Vaal Double Strike: Difference between revisions
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{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Vaal Double Strike | |name = Vaal Double Strike | ||
Line 6: | Line 6: | ||
|size_y = 1 | |size_y = 1 | ||
|drop_level = 1 | |drop_level = 1 | ||
|tags = up_to_level_8_gem, gem, default | |tags = up_to_level_8_gem, vaal_gem, gem, default | ||
|metadata_id = Metadata/Items/Gems/SkillGemVaalDoubleStrike | |metadata_id = Metadata/Items/Gems/SkillGemVaalDoubleStrike | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|is_vaal_skill_gem = true | |||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = | |gem_tags = Attack, Melee, Strike, Duration, Vaal, Physical | ||
|secondary_skill_id = DoubleStrike | |||
|gem_description = Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion. | |gem_description = Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion. | ||
|active_skill_name = Vaal Double Strike | |active_skill_name = Vaal Double Strike | ||
Line 17: | Line 19: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = | |quality_type1_stat_text = (1-20)% chance to deal Double Damage to Bleeding Enemies | ||
|quality_type1_stat1_id = | |quality_type1_stat1_id = chance_to_deal_double_damage_%_vs_bleeding_enemies | ||
|quality_type1_stat1_value = | |quality_type1_stat1_value = 1000 | ||
|static_vaal_souls_requirement = 30 | |static_vaal_souls_requirement = 30 | ||
|static_vaal_stored_uses = 2 | |static_vaal_stored_uses = 2 | ||
|static_vaal_soul_gain_prevention_time = 8 | |||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_duration = | |static_duration = 6 | ||
|static_stat1_id = | |static_stat1_id = base_skill_number_of_additional_hits | ||
|static_stat1_value = | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = cannot_cancel_skill_before_contact_point | ||
|static_stat2_value = | |static_stat2_value = 1 | ||
|static_stat3_id = | |static_stat3_id = number_of_monsters_to_summon | ||
|static_stat3_value = 1 | |static_stat3_value = 1 | ||
|static_stat4_id = | |static_stat4_id = base_skill_effect_duration | ||
|static_stat4_value = | |static_stat4_value = 6000 | ||
|static_stat5_id = | |static_stat5_id = modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration | ||
|static_stat5_value = 1 | |static_stat5_value = 1 | ||
|static_stat6_id = | |static_stat6_id = global_always_hit | ||
|static_stat6_value = 1 | |static_stat6_value = 1 | ||
|static_stat7_id = | |static_stat7_id = bleed_on_hit_with_attacks_% | ||
|static_stat7_value = | |static_stat7_value = 25 | ||
|stat_text = | |static_stat8_id = maximum_number_of_summoned_doubles | ||
|static_stat8_value = 8 | |||
|stat_text = Base duration is 6.00 seconds<br>Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention<br>Doubles have (0-57)% increased Movement Speed<br>Can't be Evaded<br>25% chance to cause Bleeding<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies<br>Maximum 8 Summoned Doubles | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
Line 51: | Line 56: | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 29 | ||
|level2_damage_multiplier = 28. | |level2_damage_multiplier = 28.7 | ||
|level2_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | |level2_stat_text = Doubles have 3% increased Movement Speed<br>Adds 3 to 5 Physical Damage against Bleeding Enemies | ||
|level2_stat1_id = | |level2_stat1_id = doubles_have_movement_speed_+% | ||
|level2_stat1_value = 3 | |level2_stat1_value = 3 | ||
|level2_stat2_id = | |level2_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level2_stat2_value = | |level2_stat2_value = 3 | ||
|level2_stat3_id = | |level2_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level2_stat3_value = | |level2_stat3_value = 5 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
|level3_damage_effectiveness = 29 | |level3_damage_effectiveness = 29 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 29.4 | ||
|level3_stat_text = Adds 4 to 6 Physical Damage against Bleeding Enemies | |level3_stat_text = Doubles have 6% increased Movement Speed<br>Adds 4 to 6 Physical Damage against Bleeding Enemies | ||
|level3_stat1_id = | |level3_stat1_id = doubles_have_movement_speed_+% | ||
|level3_stat1_value = | |level3_stat1_value = 6 | ||
|level3_stat2_id = | |level3_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level3_stat2_value = | |level3_stat2_value = 4 | ||
|level3_stat3_id = | |level3_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level3_stat3_value = 6 | |level3_stat3_value = 6 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 30 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 30.1 | ||
|level4_stat_text = Adds 6 to 8 Physical Damage against Bleeding Enemies | |level4_stat_text = Doubles have 9% increased Movement Speed<br>Adds 6 to 8 Physical Damage against Bleeding Enemies | ||
|level4_stat1_id = | |level4_stat1_id = doubles_have_movement_speed_+% | ||
|level4_stat1_value = | |level4_stat1_value = 9 | ||
|level4_stat2_id = | |level4_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level4_stat2_value = | |level4_stat2_value = 6 | ||
|level4_stat3_id = | |level4_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level4_stat3_value = | |level4_stat3_value = 8 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 31 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 30.7 | ||
