Split Arrow: Difference between revisions
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(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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(12 intermediate revisions by 7 users not shown) | |||
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{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Split Arrow | |name = Split Arrow | ||
Line 9: | Line 9: | ||
|metadata_id = Metadata/Items/Gems/SkillGemSplitArrow | |metadata_id = Metadata/Items/Gems/SkillGemSplitArrow | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|vaal_variant_id = Metadata/Items/Gems/SkillGemVaalSplitArrow | |||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Projectile, Physical, Bow | |gem_tags = Attack, Projectile, Physical, Bow | ||
Line 18: | Line 19: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 0. | |quality_type1_stat_text = Fires +(0.2-4) Arrows | ||
| | |quality_type1_breakpoints = 5.0 | ||
|quality_type1_stat1_id = base_number_of_arrows | |||
| | |quality_type1_stat1_value = 200 | ||
| | |||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 110 | |static_attack_speed_multiplier = 110 | ||
Line 36: | Line 30: | ||
|static_stat2_id = skill_can_fire_arrows | |static_stat2_id = skill_can_fire_arrows | ||
|static_stat2_value = 1 | |static_stat2_value = 1 | ||
|stat_text = (1-56) to (2-85) Added Attack Physical Damage<br>Fires ( | |stat_text = (1-56) to (2-85) Added Attack Physical Damage<br>Fires (5-9) Arrows | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
|level1_cost_amounts = 6 | |level1_cost_amounts = 6 | ||
|level1_stat_text = 1 to 2 Added Attack Physical Damage<br>Fires | |level1_damage_effectiveness = 100 | ||
|level1_damage_multiplier = 100 | |||
|level1_stat_text = 1 to 2 Added Attack Physical Damage<br>Fires 5 Arrows | |||
|level1_stat1_id = attack_minimum_added_physical_damage | |level1_stat1_id = attack_minimum_added_physical_damage | ||
|level1_stat1_value = 1 | |level1_stat1_value = 1 | ||
|level1_stat2_id = attack_maximum_added_physical_damage | |level1_stat2_id = attack_maximum_added_physical_damage | ||
|level1_stat2_value = 2 | |level1_stat2_value = 2 | ||
|level1_stat3_id = | |level1_stat3_id = base_number_of_arrows | ||
|level1_stat3_value = | |level1_stat3_value = 5 | ||
|level1_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level1_stat4_value = 1 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
Line 52: | Line 50: | ||
|level2_damage_effectiveness = 101 | |level2_damage_effectiveness = 101 | ||
|level2_damage_multiplier = 101 | |level2_damage_multiplier = 101 | ||
|level2_stat_text = 2 to 3 Added Attack Physical Damage<br>Fires | |level2_stat_text = 2 to 3 Added Attack Physical Damage<br>Fires 5 Arrows | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = 2 | |level2_stat1_value = 2 | ||
|level2_stat2_id = attack_maximum_added_physical_damage | |level2_stat2_id = attack_maximum_added_physical_damage | ||
|level2_stat2_value = 3 | |level2_stat2_value = 3 | ||
|level2_stat3_id = | |level2_stat3_id = base_number_of_arrows | ||
|level2_stat3_value = | |level2_stat3_value = 5 | ||
|level2_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level2_stat4_value = 1 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
Line 64: | Line 64: | ||
|level3_damage_effectiveness = 102 | |level3_damage_effectiveness = 102 | ||
|level3_damage_multiplier = 102 | |level3_damage_multiplier = 102 | ||
|level3_stat_text = 2 to 3 Added Attack Physical Damage<br>Fires | |level3_stat_text = 2 to 3 Added Attack Physical Damage<br>Fires 5 Arrows | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = 2 | |level3_stat1_value = 2 | ||
|level3_stat2_id = attack_maximum_added_physical_damage | |level3_stat2_id = attack_maximum_added_physical_damage | ||
|level3_stat2_value = 3 | |level3_stat2_value = 3 | ||
|level3_stat3_id = | |level3_stat3_id = base_number_of_arrows | ||
|level3_stat3_value = | |level3_stat3_value = 5 | ||
|level3_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level3_stat4_value = 1 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
Line 76: | Line 78: | ||
|level4_damage_effectiveness = 103 | |level4_damage_effectiveness = 103 | ||
|level4_damage_multiplier = 103 | |level4_damage_multiplier = 103 | ||
|level4_stat_text = 3 to 4 Added Attack Physical Damage<br>Fires | |level4_stat_text = 3 to 4 Added Attack Physical Damage<br>Fires 6 Arrows | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = 3 | |level4_stat1_value = 3 | ||
|level4_stat2_id = attack_maximum_added_physical_damage | |level4_stat2_id = attack_maximum_added_physical_damage | ||
|level4_stat2_value = 4 | |level4_stat2_value = 4 | ||
|level4_stat3_id = | |level4_stat3_id = base_number_of_arrows | ||
|level4_stat3_value = | |level4_stat3_value = 6 | ||
|level4_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level4_stat4_value = 1 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
Line 88: | Line 92: | ||
|level5_damage_effectiveness = 104 | |level5_damage_effectiveness = 104 | ||
|level5_damage_multiplier = 104 | |level5_damage_multiplier = 104 | ||
|level5_stat_text = 4 to 6 Added Attack Physical Damage<br>Fires | |level5_stat_text = 4 to 6 Added Attack Physical Damage<br>Fires 6 Arrows | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = 4 | |level5_stat1_value = 4 | ||
|level5_stat2_id = attack_maximum_added_physical_damage | |level5_stat2_id = attack_maximum_added_physical_damage | ||
|level5_stat2_value = 6 | |level5_stat2_value = 6 | ||
|level5_stat3_id = | |level5_stat3_id = base_number_of_arrows | ||
|level5_stat3_value = | |level5_stat3_value = 6 | ||
|level5_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level5_stat4_value = 1 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
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|level6_damage_effectiveness = 105 | |level6_damage_effectiveness = 105 | ||
|level6_damage_multiplier = 105 | |level6_damage_multiplier = 105 | ||
