Shattering Steel: Difference between revisions
>BotK2 (Fixing quest & vendor rewards) |
mNo edit summary |
||
(42 intermediate revisions by 16 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Shattering Steel | |name = Shattering Steel | ||
Line 9: | Line 9: | ||
|metadata_id = Metadata/Items/Gems/SkillGemShatteringSteel | |metadata_id = Metadata/Items/Gems/SkillGemShatteringSteel | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|strength_percent = 40 | |strength_percent = 40 | ||
|dexterity_percent = 60 | |dexterity_percent = 60 | ||
|gem_tags = Attack, Projectile, AoE, Physical | |gem_tags = Attack, Projectile, AoE, Physical | ||
|gem_description = Swing an Axe or Sword, | |gem_description = Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. | ||
|active_skill_name = Shattering Steel | |active_skill_name = Shattering Steel | ||
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe | |item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe | ||
Line 20: | Line 18: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 12 | |required_level = 12 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = | |quality_type1_stat_text = (2-40)% increased Impale Effect | ||
|quality_type1_stat1_id = impale_debuff_effect_+% | |quality_type1_stat1_id = impale_debuff_effect_+% | ||
|quality_type1_stat1_value = | |quality_type1_stat1_value = 2000 | ||
| | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 85 | |static_attack_speed_multiplier = 85 | ||
|static_stat1_id = active_skill_additional_projectiles_fire_parallel_x_dist | |||
|static_stat1_id = | |static_stat1_value = 90 | ||
|static_stat1_value = | |static_stat2_id = active_skill_projectile_speed_+%_variation_final | ||
|static_stat2_id = | |static_stat2_value = 100 | ||
|static_stat2_value = | |static_stat3_id = base_is_projectile | ||
|static_stat3_id = | |static_stat3_value = 1 | ||
|static_stat3_value = | |static_stat4_id = console_skill_dont_chase | ||
|static_stat4_id = | |static_stat4_value = 1 | ||
|static_stat4_value = | |static_stat5_id = base_number_of_projectiles | ||
|static_stat5_id = | |static_stat5_value = 3 | ||
|static_stat5_value = | |static_stat6_id = quality_display_base_number_of_projectiles_is_gem | ||
|static_stat6_id = | |||
|static_stat6_value = 1 | |static_stat6_value = 1 | ||
|static_stat7_id = | |static_stat7_id = attacks_impale_on_hit_%_chance | ||
|static_stat7_value = | |static_stat7_value = 40 | ||
|stat_text = (5-123) to (7-185) Added Attack Physical Damage<br>Fires 3 Projectiles<br>40% chance to Impale Enemies on Hit | |||
|stat_text = | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
| | |level1_cost_amounts = 7 | ||
|level1_damage_effectiveness = 100 | |level1_damage_effectiveness = 100 | ||
|level1_damage_multiplier = 100 | |level1_damage_multiplier = 100 | ||
|level1_stat_text = | |level1_stat_text = 5 to 7 Added Attack Physical Damage | ||
|level1_stat1_id = attack_minimum_added_physical_damage | |level1_stat1_id = attack_minimum_added_physical_damage | ||
|level1_stat1_value = | |level1_stat1_value = 5 | ||
|level1_stat2_id = attack_maximum_added_physical_damage | |level1_stat2_id = attack_maximum_added_physical_damage | ||
|level1_stat2_value = | |level1_stat2_value = 7 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
| | |level2_cost_amounts = 7 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 103 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 103.1 | ||
|level2_stat_text = | |level2_stat_text = 6 to 9 Added Attack Physical Damage | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = | |level2_stat1_value = 6 | ||
|level2_stat2_id = attack_maximum_added_physical_damage | |level2_stat2_id = attack_maximum_added_physical_damage | ||
|level2_stat2_value = | |level2_stat2_value = 9 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
| | |level3_cost_amounts = 7 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 106 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 106.2 | ||
|level3_stat_text = | |level3_stat_text = 8 to 12 Added Attack Physical Damage | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = | |level3_stat1_value = 8 | ||
|level3_stat2_id = attack_maximum_added_physical_damage | |level3_stat2_id = attack_maximum_added_physical_damage | ||
|level3_stat2_value = | |level3_stat2_value = 12 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
| | |level4_cost_amounts = 7 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 109 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 109.3 | ||
