stat3_id                        = base_number_of_additional_arrows
|level24_stat3_id                        = base_number_of_arrows
|level24_stat3_value                    = 9
|level24_stat3_value                    = 10
|level24_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level24_stat4_value                    = 1
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
Line 328: Line 372:
|level25_damage_effectiveness            = 124
|level25_damage_effectiveness            = 124
|level25_damage_multiplier              = 124
|level25_damage_multiplier              = 124
|level25_stat_text                      = 80 to 120 Added Attack Physical Damage<br>Fires 10 additional Arrows
|level25_stat_text                      = 80 to 120 Added Attack Physical Damage<br>Fires 11 Arrows
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_value                    = 80
|level25_stat1_value                    = 80
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_value                    = 120
|level25_stat2_value                    = 120
|level25_stat3_id                        = base_number_of_additional_arrows
|level25_stat3_id                        = base_number_of_arrows
|level25_stat3_value                    = 10
|level25_stat3_value                    = 11
|level25_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level25_stat4_value                    = 1
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
Line 340: Line 386:
|level26_damage_effectiveness            = 125
|level26_damage_effectiveness            = 125
|level26_damage_multiplier              = 125
|level26_damage_multiplier              = 125
|level26_stat_text                      = 85 to 128 Added Attack Physical Damage<br>Fires 10 additional Arrows
|level26_stat_text                      = 85 to 128 Added Attack Physical Damage<br>Fires 11 Arrows
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_value                    = 85
|level26_stat1_value                    = 85
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_value                    = 128
|level26_stat2_value                    = 128
|level26_stat3_id                        = base_number_of_additional_arrows
|level26_stat3_id                        = base_number_of_arrows
|level26_stat3_value                    = 10
|level26_stat3_value                    = 11
|level26_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level26_stat4_value                    = 1
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
Line 352: Line 400:
|level27_damage_effectiveness            = 126
|level27_damage_effectiveness            = 126
|level27_damage_multiplier              = 126
|level27_damage_multiplier              = 126
|level27_stat_text                      = 91 to 137 Added Attack Physical Damage<br>Fires 10 additional Arrows
|level27_stat_text                      = 91 to 137 Added Attack Physical Damage<br>Fires 11 Arrows
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_value                    = 91
|level27_stat1_value                    = 91
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_value                    = 137
|level27_stat2_value                    = 137
|level27_stat3_id                        = base_number_of_additional_arrows
|level27_stat3_id                        = base_number_of_arrows
|level27_stat3_value                    = 10
|level27_stat3_value                    = 11
|level27_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level27_stat4_value                    = 1
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
Line 364: Line 414:
|level28_damage_effectiveness            = 127
|level28_damage_effectiveness            = 127
|level28_damage_multiplier              = 127
|level28_damage_multiplier              = 127
|level28_stat_text                      = 98 to 147 Added Attack Physical Damage<br>Fires 10 additional Arrows
|level28_stat_text                      = 98 to 147 Added Attack Physical Damage<br>Fires 11 Arrows
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_value                    = 98
|level28_stat1_value                    = 98
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_value                    = 147
|level28_stat2_value                    = 147
|level28_stat3_id                        = base_number_of_additional_arrows
|level28_stat3_id                        = base_number_of_arrows
|level28_stat3_value                    = 10
|level28_stat3_value                    = 11
|level28_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level28_stat4_value                    = 1
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
Line 376: Line 428:
|level29_damage_effectiveness            = 128
|level29_damage_effectiveness            = 128
|level29_damage_multiplier              = 128
|level29_damage_multiplier              = 128
|level29_stat_text                      = 105 to 157 Added Attack Physical Damage<br>Fires 10 additional Arrows
|level29_stat_text                      = 105 to 157 Added Attack Physical Damage<br>Fires 11 Arrows
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_value                    = 105
|level29_stat1_value                    = 105
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_value                    = 157
|level29_stat2_value                    = 157
|level29_stat3_id                        = base_number_of_additional_arrows
|level29_stat3_id                        = base_number_of_arrows
|level29_stat3_value                    = 10
|level29_stat3_value                    = 11
|level29_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level29_stat4_value                    = 1
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
Line 388: Line 442:
|level30_damage_effectiveness            = 129
|level30_damage_effectiveness            = 129
|level30_damage_multiplier              = 129
|level30_damage_multiplier              = 129