|level6_stat_text = 5 to 8 Added Attack Physical Damage<br>Fires | |level6_stat_text = 5 to 8 Added Attack Physical Damage<br>Fires 6 Arrows | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = 5 | |level6_stat1_value = 5 | ||
|level6_stat2_id = attack_maximum_added_physical_damage | |level6_stat2_id = attack_maximum_added_physical_damage | ||
|level6_stat2_value = 8 | |level6_stat2_value = 8 | ||
|level6_stat3_id = | |level6_stat3_id = base_number_of_arrows | ||
|level6_stat3_value = | |level6_stat3_value = 6 | ||
|level6_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level6_stat4_value = 1 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
Line 112: | Line 120: | ||
|level7_damage_effectiveness = 106 | |level7_damage_effectiveness = 106 | ||
|level7_damage_multiplier = 106 | |level7_damage_multiplier = 106 | ||
|level7_stat_text = 7 to 10 Added Attack Physical Damage<br>Fires | |level7_stat_text = 7 to 10 Added Attack Physical Damage<br>Fires 6 Arrows | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = 7 | |level7_stat1_value = 7 | ||
|level7_stat2_id = attack_maximum_added_physical_damage | |level7_stat2_id = attack_maximum_added_physical_damage | ||
|level7_stat2_value = 10 | |level7_stat2_value = 10 | ||
|level7_stat3_id = | |level7_stat3_id = base_number_of_arrows | ||
|level7_stat3_value = | |level7_stat3_value = 6 | ||
|level7_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level7_stat4_value = 1 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
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|level8_damage_effectiveness = 107 | |level8_damage_effectiveness = 107 | ||
|level8_damage_multiplier = 107 | |level8_damage_multiplier = 107 | ||
|level8_stat_text = 8 to 12 Added Attack Physical Damage<br>Fires | |level8_stat_text = 8 to 12 Added Attack Physical Damage<br>Fires 7 Arrows | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = 8 | |level8_stat1_value = 8 | ||
|level8_stat2_id = attack_maximum_added_physical_damage | |level8_stat2_id = attack_maximum_added_physical_damage | ||
|level8_stat2_value = 12 | |level8_stat2_value = 12 | ||
|level8_stat3_id = | |level8_stat3_id = base_number_of_arrows | ||
|level8_stat3_value = | |level8_stat3_value = 7 | ||
|level8_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level8_stat4_value = 1 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
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|level9_damage_effectiveness = 108 | |level9_damage_effectiveness = 108 | ||
|level9_damage_multiplier = 108 | |level9_damage_multiplier = 108 | ||
|level9_stat_text = 10 to 15 Added Attack Physical Damage<br>Fires | |level9_stat_text = 10 to 15 Added Attack Physical Damage<br>Fires 7 Arrows | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = 10 | |level9_stat1_value = 10 | ||
|level9_stat2_id = attack_maximum_added_physical_damage | |level9_stat2_id = attack_maximum_added_physical_damage | ||
|level9_stat2_value = 15 | |level9_stat2_value = 15 | ||
|level9_stat3_id = | |level9_stat3_id = base_number_of_arrows | ||
|level9_stat3_value = | |level9_stat3_value = 7 | ||
|level9_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level9_stat4_value = 1 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
Line 148: | Line 162: | ||
|level10_damage_effectiveness = 109 | |level10_damage_effectiveness = 109 | ||
|level10_damage_multiplier = 109 | |level10_damage_multiplier = 109 | ||
|level10_stat_text = 12 to 18 Added Attack Physical Damage<br>Fires | |level10_stat_text = 12 to 18 Added Attack Physical Damage<br>Fires 7 Arrows | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = 12 | |level10_stat1_value = 12 | ||
|level10_stat2_id = attack_maximum_added_physical_damage | |level10_stat2_id = attack_maximum_added_physical_damage | ||
|level10_stat2_value = 18 | |level10_stat2_value = 18 | ||
|level10_stat3_id = | |level10_stat3_id = base_number_of_arrows | ||
|level10_stat3_value = | |level10_stat3_value = 7 | ||
|level10_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level10_stat4_value = 1 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
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|level11_damage_effectiveness = 110 | |level11_damage_effectiveness = 110 | ||
|level11_damage_multiplier = 110 | |level11_damage_multiplier = 110 | ||
|level11_stat_text = 15 to 22 Added Attack Physical Damage<br>Fires | |level11_stat_text = 15 to 22 Added Attack Physical Damage<br>Fires 7 Arrows | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = 15 | |level11_stat1_value = 15 | ||
|level11_stat2_id = attack_maximum_added_physical_damage | |level11_stat2_id = attack_maximum_added_physical_damage | ||
|level11_stat2_value = 22 | |level11_stat2_value = 22 | ||
|level11_stat3_id = | |level11_stat3_id = base_number_of_arrows | ||
|level11_stat3_value = | |level11_stat3_value = 7 | ||
|level11_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level11_stat4_value = 1 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
Line 172: | Line 190: | ||
|level12_damage_effectiveness = 111 | |level12_damage_effectiveness = 111 | ||
|level12_damage_multiplier = 111 | |level12_damage_multiplier = 111 | ||
|level12_stat_text = 18 to 26 Added Attack Physical Damage<br>Fires | |level12_stat_text = 18 to 26 Added Attack Physical Damage<br>Fires 8 Arrows | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = 18 | |level12_stat1_value = 18 | ||
|level12_stat2_id = attack_maximum_added_physical_damage | |level12_stat2_id = attack_maximum_added_physical_damage | ||
|level12_stat2_value = 26 | |level12_stat2_value = 26 | ||
|level12_stat3_id = | |level12_stat3_id = base_number_of_arrows | ||
|level12_stat3_value = | |level12_stat3_value = 8 | ||
|level12_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level12_stat4_value = 1 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
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|level13_damage_effectiveness = 112 | |level13_damage_effectiveness = 112 | ||
