Vaal Cleave: Difference between revisions
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{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Vaal Cleave | |name = Vaal Cleave | ||
Line 6: | Line 6: | ||
|size_y = 1 | |size_y = 1 | ||
|drop_level = 1 | |drop_level = 1 | ||
|tags = up_to_level_2_gem, up_to_level_8_gem, vaal_gem, gem, default | |||
|metadata_id = Metadata/Items/Gems/SkillGemVaalCleave | |metadata_id = Metadata/Items/Gems/SkillGemVaalCleave | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|is_vaal_skill_gem = true | |||
|strength_percent = 60 | |||
|dexterity_percent = 40 | |||
|gem_tags = Attack, AoE, Physical, Vaal, Duration, Melee | |||
|secondary_skill_id = Cleave | |||
|gem_description = The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords. | |||
|active_skill_name = Vaal Cleave | |active_skill_name = Vaal Cleave | ||
|item_class_id_restriction = One Hand Sword, Thrusting One Hand Sword, One Hand Axe, Two Hand Sword, Two Hand Axe | |||
|skill_id = VaalCleave | |skill_id = VaalCleave | ||
|cast_time = 1.0 | |||
|required_level = 1 | |||
|quality_type1_weight = 1 | |||
|quality_type1_stat_text = +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre | |||
|quality_type1_stat1_id = cleave_+1_base_radius_per_nearby_enemy_up_to_10 | |||
|quality_type1_stat1_value = 1000 | |||
|static_vaal_souls_requirement = 25 | |||
|static_vaal_stored_uses = 3 | |||
|static_vaal_soul_gain_prevention_time = 4 | |||
|static_attack_speed_multiplier = 80 | |||
|static_duration = 20 | |||
|static_stat1_id = cannot_cancel_skill_before_contact_point | |||
|static_stat1_value = 1 | |||
|static_stat2_id = console_skill_dont_chase | |||
|static_stat2_value = 1 | |||
|static_stat3_id = is_area_damage | |||
|static_stat3_value = 1 | |||
|static_stat4_id = skill_double_hits_when_dual_wielding | |||
|static_stat4_value = 1 | |||
|static_stat5_id = vaal_cleave_steal_mods_on_kill | |||
|static_stat5_value = 1 | |||
|static_stat6_id = active_skill_merged_damage_+%_final_while_dual_wielding | |||
|static_stat6_value = -40 | |||
|static_stat7_id = base_skill_effect_duration | |||
|static_stat7_value = 20000 | |||
|static_stat8_id = base_secondary_skill_effect_duration | |||
|static_stat8_value = 20000 | |||
|static_stat9_id = additional_weapon_base_attack_time_ms | |||
|static_stat9_value = 800 | |||
|static_stat10_id = modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration | |||
|static_stat10_value = 1 | |||
|static_stat11_id = kill_enemy_on_hit_if_under_10%_life | |||
|static_stat11_value = 1 | |||
|static_stat12_id = global_always_hit | |||
|static_stat12_value = 1 | |||
|static_stat13_id = vaal_cleave_executioner_area_of_effect_+% | |||
|static_stat13_value = 60 | |||
|static_stat14_id = vaal_cleave_executioner_damage_against_enemies_on_low_life_+% | |||
|static_stat14_value = 60 | |||
|stat_text = When Dual Wielding, Deals 60% Damage from each Weapon combined<br>Base duration is 20.00 seconds<br>Base secondary duration is 20.00 seconds<br>+0.8 seconds to Attack Time<br>(2-75) to (3-113) Added Attack Physical Damage<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>+(1.5-2.4) metres to radius<br>Culling Strike<br>Can't be Evaded<br>Buff grants Culling Strike with Cleave<br>Buff grants 60% more Cleave Area of Effect<br>Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life | |||
|level1 = True | |||
|level1_level_requirement = 1 | |||
|level1_damage_effectiveness = 200 | |||
|level1_damage_multiplier = 200 | |||
|level1_stat_text = 2 to 3 Added Attack Physical Damage<br>+1.5 metres to radius | |||
|level1_stat1_id = attack_minimum_added_physical_damage | |||
|level1_stat1_value = 2 | |||
|level1_stat2_id = attack_maximum_added_physical_damage | |||
|level1_stat2_value = 3 | |||
|level1_stat3_id = active_skill_base_radius_+ | |||
|level1_stat3_value = 15 | |||
|level2 = True | |||
|level2_level_requirement = 2 | |||
|level2_damage_effectiveness = 210.5 | |||
|level2_damage_multiplier = 210.5 | |||
|level2_stat_text = 2 to 3 Added Attack Physical Damage<br>+1.5 metres to radius | |||
|level2_stat1_id = attack_minimum_added_physical_damage | |||
|level2_stat1_value = 2 | |||
|level2_stat2_id = attack_maximum_added_physical_damage | |||
|level2_stat2_value = 3 | |||
|level2_stat3_id = active_skill_base_radius_+ | |||
|level2_stat3_value = 15 | |||
|level3 = True | |||
|level3_level_requirement = 4 | |||
|level3_damage_effectiveness = 221.1 | |||
|level3_damage_multiplier = 221.1 | |||
|level3_stat_text = 3 to 4 Added Attack Physical Damage<br>+1.6 metres to radius | |||
|level3_stat1_id = attack_minimum_added_physical_damage | |||
|level3_stat1_value = 3 | |||
|level3_stat2_id = attack_maximum_added_physical_damage | |||
|level3_stat2_value = 4 | |||
|level3_stat3_id = active_skill_base_radius_+ | |||
|level3_stat3_value = 16 | |||
|level4 = True | |||