|level30_stat_text                      = 112 to 168 Added Attack Physical Damage<br>Fires 11 additional Arrows
|level30_stat_text                      = 112 to 168 Added Attack Physical Damage<br>Fires 12 Arrows
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_value                    = 112
|level30_stat1_value                    = 112
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_value                    = 168
|level30_stat2_value                    = 168
|level30_stat3_id                        = base_number_of_additional_arrows
|level30_stat3_id                        = base_number_of_arrows
|level30_stat3_value                    = 11
|level30_stat3_value                    = 12
|level30_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level30_stat4_value                    = 1
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
Line 400: Line 456:
|level31_damage_effectiveness            = 130
|level31_damage_effectiveness            = 130
|level31_damage_multiplier              = 129.5
|level31_damage_multiplier              = 129.5
|level31_stat_text                      = 115 to 173 Added Attack Physical Damage<br>Fires 11 additional Arrows
|level31_stat_text                      = 115 to 173 Added Attack Physical Damage<br>Fires 12 Arrows
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_value                    = 115
|level31_stat1_value                    = 115
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_value                    = 173
|level31_stat2_value                    = 173
|level31_stat3_id                        = base_number_of_additional_arrows
|level31_stat3_id                        = base_number_of_arrows
|level31_stat3_value                    = 11
|level31_stat3_value                    = 12
|level31_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level31_stat4_value                    = 1
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
Line 412: Line 470:
|level32_damage_effectiveness            = 130
|level32_damage_effectiveness            = 130
|level32_damage_multiplier              = 130
|level32_damage_multiplier              = 130
|level32_stat_text                      = 119 to 179 Added Attack Physical Damage<br>Fires 11 additional Arrows
|level32_stat_text                      = 119 to 179 Added Attack Physical Damage<br>Fires 12 Arrows
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_value                    = 119
|level32_stat1_value                    = 119
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_value                    = 179
|level32_stat2_value                    = 179
|level32_stat3_id                        = base_number_of_additional_arrows
|level32_stat3_id                        = base_number_of_arrows
|level32_stat3_value                    = 11
|level32_stat3_value                    = 12
|level32_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level32_stat4_value                    = 1
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
Line 424: Line 484:
|level33_damage_effectiveness            = 131
|level33_damage_effectiveness            = 131
|level33_damage_multiplier              = 130.5
|level33_damage_multiplier              = 130.5
|level33_stat_text                      = 123 to 185 Added Attack Physical Damage<br>Fires 11 additional Arrows
|level33_stat_text                      = 123 to 185 Added Attack Physical Damage<br>Fires 12 Arrows
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_value                    = 123
|level33_stat1_value                    = 123
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_value                    = 185
|level33_stat2_value                    = 185
|level33_stat3_id                        = base_number_of_additional_arrows
|level33_stat3_id                        = base_number_of_arrows
|level33_stat3_value                    = 11
|level33_stat3_value                    = 12
|level33_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level33_stat4_value                    = 1
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
Line 436: Line 498:
|level34_damage_effectiveness            = 131
|level34_damage_effectiveness            = 131
|level34_damage_multiplier              = 131
|level34_damage_multiplier              = 131
|level34_stat_text                      = 127 to 191 Added Attack Physical Damage<br>Fires 11 additional Arrows
|level34_stat_text                      = 127 to 191 Added Attack Physical Damage<br>Fires 12 Arrows
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_value                    = 127
|level34_stat1_value                    = 127
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_value                    = 191
|level34_stat2_value                    = 191
|level34_stat3_id                        = base_number_of_additional_arrows
|level34_stat3_id                        = base_number_of_arrows
|level34_stat3_value                    = 11
|level34_stat3_value                    = 12
|level34_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level34_stat4_value                    = 1
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
Line 448: Line 512:
|level35_damage_effectiveness            = 132
|level35_damage_effectiveness            = 132
|level35_damage_multiplier              = 131.5
|level35_damage_multiplier              = 131.5
|level35_stat_text                      = 132 to 197 Added Attack Physical Damage<br>Fires 11 additional Arrows
|level35_stat_text                      = 132 to 197 Added Attack Physical Damage<br>Fires 12 Arrows
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_value                    = 132
|level35_stat1_value                    = 132
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_value                    = 197
|level35_stat2_value                    = 197
|level35_stat3_id                        = base_number_of_additional_arrows