|level4_stat_text = 16 | |level4_stat_text = 10 to 16 Added Attack Physical Damage | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = | |level4_stat1_value = 10 | ||
|level4_stat2_id = attack_maximum_added_physical_damage | |level4_stat2_id = attack_maximum_added_physical_damage | ||
|level4_stat2_value = | |level4_stat2_value = 16 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
| | |level5_cost_amounts = 7 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 112 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 112.4 | ||
|level5_stat_text = | |level5_stat_text = 13 to 20 Added Attack Physical Damage | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = | |level5_stat1_value = 13 | ||
|level5_stat2_id = attack_maximum_added_physical_damage | |level5_stat2_id = attack_maximum_added_physical_damage | ||
|level5_stat2_value = | |level5_stat2_value = 20 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
| | |level6_cost_amounts = 7 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 116 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 115.5 | ||
|level6_stat_text = | |level6_stat_text = 17 to 26 Added Attack Physical Damage | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = | |level6_stat1_value = 17 | ||
|level6_stat2_id = attack_maximum_added_physical_damage | |level6_stat2_id = attack_maximum_added_physical_damage | ||
|level6_stat2_value = | |level6_stat2_value = 26 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
| | |level7_cost_amounts = 7 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 119 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 118.6 | ||
|level7_stat_text = | |level7_stat_text = 21 to 32 Added Attack Physical Damage | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = | |level7_stat1_value = 21 | ||
|level7_stat2_id = attack_maximum_added_physical_damage | |level7_stat2_id = attack_maximum_added_physical_damage | ||
|level7_stat2_value = | |level7_stat2_value = 32 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
| | |level8_cost_amounts = 7 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 122 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 121.7 | ||
|level8_stat_text = | |level8_stat_text = 25 to 38 Added Attack Physical Damage | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = | |level8_stat1_value = 25 | ||
|level8_stat2_id = attack_maximum_added_physical_damage | |level8_stat2_id = attack_maximum_added_physical_damage | ||
|level8_stat2_value = | |level8_stat2_value = 38 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
| | |level9_cost_amounts = 7 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 125 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 124.8 | ||
|level9_stat_text = | |level9_stat_text = 30 to 44 Added Attack Physical Damage | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = | |level9_stat1_value = 30 | ||
|level9_stat2_id = attack_maximum_added_physical_damage | |level9_stat2_id = attack_maximum_added_physical_damage | ||
|level9_stat2_value = | |level9_stat2_value = 44 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
| | |level10_cost_amounts = 7 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 128 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 127.9 | ||
|level10_stat_text = | |level10_stat_text = 35 to 52 Added Attack Physical Damage | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = | |level10_stat1_value = 35 | ||
|level10_stat2_id = attack_maximum_added_physical_damage | |level10_stat2_id = attack_maximum_added_physical_damage | ||
|level10_stat2_value = | |level10_stat2_value = 52 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
| | |level11_cost_amounts = 8 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 131 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 131.1 | ||
|level11_stat_text = | |level11_stat_text = 41 to 61 Added Attack Physical Damage | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = | |level11_stat1_value = 41 | ||
|level11_stat2_id = attack_maximum_added_physical_damage | |level11_stat2_id = attack_maximum_added_physical_damage | ||
|level11_stat2_value = | |level11_stat2_value = 61 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
| | |level12_cost_amounts = 8 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 134 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 134.2 | ||
|level12_stat_text = | |level12_stat_text = 47 to 71 Added Attack Physical Damage | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = | |level12_stat1_value = 47 | ||