|level13_damage_multiplier = 112 | |level13_damage_multiplier = 112 | ||
|level13_stat_text = 21 to 31 Added Attack Physical Damage<br>Fires | |level13_stat_text = 21 to 31 Added Attack Physical Damage<br>Fires 8 Arrows | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = 21 | |level13_stat1_value = 21 | ||
|level13_stat2_id = attack_maximum_added_physical_damage | |level13_stat2_id = attack_maximum_added_physical_damage | ||
|level13_stat2_value = 31 | |level13_stat2_value = 31 | ||
|level13_stat3_id = | |level13_stat3_id = base_number_of_arrows | ||
|level13_stat3_value = | |level13_stat3_value = 8 | ||
|level13_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level13_stat4_value = 1 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
Line 196: | Line 218: | ||
|level14_damage_effectiveness = 113 | |level14_damage_effectiveness = 113 | ||
|level14_damage_multiplier = 113 | |level14_damage_multiplier = 113 | ||
|level14_stat_text = 25 to 37 Added Attack Physical Damage<br>Fires | |level14_stat_text = 25 to 37 Added Attack Physical Damage<br>Fires 8 Arrows | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = 25 | |level14_stat1_value = 25 | ||
|level14_stat2_id = attack_maximum_added_physical_damage | |level14_stat2_id = attack_maximum_added_physical_damage | ||
|level14_stat2_value = 37 | |level14_stat2_value = 37 | ||
|level14_stat3_id = | |level14_stat3_id = base_number_of_arrows | ||
|level14_stat3_value = | |level14_stat3_value = 8 | ||
|level14_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level14_stat4_value = 1 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
Line 208: | Line 232: | ||
|level15_damage_effectiveness = 114 | |level15_damage_effectiveness = 114 | ||
|level15_damage_multiplier = 114 | |level15_damage_multiplier = 114 | ||
|level15_stat_text = 29 to 43 Added Attack Physical Damage<br>Fires | |level15_stat_text = 29 to 43 Added Attack Physical Damage<br>Fires 8 Arrows | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = 29 | |level15_stat1_value = 29 | ||
|level15_stat2_id = attack_maximum_added_physical_damage | |level15_stat2_id = attack_maximum_added_physical_damage | ||
|level15_stat2_value = 43 | |level15_stat2_value = 43 | ||
|level15_stat3_id = | |level15_stat3_id = base_number_of_arrows | ||
|level15_stat3_value = | |level15_stat3_value = 8 | ||
|level15_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level15_stat4_value = 1 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
Line 220: | Line 246: | ||
|level16_damage_effectiveness = 115 | |level16_damage_effectiveness = 115 | ||
|level16_damage_multiplier = 115 | |level16_damage_multiplier = 115 | ||
|level16_stat_text = 34 to 50 Added Attack Physical Damage<br>Fires | |level16_stat_text = 34 to 50 Added Attack Physical Damage<br>Fires 8 Arrows | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = 34 | |level16_stat1_value = 34 | ||
|level16_stat2_id = attack_maximum_added_physical_damage | |level16_stat2_id = attack_maximum_added_physical_damage | ||
|level16_stat2_value = 50 | |level16_stat2_value = 50 | ||
|level16_stat3_id = | |level16_stat3_id = base_number_of_arrows | ||
|level16_stat3_value = | |level16_stat3_value = 8 | ||
|level16_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level16_stat4_value = 1 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
Line 232: | Line 260: | ||
|level17_damage_effectiveness = 116 | |level17_damage_effectiveness = 116 | ||
|level17_damage_multiplier = 116 | |level17_damage_multiplier = 116 | ||
|level17_stat_text = 39 to 59 Added Attack Physical Damage<br>Fires | |level17_stat_text = 39 to 59 Added Attack Physical Damage<br>Fires 9 Arrows | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = 39 | |level17_stat1_value = 39 | ||
|level17_stat2_id = attack_maximum_added_physical_damage | |level17_stat2_id = attack_maximum_added_physical_damage | ||
|level17_stat2_value = 59 | |level17_stat2_value = 59 | ||
|level17_stat3_id = | |level17_stat3_id = base_number_of_arrows | ||
|level17_stat3_value = | |level17_stat3_value = 9 | ||
|level17_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level17_stat4_value = 1 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
Line 244: | Line 274: | ||
|level18_damage_effectiveness = 117 | |level18_damage_effectiveness = 117 | ||
|level18_damage_multiplier = 117 | |level18_damage_multiplier = 117 | ||
|level18_stat_text = 45 to 68 Added Attack Physical Damage<br>Fires | |level18_stat_text = 45 to 68 Added Attack Physical Damage<br>Fires 9 Arrows | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = 45 | |level18_stat1_value = 45 | ||
|level18_stat2_id = attack_maximum_added_physical_damage | |level18_stat2_id = attack_maximum_added_physical_damage | ||
|level18_stat2_value = 68 | |level18_stat2_value = 68 | ||
|level18_stat3_id = | |level18_stat3_id = base_number_of_arrows | ||
|level18_stat3_value = | |level18_stat3_value = 9 | ||
|level18_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level18_stat4_value = 1 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
Line 256: | Line 288: | ||
|level19_damage_effectiveness = 118 | |level19_damage_effectiveness = 118 | ||
|level19_damage_multiplier = 118 | |level19_damage_multiplier = 118 | ||
|level19_stat_text = 51 to 76 Added Attack Physical Damage<br>Fires | |level19_stat_text = 51 to 76 Added Attack Physical Damage<br>Fires 9 Arrows | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = 51 | |level19_stat1_value = 51 | ||
|level19_stat2_id = attack_maximum_added_physical_damage | |level19_stat2_id = attack_maximum_added_physical_damage | ||
|level19_stat2_value = 76 | |level19_stat2_value = 76 | ||
|level19_stat3_id = | |level19_stat3_id = base_number_of_arrows | ||
|level19_stat3_value = | |level19_stat3_value = 9 | ||
|level19_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level19_stat4_value = 1 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
