Spectral Shield Throw of Shattering: Difference between revisions
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{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Spectral Shield Throw of Shattering | |name = Spectral Shield Throw of Shattering | ||
Line 8: | Line 8: | ||
|tags = gem, default | |tags = gem, default | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
| | |base_item_id = Metadata/Items/Gems/SkillGemThrownShieldProjectile | ||
|strength_percent = 40 | |strength_percent = 40 | ||
|dexterity_percent = 60 | |dexterity_percent = 60 | ||
Line 19: | Line 19: | ||
|required_level = 28 | |required_level = 28 | ||
|quality_type1_weight = 1 | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 1 | |quality_type1_stat_text = (1-20)% more Projectile Speed | ||
|quality_type1_stat1_id = active_skill_projectile_speed_+%_final | |quality_type1_stat1_id = active_skill_projectile_speed_+%_final | ||
|quality_type1_stat1_value = 1000 | |quality_type1_stat1_value = 1000 | ||
Line 36: | Line 34: | ||
|static_stat3_id = thrown_shield_secondary_projectile_damage_+%_final | |static_stat3_id = thrown_shield_secondary_projectile_damage_+%_final | ||
|static_stat3_value = -25 | |static_stat3_value = -25 | ||
|stat_text = Shard Projectiles Deal 25% less Damage<br>(57-248) to (86-372) Base Off Hand Cold Damage<br>(4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield<br>Fires (6-12) additional Projectiles | |||
|stat_text = Shard Projectiles Deal 25% less Damage<br>(57-248) to (86-372) Base Off Hand Cold Damage<br>(4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield<br>Fires | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 28 | |level1_level_requirement = 28 | ||
|level1_cost_amounts = 8 | |level1_cost_amounts = 8 | ||
|level1_stat_text = 57 to 86 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield | |level1_stat_text = 57 to 86 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 6 additional Projectiles | ||
|level1_stat1_id = off_hand_local_minimum_added_cold_damage | |level1_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level1_stat1_value = 57 | |level1_stat1_value = 57 | ||
Line 51: | Line 47: | ||
|level1_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level1_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level1_stat4_value = 5 | |level1_stat4_value = 5 | ||
|level1_stat5_id = number_of_additional_projectiles | |||
|level1_stat5_value = 6 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 31 | |level2_level_requirement = 31 | ||
|level2_cost_amounts = 8 | |level2_cost_amounts = 8 | ||
|level2_stat_text = 65 to 97 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield | |level2_stat_text = 65 to 97 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 6 additional Projectiles | ||
|level2_stat1_id = off_hand_local_minimum_added_cold_damage | |level2_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level2_stat1_value = 65 | |level2_stat1_value = 65 | ||
Line 63: | Line 61: | ||
|level2_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level2_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level2_stat4_value = 5 | |level2_stat4_value = 5 | ||
|level2_stat5_id = number_of_additional_projectiles | |||
|level2_stat5_value = 6 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 34 | |level3_level_requirement = 34 | ||
|level3_cost_amounts = 8 | |level3_cost_amounts = 8 | ||
|level3_stat_text = 73 to 110 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield | |level3_stat_text = 73 to 110 Base Off Hand Cold Damage<br>4 to 5 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 6 additional Projectiles | ||
|level3_stat1_id = off_hand_local_minimum_added_cold_damage | |level3_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level3_stat1_value = 73 | |level3_stat1_value = 73 | ||
Line 75: | Line 75: | ||
|level3_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level3_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level3_stat4_value = 5 | |level3_stat4_value = 5 | ||
|level3_stat5_id = number_of_additional_projectiles | |||
|level3_stat5_value = 6 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 37 | |level4_level_requirement = 37 | ||
|level4_cost_amounts = 9 | |level4_cost_amounts = 9 | ||
|level4_stat_text = 83 to 124 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level4_stat_text = 83 to 124 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 7 additional Projectiles | ||
|level4_stat1_id = off_hand_local_minimum_added_cold_damage | |level4_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level4_stat1_value = 83 | |level4_stat1_value = 83 | ||
Line 87: | Line 89: | ||
|level4_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level4_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level4_stat4_value = 7 | |level4_stat4_value = 7 | ||
|level4_stat5_id = number_of_additional_projectiles | |||
|level4_stat5_value = 7 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 40 | |level5_level_requirement = 40 | ||
|level5_cost_amounts = 9 | |level5_cost_amounts = 9 | ||
|level5_stat_text = 92 to 139 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level5_stat_text = 92 to 139 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 7 additional Projectiles | ||