|level12_stat2_id = attack_maximum_added_physical_damage | |level12_stat2_id = attack_maximum_added_physical_damage | ||
|level12_stat2_value = | |level12_stat2_value = 71 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
| | |level13_cost_amounts = 8 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 137 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 137.3 | ||
|level13_stat_text = | |level13_stat_text = 55 to 82 Added Attack Physical Damage | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = | |level13_stat1_value = 55 | ||
|level13_stat2_id = attack_maximum_added_physical_damage | |level13_stat2_id = attack_maximum_added_physical_damage | ||
|level13_stat2_value = | |level13_stat2_value = 82 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
| | |level14_cost_amounts = 8 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 140 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 140.4 | ||
|level14_stat_text = | |level14_stat_text = 63 to 95 Added Attack Physical Damage | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = | |level14_stat1_value = 63 | ||
|level14_stat2_id = attack_maximum_added_physical_damage | |level14_stat2_id = attack_maximum_added_physical_damage | ||
|level14_stat2_value = | |level14_stat2_value = 95 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
| | |level15_cost_amounts = 8 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 143 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 143.5 | ||
|level15_stat_text = | |level15_stat_text = 73 to 110 Added Attack Physical Damage | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = | |level15_stat1_value = 73 | ||
|level15_stat2_id = attack_maximum_added_physical_damage | |level15_stat2_id = attack_maximum_added_physical_damage | ||
|level15_stat2_value = | |level15_stat2_value = 110 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
| | |level16_cost_amounts = 9 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 147 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 146.6 | ||
|level16_stat_text = | |level16_stat_text = 85 to 127 Added Attack Physical Damage | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = | |level16_stat1_value = 85 | ||
|level16_stat2_id = attack_maximum_added_physical_damage | |level16_stat2_id = attack_maximum_added_physical_damage | ||
|level16_stat2_value = | |level16_stat2_value = 127 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
| | |level17_cost_amounts = 9 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 150 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 149.7 | ||
|level17_stat_text = | |level17_stat_text = 93 to 140 Added Attack Physical Damage | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = | |level17_stat1_value = 93 | ||
|level17_stat2_id = attack_maximum_added_physical_damage | |level17_stat2_id = attack_maximum_added_physical_damage | ||
|level17_stat2_value = | |level17_stat2_value = 140 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
| | |level18_cost_amounts = 9 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 153 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 152.8 | ||
|level18_stat_text = | |level18_stat_text = 102 to 153 Added Attack Physical Damage | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = | |level18_stat1_value = 102 | ||
|level18_stat2_id = attack_maximum_added_physical_damage | |level18_stat2_id = attack_maximum_added_physical_damage | ||
|level18_stat2_value = | |level18_stat2_value = 153 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
| | |level19_cost_amounts = 9 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 156 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 155.9 | ||
|level19_stat_text = | |level19_stat_text = 112 to 168 Added Attack Physical Damage | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = | |level19_stat1_value = 112 | ||
|level19_stat2_id = attack_maximum_added_physical_damage | |level19_stat2_id = attack_maximum_added_physical_damage | ||
|level19_stat2_value = | |level19_stat2_value = 168 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
| | |level20_cost_amounts = 9 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 159 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 159 | ||
|level20_stat_text = | |level20_stat_text = 123 to 185 Added Attack Physical Damage | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = | |level20_stat1_value = 123 | ||
|level20_stat2_id = attack_maximum_added_physical_damage | |level20_stat2_id = attack_maximum_added_physical_damage | ||