|level5_stat_text = Adds 8 to 11 Physical Damage against Bleeding Enemies | |level5_stat_text = Doubles have 12% increased Movement Speed<br>Adds 8 to 11 Physical Damage against Bleeding Enemies | ||
|level5_stat1_id = | |level5_stat1_id = doubles_have_movement_speed_+% | ||
|level5_stat1_value = | |level5_stat1_value = 12 | ||
|level5_stat2_id = | |level5_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level5_stat2_value = | |level5_stat2_value = 8 | ||
|level5_stat3_id = | |level5_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level5_stat3_value = | |level5_stat3_value = 11 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 31 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 31.4 | ||
|level6_stat_text = Adds 10 to 16 Physical Damage against Bleeding Enemies | |level6_stat_text = Doubles have 15% increased Movement Speed<br>Adds 10 to 16 Physical Damage against Bleeding Enemies | ||
|level6_stat1_id = | |level6_stat1_id = doubles_have_movement_speed_+% | ||
|level6_stat1_value = | |level6_stat1_value = 15 | ||
|level6_stat2_id = | |level6_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level6_stat2_value = | |level6_stat2_value = 10 | ||
|level6_stat3_id = | |level6_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level6_stat3_value = | |level6_stat3_value = 16 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 32 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 32.1 | ||
|level7_stat_text = | |level7_stat_text = Doubles have 18% increased Movement Speed<br>Adds 13 to 20 Physical Damage against Bleeding Enemies | ||
|level7_stat1_id = | |level7_stat1_id = doubles_have_movement_speed_+% | ||
|level7_stat1_value = | |level7_stat1_value = 18 | ||
|level7_stat2_id = | |level7_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level7_stat2_value = | |level7_stat2_value = 13 | ||
|level7_stat3_id = | |level7_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level7_stat3_value = | |level7_stat3_value = 20 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 33 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 32.8 | ||
|level8_stat_text = | |level8_stat_text = Doubles have 21% increased Movement Speed<br>Adds 17 to 25 Physical Damage against Bleeding Enemies | ||
|level8_stat1_id = | |level8_stat1_id = doubles_have_movement_speed_+% | ||
|level8_stat1_value = | |level8_stat1_value = 21 | ||
|level8_stat2_id = | |level8_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level8_stat2_value = | |level8_stat2_value = 17 | ||
|level8_stat3_id = | |level8_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level8_stat3_value = | |level8_stat3_value = 25 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 33 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 33.5 | ||
|level9_stat_text = | |level9_stat_text = Doubles have 24% increased Movement Speed<br>Adds 20 to 30 Physical Damage against Bleeding Enemies | ||
|level9_stat1_id = | |level9_stat1_id = doubles_have_movement_speed_+% | ||
|level9_stat1_value = | |level9_stat1_value = 24 | ||
|level9_stat2_id = | |level9_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level9_stat2_value = | |level9_stat2_value = 20 | ||
|level9_stat3_id = | |level9_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level9_stat3_value = | |level9_stat3_value = 30 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 34 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 34.2 | ||
|level10_stat_text = | |level10_stat_text = Doubles have 27% increased Movement Speed<br>Adds 25 to 37 Physical Damage against Bleeding Enemies | ||
|level10_stat1_id = | |level10_stat1_id = doubles_have_movement_speed_+% | ||
|level10_stat1_value = | |level10_stat1_value = 27 | ||
|level10_stat2_id = | |level10_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level10_stat2_value = | |level10_stat2_value = 25 | ||
|level10_stat3_id = | |level10_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level10_stat3_value = | |level10_stat3_value = 37 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 35 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 34.8 | ||
|level11_stat_text = | |level11_stat_text = Doubles have 30% increased Movement Speed<br>Adds 30 to 44 Physical Damage against Bleeding Enemies | ||
|level11_stat1_id = | |level11_stat1_id = doubles_have_movement_speed_+% | ||
|level11_stat1_value = 30 | |level11_stat1_value = 30 | ||
|level11_stat2_id = | |level11_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level11_stat2_value = | |level11_stat2_value = 30 | ||
|level11_stat3_id = | |level11_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level11_stat3_value = | |level11_stat3_value = 44 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 36 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 35.5 | ||
|level12_stat_text = | |level12_stat_text = Doubles have 33% increased Movement Speed<br>Adds 35 to 53 Physical Damage against Bleeding Enemies | ||
|level12_stat1_id = | |level12_stat1_id = doubles_have_movement_speed_+% | ||
|level12_stat1_value = | |level12_stat1_value = 33 | ||
|level12_stat2_id = | |level12_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level12_stat2_value = | |level12_stat2_value = 35 | ||