|level5_stat1_id = off_hand_local_minimum_added_cold_damage | |level5_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level5_stat1_value = 92 | |level5_stat1_value = 92 | ||
Line 99: | Line 103: | ||
|level5_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level5_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level5_stat4_value = 7 | |level5_stat4_value = 7 | ||
|level5_stat5_id = number_of_additional_projectiles | |||
|level5_stat5_value = 7 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 42 | |level6_level_requirement = 42 | ||
|level6_cost_amounts = 9 | |level6_cost_amounts = 9 | ||
|level6_stat_text = 99 to 149 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level6_stat_text = 99 to 149 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 7 additional Projectiles | ||
|level6_stat1_id = off_hand_local_minimum_added_cold_damage | |level6_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level6_stat1_value = 99 | |level6_stat1_value = 99 | ||
Line 111: | Line 117: | ||
|level6_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level6_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level6_stat4_value = 7 | |level6_stat4_value = 7 | ||
|level6_stat5_id = number_of_additional_projectiles | |||
|level6_stat5_value = 7 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 44 | |level7_level_requirement = 44 | ||
|level7_cost_amounts = 9 | |level7_cost_amounts = 9 | ||
|level7_stat_text = 107 to 160 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level7_stat_text = 107 to 160 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 8 additional Projectiles | ||
|level7_stat1_id = off_hand_local_minimum_added_cold_damage | |level7_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level7_stat1_value = 107 | |level7_stat1_value = 107 | ||
Line 123: | Line 131: | ||
|level7_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level7_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level7_stat4_value = 7 | |level7_stat4_value = 7 | ||
|level7_stat5_id = number_of_additional_projectiles | |||
|level7_stat5_value = 8 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 46 | |level8_level_requirement = 46 | ||
|level8_cost_amounts = 9 | |level8_cost_amounts = 9 | ||
|level8_stat_text = 115 to 172 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level8_stat_text = 115 to 172 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 8 additional Projectiles | ||
|level8_stat1_id = off_hand_local_minimum_added_cold_damage | |level8_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level8_stat1_value = 115 | |level8_stat1_value = 115 | ||
Line 135: | Line 145: | ||
|level8_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level8_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level8_stat4_value = 7 | |level8_stat4_value = 7 | ||
|level8_stat5_id = number_of_additional_projectiles | |||
|level8_stat5_value = 8 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 48 | |level9_level_requirement = 48 | ||
|level9_cost_amounts = 10 | |level9_cost_amounts = 10 | ||
|level9_stat_text = 123 to 185 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level9_stat_text = 123 to 185 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 8 additional Projectiles | ||
|level9_stat1_id = off_hand_local_minimum_added_cold_damage | |level9_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level9_stat1_value = 123 | |level9_stat1_value = 123 | ||
Line 147: | Line 159: | ||
|level9_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level9_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level9_stat4_value = 7 | |level9_stat4_value = 7 | ||
|level9_stat5_id = number_of_additional_projectiles | |||
|level9_stat5_value = 8 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 50 | |level10_level_requirement = 50 | ||
|level10_cost_amounts = 10 | |level10_cost_amounts = 10 | ||
|level10_stat_text = 132 to 198 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level10_stat_text = 132 to 198 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 9 additional Projectiles | ||
|level10_stat1_id = off_hand_local_minimum_added_cold_damage | |level10_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level10_stat1_value = 132 | |level10_stat1_value = 132 | ||
Line 159: | Line 173: | ||
|level10_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level10_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level10_stat4_value = 7 | |level10_stat4_value = 7 | ||
|level10_stat5_id = number_of_additional_projectiles | |||
|level10_stat5_value = 9 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 52 | |level11_level_requirement = 52 | ||
|level11_cost_amounts = 10 | |level11_cost_amounts = 10 | ||
|level11_stat_text = 141 to 211 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield | |level11_stat_text = 141 to 211 Base Off Hand Cold Damage<br>5 to 7 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 9 additional Projectiles | ||
|level11_stat1_id = off_hand_local_minimum_added_cold_damage | |level11_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level11_stat1_value = 141 | |level11_stat1_value = 141 | ||