Line 268: | Line 302: | ||
|level20_damage_effectiveness = 119 | |level20_damage_effectiveness = 119 | ||
|level20_damage_multiplier = 119 | |level20_damage_multiplier = 119 | ||
|level20_stat_text = 56 to 85 Added Attack Physical Damage<br>Fires | |level20_stat_text = 56 to 85 Added Attack Physical Damage<br>Fires 9 Arrows | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = 56 | |level20_stat1_value = 56 | ||
|level20_stat2_id = attack_maximum_added_physical_damage | |level20_stat2_id = attack_maximum_added_physical_damage | ||
|level20_stat2_value = 85 | |level20_stat2_value = 85 | ||
|level20_stat3_id = | |level20_stat3_id = base_number_of_arrows | ||
|level20_stat3_value = | |level20_stat3_value = 9 | ||
|level20_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level20_stat4_value = 1 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
Line 280: | Line 316: | ||
|level21_damage_effectiveness = 120 | |level21_damage_effectiveness = 120 | ||
|level21_damage_multiplier = 120 | |level21_damage_multiplier = 120 | ||
|level21_stat_text = 60 to 91 Added Attack Physical Damage<br>Fires | |level21_stat_text = 60 to 91 Added Attack Physical Damage<br>Fires 10 Arrows | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = 60 | |level21_stat1_value = 60 | ||
|level21_stat2_id = attack_maximum_added_physical_damage | |level21_stat2_id = attack_maximum_added_physical_damage | ||
|level21_stat2_value = 91 | |level21_stat2_value = 91 | ||
|level21_stat3_id = | |level21_stat3_id = base_number_of_arrows | ||
|level21_stat3_value = | |level21_stat3_value = 10 | ||
|level21_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level21_stat4_value = 1 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
Line 292: | Line 330: | ||
|level22_damage_effectiveness = 121 | |level22_damage_effectiveness = 121 | ||
|level22_damage_multiplier = 121 | |level22_damage_multiplier = 121 | ||
|level22_stat_text = 65 to 97 Added Attack Physical Damage<br>Fires | |level22_stat_text = 65 to 97 Added Attack Physical Damage<br>Fires 10 Arrows | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = 65 | |level22_stat1_value = 65 | ||
|level22_stat2_id = attack_maximum_added_physical_damage | |level22_stat2_id = attack_maximum_added_physical_damage | ||
|level22_stat2_value = 97 | |level22_stat2_value = 97 | ||
|level22_stat3_id = | |level22_stat3_id = base_number_of_arrows | ||
|level22_stat3_value = | |level22_stat3_value = 10 | ||
|level22_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level22_stat4_value = 1 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
Line 304: | Line 344: | ||
|level23_damage_effectiveness = 122 | |level23_damage_effectiveness = 122 | ||
|level23_damage_multiplier = 122 | |level23_damage_multiplier = 122 | ||
|level23_stat_text = 70 to 104 Added Attack Physical Damage<br>Fires | |level23_stat_text = 70 to 104 Added Attack Physical Damage<br>Fires 10 Arrows | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = 70 | |level23_stat1_value = 70 | ||
|level23_stat2_id = attack_maximum_added_physical_damage | |level23_stat2_id = attack_maximum_added_physical_damage | ||
|level23_stat2_value = 104 | |level23_stat2_value = 104 | ||
|level23_stat3_id = | |level23_stat3_id = base_number_of_arrows | ||
|level23_stat3_value = | |level23_stat3_value = 10 | ||
|level23_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level23_stat4_value = 1 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
Line 316: | Line 358: | ||
|level24_damage_effectiveness = 123 | |level24_damage_effectiveness = 123 | ||
|level24_damage_multiplier = 123 | |level24_damage_multiplier = 123 | ||
|level24_stat_text = 75 to 112 Added Attack Physical Damage<br>Fires | |level24_stat_text = 75 to 112 Added Attack Physical Damage<br>Fires 10 Arrows | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = 75 | |level24_stat1_value = 75 | ||
|level24_stat2_id = attack_maximum_added_physical_damage | |level24_stat2_id = attack_maximum_added_physical_damage | ||
|level24_stat2_value = 112 | |level24_stat2_value = 112 | ||
|level24_stat3_id = | |level24_stat3_id = base_number_of_arrows | ||
|level24_stat3_value = | |level24_stat3_value = 10 | ||
|level24_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level24_stat4_value = 1 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
Line 328: | Line 372: | ||
|level25_damage_effectiveness = 124 | |level25_damage_effectiveness = 124 | ||
|level25_damage_multiplier = 124 | |level25_damage_multiplier = 124 | ||
|level25_stat_text = 80 to 120 Added Attack Physical Damage<br>Fires | |level25_stat_text = 80 to 120 Added Attack Physical Damage<br>Fires 11 Arrows | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = 80 | |level25_stat1_value = 80 | ||
|level25_stat2_id = attack_maximum_added_physical_damage | |level25_stat2_id = attack_maximum_added_physical_damage | ||
|level25_stat2_value = 120 | |level25_stat2_value = 120 | ||
|level25_stat3_id = | |level25_stat3_id = base_number_of_arrows | ||
|level25_stat3_value = | |level25_stat3_value = 11 | ||
|level25_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level25_stat4_value = 1 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
Line 340: | Line 386: | ||
|level26_damage_effectiveness = 125 | |level26_damage_effectiveness = 125 | ||
|level26_damage_multiplier = 125 | |level26_damage_multiplier = 125 | ||
|level26_stat_text = 85 to 128 Added Attack Physical Damage<br>Fires | |level26_stat_text = 85 to 128 Added Attack Physical Damage<br>Fires 11 Arrows | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = 85 | |level26_stat1_value = 85 | ||
|level26_stat2_id = attack_maximum_added_physical_damage | |level26_stat2_id = attack_maximum_added_physical_damage | ||
|level26_stat2_value = 128 | |level26_stat2_value = 128 | ||
|level26_stat3_id = | |level26_stat3_id = base_number_of_arrows | ||
|level26_stat3_value = | |level26_stat3_value = 11 | ||