|level4_level_requirement = 7 | |||
|level4_damage_effectiveness = 231.6 | |||
|level4_damage_multiplier = 231.6 | |||
|level4_stat_text = 4 to 6 Added Attack Physical Damage<br>+1.6 metres to radius | |||
|level4_stat1_id = attack_minimum_added_physical_damage | |||
|level4_stat1_value = 4 | |||
|level4_stat2_id = attack_maximum_added_physical_damage | |||
|level4_stat2_value = 6 | |||
|level4_stat3_id = active_skill_base_radius_+ | |||
|level4_stat3_value = 16 | |||
|level5 = True | |||
|level5_level_requirement = 11 | |||
|level5_damage_effectiveness = 242.1 | |||
|level5_damage_multiplier = 242.1 | |||
|level5_stat_text = 5 to 8 Added Attack Physical Damage<br>+1.7 metres to radius | |||
|level5_stat1_id = attack_minimum_added_physical_damage | |||
|level5_stat1_value = 5 | |||
|level5_stat2_id = attack_maximum_added_physical_damage | |||
|level5_stat2_value = 8 | |||
|level5_stat3_id = active_skill_base_radius_+ | |||
|level5_stat3_value = 17 | |||
|level6 = True | |||
|level6_level_requirement = 16 | |||
|level6_damage_effectiveness = 252.6 | |||
|level6_damage_multiplier = 252.6 | |||
|level6_stat_text = 7 to 11 Added Attack Physical Damage<br>+1.7 metres to radius | |||
|level6_stat1_id = attack_minimum_added_physical_damage | |||
|level6_stat1_value = 7 | |||
|level6_stat2_id = attack_maximum_added_physical_damage | |||
|level6_stat2_value = 11 | |||
|level6_stat3_id = active_skill_base_radius_+ | |||
|level6_stat3_value = 17 | |||
|level7 = True | |||
|level7_level_requirement = 20 | |||
|level7_damage_effectiveness = 263.2 | |||
|level7_damage_multiplier = 263.2 | |||
|level7_stat_text = 9 to 13 Added Attack Physical Damage<br>+1.8 metres to radius | |||
|level7_stat1_id = attack_minimum_added_physical_damage | |||
|level7_stat1_value = 9 | |||
|level7_stat2_id = attack_maximum_added_physical_damage | |||
|level7_stat2_value = 13 | |||
|level7_stat3_id = active_skill_base_radius_+ | |||
|level7_stat3_value = 18 | |||
|level8 = True | |||
|level8_level_requirement = 24 | |||
|level8_damage_effectiveness = 273.7 | |||
|level8_damage_multiplier = 273.7 | |||
|level8_stat_text = 11 to 17 Added Attack Physical Damage<br>+1.8 metres to radius | |||
|level8_stat1_id = attack_minimum_added_physical_damage | |||
|level8_stat1_value = 11 | |||
|level8_stat2_id = attack_maximum_added_physical_damage | |||
|level8_stat2_value = 17 | |||
|level8_stat3_id = active_skill_base_radius_+ | |||
|level8_stat3_value = 18 | |||
|level9 = True | |||
|level9_level_requirement = 28 | |||
|level9_damage_effectiveness = 284.2 | |||
|level9_damage_multiplier = 284.2 | |||
|level9_stat_text = 14 to 20 Added Attack Physical Damage<br>+1.9 metres to radius | |||
|level9_stat1_id = attack_minimum_added_physical_damage | |||
|level9_stat1_value = 14 | |||
|level9_stat2_id = attack_maximum_added_physical_damage | |||
|level9_stat2_value = 20 | |||
|level9_stat3_id = active_skill_base_radius_+ | |||
|level9_stat3_value = 19 | |||
|level10 = True | |||
|level10_level_requirement = 32 | |||
|level10_damage_effectiveness = 294.7 | |||
|level10_damage_multiplier = 294.7 | |||
|level10_stat_text = 16 to 25 Added Attack Physical Damage<br>+1.9 metres to radius | |||
|level10_stat1_id = attack_minimum_added_physical_damage | |||
|level10_stat1_value = 16 | |||
|level10_stat2_id = attack_maximum_added_physical_damage | |||
|level10_stat2_value = 25 | |||
|level10_stat3_id = active_skill_base_radius_+ | |||
|level10_stat3_value = 19 | |||
|level11 = True | |||
|level11_level_requirement = 36 | |||
|level11_damage_effectiveness = 305.3 | |||
|level11_damage_multiplier = 305.3 | |||
|level11_stat_text = 20 to 30 Added Attack Physical Damage<br>+2 metres to radius | |||
|level11_stat1_id = attack_minimum_added_physical_damage | |||
|level11_stat1_value = 20 | |||
|level11_stat2_id = attack_maximum_added_physical_damage | |||
|level11_stat2_value = 30 | |||
|level11_stat3_id = active_skill_base_radius_+ | |||
|level11_stat3_value = 20 | |||
|level12 = True | |||
|level12_level_requirement = 40 | |||
|level12_damage_effectiveness = 315.8 | |||
|level12_damage_multiplier = 315.8 | |||
|level12_stat_text = 24 to 35 Added Attack Physical Damage<br>+2 metres to radius | |||
|level12_stat1_id = attack_minimum_added_physical_damage | |||
|level12_stat1_value = 24 | |||
|level12_stat2_id = attack_maximum_added_physical_damage | |||
|level12_stat2_value = 35 | |||
|level12_stat3_id = active_skill_base_radius_+ | |||
|level12_stat3_value = 20 | |||
|level13 = True | |||
|level13_level_requirement = 44 | |||
|level13_damage_effectiveness = 326.3 | |||
|level13_damage_multiplier = 326.3 | |||
|level13_stat_text = 28 to 42 Added Attack Physical Damage<br>+2.1 metres to radius | |||
|level13_stat1_id = attack_minimum_added_physical_damage | |||
|level13_stat1_value = 28 | |||
|level13_stat2_id = attack_maximum_added_physical_damage | |||