|level12_stat3_id = | |level12_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level12_stat3_value = | |level12_stat3_value = 53 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 36 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 36.2 | ||
|level13_stat_text = | |level13_stat_text = Doubles have 36% increased Movement Speed<br>Adds 42 to 63 Physical Damage against Bleeding Enemies | ||
|level13_stat1_id = | |level13_stat1_id = doubles_have_movement_speed_+% | ||
|level13_stat1_value = | |level13_stat1_value = 36 | ||
|level13_stat2_id = | |level13_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level13_stat2_value = | |level13_stat2_value = 42 | ||
|level13_stat3_id = | |level13_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level13_stat3_value = | |level13_stat3_value = 63 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 37 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 36.9 | ||
|level14_stat_text = | |level14_stat_text = Doubles have 39% increased Movement Speed<br>Adds 49 to 74 Physical Damage against Bleeding Enemies | ||
|level14_stat1_id = | |level14_stat1_id = doubles_have_movement_speed_+% | ||
|level14_stat1_value = | |level14_stat1_value = 39 | ||
|level14_stat2_id = | |level14_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level14_stat2_value = | |level14_stat2_value = 49 | ||
|level14_stat3_id = | |level14_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level14_stat3_value = | |level14_stat3_value = 74 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 38 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 37.6 | ||
|level15_stat_text = | |level15_stat_text = Doubles have 42% increased Movement Speed<br>Adds 58 to 86 Physical Damage against Bleeding Enemies | ||
|level15_stat1_id = | |level15_stat1_id = doubles_have_movement_speed_+% | ||
|level15_stat1_value = | |level15_stat1_value = 42 | ||
|level15_stat2_id = | |level15_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level15_stat2_value = | |level15_stat2_value = 58 | ||
|level15_stat3_id = | |level15_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level15_stat3_value = | |level15_stat3_value = 86 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 38 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 38.3 | ||
|level16_stat_text = | |level16_stat_text = Doubles have 45% increased Movement Speed<br>Adds 67 to 101 Physical Damage against Bleeding Enemies | ||
|level16_stat1_id = | |level16_stat1_id = doubles_have_movement_speed_+% | ||
|level16_stat1_value = | |level16_stat1_value = 45 | ||
|level16_stat2_id = | |level16_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level16_stat2_value = | |level16_stat2_value = 67 | ||
|level16_stat3_id = | |level16_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level16_stat3_value = | |level16_stat3_value = 101 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 39 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 38.9 | ||
|level17_stat_text = | |level17_stat_text = Doubles have 48% increased Movement Speed<br>Adds 78 to 117 Physical Damage against Bleeding Enemies | ||
|level17_stat1_id = | |level17_stat1_id = doubles_have_movement_speed_+% | ||
|level17_stat1_value = | |level17_stat1_value = 48 | ||
|level17_stat2_id = | |level17_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level17_stat2_value = | |level17_stat2_value = 78 | ||
|level17_stat3_id = | |level17_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level17_stat3_value = | |level17_stat3_value = 117 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 40 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 39.6 | ||
|level18_stat_text = | |level18_stat_text = Doubles have 51% increased Movement Speed<br>Adds 91 to 136 Physical Damage against Bleeding Enemies | ||
|level18_stat1_id = | |level18_stat1_id = doubles_have_movement_speed_+% | ||
|level18_stat1_value = | |level18_stat1_value = 51 | ||
|level18_stat2_id = | |level18_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level18_stat2_value = | |level18_stat2_value = 91 | ||
|level18_stat3_id = | |level18_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level18_stat3_value = | |level18_stat3_value = 136 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 40 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 40.3 | ||
|level19_stat_text = | |level19_stat_text = Doubles have 54% increased Movement Speed<br>Adds 101 to 152 Physical Damage against Bleeding Enemies | ||
|level19_stat1_id = | |level19_stat1_id = doubles_have_movement_speed_+% | ||
|level19_stat1_value = | |level19_stat1_value = 54 | ||
|level19_stat2_id = | |level19_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level19_stat2_value = | |level19_stat2_value = 101 | ||
|level19_stat3_id = | |level19_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level19_stat3_value = | |level19_stat3_value = 152 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 41 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 41 | ||
|level20_stat_text = | |level20_stat_text = Doubles have 57% increased Movement Speed<br>Adds 113 to 169 Physical Damage against Bleeding Enemies | ||
|level20_stat1_id = | |level20_stat1_id = doubles_have_movement_speed_+% | ||
|level20_stat1_value = | |level20_stat1_value = 57 | ||
|level20_stat2_id = | |level20_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level20_stat2_value = | |level20_stat2_value = 113 | ||