|level26_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level26_stat4_value = 1 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
Line 352: | Line 400: | ||
|level27_damage_effectiveness = 126 | |level27_damage_effectiveness = 126 | ||
|level27_damage_multiplier = 126 | |level27_damage_multiplier = 126 | ||
|level27_stat_text = 91 to 137 Added Attack Physical Damage<br>Fires | |level27_stat_text = 91 to 137 Added Attack Physical Damage<br>Fires 11 Arrows | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = 91 | |level27_stat1_value = 91 | ||
|level27_stat2_id = attack_maximum_added_physical_damage | |level27_stat2_id = attack_maximum_added_physical_damage | ||
|level27_stat2_value = 137 | |level27_stat2_value = 137 | ||
|level27_stat3_id = | |level27_stat3_id = base_number_of_arrows | ||
|level27_stat3_value = | |level27_stat3_value = 11 | ||
|level27_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level27_stat4_value = 1 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
Line 364: | Line 414: | ||
|level28_damage_effectiveness = 127 | |level28_damage_effectiveness = 127 | ||
|level28_damage_multiplier = 127 | |level28_damage_multiplier = 127 | ||
|level28_stat_text = 98 to 147 Added Attack Physical Damage<br>Fires | |level28_stat_text = 98 to 147 Added Attack Physical Damage<br>Fires 11 Arrows | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = 98 | |level28_stat1_value = 98 | ||
|level28_stat2_id = attack_maximum_added_physical_damage | |level28_stat2_id = attack_maximum_added_physical_damage | ||
|level28_stat2_value = 147 | |level28_stat2_value = 147 | ||
|level28_stat3_id = | |level28_stat3_id = base_number_of_arrows | ||
|level28_stat3_value = | |level28_stat3_value = 11 | ||
|level28_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level28_stat4_value = 1 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
Line 376: | Line 428: | ||
|level29_damage_effectiveness = 128 | |level29_damage_effectiveness = 128 | ||
|level29_damage_multiplier = 128 | |level29_damage_multiplier = 128 | ||
|level29_stat_text = 105 to 157 Added Attack Physical Damage<br>Fires | |level29_stat_text = 105 to 157 Added Attack Physical Damage<br>Fires 11 Arrows | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = 105 | |level29_stat1_value = 105 | ||
|level29_stat2_id = attack_maximum_added_physical_damage | |level29_stat2_id = attack_maximum_added_physical_damage | ||
|level29_stat2_value = 157 | |level29_stat2_value = 157 | ||
|level29_stat3_id = | |level29_stat3_id = base_number_of_arrows | ||
|level29_stat3_value = | |level29_stat3_value = 11 | ||
|level29_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level29_stat4_value = 1 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
Line 388: | Line 442: | ||
|level30_damage_effectiveness = 129 | |level30_damage_effectiveness = 129 | ||
|level30_damage_multiplier = 129 | |level30_damage_multiplier = 129 | ||
|level30_stat_text = 112 to 168 Added Attack Physical Damage<br>Fires | |level30_stat_text = 112 to 168 Added Attack Physical Damage<br>Fires 12 Arrows | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = 112 | |level30_stat1_value = 112 | ||
|level30_stat2_id = attack_maximum_added_physical_damage | |level30_stat2_id = attack_maximum_added_physical_damage | ||
|level30_stat2_value = 168 | |level30_stat2_value = 168 | ||
|level30_stat3_id = | |level30_stat3_id = base_number_of_arrows | ||
|level30_stat3_value = | |level30_stat3_value = 12 | ||
|level30_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level30_stat4_value = 1 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
Line 400: | Line 456: | ||
|level31_damage_effectiveness = 130 | |level31_damage_effectiveness = 130 | ||
|level31_damage_multiplier = 129.5 | |level31_damage_multiplier = 129.5 | ||
|level31_stat_text = 115 to 173 Added Attack Physical Damage<br>Fires | |level31_stat_text = 115 to 173 Added Attack Physical Damage<br>Fires 12 Arrows | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = 115 | |level31_stat1_value = 115 | ||
|level31_stat2_id = attack_maximum_added_physical_damage | |level31_stat2_id = attack_maximum_added_physical_damage | ||
|level31_stat2_value = 173 | |level31_stat2_value = 173 | ||
|level31_stat3_id = | |level31_stat3_id = base_number_of_arrows | ||
|level31_stat3_value = | |level31_stat3_value = 12 | ||
|level31_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level31_stat4_value = 1 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
Line 412: | Line 470: | ||
|level32_damage_effectiveness = 130 | |level32_damage_effectiveness = 130 | ||
|level32_damage_multiplier = 130 | |level32_damage_multiplier = 130 | ||
|level32_stat_text = 119 to 179 Added Attack Physical Damage<br>Fires | |level32_stat_text = 119 to 179 Added Attack Physical Damage<br>Fires 12 Arrows | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = 119 | |level32_stat1_value = 119 | ||
|level32_stat2_id = attack_maximum_added_physical_damage | |level32_stat2_id = attack_maximum_added_physical_damage | ||
|level32_stat2_value = 179 | |level32_stat2_value = 179 | ||
|level32_stat3_id = | |level32_stat3_id = base_number_of_arrows | ||
|level32_stat3_value = | |level32_stat3_value = 12 | ||
|level32_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level32_stat4_value = 1 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
Line 424: | Line 484: | ||
|level33_damage_effectiveness = 131 | |level33_damage_effectiveness = 131 | ||
|level33_damage_multiplier = 130.5 | |level33_damage_multiplier = 130.5 | ||
|level33_stat_text = 123 to 185 Added Attack Physical Damage<br>Fires | |level33_stat_text = 123 to 185 Added Attack Physical Damage<br>Fires 12 Arrows | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = 123 | |level33_stat1_value = 123 | ||
|level33_stat2_id = attack_maximum_added_physical_damage | |level33_stat2_id = attack_maximum_added_physical_damage | ||
|level33_stat2_value = 185 | |level33_stat2_value = 185 | ||