Line 171: | Line 187: | ||
|level11_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level11_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level11_stat4_value = 7 | |level11_stat4_value = 7 | ||
|level11_stat5_id = number_of_additional_projectiles | |||
|level11_stat5_value = 9 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 54 | |level12_level_requirement = 54 | ||
|level12_cost_amounts = 10 | |level12_cost_amounts = 10 | ||
|level12_stat_text = 151 to 226 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield | |level12_stat_text = 151 to 226 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 9 additional Projectiles | ||
|level12_stat1_id = off_hand_local_minimum_added_cold_damage | |level12_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level12_stat1_value = 151 | |level12_stat1_value = 151 | ||
Line 183: | Line 201: | ||
|level12_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level12_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level12_stat4_value = 8 | |level12_stat4_value = 8 | ||
|level12_stat5_id = number_of_additional_projectiles | |||
|level12_stat5_value = 9 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 56 | |level13_level_requirement = 56 | ||
|level13_cost_amounts = 11 | |level13_cost_amounts = 11 | ||
|level13_stat_text = 161 to 241 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield | |level13_stat_text = 161 to 241 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 10 additional Projectiles | ||
|level13_stat1_id = off_hand_local_minimum_added_cold_damage | |level13_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level13_stat1_value = 161 | |level13_stat1_value = 161 | ||
Line 195: | Line 215: | ||
|level13_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level13_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level13_stat4_value = 8 | |level13_stat4_value = 8 | ||
|level13_stat5_id = number_of_additional_projectiles | |||
|level13_stat5_value = 10 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 58 | |level14_level_requirement = 58 | ||
|level14_cost_amounts = 11 | |level14_cost_amounts = 11 | ||
|level14_stat_text = 171 to 257 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield | |level14_stat_text = 171 to 257 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 10 additional Projectiles | ||
|level14_stat1_id = off_hand_local_minimum_added_cold_damage | |level14_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level14_stat1_value = 171 | |level14_stat1_value = 171 | ||
Line 207: | Line 229: | ||
|level14_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level14_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level14_stat4_value = 8 | |level14_stat4_value = 8 | ||
|level14_stat5_id = number_of_additional_projectiles | |||
|level14_stat5_value = 10 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 60 | |level15_level_requirement = 60 | ||
|level15_cost_amounts = 11 | |level15_cost_amounts = 11 | ||
|level15_stat_text = 183 to 274 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield | |level15_stat_text = 183 to 274 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 10 additional Projectiles | ||
|level15_stat1_id = off_hand_local_minimum_added_cold_damage | |level15_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level15_stat1_value = 183 | |level15_stat1_value = 183 | ||
Line 219: | Line 243: | ||
|level15_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level15_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level15_stat4_value = 8 | |level15_stat4_value = 8 | ||
|level15_stat5_id = number_of_additional_projectiles | |||
|level15_stat5_value = 10 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_cost_amounts = 11 | |level16_cost_amounts = 11 | ||
|level16_stat_text = 194 to 292 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield | |level16_stat_text = 194 to 292 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 11 additional Projectiles | ||
|level16_stat1_id = off_hand_local_minimum_added_cold_damage | |level16_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level16_stat1_value = 194 | |level16_stat1_value = 194 | ||
Line 231: | Line 257: | ||
|level16_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level16_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level16_stat4_value = 8 | |level16_stat4_value = 8 | ||
|level16_stat5_id = number_of_additional_projectiles | |||
|level16_stat5_value = 11 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_cost_amounts = 11 | |level17_cost_amounts = 11 | ||
|level17_stat_text = 207 to 310 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield | |level17_stat_text = 207 to 310 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 11 additional Projectiles | ||
|level17_stat1_id = off_hand_local_minimum_added_cold_damage | |level17_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level17_stat1_value = 207 | |level17_stat1_value = 207 | ||
Line 243: | Line 271: | ||
|level17_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level17_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level17_stat4_value = 8 | |level17_stat4_value = 8 | ||
