Flicker Strike: Difference between revisions
m (→top: Switched to new skill cost parameters) |
mNo edit summary |
||
(27 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Flicker Strike | |name = Flicker Strike | ||
Line 9: | Line 9: | ||
|metadata_id = Metadata/Items/Gems/SkillGemFlickerStrike | |metadata_id = Metadata/Items/Gems/SkillGemFlickerStrike | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
| | |vaal_variant_id = Metadata/Items/Gems/SkillGemVaalFlickerStrike | ||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Melee, Strike, Movement, Duration | |gem_tags = Attack, Melee, Strike, Movement, Duration | ||
Line 19: | Line 18: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 10 | |required_level = 10 | ||
|quality_type1_weight = 1 | |||
|quality_type1_weight = | |quality_type1_stat_text = (0.5-10)% chance to gain a Frenzy Charge on Hit | ||
|quality_type1_stat_text = 0. | |quality_type1_breakpoints = 2.0 | ||
|quality_type1_stat1_id = add_frenzy_charge_on_skill_hit_% | |quality_type1_stat1_id = add_frenzy_charge_on_skill_hit_% | ||
|quality_type1_stat1_value = | |quality_type1_stat1_value = 500 | ||
| | |static_cost_amounts = 10 | ||
| | |static_cost_types = Mana | ||
|static_stored_uses = 1 | |static_stored_uses = 1 | ||
|static_cooldown = 2 | |static_cooldown = 2 | ||
|static_attack_speed_multiplier = 120 | |static_attack_speed_multiplier = 120 | ||
|static_stat1_id = | |static_duration = 3 | ||
|static_stat1_value = | |static_stat1_id = base_skill_show_average_damage_instead_of_dps | ||
|static_stat2_id = | |static_stat1_value = 1 | ||
|static_stat2_value = | |static_stat2_id = ignores_proximity_shield | ||
|static_stat3_id = | |static_stat2_value = 1 | ||
|static_stat3_value = | |static_stat3_id = melee_defer_damage_prediction | ||
|static_stat3_value = 1 | |||
|static_stat4_id = base_skill_effect_duration | |static_stat4_id = base_skill_effect_duration | ||
|static_stat4_value = 3000 | |static_stat4_value = 3000 | ||
|static_stat5_id = | |static_stat5_id = base_attack_speed_+%_per_frenzy_charge | ||
|static_stat5_value = | |static_stat5_value = 10 | ||
|static_stat6_id = | |static_stat6_id = add_frenzy_charge_on_skill_hit_% | ||
|static_stat6_value = | |static_stat6_value = 15 | ||
|static_stat7_id = | |static_stat7_id = flicker_strike_buff_movement_speed_+% | ||
|static_stat7_value = | |static_stat7_value = 20 | ||
|stat_text = | |stat_text = Base duration is 3.00 seconds<br>10% increased Attack Speed per Frenzy Charge<br>15% chance to gain a Frenzy Charge on Hit<br>Buff grants 20% increased Movement Speed | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 10 | |level1_level_requirement = 10 | ||
|level1_damage_effectiveness = 142 | |level1_damage_effectiveness = 142 | ||
|level1_damage_multiplier = 142 | |level1_damage_multiplier = 142 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 13 | |level2_level_requirement = 13 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 146 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 145.6 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 17 | |level3_level_requirement = 17 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 149 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 149.2 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 21 | |level4_level_requirement = 21 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 153 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 152.7 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 25 | |level5_level_requirement = 25 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 156 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 156.3 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 29 | |level6_level_requirement = 29 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 160 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 159.9 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 33 | |level7_level_requirement = 33 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 163 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 163.5 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 36 | |level8_level_requirement = 36 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 167 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 167.1 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 39 | |level9_level_requirement = 39 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 171 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 170.6 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 42 | |level10_level_requirement = 42 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 174 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 174.2 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 45 | |level11_level_requirement = 45 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 178 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 177.8 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 48 | |level12_level_requirement = 48 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 181 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 181.4 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 51 | |level13_level_requirement = 51 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 185 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 184.9 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 54 | |level14_level_requirement = 54 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 189 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 188.5 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 