|level20_stat2_value = | |level20_stat2_value = 185 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
| | |level21_cost_amounts = 10 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 162 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 162.1 | ||
|level21_stat_text = | |level21_stat_text = 135 to 202 Added Attack Physical Damage | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = | |level21_stat1_value = 135 | ||
|level21_stat2_id = attack_maximum_added_physical_damage | |level21_stat2_id = attack_maximum_added_physical_damage | ||
|level21_stat2_value = | |level21_stat2_value = 202 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
| | |level22_cost_amounts = 10 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 165 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 165.2 | ||
|level22_stat_text = | |level22_stat_text = 148 to 222 Added Attack Physical Damage | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = | |level22_stat1_value = 148 | ||
|level22_stat2_id = attack_maximum_added_physical_damage | |level22_stat2_id = attack_maximum_added_physical_damage | ||
|level22_stat2_value = | |level22_stat2_value = 222 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
| | |level23_cost_amounts = 10 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 168 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 168.3 | ||
|level23_stat_text = | |level23_stat_text = 162 to 243 Added Attack Physical Damage | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = | |level23_stat1_value = 162 | ||
|level23_stat2_id = attack_maximum_added_physical_damage | |level23_stat2_id = attack_maximum_added_physical_damage | ||
|level23_stat2_value = | |level23_stat2_value = 243 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
| | |level24_cost_amounts = 10 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 171 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 171.4 | ||
|level24_stat_text = | |level24_stat_text = 177 to 266 Added Attack Physical Damage | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = | |level24_stat1_value = 177 | ||
|level24_stat2_id = attack_maximum_added_physical_damage | |level24_stat2_id = attack_maximum_added_physical_damage | ||
|level24_stat2_value = | |level24_stat2_value = 266 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
| | |level25_cost_amounts = 10 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 175 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 174.5 | ||
|level25_stat_text = | |level25_stat_text = 194 to 290 Added Attack Physical Damage | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = | |level25_stat1_value = 194 | ||
|level25_stat2_id = attack_maximum_added_physical_damage | |level25_stat2_id = attack_maximum_added_physical_damage | ||
|level25_stat2_value = | |level25_stat2_value = 290 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
| | |level26_cost_amounts = 10 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 178 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 177.6 | ||
|level26_stat_text = | |level26_stat_text = 212 to 318 Added Attack Physical Damage | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = | |level26_stat1_value = 212 | ||
|level26_stat2_id = attack_maximum_added_physical_damage | |level26_stat2_id = attack_maximum_added_physical_damage | ||
|level26_stat2_value = | |level26_stat2_value = 318 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
| | |level27_cost_amounts = 10 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 181 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 180.7 | ||
|level27_stat_text = | |level27_stat_text = 231 to 347 Added Attack Physical Damage | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = | |level27_stat1_value = 231 | ||
|level27_stat2_id = attack_maximum_added_physical_damage | |level27_stat2_id = attack_maximum_added_physical_damage | ||
|level27_stat2_value = | |level27_stat2_value = 347 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
| | |level28_cost_amounts = 10 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 184 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 183.8 | ||
|level28_stat_text = | |level28_stat_text = 253 to 379 Added Attack Physical Damage | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = | |level28_stat1_value = 253 | ||
|level28_stat2_id = attack_maximum_added_physical_damage | |level28_stat2_id = attack_maximum_added_physical_damage | ||
|level28_stat2_value = | |level28_stat2_value = 379 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