|level17_stat5_id = number_of_additional_projectiles | |||
|level17_stat5_value = 11 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_cost_amounts = 12 | |level18_cost_amounts = 12 | ||
|level18_stat_text = 220 to 330 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield | |level18_stat_text = 220 to 330 Base Off Hand Cold Damage<br>5 to 8 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 11 additional Projectiles | ||
|level18_stat1_id = off_hand_local_minimum_added_cold_damage | |level18_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level18_stat1_value = 220 | |level18_stat1_value = 220 | ||
Line 255: | Line 285: | ||
|level18_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level18_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level18_stat4_value = 8 | |level18_stat4_value = 8 | ||
|level18_stat5_id = number_of_additional_projectiles | |||
|level18_stat5_value = 11 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_cost_amounts = 12 | |level19_cost_amounts = 12 | ||
|level19_stat_text = 233 to 350 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield | |level19_stat_text = 233 to 350 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 12 additional Projectiles | ||
|level19_stat1_id = off_hand_local_minimum_added_cold_damage | |level19_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level19_stat1_value = 233 | |level19_stat1_value = 233 | ||
Line 267: | Line 299: | ||
|level19_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level19_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level19_stat4_value = 9 | |level19_stat4_value = 9 | ||
|level19_stat5_id = number_of_additional_projectiles | |||
|level19_stat5_value = 12 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_cost_amounts = 12 | |level20_cost_amounts = 12 | ||
|level20_stat_text = 248 to 372 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield | |level20_stat_text = 248 to 372 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 12 additional Projectiles | ||
|level20_stat1_id = off_hand_local_minimum_added_cold_damage | |level20_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level20_stat1_value = 248 | |level20_stat1_value = 248 | ||
Line 279: | Line 313: | ||
|level20_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level20_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level20_stat4_value = 9 | |level20_stat4_value = 9 | ||
|level20_stat5_id = number_of_additional_projectiles | |||
|level20_stat5_value = 12 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_cost_amounts = 12 | |level21_cost_amounts = 12 | ||
|level21_stat_text = 263 to 394 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield | |level21_stat_text = 263 to 394 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 12 additional Projectiles | ||
|level21_stat1_id = off_hand_local_minimum_added_cold_damage | |level21_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level21_stat1_value = 263 | |level21_stat1_value = 263 | ||
Line 291: | Line 327: | ||
|level21_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level21_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level21_stat4_value = 9 | |level21_stat4_value = 9 | ||
|level21_stat5_id = number_of_additional_projectiles | |||
|level21_stat5_value = 12 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_cost_amounts = 12 | |level22_cost_amounts = 12 | ||
|level22_stat_text = 279 to 418 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield | |level22_stat_text = 279 to 418 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 13 additional Projectiles | ||
|level22_stat1_id = off_hand_local_minimum_added_cold_damage | |level22_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level22_stat1_value = 279 | |level22_stat1_value = 279 | ||
Line 303: | Line 341: | ||
|level22_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level22_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level22_stat4_value = 9 | |level22_stat4_value = 9 | ||
|level22_stat5_id = number_of_additional_projectiles | |||
|level22_stat5_value = 13 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_cost_amounts = 13 | |level23_cost_amounts = 13 | ||
|level23_stat_text = 295 to 443 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield | |level23_stat_text = 295 to 443 Base Off Hand Cold Damage<br>7 to 9 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 13 additional Projectiles | ||
|level23_stat1_id = off_hand_local_minimum_added_cold_damage | |level23_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level23_stat1_value = 295 | |level23_stat1_value = 295 | ||
Line 315: | Line 355: | ||
|level23_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level23_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level23_stat4_value = 9 | |level23_stat4_value = 9 | ||
|level23_stat5_id = number_of_additional_projectiles | |||
|level23_stat5_value = 13 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_cost_amounts = 13 | |level24_cost_amounts = 13 | ||
|level24_stat_text = 313 to 469 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level24_stat_text = 313 to 469 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 13 additional Projectiles | ||