|level13_stat2_value = 42 | |||
|level13_stat3_id = active_skill_base_radius_+ | |||
|level13_stat3_value = 21 | |||
|level14 = True | |||
|level14_level_requirement = 48 | |||
|level14_damage_effectiveness = 336.8 | |||
|level14_damage_multiplier = 336.8 | |||
|level14_stat_text = 33 to 49 Added Attack Physical Damage<br>+2.1 metres to radius | |||
|level14_stat1_id = attack_minimum_added_physical_damage | |||
|level14_stat1_value = 33 | |||
|level14_stat2_id = attack_maximum_added_physical_damage | |||
|level14_stat2_value = 49 | |||
|level14_stat3_id = active_skill_base_radius_+ | |||
|level14_stat3_value = 21 | |||
|level15 = True | |||
|level15_level_requirement = 52 | |||
|level15_damage_effectiveness = 347.4 | |||
|level15_damage_multiplier = 347.4 | |||
|level15_stat_text = 39 to 58 Added Attack Physical Damage<br>+2.2 metres to radius | |||
|level15_stat1_id = attack_minimum_added_physical_damage | |||
|level15_stat1_value = 39 | |||
|level15_stat2_id = attack_maximum_added_physical_damage | |||
|level15_stat2_value = 58 | |||
|level15_stat3_id = active_skill_base_radius_+ | |||
|level15_stat3_value = 22 | |||
|level16 = True | |||
|level16_level_requirement = 56 | |||
|level16_damage_effectiveness = 357.9 | |||
|level16_damage_multiplier = 357.9 | |||
|level16_stat_text = 45 to 68 Added Attack Physical Damage<br>+2.2 metres to radius | |||
|level16_stat1_id = attack_minimum_added_physical_damage | |||
|level16_stat1_value = 45 | |||
|level16_stat2_id = attack_maximum_added_physical_damage | |||
|level16_stat2_value = 68 | |||
|level16_stat3_id = active_skill_base_radius_+ | |||
|level16_stat3_value = 22 | |||
|level17 = True | |||
|level17_level_requirement = 60 | |||
|level17_damage_effectiveness = 368.4 | |||
|level17_damage_multiplier = 368.4 | |||
|level17_stat_text = 52 to 79 Added Attack Physical Damage<br>+2.3 metres to radius | |||
|level17_stat1_id = attack_minimum_added_physical_damage | |||
|level17_stat1_value = 52 | |||
|level17_stat2_id = attack_maximum_added_physical_damage | |||
|level17_stat2_value = 79 | |||
|level17_stat3_id = active_skill_base_radius_+ | |||
|level17_stat3_value = 23 | |||
|level18 = True | |||
|level18_level_requirement = 64 | |||
|level18_damage_effectiveness = 378.9 | |||
|level18_damage_multiplier = 378.9 | |||
|level18_stat_text = 61 to 91 Added Attack Physical Damage<br>+2.3 metres to radius | |||
|level18_stat1_id = attack_minimum_added_physical_damage | |||
|level18_stat1_value = 61 | |||
|level18_stat2_id = attack_maximum_added_physical_damage | |||
|level18_stat2_value = 91 | |||
|level18_stat3_id = active_skill_base_radius_+ | |||
|level18_stat3_value = 23 | |||
|level19 = True | |||
|level19_level_requirement = 67 | |||
|level19_damage_effectiveness = 389.5 | |||
|level19_damage_multiplier = 389.5 | |||
|level19_stat_text = 68 to 102 Added Attack Physical Damage<br>+2.4 metres to radius | |||
|level19_stat1_id = attack_minimum_added_physical_damage | |||
|level19_stat1_value = 68 | |||
|level19_stat2_id = attack_maximum_added_physical_damage | |||
|level19_stat2_value = 102 | |||
|level19_stat3_id = active_skill_base_radius_+ | |||
|level19_stat3_value = 24 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_damage_effectiveness = 400 | |||
|level20_damage_multiplier = 400 | |||
|level20_stat_text = 75 to 113 Added Attack Physical Damage<br>+2.4 metres to radius | |||
|level20_stat1_id = attack_minimum_added_physical_damage | |||
|level20_stat1_value = 75 | |||
|level20_stat2_id = attack_maximum_added_physical_damage | |||
|level20_stat2_value = 113 | |||
|level20_stat3_id = active_skill_base_radius_+ | |||
|level20_stat3_value = 24 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_damage_effectiveness = 410.5 | |||
|level21_damage_multiplier = 410.5 | |||
|level21_stat_text = 81 to 122 Added Attack Physical Damage<br>+2.5 metres to radius | |||
|level21_stat1_id = attack_minimum_added_physical_damage | |||
|level21_stat1_value = 81 | |||
|level21_stat2_id = attack_maximum_added_physical_damage | |||
|level21_stat2_value = 122 | |||
|level21_stat3_id = active_skill_base_radius_+ | |||
|level21_stat3_value = 25 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_damage_effectiveness = 421.1 | |||
|level22_damage_multiplier = 421.1 | |||
|level22_stat_text = 87 to 130 Added Attack Physical Damage<br>+2.5 metres to radius | |||
|level22_stat1_id = attack_minimum_added_physical_damage | |||
|level22_stat1_value = 87 | |||
|level22_stat2_id = attack_maximum_added_physical_damage | |||
|level22_stat2_value = 130 | |||
|level22_stat3_id = active_skill_base_radius_+ | |||
|level22_stat3_value = 25 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_damage_effectiveness = 431.6 | |||
|level23_damage_multiplier = 431.6 | |||
|level23_stat_text = 93 to 140 Added Attack Physical Damage<br>+2.6 metres to radius | |||