|level33_stat3_id = | |level33_stat3_id = base_number_of_arrows | ||
|level33_stat3_value = | |level33_stat3_value = 12 | ||
|level33_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level33_stat4_value = 1 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
Line 436: | Line 498: | ||
|level34_damage_effectiveness = 131 | |level34_damage_effectiveness = 131 | ||
|level34_damage_multiplier = 131 | |level34_damage_multiplier = 131 | ||
|level34_stat_text = 127 to 191 Added Attack Physical Damage<br>Fires | |level34_stat_text = 127 to 191 Added Attack Physical Damage<br>Fires 12 Arrows | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = 127 | |level34_stat1_value = 127 | ||
|level34_stat2_id = attack_maximum_added_physical_damage | |level34_stat2_id = attack_maximum_added_physical_damage | ||
|level34_stat2_value = 191 | |level34_stat2_value = 191 | ||
|level34_stat3_id = | |level34_stat3_id = base_number_of_arrows | ||
|level34_stat3_value = | |level34_stat3_value = 12 | ||
|level34_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level34_stat4_value = 1 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
Line 448: | Line 512: | ||
|level35_damage_effectiveness = 132 | |level35_damage_effectiveness = 132 | ||
|level35_damage_multiplier = 131.5 | |level35_damage_multiplier = 131.5 | ||
|level35_stat_text = 132 to 197 Added Attack Physical Damage<br>Fires | |level35_stat_text = 132 to 197 Added Attack Physical Damage<br>Fires 12 Arrows | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = 132 | |level35_stat1_value = 132 | ||
|level35_stat2_id = attack_maximum_added_physical_damage | |level35_stat2_id = attack_maximum_added_physical_damage | ||
|level35_stat2_value = 197 | |level35_stat2_value = 197 | ||
|level35_stat3_id = | |level35_stat3_id = base_number_of_arrows | ||
|level35_stat3_value = | |level35_stat3_value = 12 | ||
|level35_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level35_stat4_value = 1 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
Line 460: | Line 526: | ||
|level36_damage_effectiveness = 132 | |level36_damage_effectiveness = 132 | ||
|level36_damage_multiplier = 132 | |level36_damage_multiplier = 132 | ||
|level36_stat_text = 136 to 204 Added Attack Physical Damage<br>Fires | |level36_stat_text = 136 to 204 Added Attack Physical Damage<br>Fires 12 Arrows | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = 136 | |level36_stat1_value = 136 | ||
|level36_stat2_id = attack_maximum_added_physical_damage | |level36_stat2_id = attack_maximum_added_physical_damage | ||
|level36_stat2_value = 204 | |level36_stat2_value = 204 | ||
|level36_stat3_id = | |level36_stat3_id = base_number_of_arrows | ||
|level36_stat3_value = | |level36_stat3_value = 12 | ||
|level36_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level36_stat4_value = 1 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
Line 472: | Line 540: | ||
|level37_damage_effectiveness = 133 | |level37_damage_effectiveness = 133 | ||
|level37_damage_multiplier = 132.5 | |level37_damage_multiplier = 132.5 | ||
|level37_stat_text = 140 to 211 Added Attack Physical Damage<br>Fires | |level37_stat_text = 140 to 211 Added Attack Physical Damage<br>Fires 13 Arrows | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = 140 | |level37_stat1_value = 140 | ||
|level37_stat2_id = attack_maximum_added_physical_damage | |level37_stat2_id = attack_maximum_added_physical_damage | ||
|level37_stat2_value = 211 | |level37_stat2_value = 211 | ||
|level37_stat3_id = | |level37_stat3_id = base_number_of_arrows | ||
|level37_stat3_value = | |level37_stat3_value = 13 | ||
|level37_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level37_stat4_value = 1 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
Line 484: | Line 554: | ||
|level38_damage_effectiveness = 133 | |level38_damage_effectiveness = 133 | ||
|level38_damage_multiplier = 133 | |level38_damage_multiplier = 133 | ||
|level38_stat_text = 145 to 218 Added Attack Physical Damage<br>Fires | |level38_stat_text = 145 to 218 Added Attack Physical Damage<br>Fires 13 Arrows | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = 145 | |level38_stat1_value = 145 | ||
|level38_stat2_id = attack_maximum_added_physical_damage | |level38_stat2_id = attack_maximum_added_physical_damage | ||
|level38_stat2_value = 218 | |level38_stat2_value = 218 | ||
|level38_stat3_id = | |level38_stat3_id = base_number_of_arrows | ||
|level38_stat3_value = | |level38_stat3_value = 13 | ||
|level38_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level38_stat4_value = 1 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
Line 496: | Line 568: | ||
|level39_damage_effectiveness = 134 | |level39_damage_effectiveness = 134 | ||
|level39_damage_multiplier = 133.5 | |level39_damage_multiplier = 133.5 | ||
|level39_stat_text = 150 to 225 Added Attack Physical Damage<br>Fires | |level39_stat_text = 150 to 225 Added Attack Physical Damage<br>Fires 13 Arrows | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = 150 | |level39_stat1_value = 150 | ||
|level39_stat2_id = attack_maximum_added_physical_damage | |level39_stat2_id = attack_maximum_added_physical_damage | ||
|level39_stat2_value = 225 | |level39_stat2_value = 225 | ||
|level39_stat3_id = | |level39_stat3_id = base_number_of_arrows | ||
|level39_stat3_value = | |level39_stat3_value = 13 | ||
|level39_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level39_stat4_value = 1 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
Line 508: | Line 582: | ||
|level40_damage_effectiveness = 134 | |level40_damage_effectiveness = 134 | ||
|level40_damage_multiplier = 134 | |level40_damage_multiplier = 134 | ||
|level40_stat_text = 155 to 232 Added Attack Physical Damage<br>Fires | |level40_stat_text = 155 to 232 Added Attack Physical Damage<br>Fires 13 Arrows | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = 155 | |level40_stat1_value = 155 | ||
