Shattering Steel: Difference between revisions
(PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Shattering Steel | |name = Shattering Steel | ||
Line 12: | Line 12: | ||
|dexterity_percent = 60 | |dexterity_percent = 60 | ||
|gem_tags = Attack, Projectile, AoE, Physical | |gem_tags = Attack, Projectile, AoE, Physical | ||
|gem_description = Swing an Axe or Sword, | |gem_description = Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. | ||
|active_skill_name = Shattering Steel | |active_skill_name = Shattering Steel | ||
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe | |item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe | ||
Line 18: | Line 18: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 12 | |required_level = 12 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = | |quality_type1_stat_text = (2-40)% increased Impale Effect | ||
|quality_type1_stat1_id = impale_debuff_effect_+% | |quality_type1_stat1_id = impale_debuff_effect_+% | ||
|quality_type1_stat1_value = | |quality_type1_stat1_value = 2000 | ||
|static_cost_types = Mana | |static_cost_types = Mana | ||
|static_attack_speed_multiplier = 85 | |static_attack_speed_multiplier = 85 | ||
|static_stat1_id = active_skill_additional_projectiles_fire_parallel_x_dist | |static_stat1_id = active_skill_additional_projectiles_fire_parallel_x_dist | ||
|static_stat1_value = 90 | |static_stat1_value = 90 | ||
Line 47: | Line 32: | ||
|static_stat4_id = console_skill_dont_chase | |static_stat4_id = console_skill_dont_chase | ||
|static_stat4_value = 1 | |static_stat4_value = 1 | ||
|static_stat5_id = | |static_stat5_id = base_number_of_projectiles | ||
|static_stat5_value = | |static_stat5_value = 3 | ||
|static_stat6_id = | |static_stat6_id = quality_display_base_number_of_projectiles_is_gem | ||
|static_stat6_value = | |static_stat6_value = 1 | ||
|static_stat7_id | |static_stat7_id = attacks_impale_on_hit_%_chance | ||
|static_stat7_value = 40 | |||
|stat_text = (5-123) to (7-185) Added Attack Physical Damage<br>Fires 3 Projectiles<br>40% chance to Impale Enemies on Hit | |||
| | |||
|stat_text = | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
|level1_cost_amounts = 7 | |level1_cost_amounts = 7 | ||
|level1_stat_text = 5 to 7 Added Attack Physical Damage | |level1_damage_effectiveness = 100 | ||
|level1_damage_multiplier = 100 | |||
|level1_stat_text = 5 to 7 Added Attack Physical Damage | |||
|level1_stat1_id = attack_minimum_added_physical_damage | |level1_stat1_id = attack_minimum_added_physical_damage | ||
|level1_stat1_value = 5 | |level1_stat1_value = 5 | ||
|level1_stat2_id = attack_maximum_added_physical_damage | |level1_stat2_id = attack_maximum_added_physical_damage | ||
|level1_stat2_value = 7 | |level1_stat2_value = 7 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
Line 75: | Line 54: | ||
|level2_damage_effectiveness = 103 | |level2_damage_effectiveness = 103 | ||
|level2_damage_multiplier = 103.1 | |level2_damage_multiplier = 103.1 | ||
|level2_stat_text = 6 to 9 Added Attack Physical Damage | |level2_stat_text = 6 to 9 Added Attack Physical Damage | ||
|level2_stat1_id = attack_minimum_added_physical_damage | |level2_stat1_id = attack_minimum_added_physical_damage | ||
|level2_stat1_value = 6 | |level2_stat1_value = 6 | ||
|level2_stat2_id = attack_maximum_added_physical_damage | |level2_stat2_id = attack_maximum_added_physical_damage | ||
|level2_stat2_value = 9 | |level2_stat2_value = 9 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
Line 87: | Line 64: | ||
|level3_damage_effectiveness = 106 | |level3_damage_effectiveness = 106 | ||
|level3_damage_multiplier = 106.2 | |level3_damage_multiplier = 106.2 | ||
|level3_stat_text = 8 to 12 Added Attack Physical Damage | |level3_stat_text = 8 to 12 Added Attack Physical Damage | ||
|level3_stat1_id = attack_minimum_added_physical_damage | |level3_stat1_id = attack_minimum_added_physical_damage | ||
|level3_stat1_value = 8 | |level3_stat1_value = 8 | ||
|level3_stat2_id = attack_maximum_added_physical_damage | |level3_stat2_id = attack_maximum_added_physical_damage | ||
|level3_stat2_value = 12 | |level3_stat2_value = 12 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
Line 99: | Line 74: | ||
|level4_damage_effectiveness = 109 | |level4_damage_effectiveness = 109 | ||
|level4_damage_multiplier = 109.3 | |level4_damage_multiplier = 109.3 | ||
|level4_stat_text = 10 to 16 Added Attack Physical Damage | |level4_stat_text = 10 to 16 Added Attack Physical Damage | ||
|level4_stat1_id = attack_minimum_added_physical_damage | |level4_stat1_id = attack_minimum_added_physical_damage | ||
|level4_stat1_value = 10 | |level4_stat1_value = 10 | ||
|level4_stat2_id = attack_maximum_added_physical_damage | |level4_stat2_id = attack_maximum_added_physical_damage | ||
|level4_stat2_value = 16 | |level4_stat2_value = 16 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