57 | |level15_level_requirement = 57 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 192 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 192.1 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 60 | |level16_level_requirement = 60 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 196 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 195.7 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 63 | |level17_level_requirement = 63 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 199 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 199.3 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 203 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 202.8 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 206 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 206.4 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 210 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 210 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 214 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 213.6 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 217 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 217.2 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 221 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 220.7 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 224 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 224.3 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 228 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 227.9 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 231 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 231.5 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 235 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 235.1 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 239 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 238.6 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 242 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 242.2 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 246 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 245.8 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 248 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 247.6 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 249 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 249.4 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 251 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 251.2 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 253 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 252.9 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 255 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 254.7 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 257 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 256.5 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 258 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 258.3 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 260 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 260.1 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 262 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 261.9 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 264 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 263.7 | ||
|level1_dexterity_requirement = 29 | |level1_dexterity_requirement = 29 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
Line 270: | Line 263: | ||
|quest_reward3_npc = Lilly Roth | |quest_reward3_npc = Lilly Roth | ||
}} | }} | ||
'''Flicker Strike''' is a [[melee]] [[attack]] skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a [[Frenzy Charge]] and has a chance to generate a Frenzy Charge when used. | '''Flicker Strike''' is a [[melee]] [[attack]] skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a [[Frenzy Charge]] and has a chance to generate a Frenzy Charge when used. | ||
==Skill Functions and Interactions== | ==Skill Functions and Interactions== | ||
The character is considered to be stationary while flickering for the purpose of receiving buffs such as the [[Inexorable]] notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs and the timers for scaling stationary buffs are continuously reset.<ref>https://www.pathofexile.com/forum/view-thread/1952961</ref> | The character is considered to be stationary while flickering for the purpose of receiving buffs such as the [[Inexorable]] notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs, and the timers for scaling stationary buffs are continuously reset.<ref>https://www.pathofexile.com/forum/view-thread/1952961</ref> | ||
[[ | Minimum [[Frenzy Charges]] cannot be consumed to bypass the cooldown. | ||
Melee Strike [[Range#Attack Range and Area of Effect Radius|Range]] | [[Dual Wielding]] while using Flicker Strike will cause the player to alternate weapons each attack. | ||
Flicker Strike can target an enemy within a [[distance]] of 4 meters by default. This is unaffected by modifiers to [[area of effect]]. Modifiers to Melee Strike [[Range#Attack Range and Area of Effect Radius|Range]] have no special interaction with teleports: you will neither "land" farther from the target when you flicker, nor will you be able to initiate an attack from farther away. | |||
==Gem level progression== | ==Gem level progression== | ||
Line 289: | Line 283: | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
{{ | {{Alternate skill effect list}} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.23.0| | ||