|level23_stat1_id = attack_minimum_added_physical_damage | |||
|level23_stat1_value = 93 | |||
|level23_stat2_id = attack_maximum_added_physical_damage | |||
|level23_stat2_value = 140 | |||
|level23_stat3_id = active_skill_base_radius_+ | |||
|level23_stat3_value = 26 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_damage_effectiveness = 442.1 | |||
|level24_damage_multiplier = 442.1 | |||
|level24_stat_text = 100 to 150 Added Attack Physical Damage<br>+2.6 metres to radius | |||
|level24_stat1_id = attack_minimum_added_physical_damage | |||
|level24_stat1_value = 100 | |||
|level24_stat2_id = attack_maximum_added_physical_damage | |||
|level24_stat2_value = 150 | |||
|level24_stat3_id = active_skill_base_radius_+ | |||
|level24_stat3_value = 26 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_damage_effectiveness = 452.6 | |||
|level25_damage_multiplier = 452.6 | |||
|level25_stat_text = 107 to 160 Added Attack Physical Damage<br>+2.7 metres to radius | |||
|level25_stat1_id = attack_minimum_added_physical_damage | |||
|level25_stat1_value = 107 | |||
|level25_stat2_id = attack_maximum_added_physical_damage | |||
|level25_stat2_value = 160 | |||
|level25_stat3_id = active_skill_base_radius_+ | |||
|level25_stat3_value = 27 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_damage_effectiveness = 463.2 | |||
|level26_damage_multiplier = 463.2 | |||
|level26_stat_text = 114 to 172 Added Attack Physical Damage<br>+2.7 metres to radius | |||
|level26_stat1_id = attack_minimum_added_physical_damage | |||
|level26_stat1_value = 114 | |||
|level26_stat2_id = attack_maximum_added_physical_damage | |||
|level26_stat2_value = 172 | |||
|level26_stat3_id = active_skill_base_radius_+ | |||
|level26_stat3_value = 27 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_damage_effectiveness = 473.7 | |||
|level27_damage_multiplier = 473.7 | |||
|level27_stat_text = 123 to 184 Added Attack Physical Damage<br>+2.8 metres to radius | |||
|level27_stat1_id = attack_minimum_added_physical_damage | |||
|level27_stat1_value = 123 | |||
|level27_stat2_id = attack_maximum_added_physical_damage | |||
|level27_stat2_value = 184 | |||
|level27_stat3_id = active_skill_base_radius_+ | |||
|level27_stat3_value = 28 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_damage_effectiveness = 484.2 | |||
|level28_damage_multiplier = 484.2 | |||
|level28_stat_text = 131 to 197 Added Attack Physical Damage<br>+2.8 metres to radius | |||
|level28_stat1_id = attack_minimum_added_physical_damage | |||
|level28_stat1_value = 131 | |||
|level28_stat2_id = attack_maximum_added_physical_damage | |||
|level28_stat2_value = 197 | |||
|level28_stat3_id = active_skill_base_radius_+ | |||
|level28_stat3_value = 28 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_damage_effectiveness = 494.7 | |||
|level29_damage_multiplier = 494.7 | |||
|level29_stat_text = 140 to 210 Added Attack Physical Damage<br>+2.9 metres to radius | |||
|level29_stat1_id = attack_minimum_added_physical_damage | |||
|level29_stat1_value = 140 | |||
|level29_stat2_id = attack_maximum_added_physical_damage | |||
|level29_stat2_value = 210 | |||
|level29_stat3_id = active_skill_base_radius_+ | |||
|level29_stat3_value = 29 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_damage_effectiveness = 505.3 | |||
|level30_damage_multiplier = 505.3 | |||
|level30_stat_text = 150 to 224 Added Attack Physical Damage<br>+2.9 metres to radius | |||
|level30_stat1_id = attack_minimum_added_physical_damage | |||
|level30_stat1_value = 150 | |||
|level30_stat2_id = attack_maximum_added_physical_damage | |||
|level30_stat2_value = 224 | |||
|level30_stat3_id = active_skill_base_radius_+ | |||
|level30_stat3_value = 29 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_damage_effectiveness = 510.5 | |||
|level31_damage_multiplier = 510.5 | |||
|level31_stat_text = 155 to 232 Added Attack Physical Damage<br>+2.9 metres to radius | |||
|level31_stat1_id = attack_minimum_added_physical_damage | |||
|level31_stat1_value = 155 | |||
|level31_stat2_id = attack_maximum_added_physical_damage | |||
|level31_stat2_value = 232 | |||
|level31_stat3_id = active_skill_base_radius_+ | |||
|level31_stat3_value = 29 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_damage_effectiveness = 515.8 | |||
|level32_damage_multiplier = 515.8 | |||
|level32_stat_text = 160 to 240 Added Attack Physical Damage<br>+3 metres to radius | |||
|level32_stat1_id = attack_minimum_added_physical_damage | |||
|level32_stat1_value = 160 | |||
|level32_stat2_id = attack_maximum_added_physical_damage | |||
|level32_stat2_value = 240 | |||
|level32_stat3_id = active_skill_base_radius_+ | |||
|level32_stat3_value = 30 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_damage_effectiveness = 521.1 | |||
|level33_damage_multiplier = 521.1 | |||
|level33_stat_text = 165 to 248 Added Attack Physical Damage<br>+3 metres to radius | |||