Line 111: | Line 84: | ||
|level5_damage_effectiveness = 112 | |level5_damage_effectiveness = 112 | ||
|level5_damage_multiplier = 112.4 | |level5_damage_multiplier = 112.4 | ||
|level5_stat_text = 13 to 20 Added Attack Physical Damage | |level5_stat_text = 13 to 20 Added Attack Physical Damage | ||
|level5_stat1_id = attack_minimum_added_physical_damage | |level5_stat1_id = attack_minimum_added_physical_damage | ||
|level5_stat1_value = 13 | |level5_stat1_value = 13 | ||
|level5_stat2_id = attack_maximum_added_physical_damage | |level5_stat2_id = attack_maximum_added_physical_damage | ||
|level5_stat2_value = 20 | |level5_stat2_value = 20 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
Line 123: | Line 94: | ||
|level6_damage_effectiveness = 116 | |level6_damage_effectiveness = 116 | ||
|level6_damage_multiplier = 115.5 | |level6_damage_multiplier = 115.5 | ||
|level6_stat_text = 17 to 26 Added Attack Physical Damage | |level6_stat_text = 17 to 26 Added Attack Physical Damage | ||
|level6_stat1_id = attack_minimum_added_physical_damage | |level6_stat1_id = attack_minimum_added_physical_damage | ||
|level6_stat1_value = 17 | |level6_stat1_value = 17 | ||
|level6_stat2_id = attack_maximum_added_physical_damage | |level6_stat2_id = attack_maximum_added_physical_damage | ||
|level6_stat2_value = 26 | |level6_stat2_value = 26 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
Line 135: | Line 104: | ||
|level7_damage_effectiveness = 119 | |level7_damage_effectiveness = 119 | ||
|level7_damage_multiplier = 118.6 | |level7_damage_multiplier = 118.6 | ||
|level7_stat_text = 21 to 32 Added Attack Physical Damage | |level7_stat_text = 21 to 32 Added Attack Physical Damage | ||
|level7_stat1_id = attack_minimum_added_physical_damage | |level7_stat1_id = attack_minimum_added_physical_damage | ||
|level7_stat1_value = 21 | |level7_stat1_value = 21 | ||
|level7_stat2_id = attack_maximum_added_physical_damage | |level7_stat2_id = attack_maximum_added_physical_damage | ||
|level7_stat2_value = 32 | |level7_stat2_value = 32 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
Line 147: | Line 114: | ||
|level8_damage_effectiveness = 122 | |level8_damage_effectiveness = 122 | ||
|level8_damage_multiplier = 121.7 | |level8_damage_multiplier = 121.7 | ||
|level8_stat_text = 25 to 38 Added Attack Physical Damage | |level8_stat_text = 25 to 38 Added Attack Physical Damage | ||
|level8_stat1_id = attack_minimum_added_physical_damage | |level8_stat1_id = attack_minimum_added_physical_damage | ||
|level8_stat1_value = 25 | |level8_stat1_value = 25 | ||
|level8_stat2_id = attack_maximum_added_physical_damage | |level8_stat2_id = attack_maximum_added_physical_damage | ||
|level8_stat2_value = 38 | |level8_stat2_value = 38 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
Line 159: | Line 124: | ||
|level9_damage_effectiveness = 125 | |level9_damage_effectiveness = 125 | ||
|level9_damage_multiplier = 124.8 | |level9_damage_multiplier = 124.8 | ||
|level9_stat_text = 30 to 44 Added Attack Physical Damage | |level9_stat_text = 30 to 44 Added Attack Physical Damage | ||
|level9_stat1_id = attack_minimum_added_physical_damage | |level9_stat1_id = attack_minimum_added_physical_damage | ||
|level9_stat1_value = 30 | |level9_stat1_value = 30 | ||
|level9_stat2_id = attack_maximum_added_physical_damage | |level9_stat2_id = attack_maximum_added_physical_damage | ||
|level9_stat2_value = 44 | |level9_stat2_value = 44 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
Line 171: | Line 134: | ||
|level10_damage_effectiveness = 128 | |level10_damage_effectiveness = 128 | ||
|level10_damage_multiplier = 127.9 | |level10_damage_multiplier = 127.9 | ||
|level10_stat_text = 35 to 52 Added Attack Physical Damage | |level10_stat_text = 35 to 52 Added Attack Physical Damage | ||
|level10_stat1_id = attack_minimum_added_physical_damage | |level10_stat1_id = attack_minimum_added_physical_damage | ||
|level10_stat1_value = 35 | |level10_stat1_value = 35 | ||
|level10_stat2_id = attack_maximum_added_physical_damage | |level10_stat2_id = attack_maximum_added_physical_damage | ||
|level10_stat2_value = 52 | |level10_stat2_value = 52 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
Line 183: | Line 144: | ||
|level11_damage_effectiveness = 131 | |level11_damage_effectiveness = 131 | ||
|level11_damage_multiplier = 131.1 | |level11_damage_multiplier = 131.1 | ||
|level11_stat_text = 41 to 61 Added Attack Physical Damage | |level11_stat_text = 41 to 61 Added Attack Physical Damage | ||
|level11_stat1_id = attack_minimum_added_physical_damage | |level11_stat1_id = attack_minimum_added_physical_damage | ||
|level11_stat1_value = 41 | |level11_stat1_value = 41 | ||
|level11_stat2_id = attack_maximum_added_physical_damage | |level11_stat2_id = attack_maximum_added_physical_damage | ||