| | |level29_cost_amounts = 10 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 187 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 186.9 | ||
|level29_stat_text = | |level29_stat_text = 276 to 414 Added Attack Physical Damage | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = | |level29_stat1_value = 276 | ||
|level29_stat2_id = attack_maximum_added_physical_damage | |level29_stat2_id = attack_maximum_added_physical_damage | ||
|level29_stat2_value = | |level29_stat2_value = 414 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
| | |level30_cost_amounts = 10 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 190 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 190.1 | ||
|level30_stat_text = | |level30_stat_text = 301 to 451 Added Attack Physical Damage | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = | |level30_stat1_value = 301 | ||
|level30_stat2_id = attack_maximum_added_physical_damage | |level30_stat2_id = attack_maximum_added_physical_damage | ||
|level30_stat2_value = | |level30_stat2_value = 451 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
| | |level31_cost_amounts = 11 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 192 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 191.6 | ||
|level31_stat_text = | |level31_stat_text = 314 to 472 Added Attack Physical Damage | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = | |level31_stat1_value = 314 | ||
|level31_stat2_id = attack_maximum_added_physical_damage | |level31_stat2_id = attack_maximum_added_physical_damage | ||
|level31_stat2_value = | |level31_stat2_value = 472 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
| | |level32_cost_amounts = 11 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 193 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 193.2 | ||
|level32_stat_text = | |level32_stat_text = 328 to 492 Added Attack Physical Damage | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = | |level32_stat1_value = 328 | ||
|level32_stat2_id = attack_maximum_added_physical_damage | |level32_stat2_id = attack_maximum_added_physical_damage | ||
|level32_stat2_value = | |level32_stat2_value = 492 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
| | |level33_cost_amounts = 11 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 195 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 194.7 | ||
|level33_stat_text = | |level33_stat_text = 343 to 514 Added Attack Physical Damage | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = | |level33_stat1_value = 343 | ||
|level33_stat2_id = attack_maximum_added_physical_damage | |level33_stat2_id = attack_maximum_added_physical_damage | ||
|level33_stat2_value = | |level33_stat2_value = 514 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
| | |level34_cost_amounts = 11 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 196 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 196.3 | ||
|level34_stat_text = | |level34_stat_text = 358 to 537 Added Attack Physical Damage | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = | |level34_stat1_value = 358 | ||
|level34_stat2_id = attack_maximum_added_physical_damage | |level34_stat2_id = attack_maximum_added_physical_damage | ||
|level34_stat2_value = | |level34_stat2_value = 537 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
| | |level35_cost_amounts = 11 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 198 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 197.8 | ||
|level35_stat_text = | |level35_stat_text = 374 to 561 Added Attack Physical Damage | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = | |level35_stat1_value = 374 | ||
|level35_stat2_id = attack_maximum_added_physical_damage | |level35_stat2_id = attack_maximum_added_physical_damage | ||
|level35_stat2_value = | |level35_stat2_value = 561 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
| | |level36_cost_amounts = 11 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 199 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 199.4 | ||
|level36_stat_text = | |level36_stat_text = 390 to 585 Added Attack Physical Damage | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = | |level36_stat1_value = 390 | ||
|level36_stat2_id = attack_maximum_added_physical_damage | |level36_stat2_id = attack_maximum_added_physical_damage | ||
|level36_stat2_value = | |level36_stat2_value = 585 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