|level33_stat1_id = attack_minimum_added_physical_damage | |||
|level33_stat1_value = 165 | |||
|level33_stat2_id = attack_maximum_added_physical_damage | |||
|level33_stat2_value = 248 | |||
|level33_stat3_id = active_skill_base_radius_+ | |||
|level33_stat3_value = 30 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_damage_effectiveness = 526.3 | |||
|level34_damage_multiplier = 526.3 | |||
|level34_stat_text = 171 to 256 Added Attack Physical Damage<br>+3 metres to radius | |||
|level34_stat1_id = attack_minimum_added_physical_damage | |||
|level34_stat1_value = 171 | |||
|level34_stat2_id = attack_maximum_added_physical_damage | |||
|level34_stat2_value = 256 | |||
|level34_stat3_id = active_skill_base_radius_+ | |||
|level34_stat3_value = 30 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_damage_effectiveness = 531.6 | |||
|level35_damage_multiplier = 531.6 | |||
|level35_stat_text = 176 to 265 Added Attack Physical Damage<br>+3 metres to radius | |||
|level35_stat1_id = attack_minimum_added_physical_damage | |||
|level35_stat1_value = 176 | |||
|level35_stat2_id = attack_maximum_added_physical_damage | |||
|level35_stat2_value = 265 | |||
|level35_stat3_id = active_skill_base_radius_+ | |||
|level35_stat3_value = 30 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_damage_effectiveness = 536.8 | |||
|level36_damage_multiplier = 536.8 | |||
|level36_stat_text = 182 to 273 Added Attack Physical Damage<br>+3.1 metres to radius | |||
|level36_stat1_id = attack_minimum_added_physical_damage | |||
|level36_stat1_value = 182 | |||
|level36_stat2_id = attack_maximum_added_physical_damage | |||
|level36_stat2_value = 273 | |||
|level36_stat3_id = active_skill_base_radius_+ | |||
|level36_stat3_value = 31 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_damage_effectiveness = 542.1 | |||
|level37_damage_multiplier = 542.1 | |||
|level37_stat_text = 188 to 282 Added Attack Physical Damage<br>+3.1 metres to radius | |||
|level37_stat1_id = attack_minimum_added_physical_damage | |||
|level37_stat1_value = 188 | |||
|level37_stat2_id = attack_maximum_added_physical_damage | |||
|level37_stat2_value = 282 | |||
|level37_stat3_id = active_skill_base_radius_+ | |||
|level37_stat3_value = 31 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_damage_effectiveness = 547.4 | |||
|level38_damage_multiplier = 547.4 | |||
|level38_stat_text = 194 to 292 Added Attack Physical Damage<br>+3.1 metres to radius | |||
|level38_stat1_id = attack_minimum_added_physical_damage | |||
|level38_stat1_value = 194 | |||
|level38_stat2_id = attack_maximum_added_physical_damage | |||
|level38_stat2_value = 292 | |||
|level38_stat3_id = active_skill_base_radius_+ | |||
|level38_stat3_value = 31 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_damage_effectiveness = 552.6 | |||
|level39_damage_multiplier = 552.6 | |||
|level39_stat_text = 201 to 301 Added Attack Physical Damage<br>+3.1 metres to radius | |||
|level39_stat1_id = attack_minimum_added_physical_damage | |||
|level39_stat1_value = 201 | |||
|level39_stat2_id = attack_maximum_added_physical_damage | |||
|level39_stat2_value = 301 | |||
|level39_stat3_id = active_skill_base_radius_+ | |||
|level39_stat3_value = 31 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_damage_effectiveness = 557.9 | |||
|level40_damage_multiplier = 557.9 | |||
|level40_stat_text = 207 to 311 Added Attack Physical Damage<br>+3.2 metres to radius | |||
|level40_stat1_id = attack_minimum_added_physical_damage | |||
|level40_stat1_value = 207 | |||
|level40_stat2_id = attack_maximum_added_physical_damage | |||
|level40_stat2_value = 311 | |||
|level40_stat3_id = active_skill_base_radius_+ | |||
|level40_stat3_value = 32 | |||
|level1_strength_requirement = 0 | |||
|level1_dexterity_requirement = 0 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 0 | |||
|level2_dexterity_requirement = 0 | |||
|level2_experience = 70 | |||
|level3_strength_requirement = 0 | |||
|level3_dexterity_requirement = 0 | |||
|level3_experience = 378 | |||
|level4_strength_requirement = 14 | |||
|level4_dexterity_requirement = 0 | |||
|level4_experience = 1932 | |||
|level5_strength_requirement = 19 | |||
|level5_dexterity_requirement = 0 | |||
|level5_experience = 8599 | |||
|level6_strength_requirement = 26 | |||
|level6_dexterity_requirement = 18 | |||
|level6_experience = 34646 | |||
|level7_strength_requirement = 31 | |||
|level7_dexterity_requirement = 22 | |||
|level7_experience = 84371 | |||
|level8_strength_requirement = 37 | |||
|level8_dexterity_requirement = 25 | |||
|level8_experience = 180085 | |||
|level9_strength_requirement = 42 | |||
|level9_dexterity_requirement = 29 | |||
|level9_experience = 349680 | |||
|level10_strength_requirement = 47 | |||
|level10_dexterity_requirement = 33 | |||
|level10_experience = 633439 | |||