|level35_stat3_id                        = base_number_of_arrows
|level35_stat3_value                    = 11
|level35_stat3_value                    = 12
|level35_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level35_stat4_value                    = 1
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
Line 460: Line 526:
|level36_damage_effectiveness            = 132
|level36_damage_effectiveness            = 132
|level36_damage_multiplier              = 132
|level36_damage_multiplier              = 132
|level36_stat_text                      = 136 to 204 Added Attack Physical Damage<br>Fires 11 additional Arrows
|level36_stat_text                      = 136 to 204 Added Attack Physical Damage<br>Fires 12 Arrows
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_value                    = 136
|level36_stat1_value                    = 136
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_value                    = 204
|level36_stat2_value                    = 204
|level36_stat3_id                        = base_number_of_additional_arrows
|level36_stat3_id                        = base_number_of_arrows
|level36_stat3_value                    = 11
|level36_stat3_value                    = 12
|level36_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level36_stat4_value                    = 1
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
Line 472: Line 540:
|level37_damage_effectiveness            = 133
|level37_damage_effectiveness            = 133
|level37_damage_multiplier              = 132.5
|level37_damage_multiplier              = 132.5
|level37_stat_text                      = 140 to 211 Added Attack Physical Damage<br>Fires 12 additional Arrows
|level37_stat_text                      = 140 to 211 Added Attack Physical Damage<br>Fires 13 Arrows
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_value                    = 140
|level37_stat1_value                    = 140
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_value                    = 211
|level37_stat2_value                    = 211
|level37_stat3_id                        = base_number_of_additional_arrows
|level37_stat3_id                        = base_number_of_arrows
|level37_stat3_value                    = 12
|level37_stat3_value                    = 13
|level37_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level37_stat4_value                    = 1
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
Line 484: Line 554:
|level38_damage_effectiveness            = 133
|level38_damage_effectiveness            = 133
|level38_damage_multiplier              = 133
|level38_damage_multiplier              = 133
|level38_stat_text                      = 145 to 218 Added Attack Physical Damage<br>Fires 12 additional Arrows
|level38_stat_text                      = 145 to 218 Added Attack Physical Damage<br>Fires 13 Arrows
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_value                    = 145
|level38_stat1_value                    = 145
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_value                    = 218
|level38_stat2_value                    = 218
|level38_stat3_id                        = base_number_of_additional_arrows
|level38_stat3_id                        = base_number_of_arrows
|level38_stat3_value                    = 12
|level38_stat3_value                    = 13
|level38_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level38_stat4_value                    = 1
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
Line 496: Line 568:
|level39_damage_effectiveness            = 134
|level39_damage_effectiveness            = 134
|level39_damage_multiplier              = 133.5
|level39_damage_multiplier              = 133.5
|level39_stat_text                      = 150 to 225 Added Attack Physical Damage<br>Fires 12 additional Arrows
|level39_stat_text                      = 150 to 225 Added Attack Physical Damage<br>Fires 13 Arrows
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_value                    = 150
|level39_stat1_value                    = 150
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_value                    = 225
|level39_stat2_value                    = 225
|level39_stat3_id                        = base_number_of_additional_arrows
|level39_stat3_id                        = base_number_of_arrows
|level39_stat3_value                    = 12
|level39_stat3_value                    = 13
|level39_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level39_stat4_value                    = 1
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
Line 508: Line 582:
|level40_damage_effectiveness            = 134
|level40_damage_effectiveness            = 134
|level40_damage_multiplier              = 134
|level40_damage_multiplier              = 134
|level40_stat_text                      = 155 to 232 Added Attack Physical Damage<br>Fires 12 additional Arrows
|level40_stat_text                      = 155 to 232 Added Attack Physical Damage<br>Fires 13 Arrows
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_value                    = 155
|level40_stat1_value                    = 155
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_value                    = 232
|level40_stat2_value                    = 232
|level40_stat3_id                        = base_number_of_additional_arrows
|level40_stat3_id                        = base_number_of_arrows
|level40_stat3_value                    = 12
|level40_stat3_value                    = 13
|level40_stat4_id                        = quality_display_base_additional_arrows_is_gem
|level40_stat4_value                    = 1
|level1_dexterity_requirement            = 0
|level1_dexterity_requirement            = 0
|level1_experience                      = 0
|level1_experience                      = 0
Line 579: Line 655:
|quest_reward4_npc                      = Lilly Roth
|quest_reward4_npc                      = Lilly Roth
}}
}}