|level11_stat2_value = 61 | |level11_stat2_value = 61 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
Line 195: | Line 154: | ||
|level12_damage_effectiveness = 134 | |level12_damage_effectiveness = 134 | ||
|level12_damage_multiplier = 134.2 | |level12_damage_multiplier = 134.2 | ||
|level12_stat_text = 47 to 71 Added Attack Physical Damage | |level12_stat_text = 47 to 71 Added Attack Physical Damage | ||
|level12_stat1_id = attack_minimum_added_physical_damage | |level12_stat1_id = attack_minimum_added_physical_damage | ||
|level12_stat1_value = 47 | |level12_stat1_value = 47 | ||
|level12_stat2_id = attack_maximum_added_physical_damage | |level12_stat2_id = attack_maximum_added_physical_damage | ||
|level12_stat2_value = 71 | |level12_stat2_value = 71 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
Line 207: | Line 164: | ||
|level13_damage_effectiveness = 137 | |level13_damage_effectiveness = 137 | ||
|level13_damage_multiplier = 137.3 | |level13_damage_multiplier = 137.3 | ||
|level13_stat_text = 55 to 82 Added Attack Physical Damage | |level13_stat_text = 55 to 82 Added Attack Physical Damage | ||
|level13_stat1_id = attack_minimum_added_physical_damage | |level13_stat1_id = attack_minimum_added_physical_damage | ||
|level13_stat1_value = 55 | |level13_stat1_value = 55 | ||
|level13_stat2_id = attack_maximum_added_physical_damage | |level13_stat2_id = attack_maximum_added_physical_damage | ||
|level13_stat2_value = 82 | |level13_stat2_value = 82 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
Line 219: | Line 174: | ||
|level14_damage_effectiveness = 140 | |level14_damage_effectiveness = 140 | ||
|level14_damage_multiplier = 140.4 | |level14_damage_multiplier = 140.4 | ||
|level14_stat_text = 63 to 95 Added Attack Physical Damage | |level14_stat_text = 63 to 95 Added Attack Physical Damage | ||
|level14_stat1_id = attack_minimum_added_physical_damage | |level14_stat1_id = attack_minimum_added_physical_damage | ||
|level14_stat1_value = 63 | |level14_stat1_value = 63 | ||
|level14_stat2_id = attack_maximum_added_physical_damage | |level14_stat2_id = attack_maximum_added_physical_damage | ||
|level14_stat2_value = 95 | |level14_stat2_value = 95 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
Line 231: | Line 184: | ||
|level15_damage_effectiveness = 143 | |level15_damage_effectiveness = 143 | ||
|level15_damage_multiplier = 143.5 | |level15_damage_multiplier = 143.5 | ||
|level15_stat_text = 73 to 110 Added Attack Physical Damage | |level15_stat_text = 73 to 110 Added Attack Physical Damage | ||
|level15_stat1_id = attack_minimum_added_physical_damage | |level15_stat1_id = attack_minimum_added_physical_damage | ||
|level15_stat1_value = 73 | |level15_stat1_value = 73 | ||
|level15_stat2_id = attack_maximum_added_physical_damage | |level15_stat2_id = attack_maximum_added_physical_damage | ||
|level15_stat2_value = 110 | |level15_stat2_value = 110 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
Line 243: | Line 194: | ||
|level16_damage_effectiveness = 147 | |level16_damage_effectiveness = 147 | ||
|level16_damage_multiplier = 146.6 | |level16_damage_multiplier = 146.6 | ||
|level16_stat_text = 85 to 127 Added Attack Physical Damage | |level16_stat_text = 85 to 127 Added Attack Physical Damage | ||
|level16_stat1_id = attack_minimum_added_physical_damage | |level16_stat1_id = attack_minimum_added_physical_damage | ||
|level16_stat1_value = 85 | |level16_stat1_value = 85 | ||
|level16_stat2_id = attack_maximum_added_physical_damage | |level16_stat2_id = attack_maximum_added_physical_damage | ||
|level16_stat2_value = 127 | |level16_stat2_value = 127 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
Line 255: | Line 204: | ||
|level17_damage_effectiveness = 150 | |level17_damage_effectiveness = 150 | ||
|level17_damage_multiplier = 149.7 | |level17_damage_multiplier = 149.7 | ||
|level17_stat_text = 93 to 140 Added Attack Physical Damage | |level17_stat_text = 93 to 140 Added Attack Physical Damage | ||
|level17_stat1_id = attack_minimum_added_physical_damage | |level17_stat1_id = attack_minimum_added_physical_damage | ||
|level17_stat1_value = 93 | |level17_stat1_value = 93 | ||
|level17_stat2_id = attack_maximum_added_physical_damage | |level17_stat2_id = attack_maximum_added_physical_damage | ||
|level17_stat2_value = 140 | |level17_stat2_value = 140 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
Line 267: | Line 214: | ||
|level18_damage_effectiveness = 153 | |level18_damage_effectiveness = 153 | ||
|level18_damage_multiplier = 152.8 | |level18_damage_multiplier = 152.8 | ||
|level18_stat_text = 102 to 153 Added Attack Physical Damage | |level18_stat_text = 102 to 153 Added Attack Physical Damage | ||
|level18_stat1_id = attack_minimum_added_physical_damage | |level18_stat1_id = attack_minimum_added_physical_damage | ||