|level40_stat2_id = attack_maximum_added_physical_damage | |level40_stat2_id = attack_maximum_added_physical_damage | ||
|level40_stat2_value = 232 | |level40_stat2_value = 232 | ||
|level40_stat3_id = | |level40_stat3_id = base_number_of_arrows | ||
|level40_stat3_value = | |level40_stat3_value = 13 | ||
|level40_stat4_id = quality_display_base_additional_arrows_is_gem | |||
|level40_stat4_value = 1 | |||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
Line 579: | Line 655: | ||
|quest_reward4_npc = Lilly Roth | |quest_reward4_npc = Lilly Roth | ||
}} | }} | ||
'''Split Arrow''' is a ranged [[attack]] [[skill]], firing multiple arrows in a spread pattern. | '''Split Arrow''' is a ranged [[attack]] [[skill]], firing multiple arrows in a spread pattern. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
'''Additional Projectiles''': Like all [[bow]] attacks which fire more than one [[projectile]] simultaneously, a single enemy cannot be hit by more than one projectile per attack. If multiple arrows are on course to impact any given [[monster]], all but one will ignore that monster and travel past to potentially hit enemies behind the first one encountered. | *'''Additional Projectiles''': Like all [[bow]] attacks which fire more than one [[projectile]] simultaneously, a single enemy cannot be hit by more than one projectile per attack. If multiple arrows are on course to impact any given [[monster]], all but one will ignore that monster and travel past to potentially hit enemies behind the first one encountered. | ||
* Because '''Split Arrow''' fires a flat number of arrows instead of one plus a number of '''Additional Arrows''' {{il|Fury Valve}} will not modify the base number of projectiles Split Arrow fires. Each projectile fired will still split off two arrows to hit additional targets, and any sources of '''Additional Projectiles''' such as {{il|Lesser Multiple Projectiles Support}} will be applied to the number of arrows that split, not the base number of arrows the skill fires. In other words, a level 20 Split Arrow with Lesser Multiple Projectiles will shoot 11 arrows and hit up to 11 targets. Adding Fury Valve will result in Split Arrow firing the base 9 projectiles which split off to hit up to an additional '''36''' (9 * (2 + 2)) targets. | |||
'''Arrow Spread''': The angular spread of Split Arrow's projectiles can be controlled by aiming closer to or farther away from the player. The spread will be smaller when aiming further away and larger when aiming closer. | *'''Arrow Spread''': The angular spread of Split Arrow's projectiles can be controlled by aiming closer to or farther away from the player. The spread will be smaller when aiming further away and larger when aiming closer. | ||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
|c1_abbr = | |c1_abbr = Physical<br>Damage | ||
|c1_header = | |c1_header = x to y Added Attack Physical Damage | ||
|c1_pattern_extract = | |c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage | ||
|c1_pattern_value = %d | |c1_pattern_value = %d to %d | ||
|c2_abbr = | |c2_abbr = #<br>Arrows | ||
|c2_header = x | |c2_header = Fires x Arrows | ||
|c2_pattern_extract = (%d+) | |c2_pattern_extract = Fires (%d+) Arrows | ||
|c2_pattern_value = | |c2_pattern_value = %d | ||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
Line 611: | Line 685: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.23.0| | |||
* Quality now causes the skill to Fire +0-4 Arrows, instead of providing 0-10% increased Attack Speed. | |||
}} | |||
{{Version history table row|3.15.0| | {{Version history table row|3.15.0| | ||
* Now has an Attack Speed of 110% of Base. | * Now has an Attack Speed of 110% of Base. |
Latest revision as of 05:18, 9 June 2024
Split ArrowAttack, Projectile, Physical, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Attack Damage: (100-119)% of base
Effectiveness of Added Damage: (100-119)%
Projectile Speed: 3260Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
Fires (5-9) Arrows
Additional Effects From 1-20% Quality:
Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Attack Damage: (100-119)% of base
Effectiveness of Added Damage: (100-119)%
Projectile Speed: 3260Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
Fires (5-9) Arrows
Additional Effects From 1-20% Quality:
Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplitArrow
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemSplitArrow
Split Arrow is a ranged attack skill, firing multiple arrows in a spread pattern.
Skill functions and interactions
- Additional Projectiles: Like all bow attacks which fire more than one projectile simultaneously, a single enemy cannot be hit by more than one projectile per attack. If multiple arrows are on course to impact any given monster, all but one will ignore that monster and travel past to potentially hit enemies behind the first one encountered.
- Because Split Arrow fires a flat number of arrows instead of one plus a number of Additional Arrows Fury ValveFury Valve
Turquoise AmuletRequires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towardsA single act of anger travels countless paths of destruction. will not modify the base number of projectiles Split Arrow fires. Each projectile fired will still split off two arrows to hit additional targets, and any sources of Additional Projectiles such as Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
Icon: l
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage
Supported Skills fire 2 additional Projectiles
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. will be applied to the number of arrows that split, not the base number of arrows the skill fires. In other words, a level 20 Split Arrow with Lesser Multiple Projectiles will shoot 11 arrows and hit up to 11 targets. Adding Fury Valve will result in Split Arrow firing the base 9 projectiles which split off to hit up to an additional 36 (9 * (2 + 2)) targets.