'''Split Arrow''' is a ranged [[attack]] [[skill]], firing multiple arrows in a spread pattern.
'''Split Arrow''' is a ranged [[attack]] [[skill]], firing multiple arrows in a spread pattern.


==Skill functions and interactions==
==Skill functions and interactions==
'''Additional Projectiles''': Like all [[bow]] attacks which fire more than one [[projectile]] simultaneously, a single enemy cannot be hit by more than one projectile per attack. If multiple arrows are on course to impact any given [[monster]], all but one will ignore that monster and travel past to potentially hit enemies behind the first one encountered.
*'''Additional Projectiles''': Like all [[bow]] attacks which fire more than one [[projectile]] simultaneously, a single enemy cannot be hit by more than one projectile per attack. If multiple arrows are on course to impact any given [[monster]], all but one will ignore that monster and travel past to potentially hit enemies behind the first one encountered.
 
* Because '''Split Arrow''' fires a flat number of arrows instead of one plus a number of '''Additional Arrows''' {{il|Fury Valve}} will not modify the base number of projectiles Split Arrow fires.  Each projectile fired will still split off two arrows to hit additional targets, and any sources of '''Additional Projectiles''' such as {{il|Lesser Multiple Projectiles Support}} will be applied to the number of arrows that split, not the base number of arrows the skill fires.  In other words, a level 20 Split Arrow with Lesser Multiple Projectiles will shoot 11 arrows and hit up to 11 targets.  Adding Fury Valve will result in Split Arrow firing the base 9 projectiles which split off to hit up to an additional '''36''' (9 * (2 + 2)) targets.


'''Arrow Spread''': The angular spread of Split Arrow's projectiles can be controlled by aiming closer to or farther away from the player. The spread will be smaller when aiming further away and larger when aiming closer.
*'''Arrow Spread''': The angular spread of Split Arrow's projectiles can be controlled by aiming closer to or farther away from the player. The spread will be smaller when aiming further away and larger when aiming closer.


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr              = Additional<br>Arrows
|c1_abbr              = Physical<br>Damage
   |c1_header          = Fires x additional Arrows
   |c1_header          = x to y Added Attack Physical Damage
   |c1_pattern_extract = Fires (%d+) additional Arrows
   |c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage
   |c1_pattern_value  = %d
   |c1_pattern_value  = %d to %d
|c2_abbr              = Physical<br>Damage
|c2_abbr              = #<br>Arrows
   |c2_header          = x to y Added Attack Physical Damage
   |c2_header          = Fires x Arrows
   |c2_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage
   |c2_pattern_extract = Fires (%d+) Arrows
   |c2_pattern_value  = %d to %d
   |c2_pattern_value  = %d
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
Line 611: Line 685:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.23.0|
* Quality now causes the skill to Fire +0-4 Arrows, instead of providing 0-10% increased Attack Speed.
}}
{{Version history table row|3.15.0|
{{Version history table row|3.15.0|
* Now has an Attack Speed of 110% of Base.
* Now has an Attack Speed of 110% of Base.