|level18_stat1_value = 102 | |level18_stat1_value = 102 | ||
|level18_stat2_id = attack_maximum_added_physical_damage | |level18_stat2_id = attack_maximum_added_physical_damage | ||
|level18_stat2_value = 153 | |level18_stat2_value = 153 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
Line 279: | Line 224: | ||
|level19_damage_effectiveness = 156 | |level19_damage_effectiveness = 156 | ||
|level19_damage_multiplier = 155.9 | |level19_damage_multiplier = 155.9 | ||
|level19_stat_text = 112 to 168 Added Attack Physical Damage | |level19_stat_text = 112 to 168 Added Attack Physical Damage | ||
|level19_stat1_id = attack_minimum_added_physical_damage | |level19_stat1_id = attack_minimum_added_physical_damage | ||
|level19_stat1_value = 112 | |level19_stat1_value = 112 | ||
|level19_stat2_id = attack_maximum_added_physical_damage | |level19_stat2_id = attack_maximum_added_physical_damage | ||
|level19_stat2_value = 168 | |level19_stat2_value = 168 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
Line 291: | Line 234: | ||
|level20_damage_effectiveness = 159 | |level20_damage_effectiveness = 159 | ||
|level20_damage_multiplier = 159 | |level20_damage_multiplier = 159 | ||
|level20_stat_text = 123 to 185 Added Attack Physical Damage | |level20_stat_text = 123 to 185 Added Attack Physical Damage | ||
|level20_stat1_id = attack_minimum_added_physical_damage | |level20_stat1_id = attack_minimum_added_physical_damage | ||
|level20_stat1_value = 123 | |level20_stat1_value = 123 | ||
|level20_stat2_id = attack_maximum_added_physical_damage | |level20_stat2_id = attack_maximum_added_physical_damage | ||
|level20_stat2_value = 185 | |level20_stat2_value = 185 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
Line 303: | Line 244: | ||
|level21_damage_effectiveness = 162 | |level21_damage_effectiveness = 162 | ||
|level21_damage_multiplier = 162.1 | |level21_damage_multiplier = 162.1 | ||
|level21_stat_text = 135 to 202 Added Attack Physical Damage | |level21_stat_text = 135 to 202 Added Attack Physical Damage | ||
|level21_stat1_id = attack_minimum_added_physical_damage | |level21_stat1_id = attack_minimum_added_physical_damage | ||
|level21_stat1_value = 135 | |level21_stat1_value = 135 | ||
|level21_stat2_id = attack_maximum_added_physical_damage | |level21_stat2_id = attack_maximum_added_physical_damage | ||
|level21_stat2_value = 202 | |level21_stat2_value = 202 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
Line 315: | Line 254: | ||
|level22_damage_effectiveness = 165 | |level22_damage_effectiveness = 165 | ||
|level22_damage_multiplier = 165.2 | |level22_damage_multiplier = 165.2 | ||
|level22_stat_text = 148 to 222 Added Attack Physical Damage | |level22_stat_text = 148 to 222 Added Attack Physical Damage | ||
|level22_stat1_id = attack_minimum_added_physical_damage | |level22_stat1_id = attack_minimum_added_physical_damage | ||
|level22_stat1_value = 148 | |level22_stat1_value = 148 | ||
|level22_stat2_id = attack_maximum_added_physical_damage | |level22_stat2_id = attack_maximum_added_physical_damage | ||
|level22_stat2_value = 222 | |level22_stat2_value = 222 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
Line 327: | Line 264: | ||
|level23_damage_effectiveness = 168 | |level23_damage_effectiveness = 168 | ||
|level23_damage_multiplier = 168.3 | |level23_damage_multiplier = 168.3 | ||
|level23_stat_text = 162 to 243 Added Attack Physical Damage | |level23_stat_text = 162 to 243 Added Attack Physical Damage | ||
|level23_stat1_id = attack_minimum_added_physical_damage | |level23_stat1_id = attack_minimum_added_physical_damage | ||
|level23_stat1_value = 162 | |level23_stat1_value = 162 | ||
|level23_stat2_id = attack_maximum_added_physical_damage | |level23_stat2_id = attack_maximum_added_physical_damage | ||
|level23_stat2_value = 243 | |level23_stat2_value = 243 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
Line 339: | Line 274: | ||
|level24_damage_effectiveness = 171 | |level24_damage_effectiveness = 171 | ||
|level24_damage_multiplier = 171.4 | |level24_damage_multiplier = 171.4 | ||
|level24_stat_text = 177 to 266 Added Attack Physical Damage | |level24_stat_text = 177 to 266 Added Attack Physical Damage | ||
|level24_stat1_id = attack_minimum_added_physical_damage | |level24_stat1_id = attack_minimum_added_physical_damage | ||
|level24_stat1_value = 177 | |level24_stat1_value = 177 | ||
|level24_stat2_id = attack_maximum_added_physical_damage | |level24_stat2_id = attack_maximum_added_physical_damage | ||
|level24_stat2_value = 266 | |level24_stat2_value = 266 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
Line 351: | Line 284: | ||
|level25_damage_effectiveness = 175 | |level25_damage_effectiveness = 175 | ||
|level25_damage_multiplier = 174.5 | |level25_damage_multiplier = 174.5 | ||