| | |level37_cost_amounts = 11 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 201 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 200.9 | ||
|level37_stat_text = | |level37_stat_text = 407 to 611 Added Attack Physical Damage | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = | |level37_stat1_value = 407 | ||
|level37_stat2_id = attack_maximum_added_physical_damage | |level37_stat2_id = attack_maximum_added_physical_damage | ||
|level37_stat2_value = | |level37_stat2_value = 611 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
| | |level38_cost_amounts = 12 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 202 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 202.5 | ||
|level38_stat_text = | |level38_stat_text = 425 to 638 Added Attack Physical Damage | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = | |level38_stat1_value = 425 | ||
|level38_stat2_id = attack_maximum_added_physical_damage | |level38_stat2_id = attack_maximum_added_physical_damage | ||
|level38_stat2_value = | |level38_stat2_value = 638 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
| | |level39_cost_amounts = 12 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 204 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 204 | ||
|level39_stat_text = | |level39_stat_text = 444 to 666 Added Attack Physical Damage | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = | |level39_stat1_value = 444 | ||
|level39_stat2_id = attack_maximum_added_physical_damage | |level39_stat2_id = attack_maximum_added_physical_damage | ||
|level39_stat2_value = | |level39_stat2_value = 666 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
| | |level40_cost_amounts = 12 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 206 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 205.6 | ||
|level40_stat_text = | |level40_stat_text = 463 to 695 Added Attack Physical Damage | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = | |level40_stat1_value = 463 | ||
|level40_stat2_id = attack_maximum_added_physical_damage | |level40_stat2_id = attack_maximum_added_physical_damage | ||
|level40_stat2_value = | |level40_stat2_value = 695 | ||
|level1_strength_requirement = 14 | |level1_strength_requirement = 14 | ||
|level1_dexterity_requirement = 21 | |level1_dexterity_requirement = 21 | ||
Line 521: | Line 501: | ||
|level21_strength_requirement = 70 | |level21_strength_requirement = 70 | ||
|level21_dexterity_requirement = 100 | |level21_dexterity_requirement = 100 | ||
|inventory_icon = Shattering Steel | |||
|release_version = 3.5.0 | |release_version = 3.5.0 | ||
|quest_reward1_type = quest | |quest_reward1_type = quest | ||
Line 526: | Line 507: | ||
|quest_reward1_quest_id = a1q3 | |quest_reward1_quest_id = a1q3 | ||
|quest_reward1_act = 1 | |quest_reward1_act = 1 | ||
|quest_reward1_class_ids = Duelist | |||
|quest_reward2_type = vendor | |quest_reward2_type = vendor | ||
|quest_reward2_quest = The Siren's Cadence | |quest_reward2_quest = The Siren's Cadence | ||
|quest_reward2_quest_id = a1q3 | |quest_reward2_quest_id = a1q3 | ||
|quest_reward2_act = 1 | |quest_reward2_act = 1 | ||
|quest_reward2_class_ids = Duelist,Ranger,Scion | |||
|quest_reward2_npc = Nessa | |quest_reward2_npc = Nessa | ||
|quest_reward3_type = vendor | |quest_reward3_type = vendor | ||
Line 543: | Line 526: | ||
}} | }} | ||
'''Shattering Steel''' is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] which shatters and hits enemies in an [[area of effect]] cone on impact or after a short time. The projectiles have a chance to [[impale]] on hit. | |||
'''Shattering Steel''' is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] which shatters and hits enemies in an [[area of effect]] cone on impact or after a short time. The projectiles have a chance to [[impale]] on hit | |||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* '''Projectile Speed:''' Shattering Steel projectiles shatter after a fixed duration, so Projectile Speed will increase the distance the projectiles can travel. | * '''Projectile Speed:''' Shattering Steel projectiles shatter after a fixed duration, so Projectile Speed will increase the distance the projectiles can travel. | ||
Line 566: | Line 542: | ||
|c1_pattern_value = %d to %d | |c1_pattern_value = %d to %d | ||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
{{Alternate skill effect list}} | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.23.0| | ||
* No longer consumes Steel Shards, or grants Steel Ward, or has any of its Steel Ward stats. | |||