|level11_strength_requirement = 52 | |||
|level11_dexterity_requirement = 36 | |||
|level11_experience = 1087435 | |||
|level12_strength_requirement = 58 | |||
|level12_dexterity_requirement = 40 | |||
|level12_experience = 1790563 | |||
|level13_strength_requirement = 63 | |||
|level13_dexterity_requirement = 44 | |||
|level13_experience = 2851786 | |||
|level14_strength_requirement = 68 | |||
|level14_dexterity_requirement = 48 | |||
|level14_experience = 4917656 | |||
|level15_strength_requirement = 74 | |||
|level15_dexterity_requirement = 51 | |||
|level15_experience = 7424766 | |||
|level16_strength_requirement = 79 | |||
|level16_dexterity_requirement = 55 | |||
|level16_experience = 13223702 | |||
|level17_strength_requirement = 84 | |||
|level17_dexterity_requirement = 59 | |||
|level17_experience = 28307621 | |||
|level18_strength_requirement = 90 | |||
|level18_dexterity_requirement = 62 | |||
|level18_experience = 56100356 | |||
|level19_strength_requirement = 94 | |||
|level19_dexterity_requirement = 65 | |||
|level19_experience = 99970095 | |||
|level20_strength_requirement = 98 | |||
|level20_dexterity_requirement = 68 | |||
|level20_experience = 342051651 | |||
|level21_strength_requirement = 100 | |||
|level21_dexterity_requirement = 70 | |||
|drop_text = Vaal Cleave can drop from the Vaal Vessels found in [[Vaal side area]]s, or by [[corrupt]]ing {{il|Cleave}}. | |||
|is_drop_restricted = true | |||
|is_corrupted = True | |||
|release_version = 3.20.0 | |||
}} | }} | ||
'''Vaal Cleave''' is a [[vaal skill|Vaal]] [[melee]] [[attack]] that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When [[Dual Wielding|dual wielding]], equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an [[axe]], [[sword]], [[Axe#Two-handed axes|two-handed axe]], or [[Two-Handed Sword|two-handed sword]]. | '''Vaal Cleave''' is a [[vaal skill|Vaal]] [[melee]] [[attack]] that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When [[Dual Wielding|dual wielding]], equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an [[axe]], [[sword]], [[Axe#Two-handed axes|two-handed axe]], or [[Two-Handed Sword|two-handed sword]]. | ||
The skill cleaves the area in front of the user after a small delay. If a rare or unique enemy is killed, this skill grants a temporary buff to {{il|Cleave}} that gives it [[culling strike]], more [[area of effect]], and more damage against enemies on [[low life]]. In addition, killing a rare enemy with Vaal Cleave will also steal its [[monster modifiers]] for a duration, similar to {{il|Headhunter}}. Unique monster modifiers (such as those on some bosses) and magic monsters' modifiers are not stolen by Vaal Cleave. | |||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* [[ | * [[Dual Wielding]]: Vaal Cleave attacks with both weapons simultaneously, averaging the attack speed of both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their [[accuracy]] and [[critical strike]] checks separately, then combine the expected damage of both weapons. It is possible to miss or crit with one weapon, but not the other. | ||
** On-hit effects will only check the result of the final hit. | |||
** Any [[ailment]]s applied by the skill will scale off the final hit. | |||
* | ** The final hit is considered a critical strike as long as one of the weapons rolled a crit. | ||
* Both the Cleave buff and the monster modifiers steal duration can be scaled with modifiers to [[duration]], at the cost of increasing [[Soul Gain Prevention]]. | |||
* In order to grant the buff and steal modifiers, the killing blow must be directly dealt by a hit of Vaal Cleave - monsters dying to other effects/ailments such as [[ignite]], [[poison]], or [[bleed]], even if applied by Vaal Cleave, will ''not'' grant the buff. However, culling strike kills applied by Vaal Cleave ''will count'', even if the culling strike threshold exceeds Vaal Cleave's (such as from [[slayer]]'s 20% culling strike). This prevents culling strike from interfering with getting the killing blow. | |||
* Unlike some other forms of temporary monster mod stealing (such as {{il|Behead support}}), multiple sets of modifiers can be stolen from multiple rares if killed by Vaal Cleave, even if they're killed with the same use of Vaal Cleave - this naturally makes Vaal Cleave (and by extension, the player) more powerful the more Vaal Cleave is used to kill rares, and the more rare-dense the map is. | |||
==Gem level progression== | ==Gem level progression== | ||
{{Skill progression | {{Skill progression | ||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
Line 35: | Line 587: | ||
{{Skill threshold jewel list|stat_id=cleave}} | {{Skill threshold jewel list|stat_id=cleave}} | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
Line 56: | Line 594: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.23.0| | |||