|level25_stat_text = 194 to 290 Added Attack Physical Damage | |level25_stat_text = 194 to 290 Added Attack Physical Damage | ||
|level25_stat1_id = attack_minimum_added_physical_damage | |level25_stat1_id = attack_minimum_added_physical_damage | ||
|level25_stat1_value = 194 | |level25_stat1_value = 194 | ||
|level25_stat2_id = attack_maximum_added_physical_damage | |level25_stat2_id = attack_maximum_added_physical_damage | ||
|level25_stat2_value = 290 | |level25_stat2_value = 290 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
Line 363: | Line 294: | ||
|level26_damage_effectiveness = 178 | |level26_damage_effectiveness = 178 | ||
|level26_damage_multiplier = 177.6 | |level26_damage_multiplier = 177.6 | ||
|level26_stat_text = 212 to 318 Added Attack Physical Damage | |level26_stat_text = 212 to 318 Added Attack Physical Damage | ||
|level26_stat1_id = attack_minimum_added_physical_damage | |level26_stat1_id = attack_minimum_added_physical_damage | ||
|level26_stat1_value = 212 | |level26_stat1_value = 212 | ||
|level26_stat2_id = attack_maximum_added_physical_damage | |level26_stat2_id = attack_maximum_added_physical_damage | ||
|level26_stat2_value = 318 | |level26_stat2_value = 318 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
Line 375: | Line 304: | ||
|level27_damage_effectiveness = 181 | |level27_damage_effectiveness = 181 | ||
|level27_damage_multiplier = 180.7 | |level27_damage_multiplier = 180.7 | ||
|level27_stat_text = 231 to 347 Added Attack Physical Damage | |level27_stat_text = 231 to 347 Added Attack Physical Damage | ||
|level27_stat1_id = attack_minimum_added_physical_damage | |level27_stat1_id = attack_minimum_added_physical_damage | ||
|level27_stat1_value = 231 | |level27_stat1_value = 231 | ||
|level27_stat2_id = attack_maximum_added_physical_damage | |level27_stat2_id = attack_maximum_added_physical_damage | ||
|level27_stat2_value = 347 | |level27_stat2_value = 347 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
Line 387: | Line 314: | ||
|level28_damage_effectiveness = 184 | |level28_damage_effectiveness = 184 | ||
|level28_damage_multiplier = 183.8 | |level28_damage_multiplier = 183.8 | ||
|level28_stat_text = 253 to 379 Added Attack Physical Damage | |level28_stat_text = 253 to 379 Added Attack Physical Damage | ||
|level28_stat1_id = attack_minimum_added_physical_damage | |level28_stat1_id = attack_minimum_added_physical_damage | ||
|level28_stat1_value = 253 | |level28_stat1_value = 253 | ||
|level28_stat2_id = attack_maximum_added_physical_damage | |level28_stat2_id = attack_maximum_added_physical_damage | ||
|level28_stat2_value = 379 | |level28_stat2_value = 379 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
Line 399: | Line 324: | ||
|level29_damage_effectiveness = 187 | |level29_damage_effectiveness = 187 | ||
|level29_damage_multiplier = 186.9 | |level29_damage_multiplier = 186.9 | ||
|level29_stat_text = 276 to 414 Added Attack Physical Damage | |level29_stat_text = 276 to 414 Added Attack Physical Damage | ||
|level29_stat1_id = attack_minimum_added_physical_damage | |level29_stat1_id = attack_minimum_added_physical_damage | ||
|level29_stat1_value = 276 | |level29_stat1_value = 276 | ||
|level29_stat2_id = attack_maximum_added_physical_damage | |level29_stat2_id = attack_maximum_added_physical_damage | ||
|level29_stat2_value = 414 | |level29_stat2_value = 414 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
Line 411: | Line 334: | ||
|level30_damage_effectiveness = 190 | |level30_damage_effectiveness = 190 | ||
|level30_damage_multiplier = 190.1 | |level30_damage_multiplier = 190.1 | ||
|level30_stat_text = 301 to 451 Added Attack Physical Damage | |level30_stat_text = 301 to 451 Added Attack Physical Damage | ||
|level30_stat1_id = attack_minimum_added_physical_damage | |level30_stat1_id = attack_minimum_added_physical_damage | ||
|level30_stat1_value = 301 | |level30_stat1_value = 301 | ||
|level30_stat2_id = attack_maximum_added_physical_damage | |level30_stat2_id = attack_maximum_added_physical_damage | ||
|level30_stat2_value = 451 | |level30_stat2_value = 451 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
Line 423: | Line 344: | ||
|level31_damage_effectiveness = 192 | |level31_damage_effectiveness = 192 | ||
|level31_damage_multiplier = 191.6 | |level31_damage_multiplier = 191.6 | ||
|level31_stat_text = 314 to 472 Added Attack Physical Damage | |level31_stat_text = 314 to 472 Added Attack Physical Damage | ||
|level31_stat1_id = attack_minimum_added_physical_damage | |level31_stat1_id = attack_minimum_added_physical_damage | ||
|level31_stat1_value = 314 | |level31_stat1_value = 314 | ||
|level31_stat2_id = attack_maximum_added_physical_damage | |level31_stat2_id = attack_maximum_added_physical_damage | ||
|level31_stat2_value = 472 | |level31_stat2_value = 472 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
Line 435: | Line 354: | ||