|level24_stat1_id = off_hand_local_minimum_added_cold_damage | |level24_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level24_stat1_value = 313 | |level24_stat1_value = 313 | ||
Line 327: | Line 369: | ||
|level24_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level24_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level24_stat4_value = 10 | |level24_stat4_value = 10 | ||
|level24_stat5_id = number_of_additional_projectiles | |||
|level24_stat5_value = 13 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_cost_amounts = 13 | |level25_cost_amounts = 13 | ||
|level25_stat_text = 331 to 497 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level25_stat_text = 331 to 497 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 14 additional Projectiles | ||
|level25_stat1_id = off_hand_local_minimum_added_cold_damage | |level25_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level25_stat1_value = 331 | |level25_stat1_value = 331 | ||
Line 339: | Line 383: | ||
|level25_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level25_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level25_stat4_value = 10 | |level25_stat4_value = 10 | ||
|level25_stat5_id = number_of_additional_projectiles | |||
|level25_stat5_value = 14 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_cost_amounts = 13 | |level26_cost_amounts = 13 | ||
|level26_stat_text = 350 to 525 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level26_stat_text = 350 to 525 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 14 additional Projectiles | ||
|level26_stat1_id = off_hand_local_minimum_added_cold_damage | |level26_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level26_stat1_value = 350 | |level26_stat1_value = 350 | ||
Line 351: | Line 397: | ||
|level26_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level26_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level26_stat4_value = 10 | |level26_stat4_value = 10 | ||
|level26_stat5_id = number_of_additional_projectiles | |||
|level26_stat5_value = 14 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_cost_amounts = 13 | |level27_cost_amounts = 13 | ||
|level27_stat_text = 370 to 556 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level27_stat_text = 370 to 556 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 14 additional Projectiles | ||
|level27_stat1_id = off_hand_local_minimum_added_cold_damage | |level27_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level27_stat1_value = 370 | |level27_stat1_value = 370 | ||
Line 363: | Line 411: | ||
|level27_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level27_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level27_stat4_value = 10 | |level27_stat4_value = 10 | ||
|level27_stat5_id = number_of_additional_projectiles | |||
|level27_stat5_value = 14 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_cost_amounts = 14 | |level28_cost_amounts = 14 | ||
|level28_stat_text = 391 to 587 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level28_stat_text = 391 to 587 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 15 additional Projectiles | ||
|level28_stat1_id = off_hand_local_minimum_added_cold_damage | |level28_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level28_stat1_value = 391 | |level28_stat1_value = 391 | ||
Line 375: | Line 425: | ||
|level28_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level28_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level28_stat4_value = 10 | |level28_stat4_value = 10 | ||
|level28_stat5_id = number_of_additional_projectiles | |||
|level28_stat5_value = 15 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_cost_amounts = 14 | |level29_cost_amounts = 14 | ||
|level29_stat_text = 414 to 620 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level29_stat_text = 414 to 620 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 15 additional Projectiles | ||
|level29_stat1_id = off_hand_local_minimum_added_cold_damage | |level29_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level29_stat1_value = 414 | |level29_stat1_value = 414 | ||
Line 387: | Line 439: | ||
|level29_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level29_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level29_stat4_value = 10 | |level29_stat4_value = 10 | ||
|level29_stat5_id = number_of_additional_projectiles | |||
|level29_stat5_value = 15 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_cost_amounts = 14 | |level30_cost_amounts = 14 | ||
|level30_stat_text = 437 to 655 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level30_stat_text = 437 to 655 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 15 additional Projectiles | ||
|level30_stat1_id = off_hand_local_minimum_added_cold_damage | |level30_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level30_stat1_value = 437 | |level30_stat1_value = 437 | ||
Line 399: | Line 453: | ||
|level30_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level30_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level30_stat4_value = 10 | |level30_stat4_value = 10 | ||