Latest revision as of 05:18, 9 June 2024

Split ArrowSplit Arrow of Splitting
Split ArrowAttack, Projectile, Physical, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Attack Damage: (100-119)% of base
Effectiveness of Added Damage: (100-119)%
Projectile Speed: 3260
Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
Fires (5-9) Arrows

Additional Effects From 1-20% Quality:
Fires +(0.2-4) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplitArrow

Split Arrow is a ranged attack skill, firing multiple arrows in a spread pattern.

Skill functions and interactions

  • Additional Projectiles: Like all bow attacks which fire more than one projectile simultaneously, a single enemy cannot be hit by more than one projectile per attack. If multiple arrows are on course to impact any given monster, all but one will ignore that monster and travel past to potentially hit enemies behind the first one encountered.
  • Because Split Arrow fires a flat number of arrows instead of one plus a number of Additional Arrows Fury ValveFury Valve
    Turquoise Amulet
    Requires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
    +(15-20)% to all Elemental Resistances
    Skills fire 2 additional Projectiles
    (20-30)% increased Projectile Speed
    Modifiers to number of Projectiles instead apply
    to the number of targets Projectiles Split towards
    A single act of anger travels countless paths of destruction.
    will not modify the base number of projectiles Split Arrow fires. Each projectile fired will still split off two arrows to hit additional targets, and any sources of Additional Projectiles such as Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
    Icon: l
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage
    Supported Skills fire 2 additional Projectiles

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    will be applied to the number of arrows that split, not the base number of arrows the skill fires. In other words, a level 20 Split Arrow with Lesser Multiple Projectiles will shoot 11 arrows and hit up to 11 targets. Adding Fury Valve will result in Split Arrow firing the base 9 projectiles which split off to hit up to an additional 36 (9 * (2 + 2)) targets.
  • Arrow Spread: The angular spread of Split Arrow's projectiles can be controlled by aiming closer to or farther away from the player. The spread will be smaller when aiming further away and larger when aiming closer.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Damage
Effectiveness
Attack
Damage
Physical
Damage
#
Arrows
Exp.Total Exp.
1106100%100%1 to 2500
2206101%101%2 to 357070
34166102%102%2 to 35308378
47227103%103%3 to 4615541932
511317104%104%4 to 6666678599
616417105%105%5 to 862604734646
720507106%106%7 to 1064972584371
824588107%107%8 to 12795714180085
928678108%108%10 to 157169595349680
1032758109%109%12 to 187283759633439
1136838110%110%15 to 2274539961087435
1240928111%111%18 to 2687031281790563
13441009112%112%21 to 31810612232851786
14481099113%113%25 to 37820658704917656
15521179114%114%29 to 43825071107424766
16561259115%115%34 to 508579893613223702
17601349116%116%39 to 5991508391928307621
186414210117%117%45 to 6892779273556100356
196714810118%118%51 to 7694386973999970095
207015510119%119%56 to 859242081556342051651
217215910120%120%60 to 9110N/AN/A
2274N/A10121%121%65 to 9710N/AN/A
2376N/A11122%122%70 to 10410N/AN/A
2478N/A11123%123%75 to 11210N/AN/A
2580N/A11124%124%80 to 12011N/AN/A
2682N/A11125%125%85 to 12811N/AN/A
2784N/A11126%126%91 to 13711N/AN/A
2886N/A12127%127%98 to 14711N/AN/A
2988N/A12128%128%105 to 15711N/AN/A
3090N/A12129%129%112 to 16812N/AN/A
3191N/A12130%129.5%115 to 17312N/AN/A
3292N/A12130%130%119 to 17912N/AN/A
3393N/A13131%130.5%123 to 18512N/AN/A
3494N/A13131%131%127 to 19112N/AN/A
3595N/A13132%131.5%132 to 19712N/AN/A
3696N/A13132%132%136 to 20412N/AN/A
3797N/A13133%132.5%140 to 21113N/AN/A
3898N/A14133%133%145 to 21813N/AN/A
3999N/A14134%133.5%150 to 22513N/AN/A
40100N/A14134%134%155 to 23213N/AN/A