* No longer has "Base duration is 5.00 seconds", "If you have no Steel Shards, only Fires 1 Projectile", or "Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther". | |||
* Quality now provides 0-40% increased Impale Effect (previously 0-20%). | |||
}} | |||
{{Version history table row|3.21.0| | |||
* Shattering Steel now has 5 to 7 Added Attack Physical Damage at gem level 1 (previously 8 to 12), scaling up to 123 to 185 at gem level 20 (previously 113 to 169). | |||
* It also now has "Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering the bonus as they travel farther" at gem level 1, scaling up to 110% at gem level 20 (previously 100% at all gem levels). | |||
}} | |||
{{Version history table row|3.16.0| | |||
* Now has “Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther” (previously Hits and Ailments). | |||
* Because of base Ignite damage changes, Ignite with the skill is now 16.7% lower when consuming 2 shards. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now deals 159% of Base Damage, and has 159% Effectiveness of Added Damage at gem level 20 (previously 127%). | |||
}} | |||
{{Version history table row|3.12.0| | |||
:''Shattering Steel now fires a number of projectiles simultaneously, which shatter after colliding with an enemy or after travelling a short distance. The shattered projectiles deal damage in a cone in front of their impact location. Shattering Steel will consume up to two Steel Shards to deal more damage at close range. Each time you consume Steel Shards, you gain a Steel Charge (up to a maximum of 6), which grants 4% chance to block attack projectiles per Steel Charge.'' | :''Shattering Steel now fires a number of projectiles simultaneously, which shatter after colliding with an enemy or after travelling a short distance. The shattered projectiles deal damage in a cone in front of their impact location. Shattering Steel will consume up to two Steel Shards to deal more damage at close range. Each time you consume Steel Shards, you gain a Steel Charge (up to a maximum of 6), which grants 4% chance to block attack projectiles per Steel Charge.'' | ||
* Now has a base attack speed multiplier of 85%. | * Now has a base attack speed multiplier of 85%. | ||
Line 583: | Line 577: | ||
* Now consumes up to 2 Steel Shards. | * Now consumes up to 2 Steel Shards. | ||
* Now fires only one projectile if no Steel Shards are consumed. | * Now fires only one projectile if no Steel Shards are consumed. | ||
{{ | }} | ||
{{Version history table row|3.9.0| | |||
* Now deals 48% of base damage at gem level 1 (from 45%), up to 55% at gem level 20 (from 50%). | * Now deals 48% of base damage at gem level 1 (from 45%), up to 55% at gem level 20 (from 50%). | ||
* Now has a base attack time multiplier of 85% (from 80%). | * Now has a base attack time multiplier of 85% (from 80%). | ||
{{ | }} | ||
{{Version history table row|3.7.0| | |||
* Now deals base damage equal to, and has an added damage effectiveness of, 45% at gem level 1 (from 40%), up to 50% at gem level 20 (from 49%). | * Now deals base damage equal to, and has an added damage effectiveness of, 45% at gem level 1 (from 40%), up to 50% at gem level 20 (from 49%). | ||
* Now adds 8 to 12 physical damage to attacks at gem level 1, up to 113 to 169 at gem level 20. | * Now adds 8 to 12 physical damage to attacks at gem level 1, up to 113 to 169 at gem level 20. | ||
* Now has an attack speed multiplier of 80%. | * Now has an attack speed multiplier of 80%. | ||
{{ | }} | ||
* | {{Version history table row|3.5.0| | ||
* Shattering Steel has been added to the game. | |||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Latest revision as of 05:13, 9 June 2024
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Attack Damage: (100-159)% of base
Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage
Fires 3 Projectiles
40% chance to Impale Enemies on Hit
Additional Effects From 1-20% Quality:
(2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 12Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShatteringSteel
Shattering Steel is an attack which uses your sword or axe to launch a projectile which shatters and hits enemies in an area of effect cone on impact or after a short time. The projectiles have a chance to impale on hit.
Skill functions and interactions
- Projectile Speed: Shattering Steel projectiles shatter after a fixed duration, so Projectile Speed will increase the distance the projectiles can travel.