* Quality now provides 0-10% chance to gain a Frenzy Charge on Hit (previously 0-5%). | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now deals 210% of Base Damage, and has 210% Effectiveness of Added Damage at gem level 20 (previously 168%). | |||
}} | |||
{{Version history table row|3.7.0| | |||
* Now deals base damage equal to, and has an added damage effectiveness of, 142%-168% (from 130%-160%) | * Now deals base damage equal to, and has an added damage effectiveness of, 142%-168% (from 130%-160%) | ||
* Now grants 15% chance to gain a [[Frenzy charge]] on hit at all levels. | * Now grants 15% chance to gain a [[Frenzy charge]] on hit at all levels. | ||
Line 299: | Line 299: | ||
* Now has a 120% attack speed multiplier, instead of 20% more attack speed. This is functionally equivalent. | * Now has a 120% attack speed multiplier, instead of 20% more attack speed. This is functionally equivalent. | ||
* Now grants 0.25% chance to gain a [[Frenzy charge]] on hit per 1% gem quality (previously 1% increased damage per 1% quality). | * Now grants 0.25% chance to gain a [[Frenzy charge]] on hit per 1% gem quality (previously 1% increased damage per 1% quality). | ||
{{Version history table row|2.4.0 | }} | ||
{{Version history table row|2.4.0| | |||
* Flicker Strike no longer causes you to drop Haku's spirit. | * Flicker Strike no longer causes you to drop Haku's spirit. | ||
{{Version history table row|2.1.0 | }} | ||
{{Version history table row|2.1.0| | |||
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. | * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. | ||
{{Version history table row|2.0.0 | }} | ||
{{Version history table row|2.0.0| | |||
* Base damage increased to 130% from 125%. The Increased Attack Speed has been removed and instead Flicker Strike grants 20% More Attack Speed. It now increases damage by 1% per 1% quality instead of increasing critical strike chance. | * Base damage increased to 130% from 125%. The Increased Attack Speed has been removed and instead Flicker Strike grants 20% More Attack Speed. It now increases damage by 1% per 1% quality instead of increasing critical strike chance. | ||
{{Version history table row|0.9.12qq | }} | ||
{{Version history table row|0.9.12qq| | |||
* Reduced damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness. | * Reduced damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness. | ||
{{Version history table row|0.9.12m | }} | ||
{{Version history table row|0.9.12m| | |||
* Fixed a bug where Flicker Strike would not work properly if you click on a monster outside of range.<br> Now it'll run into range and perform the skill. | * Fixed a bug where Flicker Strike would not work properly if you click on a monster outside of range.<br> Now it'll run into range and perform the skill. | ||
{{Version history table row|0.9.12 | }} | ||
{{Version history table row|0.9.12| | |||
* Flicker Strike can't be used through walls anymore. | * Flicker Strike can't be used through walls anymore. | ||
{{Version history table row|0.9.11 | }} | ||
{{Version history table row|0.9.11| | |||
* Now has a cooldown which can be bypassed by spending a Frenzy Charge. | * Now has a cooldown which can be bypassed by spending a Frenzy Charge. | ||
* Corrected some mistakes in its damage progression. | * Corrected some mistakes in its damage progression. | ||
{{Version history table row|0.9.3 | }} | ||
{{Version history table row|0.9.3| | |||
* Flicker Strike now only attacks one target (ignoring Frenzy Charges). | * Flicker Strike now only attacks one target (ignoring Frenzy Charges). | ||
{{Version history table row|0.9.2f | }} | ||
{{Version history table row|0.9.2f| | |||
* Reclassified Flicker Strike as Melee. | * Reclassified Flicker Strike as Melee. | ||
{{Version history table row|0.9.1 | }} | ||
{{Version history table row|0.9.1| | |||
* Fixed a problem so that it'll now teleport each time. | * Fixed a problem so that it'll now teleport each time. | ||
* Reduced damage at lower levels. | * Reduced damage at lower levels. | ||
{{Version history table row|0.8. | }} | ||
{{Version history table row|0.8.5| | |||
* Flicker strike now runs into the range of a targeted monster before teleporting to it (rather than failing and performing a melee attack). | |||
* Increased Flicker strike [[attack speed]] bonus. | |||
}} | |||
{{Version history table row|0.8.4| | |||
* Substantially increased Flicker Strike's [[damage]]. | |||
}} | |||
{{Version history table row|0.8.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Latest revision as of 05:01, 9 June 2024
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 10Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemFlickerStrike
Flicker Strike is a melee attack skill that teleports the character to a nearby enemy and strikes it with their weapon and grants increased movement speed for a short time. If no specific monster is chosen, one is picked at random. The skill has a cooldown that can be bypassed by expending a Frenzy Charge and has a chance to generate a Frenzy Charge when used.
Skill Functions and Interactions
The character is considered to be stationary while flickering for the purpose of receiving buffs such as the Inexorable notable passive skill, and that they have moved each time they flickered. For this reason the character never benefits from "while moving" buffs, and the timers for scaling stationary buffs are continuously reset.[1]
Minimum Frenzy Charges cannot be consumed to bypass the cooldown.
Dual Wielding while using Flicker Strike will cause the player to alternate weapons each attack.