|level32_damage_effectiveness = 193 | |level32_damage_effectiveness = 193 | ||
|level32_damage_multiplier = 193.2 | |level32_damage_multiplier = 193.2 | ||
|level32_stat_text = 328 to 492 Added Attack Physical Damage | |level32_stat_text = 328 to 492 Added Attack Physical Damage | ||
|level32_stat1_id = attack_minimum_added_physical_damage | |level32_stat1_id = attack_minimum_added_physical_damage | ||
|level32_stat1_value = 328 | |level32_stat1_value = 328 | ||
|level32_stat2_id = attack_maximum_added_physical_damage | |level32_stat2_id = attack_maximum_added_physical_damage | ||
|level32_stat2_value = 492 | |level32_stat2_value = 492 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
Line 447: | Line 364: | ||
|level33_damage_effectiveness = 195 | |level33_damage_effectiveness = 195 | ||
|level33_damage_multiplier = 194.7 | |level33_damage_multiplier = 194.7 | ||
|level33_stat_text = 343 to 514 Added Attack Physical Damage | |level33_stat_text = 343 to 514 Added Attack Physical Damage | ||
|level33_stat1_id = attack_minimum_added_physical_damage | |level33_stat1_id = attack_minimum_added_physical_damage | ||
|level33_stat1_value = 343 | |level33_stat1_value = 343 | ||
|level33_stat2_id = attack_maximum_added_physical_damage | |level33_stat2_id = attack_maximum_added_physical_damage | ||
|level33_stat2_value = 514 | |level33_stat2_value = 514 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
Line 459: | Line 374: | ||
|level34_damage_effectiveness = 196 | |level34_damage_effectiveness = 196 | ||
|level34_damage_multiplier = 196.3 | |level34_damage_multiplier = 196.3 | ||
|level34_stat_text = 358 to 537 Added Attack Physical Damage | |level34_stat_text = 358 to 537 Added Attack Physical Damage | ||
|level34_stat1_id = attack_minimum_added_physical_damage | |level34_stat1_id = attack_minimum_added_physical_damage | ||
|level34_stat1_value = 358 | |level34_stat1_value = 358 | ||
|level34_stat2_id = attack_maximum_added_physical_damage | |level34_stat2_id = attack_maximum_added_physical_damage | ||
|level34_stat2_value = 537 | |level34_stat2_value = 537 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
Line 471: | Line 384: | ||
|level35_damage_effectiveness = 198 | |level35_damage_effectiveness = 198 | ||
|level35_damage_multiplier = 197.8 | |level35_damage_multiplier = 197.8 | ||
|level35_stat_text = 374 to 561 Added Attack Physical Damage | |level35_stat_text = 374 to 561 Added Attack Physical Damage | ||
|level35_stat1_id = attack_minimum_added_physical_damage | |level35_stat1_id = attack_minimum_added_physical_damage | ||
|level35_stat1_value = 374 | |level35_stat1_value = 374 | ||
|level35_stat2_id = attack_maximum_added_physical_damage | |level35_stat2_id = attack_maximum_added_physical_damage | ||
|level35_stat2_value = 561 | |level35_stat2_value = 561 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
Line 483: | Line 394: | ||
|level36_damage_effectiveness = 199 | |level36_damage_effectiveness = 199 | ||
|level36_damage_multiplier = 199.4 | |level36_damage_multiplier = 199.4 | ||
|level36_stat_text = 390 to 585 Added Attack Physical Damage | |level36_stat_text = 390 to 585 Added Attack Physical Damage | ||
|level36_stat1_id = attack_minimum_added_physical_damage | |level36_stat1_id = attack_minimum_added_physical_damage | ||
|level36_stat1_value = 390 | |level36_stat1_value = 390 | ||
|level36_stat2_id = attack_maximum_added_physical_damage | |level36_stat2_id = attack_maximum_added_physical_damage | ||
|level36_stat2_value = 585 | |level36_stat2_value = 585 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
Line 495: | Line 404: | ||
|level37_damage_effectiveness = 201 | |level37_damage_effectiveness = 201 | ||
|level37_damage_multiplier = 200.9 | |level37_damage_multiplier = 200.9 | ||
|level37_stat_text = 407 to 611 Added Attack Physical Damage | |level37_stat_text = 407 to 611 Added Attack Physical Damage | ||
|level37_stat1_id = attack_minimum_added_physical_damage | |level37_stat1_id = attack_minimum_added_physical_damage | ||
|level37_stat1_value = 407 | |level37_stat1_value = 407 | ||
|level37_stat2_id = attack_maximum_added_physical_damage | |level37_stat2_id = attack_maximum_added_physical_damage | ||
|level37_stat2_value = 611 | |level37_stat2_value = 611 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
Line 507: | Line 414: | ||
|level38_damage_effectiveness = 202 | |level38_damage_effectiveness = 202 | ||
|level38_damage_multiplier = 202.5 | |level38_damage_multiplier = 202.5 | ||
|level38_stat_text = 425 to 638 Added Attack Physical Damage | |level38_stat_text = 425 to 638 Added Attack Physical Damage | ||
|level38_stat1_id = attack_minimum_added_physical_damage | |level38_stat1_id = attack_minimum_added_physical_damage | ||
|level38_stat1_value = 425 | |level38_stat1_value = 425 | ||