|level30_stat5_id = number_of_additional_projectiles | |||
|level30_stat5_value = 15 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_cost_amounts = 14 | |level31_cost_amounts = 14 | ||
|level31_stat_text = 449 to 673 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level31_stat_text = 449 to 673 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 15 additional Projectiles | ||
|level31_stat1_id = off_hand_local_minimum_added_cold_damage | |level31_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level31_stat1_value = 449 | |level31_stat1_value = 449 | ||
Line 411: | Line 467: | ||
|level31_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level31_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level31_stat4_value = 10 | |level31_stat4_value = 10 | ||
|level31_stat5_id = number_of_additional_projectiles | |||
|level31_stat5_value = 15 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_cost_amounts = 14 | |level32_cost_amounts = 14 | ||
|level32_stat_text = 461 to 692 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level32_stat_text = 461 to 692 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles | ||
|level32_stat1_id = off_hand_local_minimum_added_cold_damage | |level32_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level32_stat1_value = 461 | |level32_stat1_value = 461 | ||
Line 423: | Line 481: | ||
|level32_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level32_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level32_stat4_value = 10 | |level32_stat4_value = 10 | ||
|level32_stat5_id = number_of_additional_projectiles | |||
|level32_stat5_value = 16 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_cost_amounts = 14 | |level33_cost_amounts = 14 | ||
|level33_stat_text = 474 to 710 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield | |level33_stat_text = 474 to 710 Base Off Hand Cold Damage<br>8 to 10 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles | ||
|level33_stat1_id = off_hand_local_minimum_added_cold_damage | |level33_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level33_stat1_value = 474 | |level33_stat1_value = 474 | ||
Line 435: | Line 495: | ||
|level33_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level33_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level33_stat4_value = 10 | |level33_stat4_value = 10 | ||
|level33_stat5_id = number_of_additional_projectiles | |||
|level33_stat5_value = 16 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_cost_amounts = 15 | |level34_cost_amounts = 15 | ||
|level34_stat_text = 487 to 730 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield | |level34_stat_text = 487 to 730 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles | ||
|level34_stat1_id = off_hand_local_minimum_added_cold_damage | |level34_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level34_stat1_value = 487 | |level34_stat1_value = 487 | ||
Line 447: | Line 509: | ||
|level34_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level34_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level34_stat4_value = 12 | |level34_stat4_value = 12 | ||
|level34_stat5_id = number_of_additional_projectiles | |||
|level34_stat5_value = 16 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_cost_amounts = 15 | |level35_cost_amounts = 15 | ||
|level35_stat_text = 500 to 750 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield | |level35_stat_text = 500 to 750 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles | ||
|level35_stat1_id = off_hand_local_minimum_added_cold_damage | |level35_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level35_stat1_value = 500 | |level35_stat1_value = 500 | ||
Line 459: | Line 523: | ||
|level35_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level35_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level35_stat4_value = 12 | |level35_stat4_value = 12 | ||
|level35_stat5_id = number_of_additional_projectiles | |||
|level35_stat5_value = 16 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_cost_amounts = 15 | |level36_cost_amounts = 15 | ||
|level36_stat_text = 513 to 770 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield | |level36_stat_text = 513 to 770 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles | ||
|level36_stat1_id = off_hand_local_minimum_added_cold_damage | |level36_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level36_stat1_value = 513 | |level36_stat1_value = 513 | ||
Line 471: | Line 537: | ||
|level36_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level36_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level36_stat4_value = 12 | |level36_stat4_value = 12 | ||
|level36_stat5_id = number_of_additional_projectiles | |||
|level36_stat5_value = 16 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_cost_amounts = 15 | |level37_cost_amounts = 15 | ||
|level37_stat_text = 527 to 791 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield | |level37_stat_text = 527 to 791 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 16 additional Projectiles | ||
|level37_stat1_id = off_hand_local_minimum_added_cold_damage | |level37_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level37_stat1_value = 527 | |level37_stat1_value = 527 | ||