- Arrow Spread: The angular spread of Split Arrow's projectiles can be controlled by aiming closer to or farther away from the player. The spread will be smaller when aiming further away and larger when aiming closer.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Physical Damage | # Arrows | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 6 | 100% | 100% | 1 to 2 | 5 | 0 | 0 |
2 | 2 | 0 | 6 | 101% | 101% | 2 to 3 | 5 | 70 | 70 |
3 | 4 | 16 | 6 | 102% | 102% | 2 to 3 | 5 | 308 | 378 |
4 | 7 | 22 | 7 | 103% | 103% | 3 to 4 | 6 | 1554 | 1932 |
5 | 11 | 31 | 7 | 104% | 104% | 4 to 6 | 6 | 6667 | 8599 |
6 | 16 | 41 | 7 | 105% | 105% | 5 to 8 | 6 | 26047 | 34646 |
7 | 20 | 50 | 7 | 106% | 106% | 7 to 10 | 6 | 49725 | 84371 |
8 | 24 | 58 | 8 | 107% | 107% | 8 to 12 | 7 | 95714 | 180085 |
9 | 28 | 67 | 8 | 108% | 108% | 10 to 15 | 7 | 169595 | 349680 |
10 | 32 | 75 | 8 | 109% | 109% | 12 to 18 | 7 | 283759 | 633439 |
11 | 36 | 83 | 8 | 110% | 110% | 15 to 22 | 7 | 453996 | 1087435 |
12 | 40 | 92 | 8 | 111% | 111% | 18 to 26 | 8 | 703128 | 1790563 |
13 | 44 | 100 | 9 | 112% | 112% | 21 to 31 | 8 | 1061223 | 2851786 |
14 | 48 | 109 | 9 | 113% | 113% | 25 to 37 | 8 | 2065870 | 4917656 |
15 | 52 | 117 | 9 | 114% | 114% | 29 to 43 | 8 | 2507110 | 7424766 |
16 | 56 | 125 | 9 | 115% | 115% | 34 to 50 | 8 | 5798936 | 13223702 |
17 | 60 | 134 | 9 | 116% | 116% | 39 to 59 | 9 | 15083919 | 28307621 |
18 | 64 | 142 | 10 | 117% | 117% | 45 to 68 | 9 | 27792735 | 56100356 |
19 | 67 | 148 | 10 | 118% | 118% | 51 to 76 | 9 | 43869739 | 99970095 |
20 | 70 | 155 | 10 | 119% | 119% | 56 to 85 | 9 | 242081556 | 342051651 |
21 | 72 | 159 | 10 | 120% | 120% | 60 to 91 | 10 | N/A | N/A |
22 | 74 | N/A | 10 | 121% | 121% | 65 to 97 | 10 | N/A | N/A |
23 | 76 | N/A | 11 | 122% | 122% | 70 to 104 | 10 | N/A | N/A |
24 | 78 | N/A | 11 | 123% | 123% | 75 to 112 | 10 | N/A | N/A |
25 | 80 | N/A | 11 | 124% | 124% | 80 to 120 | 11 | N/A | N/A |
26 | 82 | N/A | 11 | 125% | 125% | 85 to 128 | 11 | N/A | N/A |
27 | 84 | N/A | 11 | 126% | 126% | 91 to 137 | 11 | N/A | N/A |
28 | 86 | N/A | 12 | 127% | 127% | 98 to 147 | 11 | N/A | N/A |
29 | 88 | N/A | 12 | 128% | 128% | 105 to 157 | 11 | N/A | N/A |
30 | 90 | N/A | 12 | 129% | 129% | 112 to 168 | 12 | N/A | N/A |
31 | 91 | N/A | 12 | 130% | 129.5% | 115 to 173 | 12 | N/A | N/A |
32 | 92 | N/A | 12 | 130% | 130% | 119 to 179 | 12 | N/A | N/A |
33 | 93 | N/A | 13 | 131% | 130.5% | 123 to 185 | 12 | N/A | N/A |
34 | 94 | N/A | 13 | 131% | 131% | 127 to 191 | 12 | N/A | N/A |
35 | 95 | N/A | 13 | 132% | 131.5% | 132 to 197 | 12 | N/A | N/A |
36 | 96 | N/A | 13 | 132% | 132% | 136 to 204 | 12 | N/A | N/A |
37 | 97 | N/A | 13 | 133% | 132.5% | 140 to 211 | 13 | N/A | N/A |
38 | 98 | N/A | 14 | 133% | 133% | 145 to 218 | 13 | N/A | N/A |
39 | 99 | N/A | 14 | 134% | 133.5% | 150 to 225 | 13 | N/A | N/A |
40 | 100 | N/A | 14 | 134% | 134% | 155 to 232 | 13 | N/A | N/A |
Item acquisition
Split Arrow can drop anywhere.
Recipes
Split Arrow can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ | ✓ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Split Arrow.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Split Arrow Critical Strike Chance 1 | 66 | Merciless Labyrinth | 60% increased Split Arrow Critical Strike Chance | helmet 100 |
Enchantment Split Arrow Critical Strike Chance 2 | 75 | Eternal Labyrinth | 90% increased Split Arrow Critical Strike Chance | helmet 100 |
Enchantment Split Arrow Damage 1 | 66 | Merciless Labyrinth | 25% increased Split Arrow Damage | helmet 100 |
Enchantment Split Arrow Damage 2 | 75 | Eternal Labyrinth | 40% increased Split Arrow Damage | helmet 100 |
Enchantment Split Arrow Num Of Additional Projectiles 1 | 66 | Merciless Labyrinth | Split Arrow fires 2 additional Projectiles | helmet 100 |
Enchantment Split Arrow Num Of Additional Projectiles 2 | 75 | Eternal Labyrinth | Split Arrow fires 3 additional Projectiles | helmet 100 |
Alternate skill effects
Split Arrow has the following alternate skill effects:
Item | Effect(s) |
---|---|
Demonic Split Arrow EffectDemonic Split Arrow EffectSkill Gem EffectYour Split Arrow becomes a demonic effect. | Your Split Arrow becomes a demonic effect. |
Verdant Split Arrow EffectVerdant Split Arrow EffectSkill Gem EffectYour Split Arrow becomes a verdant effect. | Your Split Arrow becomes a verdant effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
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3.15.0 |
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3.9.0 |
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3.8.0 |
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2.1.0 |
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2.0.0 |
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1.3.1 |
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1.0.0 |
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0.10.0 |
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0.9.12qq |
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0.9.12j |
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0.9.5c |
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0.9.5 |
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0.9.3c |
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0.9.1 |
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0.9.0 |
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0.6.13 |
|