* Quality now causes Cleave to have +0-0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre, instead of 0-10% increased Attack Speed. | |||
}} | |||
{{Version history table row|3.20.1| | |||
* Updated various descriptions of conditional modifiers, such as the {{c|mod|increased Damage against Ignited Enemies}} modifier on {{il|Gang's Momentum}}, to clarify the kinds of damage they can apply to. | |||
* Updated {{c|mod|Buff grants 60% more Cleave Damage to Enemies that are on Low Life}} to {{c|mod|Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life}}. <sup>Note: this is just a visual change.</sup><ref>https://www.reddit.com/r/pathofexile/comments/zfjwci/comment/izccrpo/</ref> | |||
}} | |||
{{Version history table row|3.20.0| | {{Version history table row|3.20.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
Line 64: | Line 609: | ||
{{Reflist}} | {{Reflist}} | ||
{{Navbox | {{Navbox Vaal Skill Gems}} |
Latest revision as of 21:48, 29 May 2024
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 80% of base
Attack Damage: (200-400)% of base
Effectiveness of Added Damage: (200-400)%The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
Base duration is 20.00 seconds
Base secondary duration is 20.00 seconds
+0.8 seconds to Attack Time
(2-75) to (3-113) Added Attack Physical Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(1.5-2.4) metres to radius
Culling Strike
Can't be Evaded
Buff grants Culling Strike with Cleave
Buff grants 60% more Cleave Area of Effect
Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metreCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop restricted
Drop level: 1
Vaal Cleave can drop from the Vaal Vessels found in Vaal side areas, or by corrupting CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalCleave
Vaal Cleave is a Vaal melee attack that deals damage with all equipped weapons to enemies in a 180 degree arc in front of the player. When dual wielding, equipment requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword.
The skill cleaves the area in front of the user after a small delay. If a rare or unique enemy is killed, this skill grants a temporary buff to CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. that gives it culling strike, more area of effect, and more damage against enemies on low life. In addition, killing a rare enemy with Vaal Cleave will also steal its monster modifiers for a duration, similar to HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom. Unique monster modifiers (such as those on some bosses) and magic monsters' modifiers are not stolen by Vaal Cleave.
Skill functions and interactions
- Dual Wielding: Vaal Cleave attacks with both weapons simultaneously, averaging the attack speed of both weapons and combining the attacks of both weapons into a single hit. Both weapons will roll their damage values and their accuracy and critical strike checks separately, then combine the expected damage of both weapons. It is possible to miss or crit with one weapon, but not the other.
- On-hit effects will only check the result of the final hit.
- Any ailments applied by the skill will scale off the final hit.
- The final hit is considered a critical strike as long as one of the weapons rolled a crit.
- Both the Cleave buff and the monster modifiers steal duration can be scaled with modifiers to duration, at the cost of increasing Soul Gain Prevention.
- In order to grant the buff and steal modifiers, the killing blow must be directly dealt by a hit of Vaal Cleave - monsters dying to other effects/ailments such as ignite, poison, or bleed, even if applied by Vaal Cleave, will not grant the buff. However, culling strike kills applied by Vaal Cleave will count, even if the culling strike threshold exceeds Vaal Cleave's (such as from slayer's 20% culling strike). This prevents culling strike from interfering with getting the killing blow.
- Unlike some other forms of temporary monster mod stealing (such as Behead SupportBehead SupportSupport, Melee, Attack, Strike
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 38Supports strike skills.Supported Skills have +(0.2-0.3) metres to Melee Strike Range
Supported Skills deal (30-49)% more Damage with Hits and Ailments against Enemies on Low Life
Killing Blows from Supported Strike Skills with Melee Weapons against Rare Monsters grant one of their Modifiers for 20 seconds
20% chance to refresh Duration of granted Modifier by up to 5 seconds when you Hit a Rare or Unique Enemy with Supported Skills
Additional Effects From 1-20% Quality:
Supported Skills deal (1-20)% increased Damage with Hits against Enemies that are on Low LifeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.), multiple sets of modifiers can be stolen from multiple rares if killed by Vaal Cleave, even if they're killed with the same use of Vaal Cleave - this naturally makes Vaal Cleave (and by extension, the player) more powerful the more Vaal Cleave is used to kill rares, and the more rare-dense the map is.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|