- Melee: Shattering Steel is not considered a melee attack despite using melee weapons, similarly to Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Area of Effect: Modifiers to area of effect size or damage only affect the secondary shatter cone AoE of the projectile.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Physical Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 7 | 100% | 100% | 5 to 7 | 0 | 0 |
2 | 15 | 25 | 17 | 7 | 103% | 103.1% | 6 to 9 | 15249 | 15249 |
3 | 19 | 30 | 21 | 7 | 106% | 106.2% | 8 to 12 | 41517 | 56766 |
4 | 23 | 35 | 24 | 7 | 109% | 109.3% | 10 to 16 | 81983 | 138749 |
5 | 27 | 41 | 28 | 7 | 112% | 112.4% | 13 to 20 | 147968 | 286717 |
6 | 31 | 46 | 32 | 7 | 116% | 115.5% | 17 to 26 | 250557 | 537274 |
7 | 35 | 51 | 36 | 7 | 119% | 118.6% | 21 to 32 | 405086 | 942360 |
8 | 38 | 55 | 38 | 7 | 122% | 121.7% | 25 to 38 | 447718 | 1390078 |
9 | 41 | 59 | 41 | 7 | 125% | 124.8% | 30 to 44 | 615318 | 2005396 |
10 | 44 | 63 | 44 | 7 | 128% | 127.9% | 35 to 52 | 834639 | 2840035 |
11 | 47 | 67 | 47 | 8 | 131% | 131.1% | 41 to 61 | 1570760 | 4410795 |
12 | 50 | 71 | 49 | 8 | 134% | 134.2% | 47 to 71 | 1633987 | 6044782 |
13 | 53 | 75 | 52 | 8 | 137% | 137.3% | 55 to 82 | 2151030 | 8195812 |
14 | 56 | 79 | 55 | 8 | 140% | 140.4% | 63 to 95 | 2812189 | 11008001 |
15 | 59 | 83 | 58 | 8 | 143% | 143.5% | 73 to 110 | 5099360 | 16107361 |
16 | 62 | 87 | 60 | 9 | 147% | 146.6% | 85 to 127 | 9400731 | 25508092 |
17 | 64 | 90 | 62 | 9 | 150% | 149.7% | 93 to 140 | 15273366 | 40781458 |
18 | 66 | 92 | 64 | 9 | 153% | 152.8% | 102 to 153 | 26286582 | 67068040 |
19 | 68 | 95 | 66 | 9 | 156% | 155.9% | 112 to 168 | 62890590 | 129958630 |
20 | 70 | 98 | 68 | 9 | 159% | 159% | 123 to 185 | 212046017 | 342004647 |
21 | 72 | 100 | 70 | 10 | 162% | 162.1% | 135 to 202 | N/A | N/A |
22 | 74 | N/A | N/A | 10 | 165% | 165.2% | 148 to 222 | N/A | N/A |
23 | 76 | N/A | N/A | 10 | 168% | 168.3% | 162 to 243 | N/A | N/A |
24 | 78 | N/A | N/A | 10 | 171% | 171.4% | 177 to 266 | N/A | N/A |
25 | 80 | N/A | N/A | 10 | 175% | 174.5% | 194 to 290 | N/A | N/A |
26 | 82 | N/A | N/A | 10 | 178% | 177.6% | 212 to 318 | N/A | N/A |
27 | 84 | N/A | N/A | 10 | 181% | 180.7% | 231 to 347 | N/A | N/A |
28 | 86 | N/A | N/A | 10 | 184% | 183.8% | 253 to 379 | N/A | N/A |
29 | 88 | N/A | N/A | 10 | 187% | 186.9% | 276 to 414 | N/A | N/A |
30 | 90 | N/A | N/A | 10 | 190% | 190.1% | 301 to 451 | N/A | N/A |
31 | 91 | N/A | N/A | 11 | 192% | 191.6% | 314 to 472 | N/A | N/A |
32 | 92 | N/A | N/A | 11 | 193% | 193.2% | 328 to 492 | N/A | N/A |
33 | 93 | N/A | N/A | 11 | 195% | 194.7% | 343 to 514 | N/A | N/A |
34 | 94 | N/A | N/A | 11 | 196% | 196.3% | 358 to 537 | N/A | N/A |
35 | 95 | N/A | N/A | 11 | 198% | 197.8% | 374 to 561 | N/A | N/A |
36 | 96 | N/A | N/A | 11 | 199% | 199.4% | 390 to 585 | N/A | N/A |
37 | 97 | N/A | N/A | 11 | 201% | 200.9% | 407 to 611 | N/A | N/A |
38 | 98 | N/A | N/A | 12 | 202% | 202.5% | 425 to 638 | N/A | N/A |
39 | 99 | N/A | N/A | 12 | 204% | 204% | 444 to 666 | N/A | N/A |
40 | 100 | N/A | N/A | 12 | 206% | 205.6% | 463 to 695 | N/A | N/A |
Item acquisition
Shattering Steel can drop anywhere.
Recipes
Shattering Steel can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Shattering Steel.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Shattering Steel Additional Projectile 1 | 75 | Eternal Labyrinth | Shattering Steel fires an additional Projectile | N/A |
Enchantment Shattering Steel Chance to Not Consume Shards 1 | 66 | Merciless Labyrinth | Shattering Steel has 20% chance to not consume Steel Shards | helmet 100 |
Enchantment Shattering Steel Chance to Not Consume Shards 2 | 75 | Eternal Labyrinth | Shattering Steel has 30% chance to not consume Steel Shards | helmet 100 |
Enchantment Shattering Steel Damage 1 | 66 | Merciless Labyrinth | Shattering Steel deals 25% increased Damage | helmet 100 |
Enchantment Shattering Steel Damage 2 | 75 | Eternal Labyrinth | Shattering Steel deals 40% increased Damage | helmet 100 |
Enchantment Shattering Steel Fortify On Hit Close Range 1 | 75 | Eternal Labyrinth | Hits at Close Range with Shattering Steel Fortify | helmet 100 |
Alternate skill effects
Shattering Steel has the following alternate skill effects:
Item | Effect(s) |
---|---|
Temple Shattering Steel EffectTemple Shattering Steel EffectSkill Gem EffectYour Shattering Steel becomes a Temple Effect. | Your Shattering Steel becomes a Temple Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.21.0 |
|
3.16.0 |
|
3.15.0 |
|
3.12.0 |
|
3.9.0 |
|
3.7.0 |
|
3.5.0 |
|