* The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
}}
{{Version history table row|3.22.0|
* The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
}}
{{Version history table row|3.21.0|
* The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
}}
{{Version history table row|3.17.0|
* The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
}}
{{Version history table row|3.16.0|
* This map has been removed from the Atlas.
* This map has been removed from the Atlas.
* This map can no longer drop.
* This map can no longer drop.
* You can still use your existing maps in the [[Map Device]].
* You can still use your existing maps in the [[Map Device]].
* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas.
* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas.
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* Added 32 new maps including two new Unique maps.
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{Version history table row|2.4.0}}
}}
{{Version history table row|2.4.0|
* Added to the game.
* Added to the game.
|}
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}
Latest revision as of 20:22, 2 June 2024
This article is about the variant of Mesa Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Mesa MapMap Level: 82 Map Tier: 15 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Mesa Map is not in the current map series (Necropolis) for the Atlas of Worlds. In permanent leagues, an existing Mesa Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
Mesa MapMesa MapMap Level: 82 Map Tier: 15 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Affliction
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Ancestor
Mesa MapMesa MapMap Level: 78 Map Tier: 11 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
11
78
The Forbidden Sanctum
Mesa MapMesa MapMap Level: 81 Map Tier: 14 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Kalandra
Mesa MapMesa MapMap Level: 75 Map Tier: 8 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Sentinel
Mesa MapMesa MapMap Level: 68 Map Tier: 1 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Archnemesis
Mesa MapMesa MapMap Level: 68 Map Tier: 1 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Expedition
Mesa MapMesa MapMap Level: 81 Map Tier: 14 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
14
81
Ritual
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Heist
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Harvest
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Delirium
Mesa MapMesa MapMap Level: 70 Map Tier: 3 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Metamorph
Mesa MapMesa MapMap Level: 69 Map Tier: 2 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
2
69
Blight
Mesa MapMesa MapMap Level: 72 Map Tier: 5 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Legion
Mesa MapMesa MapMap Level: 77 Map Tier: 10 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Synthesis
Mesa MapMesa MapMap Level: 78 Map Tier: 11 Guild Character: ÒBarren and sun-bleached. Emptiness as far as the eye can reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
Betrayal
Mesa MapMesa MapMap Level: 78 Map Tier: 11 Guild Character: ÒTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
11
78
War for the Atlas
Mesa MapMesa MapMap Level: 72 Map Tier: 5 Guild Character: hTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
5
72
Atlas of Worlds
Shaped Mesa MapShaped Mesa MapMap Level: 77 Map Tier: 10 Guild Character: hTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Atlas of Worlds
Unique versions
There are currently no unique items for this base item type.
The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa.
The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.