|level38_stat2_id = attack_maximum_added_physical_damage | |level38_stat2_id = attack_maximum_added_physical_damage | ||
|level38_stat2_value = 638 | |level38_stat2_value = 638 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
Line 519: | Line 424: | ||
|level39_damage_effectiveness = 204 | |level39_damage_effectiveness = 204 | ||
|level39_damage_multiplier = 204 | |level39_damage_multiplier = 204 | ||
|level39_stat_text = 444 to 666 Added Attack Physical Damage | |level39_stat_text = 444 to 666 Added Attack Physical Damage | ||
|level39_stat1_id = attack_minimum_added_physical_damage | |level39_stat1_id = attack_minimum_added_physical_damage | ||
|level39_stat1_value = 444 | |level39_stat1_value = 444 | ||
|level39_stat2_id = attack_maximum_added_physical_damage | |level39_stat2_id = attack_maximum_added_physical_damage | ||
|level39_stat2_value = 666 | |level39_stat2_value = 666 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
Line 531: | Line 434: | ||
|level40_damage_effectiveness = 206 | |level40_damage_effectiveness = 206 | ||
|level40_damage_multiplier = 205.6 | |level40_damage_multiplier = 205.6 | ||
|level40_stat_text = 463 to 695 Added Attack Physical Damage | |level40_stat_text = 463 to 695 Added Attack Physical Damage | ||
|level40_stat1_id = attack_minimum_added_physical_damage | |level40_stat1_id = attack_minimum_added_physical_damage | ||
|level40_stat1_value = 463 | |level40_stat1_value = 463 | ||
|level40_stat2_id = attack_maximum_added_physical_damage | |level40_stat2_id = attack_maximum_added_physical_damage | ||
|level40_stat2_value = 695 | |level40_stat2_value = 695 | ||
|level1_strength_requirement = 14 | |level1_strength_requirement = 14 | ||
|level1_dexterity_requirement = 21 | |level1_dexterity_requirement = 21 | ||
Line 625: | Line 526: | ||
}} | }} | ||
'''Shattering Steel''' is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] which shatters and hits enemies in an [[area of effect]] cone on impact or after a short time. The projectiles have a chance to [[impale]] on hit. | |||
'''Shattering Steel''' is an [[attack]] which uses your [[sword]] or [[axe]] to launch a [[projectile]] which shatters and hits enemies in an [[area of effect]] cone on impact or after a short time. The projectiles have a chance to [[impale]] on hit | |||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* '''Projectile Speed:''' Shattering Steel projectiles shatter after a fixed duration, so Projectile Speed will increase the distance the projectiles can travel. | * '''Projectile Speed:''' Shattering Steel projectiles shatter after a fixed duration, so Projectile Speed will increase the distance the projectiles can travel. | ||
Line 647: | Line 541: | ||
|c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage | |c1_pattern_extract = (%d+) to (%d+) Added Attack Physical Damage | ||
|c1_pattern_value = %d to %d | |c1_pattern_value = %d to %d | ||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
Line 662: | Line 550: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.23.0| | |||
* No longer consumes Steel Shards, or grants Steel Ward, or has any of its Steel Ward stats. | |||
* No longer has "Base duration is 5.00 seconds", "If you have no Steel Shards, only Fires 1 Projectile", or "Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther". | |||
* Quality now provides 0-40% increased Impale Effect (previously 0-20%). | |||
}} | |||
{{Version history table row|3.21.0| | {{Version history table row|3.21.0| | ||
* Shattering Steel now has 5 to 7 Added Attack Physical Damage at gem level 1 (previously 8 to 12), scaling up to 123 to 185 at gem level 20 (previously 113 to 169). | * Shattering Steel now has 5 to 7 Added Attack Physical Damage at gem level 1 (previously 8 to 12), scaling up to 123 to 185 at gem level 20 (previously 113 to 169). |
Latest revision as of 05:13, 9 June 2024
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Attack Damage: (100-159)% of base
Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage
Fires 3 Projectiles
40% chance to Impale Enemies on Hit
Additional Effects From 1-20% Quality:
(2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 12Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShatteringSteel
Shattering Steel is an attack which uses your sword or axe to launch a projectile which shatters and hits enemies in an area of effect cone on impact or after a short time. The projectiles have a chance to impale on hit.
Skill functions and interactions
- Projectile Speed: Shattering Steel projectiles shatter after a fixed duration, so Projectile Speed will increase the distance the projectiles can travel.
- Melee: Shattering Steel is not considered a melee attack despite using melee weapons, similarly to Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Area of Effect: Modifiers to area of effect size or damage only affect the secondary shatter cone AoE of the projectile.