Flicker Strike can target an enemy within a distance of 4 meters by default. This is unaffected by modifiers to area of effect. Modifiers to Melee Strike Range have no special interaction with teleports: you will neither "land" farther from the target when you flicker, nor will you be able to initiate an attack from farther away.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|
1 | 10 | 29 | 142% | 142% | 0 | 0 |
2 | 13 | 35 | 146% | 145.6% | 9569 | 9569 |
3 | 17 | 43 | 149% | 149.2% | 28189 | 37758 |
4 | 21 | 52 | 153% | 152.7% | 59146 | 96904 |
5 | 25 | 60 | 156% | 156.3% | 111192 | 208096 |
6 | 29 | 69 | 160% | 159.9% | 193800 | 401896 |
7 | 33 | 77 | 163% | 163.5% | 320280 | 722176 |
8 | 36 | 83 | 167% | 167.1% | 359090 | 1081266 |
9 | 39 | 90 | 171% | 170.6% | 498508 | 1579774 |
10 | 42 | 96 | 174% | 174.2% | 682057 | 2261831 |
11 | 45 | 102 | 178% | 177.8% | 921777 | 3183608 |
12 | 48 | 109 | 181% | 181.4% | 1727879 | 4911487 |
13 | 51 | 115 | 185% | 184.9% | 1791769 | 6703256 |
14 | 54 | 121 | 189% | 188.5% | 2353679 | 9056935 |
15 | 57 | 127 | 192% | 192.1% | 3070912 | 12127847 |
16 | 60 | 134 | 196% | 195.7% | 9095466 | 21223313 |
17 | 63 | 140 | 199% | 199.3% | 16039890 | 37263203 |
18 | 66 | 146 | 203% | 202.8% | 29817117 | 67080320 |
19 | 68 | 151 | 206% | 206.4% | 62895056 | 129975376 |
20 | 70 | 155 | 210% | 210% | 212051599 | 342026975 |
21 | 72 | 159 | 214% | 213.6% | N/A | N/A |
22 | 74 | N/A | 217% | 217.2% | N/A | N/A |
23 | 76 | N/A | 221% | 220.7% | N/A | N/A |
24 | 78 | N/A | 224% | 224.3% | N/A | N/A |
25 | 80 | N/A | 228% | 227.9% | N/A | N/A |
26 | 82 | N/A | 231% | 231.5% | N/A | N/A |
27 | 84 | N/A | 235% | 235.1% | N/A | N/A |
28 | 86 | N/A | 239% | 238.6% | N/A | N/A |
29 | 88 | N/A | 242% | 242.2% | N/A | N/A |
30 | 90 | N/A | 246% | 245.8% | N/A | N/A |
31 | 91 | N/A | 248% | 247.6% | N/A | N/A |
32 | 92 | N/A | 249% | 249.4% | N/A | N/A |
33 | 93 | N/A | 251% | 251.2% | N/A | N/A |
34 | 94 | N/A | 253% | 252.9% | N/A | N/A |
35 | 95 | N/A | 255% | 254.7% | N/A | N/A |
36 | 96 | N/A | 257% | 256.5% | N/A | N/A |
37 | 97 | N/A | 258% | 258.3% | N/A | N/A |
38 | 98 | N/A | 260% | 260.1% | N/A | N/A |
39 | 99 | N/A | 262% | 261.9% | N/A | N/A |
40 | 100 | N/A | 264% | 263.7% | N/A | N/A |
Item acquisition
Flicker Strike can drop anywhere.
Recipes
Flicker Strike can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Caged Brute Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Flicker Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Flicker Strike Cooldown Speed 1 | 66 | Merciless Labyrinth | Flicker Strike has 20% increased Cooldown Recovery Rate | helmet 100 |
Enchantment Flicker Strike Cooldown Speed 2 | 75 | Eternal Labyrinth | Flicker Strike has 30% increased Cooldown Recovery Rate | helmet 100 |
Enchantment Flicker Strike Damage 1 | 66 | Merciless Labyrinth | 25% increased Flicker Strike Damage | helmet 100 |
Enchantment Flicker Strike Damage 2 | 75 | Eternal Labyrinth | 40% increased Flicker Strike Damage | helmet 100 |
Enchantment Flicker Strike Damage Per Frenzy Charge 1 | 66 | Merciless Labyrinth | 6% increased Flicker Strike Damage per Frenzy Charge | helmet 100 |
Enchantment Flicker Strike Damage Per Frenzy Charge 2 | 75 | Eternal Labyrinth | 9% increased Flicker Strike Damage per Frenzy Charge | helmet 100 |
Alternate skill effects
Flicker Strike has the following alternate skill effects:
Item | Effect(s) |
---|---|
Afterimage Flicker Strike EffectAfterimage Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes an Afterimage Effect. | Your Flicker Strike becomes an Afterimage Effect. |
Demonic Flicker Strike EffectDemonic Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes a bloody mist. | Your Flicker Strike becomes a bloody mist. |
Ghost Flicker Strike EffectGhost Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes a ghostly smoke. | Your Flicker Strike becomes a ghostly smoke. |
Vapour Flicker Strike EffectVapour Flicker Strike EffectSkill Gem EffectYour Flicker Strike becomes a cloud of vapour. | Your Flicker Strike becomes a cloud of vapour. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.15.0 |
|
3.7.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
0.9.12qq |
|
0.9.12m |
|
0.9.12 |
|
0.9.11 |
|
0.9.3 |
|
0.9.2f |
|
0.9.1 |
|
0.8.5 |
|
0.8.4 |
|
0.8.0 |
|