Ivory Temple Map: Difference between revisions
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{{ | {{Map main article}} | ||
{{ | {{Item infobox|Ivory Temple Map}} | ||
'''Ivory Temple Map''' is a [[map]] [[area]]. | |||
{{Atlas map|Ivory Temple Map}} | |||
<section begin="layout" /> | <section begin="layout" /> | ||
==Layout== | ==Layout== | ||
Line 7: | Line 10: | ||
<section begin="encounters" /> | <section begin="encounters" /> | ||
==Encounters== | ==Encounters== | ||
Tampering with the "Empty Display Case" in the boss arena will spawn a [[Monster:Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1|Sanctum Enforcer]] and a [[Monster:Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2|Sanctum Guardian]], Unique Monsters based on the "Head Enforcer" and "Security Specialist" Unique enemies from Heist. | |||
===Boss video=== | ===Boss video=== | ||
{{Drop enabled item table | |||
|where= items.drop_monsters HOLDS "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1" | |||
OR items.drop_monsters HOLDS "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss2" | |||
|level=1 | |||
}} | |||
<section end="encounters" /> | <section end="encounters" /> | ||
{{ | {{Area item drops|area_id=MapWorldsIvoryTemple}} | ||
| | |||
}} | |||
{{Item acquisition | {{Item acquisition | ||
|page = | |page = {{Latest map variant}} | ||
}} | }} | ||
{{Map variants|Ivory Temple Map}} | |||
{{Item unique versions | {{Item unique versions | ||
|base_item = | |base_item = {{Latest map variant}} | ||
}} | }} | ||
<section begin="version history" /> | <section begin="version history" /> | ||
==Version history== | ==Version history== | ||
{{ | The map bosses used to be drawn from a pool of monsters that based on the Servants of Prospero of {{il|The Perandus Manor}}. Those map bosses were removed in [[version 3.16.0]], along with Perandus mechanic, that the map bosses were based on. The new map bosses of this map is based on monster from [[heist]] mechanic. | ||
{{ | {{Version history table header}} | ||
{{Version history table row|3.24.0| | |||
* The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit. | |||
}} | |||
{{Version history table row|3.22.0| | |||
* The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways. | |||
}} | |||
{{Version history table row|3.21.0| | |||
* The following Maps have been removed from the Atlas: Academy, Acid Caverns, Ancient City, Ashen Wood, Bazaar, Bog, Burial Chambers, Cage, Carcass, Channel, Courthouse, Dark Forest, Desert, Estuary, Forking River, Gardens, Ghetto, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Lake, Lookout, Mausoleum, Mesa, Peninsula, Sepulchre, Spider Forest, Spider Lair, Sunken City, and Villa. | |||
}} | |||
{{Version history table row|3.20.0| | |||
* The following Maps have been added back to the Atlas: Academy, Bazaar, Burial Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary, Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard, Spider Lair, Sunken City, Toxic Sewer, and Volcano. | |||
}} | |||
{{Version history table row|3.19.0| | |||
* The following Maps have been removed from the Atlas: Basilica, Bazaar, Beach, Burial Chambers, Cage, City Square, Core, Courtyard, Crystal Ore, Desert Spring, Fields, Glacier, Infested Valley, Ivory Temple, Lookout, Mineral Pools, Palace, Pit, Reef, Sepulchre, Sunken City, Tower, Toxic Sewer, Tropical Island, and Volcano. | |||
}} | |||
{{Version history table row|3.17.0| | |||
* The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano. | |||
}} | |||
{{Version history table row|3.16.0| | |||
* This map has been removed from the Atlas. | |||
* This map can no longer drop. | |||
* You can still use your existing maps in the [[Map Device]]. | |||
* You can trade your existing maps to [[vendor]]s. You will receive other maps that are still in the Atlas. | |||
* The Ivory Temple Map Boss has been replaced. | |||
}} | |||
{{Version history table row|3.5.0| | |||
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas. | * The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas. | ||
* Many map bosses have also shifted around. Some have been retired and replaced! | * Many map bosses have also shifted around. Some have been retired and replaced! | ||
{{ | }} | ||
{{Version history table row|3.1.0| | |||
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked. | * The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked. | ||
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time. | * The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time. | ||
|} | }} | ||
{{Version history table row|2.4.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
<section end="version history" /> | <section end="version history" /> | ||
{{Navbox maps}} | {{Navbox maps}} | ||
[[Category:Solaris tileset]] |
Latest revision as of 20:22, 2 June 2024
Map Tier: 15
Guild Character: mMan and nature intertwined,
but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Drop disabled
Drop level: 81Vendor Offer
1x Scroll FragmentMetadata
Item class: Map
Id | MapWorldsIvoryTemple |
---|---|
Act | 11 |
Area level | 72 |
Bosses | Sanctum Enforcer Sanctum Guardian |
Area type tags | temple, forestdark |
Tags | indoors_area, map, einharmaps, wealthy_area, church, map_drops_can_upgrade_to_sanctuary |
The Shaper: Man and nature intertwined, but only for the chosen few. | |
Vaal Side Areas | Sacred Chambers (MapSideArea3_5) Inner Grounds (MapSideArea3_10) |
Ivory Temple Map is a map area.