Gem level progression
Level | Mana Cost | Damage Effectiveness | Attack Damage | Physical Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|
1 | 12 | 21 | 14 | 7 | 100% | 100% | 5 to 7 | 0 | 0 |
2 | 15 | 25 | 17 | 7 | 103% | 103.1% | 6 to 9 | 15249 | 15249 |
3 | 19 | 30 | 21 | 7 | 106% | 106.2% | 8 to 12 | 41517 | 56766 |
4 | 23 | 35 | 24 | 7 | 109% | 109.3% | 10 to 16 | 81983 | 138749 |
5 | 27 | 41 | 28 | 7 | 112% | 112.4% | 13 to 20 | 147968 | 286717 |
6 | 31 | 46 | 32 | 7 | 116% | 115.5% | 17 to 26 | 250557 | 537274 |
7 | 35 | 51 | 36 | 7 | 119% | 118.6% | 21 to 32 | 405086 | 942360 |
8 | 38 | 55 | 38 | 7 | 122% | 121.7% | 25 to 38 | 447718 | 1390078 |
9 | 41 | 59 | 41 | 7 | 125% | 124.8% | 30 to 44 | 615318 | 2005396 |
10 | 44 | 63 | 44 | 7 | 128% | 127.9% | 35 to 52 | 834639 | 2840035 |
11 | 47 | 67 | 47 | 8 | 131% | 131.1% | 41 to 61 | 1570760 | 4410795 |
12 | 50 | 71 | 49 | 8 | 134% | 134.2% | 47 to 71 | 1633987 | 6044782 |
13 | 53 | 75 | 52 | 8 | 137% | 137.3% | 55 to 82 | 2151030 | 8195812 |
14 | 56 | 79 | 55 | 8 | 140% | 140.4% | 63 to 95 | 2812189 | 11008001 |
15 | 59 | 83 | 58 | 8 | 143% | 143.5% | 73 to 110 | 5099360 | 16107361 |
16 | 62 | 87 | 60 | 9 | 147% | 146.6% | 85 to 127 | 9400731 | 25508092 |
17 | 64 | 90 | 62 | 9 | 150% | 149.7% | 93 to 140 | 15273366 | 40781458 |
18 | 66 | 92 | 64 | 9 | 153% | 152.8% | 102 to 153 | 26286582 | 67068040 |
19 | 68 | 95 | 66 | 9 | 156% | 155.9% | 112 to 168 | 62890590 | 129958630 |
20 | 70 | 98 | 68 | 9 | 159% | 159% | 123 to 185 | 212046017 | 342004647 |
21 | 72 | 100 | 70 | 10 | 162% | 162.1% | 135 to 202 | N/A | N/A |
22 | 74 | N/A | N/A | 10 | 165% | 165.2% | 148 to 222 | N/A | N/A |
23 | 76 | N/A | N/A | 10 | 168% | 168.3% | 162 to 243 | N/A | N/A |
24 | 78 | N/A | N/A | 10 | 171% | 171.4% | 177 to 266 | N/A | N/A |
25 | 80 | N/A | N/A | 10 | 175% | 174.5% | 194 to 290 | N/A | N/A |
26 | 82 | N/A | N/A | 10 | 178% | 177.6% | 212 to 318 | N/A | N/A |
27 | 84 | N/A | N/A | 10 | 181% | 180.7% | 231 to 347 | N/A | N/A |
28 | 86 | N/A | N/A | 10 | 184% | 183.8% | 253 to 379 | N/A | N/A |
29 | 88 | N/A | N/A | 10 | 187% | 186.9% | 276 to 414 | N/A | N/A |
30 | 90 | N/A | N/A | 10 | 190% | 190.1% | 301 to 451 | N/A | N/A |
31 | 91 | N/A | N/A | 11 | 192% | 191.6% | 314 to 472 | N/A | N/A |
32 | 92 | N/A | N/A | 11 | 193% | 193.2% | 328 to 492 | N/A | N/A |
33 | 93 | N/A | N/A | 11 | 195% | 194.7% | 343 to 514 | N/A | N/A |
34 | 94 | N/A | N/A | 11 | 196% | 196.3% | 358 to 537 | N/A | N/A |
35 | 95 | N/A | N/A | 11 | 198% | 197.8% | 374 to 561 | N/A | N/A |
36 | 96 | N/A | N/A | 11 | 199% | 199.4% | 390 to 585 | N/A | N/A |
37 | 97 | N/A | N/A | 11 | 201% | 200.9% | 407 to 611 | N/A | N/A |
38 | 98 | N/A | N/A | 12 | 202% | 202.5% | 425 to 638 | N/A | N/A |
39 | 99 | N/A | N/A | 12 | 204% | 204% | 444 to 666 | N/A | N/A |
40 | 100 | N/A | N/A | 12 | 206% | 205.6% | 463 to 695 | N/A | N/A |
Item acquisition
Shattering Steel can drop anywhere.
Recipes
Shattering Steel can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Shattering Steel.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Shattering Steel Additional Projectile 1 | 75 | Eternal Labyrinth | Shattering Steel fires an additional Projectile | N/A |
Enchantment Shattering Steel Chance to Not Consume Shards 1 | 66 | Merciless Labyrinth | Shattering Steel has 20% chance to not consume Steel Shards | helmet 100 |
Enchantment Shattering Steel Chance to Not Consume Shards 2 | 75 | Eternal Labyrinth | Shattering Steel has 30% chance to not consume Steel Shards | helmet 100 |
Enchantment Shattering Steel Damage 1 | 66 | Merciless Labyrinth | Shattering Steel deals 25% increased Damage | helmet 100 |
Enchantment Shattering Steel Damage 2 | 75 | Eternal Labyrinth | Shattering Steel deals 40% increased Damage | helmet 100 |
Enchantment Shattering Steel Fortify On Hit Close Range 1 | 75 | Eternal Labyrinth | Hits at Close Range with Shattering Steel Fortify | helmet 100 |
Alternate skill effects
Shattering Steel has the following alternate skill effects:
Item | Effect(s) |
---|---|
Temple Shattering Steel EffectTemple Shattering Steel EffectSkill Gem EffectYour Shattering Steel becomes a Temple Effect. | Your Shattering Steel becomes a Temple Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.21.0 |
|
3.16.0 |
|
3.15.0 |
|
3.12.0 |
|
3.9.0 |
|
3.7.0 |
|
3.5.0 |
|