1 | 1 | 0 | 0 | 200% | 200% | 0 | 0 |
2 | 2 | 0 | 0 | 210.5% | 210.5% | 70 | 70 |
3 | 4 | 0 | 0 | 221.1% | 221.1% | 308 | 378 |
4 | 7 | 0 | 14 | 231.6% | 231.6% | 1554 | 1932 |
5 | 11 | 0 | 19 | 242.1% | 242.1% | 6667 | 8599 |
6 | 16 | 18 | 26 | 252.6% | 252.6% | 26047 | 34646 |
7 | 20 | 22 | 31 | 263.2% | 263.2% | 49725 | 84371 |
8 | 24 | 25 | 37 | 273.7% | 273.7% | 95714 | 180085 |
9 | 28 | 29 | 42 | 284.2% | 284.2% | 169595 | 349680 |
10 | 32 | 33 | 47 | 294.7% | 294.7% | 283759 | 633439 |
11 | 36 | 36 | 52 | 305.3% | 305.3% | 453996 | 1087435 |
12 | 40 | 40 | 58 | 315.8% | 315.8% | 703128 | 1790563 |
13 | 44 | 44 | 63 | 326.3% | 326.3% | 1061223 | 2851786 |
14 | 48 | 48 | 68 | 336.8% | 336.8% | 2065870 | 4917656 |
15 | 52 | 51 | 74 | 347.4% | 347.4% | 2507110 | 7424766 |
16 | 56 | 55 | 79 | 357.9% | 357.9% | 5798936 | 13223702 |
17 | 60 | 59 | 84 | 368.4% | 368.4% | 15083919 | 28307621 |
18 | 64 | 62 | 90 | 378.9% | 378.9% | 27792735 | 56100356 |
19 | 67 | 65 | 94 | 389.5% | 389.5% | 43869739 | 99970095 |
20 | 70 | 68 | 98 | 400% | 400% | 242081556 | 342051651 |
21 | 72 | 70 | 100 | 410.5% | 410.5% | N/A | N/A |
22 | 74 | N/A | N/A | 421.1% | 421.1% | N/A | N/A |
23 | 76 | N/A | N/A | 431.6% | 431.6% | N/A | N/A |
24 | 78 | N/A | N/A | 442.1% | 442.1% | N/A | N/A |
25 | 80 | N/A | N/A | 452.6% | 452.6% | N/A | N/A |
26 | 82 | N/A | N/A | 463.2% | 463.2% | N/A | N/A |
27 | 84 | N/A | N/A | 473.7% | 473.7% | N/A | N/A |
28 | 86 | N/A | N/A | 484.2% | 484.2% | N/A | N/A |
29 | 88 | N/A | N/A | 494.7% | 494.7% | N/A | N/A |
30 | 90 | N/A | N/A | 505.3% | 505.3% | N/A | N/A |
31 | 91 | N/A | N/A | 510.5% | 510.5% | N/A | N/A |
32 | 92 | N/A | N/A | 515.8% | 515.8% | N/A | N/A |
33 | 93 | N/A | N/A | 521.1% | 521.1% | N/A | N/A |
34 | 94 | N/A | N/A | 526.3% | 526.3% | N/A | N/A |
35 | 95 | N/A | N/A | 531.6% | 531.6% | N/A | N/A |
36 | 96 | N/A | N/A | 536.8% | 536.8% | N/A | N/A |
37 | 97 | N/A | N/A | 542.1% | 542.1% | N/A | N/A |
38 | 98 | N/A | N/A | 547.4% | 547.4% | N/A | N/A |
39 | 99 | N/A | N/A | 552.6% | 552.6% | N/A | N/A |
40 | 100 | N/A | N/A | 557.9% | 557.9% | N/A | N/A |
Item acquisition
Vaal Cleave has restrictions on where or how it can drop.
Vaal Cleave can drop from the Vaal Vessels found in Vaal side areas, or by corrupting CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-237)% of base
Effectiveness of Added Damage: (125-237)%
AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-1) metre to radius
Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Recipes
Vaal Cleave can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
9 | Volatile PowerVolatile Power9Vaal Gem Quality: +20% CorruptedUnlimited power is apt to corrupt the minds of those who possess it. | Random corrupted Vaal gem with 20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Threshold jewels
The following threshold jewels augment Vaal Cleave:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item | Limit | Radius | Stats | Drop Enabled |
---|---|---|---|---|
Overwhelming OddsOverwhelming Odds Crimson JewelLimited to: 1 Radius: Medium(10-15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metreEven as the tide turned, and victory swiftly became impossible, The legionnaires of Lioneye's Watch stood their ground and fought on, Every last man dying a brutal but honourable death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Medium | (10-15)% increased Global Physical Damage With at least 40 Strength in Radius, Hits with Cleave Fortify With at least 40 Strength in Radius, Cleave has +0.1 metres to Radius per Nearby Enemy, up to a maximum of +1 metre | 0 |
Related helmet enchantments
The following helmet enchantments affect Vaal Cleave.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Cleave Attack Speed 1 | 66 | Merciless Labyrinth | 10% increased Cleave Attack Speed | helmet 100 |
Enchantment Cleave Attack Speed 2 | 75 | Eternal Labyrinth | 15% increased Cleave Attack Speed | helmet 100 |
Enchantment Cleave Damage 1 | 66 | Merciless Labyrinth | 25% increased Cleave Damage | helmet 100 |
Enchantment Cleave Damage 2 | 75 | Eternal Labyrinth | 40% increased Cleave Damage | helmet 100 |
Enchantment Cleave Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Cleave Area of Effect | helmet 100 |
Enchantment Cleave Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Cleave Area of Effect | helmet 100 |
Alternate skill effects
Vaal Cleave has the following alternate skill effects:
Item | Effect(s) |
---|---|
Demon Hand Cleave EffectDemon Hand Cleave EffectSkill Gem EffectYour Cleave becomes a swiping, demonic claw. | Your Cleave becomes a swiping, demonic claw. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.20.1 |
|
3.20.0 |
|