Line 483: | Line 551: | ||
|level37_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level37_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level37_stat4_value = 12 | |level37_stat4_value = 12 | ||
|level37_stat5_id = number_of_additional_projectiles | |||
|level37_stat5_value = 16 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_cost_amounts = 15 | |level38_cost_amounts = 15 | ||
|level38_stat_text = 541 to 812 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield | |level38_stat_text = 541 to 812 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 17 additional Projectiles | ||
|level38_stat1_id = off_hand_local_minimum_added_cold_damage | |level38_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level38_stat1_value = 541 | |level38_stat1_value = 541 | ||
Line 495: | Line 565: | ||
|level38_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level38_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level38_stat4_value = 12 | |level38_stat4_value = 12 | ||
|level38_stat5_id = number_of_additional_projectiles | |||
|level38_stat5_value = 17 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_cost_amounts = 15 | |level39_cost_amounts = 15 | ||
|level39_stat_text = 556 to 833 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield | |level39_stat_text = 556 to 833 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 17 additional Projectiles | ||
|level39_stat1_id = off_hand_local_minimum_added_cold_damage | |level39_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level39_stat1_value = 556 | |level39_stat1_value = 556 | ||
Line 507: | Line 579: | ||
|level39_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level39_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level39_stat4_value = 12 | |level39_stat4_value = 12 | ||
|level39_stat5_id = number_of_additional_projectiles | |||
|level39_stat5_value = 17 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_cost_amounts = 15 | |level40_cost_amounts = 15 | ||
|level40_stat_text = 570 to 856 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield | |level40_stat_text = 570 to 856 Base Off Hand Cold Damage<br>9 to 12 Added Cold Damage per 15 Evasion Rating on Shield<br>Fires 17 additional Projectiles | ||
|level40_stat1_id = off_hand_local_minimum_added_cold_damage | |level40_stat1_id = off_hand_local_minimum_added_cold_damage | ||
|level40_stat1_value = 570 | |level40_stat1_value = 570 | ||
Line 519: | Line 593: | ||
|level40_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | |level40_stat4_id = off_hand_maximum_added_cold_damage_per_15_shield_evasion | ||
|level40_stat4_value = 12 | |level40_stat4_value = 12 | ||
|level40_stat5_id = number_of_additional_projectiles | |||
|level40_stat5_value = 17 | |||
|level1_strength_requirement = 29 | |level1_strength_requirement = 29 | ||
|level1_dexterity_requirement = 42 | |level1_dexterity_requirement = 42 | ||
Line 582: | Line 658: | ||
|level21_dexterity_requirement = 100 | |level21_dexterity_requirement = 100 | ||
|inventory_icon = Spectral Shield Throw of Shattering | |inventory_icon = Spectral Shield Throw of Shattering | ||
|skill_icon = Spectral Shield Throw | |||
|drop_text = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]]. | |||
|is_drop_restricted = true | |||
|release_version = 3.23.0 | |||
}} | }} | ||
'''Spectral Shield Throw of Shattering''' is a transfigured version of {{il|Spectral Shield Throw}} | '''Spectral Shield Throw of Shattering''' is an [[attack]] [[active skill|skill]]. The user tosses their [[shield]] at an enemy. On impact, it deals [[cold damage]] to the enemy and releases shards that deals damage to nearby enemies. Unlike most attack skills, Spectral Shield Throw uses your shield's stats to calculate damage. | ||
It is a [[transfigured]] version of {{il|Spectral Shield Throw}} | |||
__TOC__ | __TOC__ | ||
==Changes from default version== | ==Changes from default version== | ||
Unlike the original skill, this transfigured version | Unlike the original skill, this transfigured version deals cold damage instead of physical at a greater value and gains added cold damage based on the shield's [[evasion]] rating (but not armour rating). The skill does not inherently chain, but the projectile fires more shards and the shards deal more damage. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
Line 603: | Line 685: | ||
|c2_pattern_extract = (%d+) to (%d+) Added Cold Damage per | |c2_pattern_extract = (%d+) to (%d+) Added Cold Damage per | ||
|c2_pattern_value = %d to %d | |c2_pattern_value = %d to %d | ||
|c3_abbr = Addl. Projectiles | |||
|c3_header = Fires x additional Projectiles | |||
|c3_pattern_extract = Fires (%d+) additional Projectiles | |||
|c3_pattern_value = %d | |||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} |
Latest revision as of 22:26, 29 May 2024
Level: (1-20)
Cost: (8-12) Mana
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 25% less Damage
(57-248) to (86-372) Base Off Hand Cold Damage
(4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield
Fires (6-12) additional Projectiles