Ivory Temple Map is not in the current map series (Necropolis) for the Atlas of Worlds. In permanent leagues, an existing Ivory Temple Map can be used in the Map Device, but it cannot be influenced by the Eldritch Horrors or witnessed by the Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.
Layout
Encounters
Tampering with the "Empty Display Case" in the boss arena will spawn a Sanctum Enforcer and a Sanctum Guardian, Unique Monsters based on the "Head Enforcer" and "Security Specialist" Unique enemies from Heist.
Boss video
Item | |
---|---|
I See BrothersI See Brothers22x Fracturing Orb"Where does the light go when it is dark?" | 1 |
Items found in this area
The following drop-restricted items can drop in this area.
Item | Drop Level |
---|---|
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit. | 23 |
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn. | 68 |
Lingering RemnantsLingering Remnants16Vaal Temple Map Item Level: 83 CorruptedNever dying, yet not living, Endlessly they wander beneath the harvest moon. | 78 |
The Encroaching DarknessThe Encroaching Darkness8Map CorruptedNo matter where your dreams take you, Nightmare follows close behind. | 73 |
The EnlightenedThe Enlightened6Level 3 EnlightenWeaving the six, a serpent stands tall. Wearing a crown, the thousand petals call. | 60 |
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win." | 68 |
The Golden EraThe Golden Era7Flaring Eclipse Staff Item Level: 100Before gemlings, before thaumaturgy, a simple court magician could enthrall the masses. | 80 |
The Lord of CelebrationThe Lord of Celebration4Sceptre of Celebration Shaper ItemThough they were a pack of elite combatants, the Emperor's royal guards were not ready to face one of his notorious parties. | 80 |
The OpulentThe Opulent5Ring Item Level: 100Wealth can, in fact, buy happiness. | 23 |
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad. | 33 |
The TrialThe Trial7Map Map Tier: 15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home. | 73 |
Item acquisition
Ivory Temple Map is drop disabled.
Map variants
Item | Map Tier | Map Level | Map Series |
---|---|---|---|
Ivory Temple MapIvory Temple MapMap Level: 82 Map Tier: 15 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 15 | 82 | Affliction |
Ivory Temple MapIvory Temple MapMap Level: 83 Map Tier: 16 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 16 | 83 | Ancestor |
Ivory Temple MapIvory Temple MapMap Level: 72 Map Tier: 5 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 5 | 72 | The Forbidden Sanctum |
Ivory Temple MapIvory Temple MapMap Level: 74 Map Tier: 7 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 7 | 74 | Sentinel |
Ivory Temple MapIvory Temple MapMap Level: 82 Map Tier: 15 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 15 | 82 | Archnemesis |
Ivory Temple MapIvory Temple MapMap Level: 70 Map Tier: 3 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 3 | 70 | Expedition |
Ivory Temple MapIvory Temple MapMap Level: 78 Map Tier: 11 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 11 | 78 | Ritual |
Ivory Temple MapIvory Temple MapMap Level: 71 Map Tier: 4 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 4 | 71 | Heist |
Ivory Temple MapIvory Temple MapMap Level: 69 Map Tier: 2 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 2 | 69 | Harvest |
Ivory Temple MapIvory Temple MapMap Level: 81 Map Tier: 14 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 14 | 81 | Delirium |
Ivory Temple MapIvory Temple MapMap Level: 81 Map Tier: 14 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 14 | 81 | Metamorph |
Ivory Temple MapIvory Temple MapMap Level: 70 Map Tier: 3 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in a personal Map Device. Maps can only be used once. | 3 | 70 | Blight |
Ivory Temple MapIvory Temple MapMap Level: 68 Map Tier: 1 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 1 | 68 | Legion |
Ivory Temple MapIvory Temple MapMap Level: 81 Map Tier: 14 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 14 | 81 | Synthesis |
Ivory Temple MapIvory Temple MapMap Level: 79 Map Tier: 12 Guild Character: mMan and nature intertwined, but only for the chosen few.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 12 | 79 | Betrayal |
Ivory Temple MapIvory Temple MapMap Level: 72 Map Tier: 5 Guild Character: mTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 5 | 72 | War for the Atlas |
Ivory Temple MapIvory Temple MapMap Level: 79 Map Tier: 12 Guild Character: tTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 12 | 79 | Atlas of Worlds |
Unique versions
There are currently no unique items for this base item type.
Version history
The map bosses used to be drawn from a pool of monsters that based on the Servants of Prospero of The Perandus ManorThe Perandus Manor
Chateau MapMap Level: 72
Map Tier: 5
Guild Character: ™
Item Quantity: +(60-100)%
Item Rarity: +(200-300)%(100-150)% increased Experience gain
(200-300)% increased number of Rare Monsters
(30-40)% more Monster Life
(16-24)% increased Monster Damage
Area contains Cadiro PerandusForget kings and emperors;
He who holds the coin holds all the power.Travel to this Map by using it in a personal Map Device. Maps can only be used once.. Those map bosses were removed in version 3.16.0, along with Perandus mechanic, that the map bosses were based on. The new map bosses of this map is based on monster from heist mechanic.
Version | Changes |
---|---|
3.24.0 |
|
3.22.0 |
|
3.21.0 |
|
3.20.0 |
|
3.19.0 |
|
3.17.0 |
|
3.16.0 |
|
3.5.0 |
|
3.1.0 |
|
2.4.0 |
|