Item acquisition

Split Arrow can drop anywhere.

Recipes

Split Arrow can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Split Arrow.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Split Arrow Critical Strike Chance 166Merciless Labyrinth60% increased Split Arrow Critical Strike Chancehelmet 100
Enchantment Split Arrow Critical Strike Chance 275Eternal Labyrinth90% increased Split Arrow Critical Strike Chancehelmet 100
Enchantment Split Arrow Damage 166Merciless Labyrinth25% increased Split Arrow Damagehelmet 100
Enchantment Split Arrow Damage 275Eternal Labyrinth40% increased Split Arrow Damagehelmet 100
Enchantment Split Arrow Num Of Additional Projectiles 166Merciless LabyrinthSplit Arrow fires 2 additional Projectileshelmet 100
Enchantment Split Arrow Num Of Additional Projectiles 275Eternal LabyrinthSplit Arrow fires 3 additional Projectileshelmet 100

Alternate skill effects

Split Arrow has the following alternate skill effects:

ItemEffect(s)
Demonic Split Arrow EffectDemonic Split Arrow EffectSkill Gem EffectYour Split Arrow becomes a demonic effect.Your Split Arrow becomes a demonic effect.
Verdant Split Arrow EffectVerdant Split Arrow EffectSkill Gem EffectYour Split Arrow becomes a verdant effect.Your Split Arrow becomes a verdant effect.

Version history

Version Changes
3.23.0
  • Quality now causes the skill to Fire +0-4 Arrows, instead of providing 0-10% increased Attack Speed.
3.15.0
  • Now has an Attack Speed of 110% of Base.
3.9.0
  • Now adds 1 to 2 Attack Physical Damage at gem level 1, up to 56 to 85 at gem level 20.
3.8.0
  • Now deals 100% of base damage at gem level 1 (from 90%), up to 119% at gem level 20 (from 109%).
  • Now fires additional arrows as the gem levels up, up to 8 additional arrows at gem level 20 (from 6).
2.1.0
  • The number of additional arrows that Split Arrow grants at level 20 has been reduced from 8 to 6. It still starts at four additional arrows at level 1, with the levels in between interpolated.
2.0.0
  • Fires 4 additional projectiles at level 1 (up from 2 additional) and fires one additional projectile every 4 gem levels.
  • Base Damage has been increased from 80% to 90%. Instead of gaining 3% Physical Damage per level, Split Arrow now gains 1% Base Damage per level.
1.3.1
  • (PVP) Split Arrow damage has been increased by 10%.
1.0.0
  • Reduced the mana cost.
0.10.0
  • Is now player level 1 (was 4).
0.9.12qq
  • Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
  • From 1% attack speed per quality point to 0.35%.
0.9.12j
  • Fixed a bug where firing a Split Arrow when you are out of mana would not correctly fall back to a normal attack.
0.9.5c
  • Reduced the mana cost so that it increases by 3 per arrow rather than by 6.
0.9.5
  • Mana costs increased based on number of arrows.
0.9.3c
  • Fixed a bug that caused damage bonuses to not appear
  • Increased damage by raising its flat damage penalty from -30% to -20%.
0.9.1
  • Split Arrow now fires additional arrows at higher levels.
0.9.0
  • Increased Split Arrow damage.
0.6.13
  • Added Split Arrow skill

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