Additional Effects From 1-20% Quality:
(1-20)% more Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop restricted
Drop level: 28
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Spectral Shield Throw of Shattering is an attack skill. The user tosses their shield at an enemy. On impact, it deals cold damage to the enemy and releases shards that deals damage to nearby enemies. Unlike most attack skills, Spectral Shield Throw uses your shield's stats to calculate damage.
It is a transfigured version of Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.65 sec
Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(47-203) to (70-304) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times
Additional Effects From 1-20% Quality:
Fires (0.1-2) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Changes from default version
Unlike the original skill, this transfigured version deals cold damage instead of physical at a greater value and gains added cold damage based on the shield's evasion rating (but not armour rating). The skill does not inherently chain, but the projectile fires more shards and the shards deal more damage.
Skill functions and interactions
Gem level progression
Level | Mana Cost | Cold Damage | Added Cold Damage | Addl. Projectiles | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|---|
1 | 28 | 42 | 29 | 8 | 57 to 86 | 4 to 5 | 6 | 0 | 0 |
2 | 31 | 46 | 32 | 8 | 65 to 97 | 4 to 5 | 6 | 199345 | 199345 |
3 | 34 | 50 | 35 | 8 | 73 to 110 | 4 to 5 | 6 | 285815 | 485160 |
4 | 37 | 54 | 37 | 9 | 83 to 124 | 5 to 7 | 7 | 401344 | 886504 |
5 | 40 | 58 | 40 | 9 | 92 to 139 | 5 to 7 | 7 | 554379 | 1440883 |
6 | 42 | 60 | 42 | 9 | 99 to 149 | 5 to 7 | 7 | 477437 | 1918320 |
7 | 44 | 63 | 44 | 9 | 107 to 160 | 5 to 7 | 8 | 583786 | 2502106 |
8 | 46 | 66 | 46 | 9 | 115 to 172 | 5 to 7 | 8 | 710359 | 3212465 |
9 | 48 | 68 | 48 | 10 | 123 to 185 | 5 to 7 | 8 | 1355511 | 4567976 |
10 | 50 | 71 | 49 | 10 | 132 to 198 | 5 to 7 | 9 | 1138877 | 5706853 |
11 | 52 | 74 | 51 | 10 | 141 to 211 | 5 to 7 | 9 | 1368233 | 7075086 |
12 | 54 | 76 | 53 | 10 | 151 to 226 | 5 to 8 | 9 | 1638338 | 8713424 |
13 | 56 | 79 | 55 | 11 | 161 to 241 | 5 to 8 | 10 | 1956648 | 10670072 |
14 | 58 | 82 | 57 | 11 | 171 to 257 | 5 to 8 | 10 | 3655184 | 14325256 |
15 | 60 | 84 | 59 | 11 | 183 to 274 | 5 to 8 | 10 | 3017327 | 17342583 |
16 | 62 | 87 | 60 | 11 | 194 to 292 | 5 to 8 | 11 | 7759995 | 25102578 |
17 | 64 | 90 | 62 | 11 | 207 to 310 | 5 to 8 | 11 | 15138193 | 40240771 |
18 | 66 | 92 | 64 | 12 | 220 to 330 | 5 to 8 | 11 | 26083825 | 66324596 |
19 | 68 | 95 | 66 | 12 | 233 to 350 | 7 to 9 | 12 | 62620247 | 128944843 |
20 | 70 | 98 | 68 | 12 | 248 to 372 | 7 to 9 | 12 | 211708088 | 340652931 |
21 | 72 | 100 | 70 | 12 | 263 to 394 | 7 to 9 | 12 | N/A | N/A |
22 | 74 | N/A | N/A | 12 | 279 to 418 | 7 to 9 | 13 | N/A | N/A |
23 | 76 | N/A | N/A | 13 | 295 to 443 | 7 to 9 | 13 | N/A | N/A |
24 | 78 | N/A | N/A | 13 | 313 to 469 | 8 to 10 | 13 | N/A | N/A |
25 | 80 | N/A | N/A | 13 | 331 to 497 | 8 to 10 | 14 | N/A | N/A |
26 | 82 | N/A | N/A | 13 | 350 to 525 | 8 to 10 | 14 | N/A | N/A |
27 | 84 | N/A | N/A | 13 | 370 to 556 | 8 to 10 | 14 | N/A | N/A |
28 | 86 | N/A | N/A | 14 | 391 to 587 | 8 to 10 | 15 | N/A | N/A |
29 | 88 | N/A | N/A | 14 | 414 to 620 | 8 to 10 | 15 | N/A | N/A |
30 | 90 | N/A | N/A | 14 | 437 to 655 | 8 to 10 | 15 | N/A | N/A |
31 | 91 | N/A | N/A | 14 | 449 to 673 | 8 to 10 | 15 | N/A | N/A |
32 | 92 | N/A | N/A | 14 | 461 to 692 | 8 to 10 | 16 | N/A | N/A |
33 | 93 | N/A | N/A | 14 | 474 to 710 | 8 to 10 | 16 | N/A | N/A |
34 | 94 | N/A | N/A | 15 | 487 to 730 | 9 to 12 | 16 | N/A | N/A |
35 | 95 | N/A | N/A | 15 | 500 to 750 | 9 to 12 | 16 | N/A | N/A |
36 | 96 | N/A | N/A | 15 | 513 to 770 | 9 to 12 | 16 | N/A | N/A |
37 | 97 | N/A | N/A | 15 | 527 to 791 | 9 to 12 | 16 | N/A | N/A |
38 | 98 | N/A | N/A | 15 | 541 to 812 | 9 to 12 | 17 | N/A | N/A |
39 | 99 | N/A | N/A | 15 | 556 to 833 | 9 to 12 | 17 | N/A | N/A |
40 | 100 | N/A | N/A | 15 | 570 to 856 | 9 to 12 | 17 | N/A | N/A |
Item acquisition
Spectral Shield Throw of Shattering has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Recipes
Spectral Shield Throw of Shattering can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
4 | The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem CorruptedWhile the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind. | Random corrupted level 21 transfigured gem | A |
8 | The HookThe Hook8Level 21 Transfigured Gem Quality: +23% CorruptedEvery obsession began with a single, innocent taste. | Random corrupted level 21 transfigured gem with 23% quality | A |
3 | Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem Quality: +20% Corrupted"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..." | Random corrupted level 21 transfigured gem with 20% quality | A |
8 | Dying AnguishDying Anguish8Level 19 Transfigured Gem Quality: +19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. | level 19 transfigured gem with 19% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Version history
Version | Changes |
---|---|
3.23.0 |
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