|level20_stat3_id = | |level20_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level20_stat3_value = | |level20_stat3_value = 169 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 42 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 41.7 | ||
|level21_stat_text = | |level21_stat_text = Doubles have 60% increased Movement Speed<br>Adds 121 to 181 Physical Damage against Bleeding Enemies | ||
|level21_stat1_id = | |level21_stat1_id = doubles_have_movement_speed_+% | ||
|level21_stat1_value = | |level21_stat1_value = 60 | ||
|level21_stat2_id = | |level21_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level21_stat2_value = | |level21_stat2_value = 121 | ||
|level21_stat3_id = | |level21_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level21_stat3_value = | |level21_stat3_value = 181 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 42 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 42.4 | ||
|level22_stat_text = | |level22_stat_text = Doubles have 63% increased Movement Speed<br>Adds 130 to 195 Physical Damage against Bleeding Enemies | ||
|level22_stat1_id = | |level22_stat1_id = doubles_have_movement_speed_+% | ||
|level22_stat1_value = | |level22_stat1_value = 63 | ||
|level22_stat2_id = | |level22_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level22_stat2_value = | |level22_stat2_value = 130 | ||
|level22_stat3_id = | |level22_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level22_stat3_value = | |level22_stat3_value = 195 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 43 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 43.1 | ||
|level23_stat_text = | |level23_stat_text = Doubles have 66% increased Movement Speed<br>Adds 139 to 209 Physical Damage against Bleeding Enemies | ||
|level23_stat1_id = | |level23_stat1_id = doubles_have_movement_speed_+% | ||
|level23_stat1_value = | |level23_stat1_value = 66 | ||
|level23_stat2_id = | |level23_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level23_stat2_value = | |level23_stat2_value = 139 | ||
|level23_stat3_id = | |level23_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level23_stat3_value = | |level23_stat3_value = 209 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 44 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 43.7 | ||
|level24_stat_text = | |level24_stat_text = Doubles have 69% increased Movement Speed<br>Adds 149 to 224 Physical Damage against Bleeding Enemies | ||
|level24_stat1_id = | |level24_stat1_id = doubles_have_movement_speed_+% | ||
|level24_stat1_value = | |level24_stat1_value = 69 | ||
|level24_stat2_id = | |level24_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level24_stat2_value = | |level24_stat2_value = 149 | ||
|level24_stat3_id = | |level24_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level24_stat3_value = | |level24_stat3_value = 224 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 44 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 44.4 | ||
|level25_stat_text = | |level25_stat_text = Doubles have 72% increased Movement Speed<br>Adds 160 to 239 Physical Damage against Bleeding Enemies | ||
|level25_stat1_id = | |level25_stat1_id = doubles_have_movement_speed_+% | ||
|level25_stat1_value = | |level25_stat1_value = 72 | ||
|level25_stat2_id = | |level25_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level25_stat2_value = | |level25_stat2_value = 160 | ||
|level25_stat3_id = | |level25_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level25_stat3_value = | |level25_stat3_value = 239 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 45 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 45.1 | ||
|level26_stat_text = | |level26_stat_text = Doubles have 75% increased Movement Speed<br>Adds 171 to 256 Physical Damage against Bleeding Enemies | ||
|level26_stat1_id = | |level26_stat1_id = doubles_have_movement_speed_+% | ||
|level26_stat1_value = | |level26_stat1_value = 75 | ||
|level26_stat2_id = | |level26_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level26_stat2_value = | |level26_stat2_value = 171 | ||
|level26_stat3_id = | |level26_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level26_stat3_value = | |level26_stat3_value = 256 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 46 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 45.8 | ||
|level27_stat_text = | |level27_stat_text = Doubles have 78% increased Movement Speed<br>Adds 183 to 274 Physical Damage against Bleeding Enemies | ||
|level27_stat1_id = | |level27_stat1_id = doubles_have_movement_speed_+% | ||
|level27_stat1_value = | |level27_stat1_value = 78 | ||
|level27_stat2_id = | |level27_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level27_stat2_value = | |level27_stat2_value = 183 | ||
|level27_stat3_id = | |level27_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level27_stat3_value = | |level27_stat3_value = 274 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 46 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 46.5 | ||
|level28_stat_text = | |level28_stat_text = Doubles have 81% increased Movement Speed<br>Adds 196 to 293 Physical Damage against Bleeding Enemies | ||
|level28_stat1_id = | |level28_stat1_id = doubles_have_movement_speed_+% | ||
|level28_stat1_value = | |level28_stat1_value = 81 | ||
|level28_stat2_id = | |level28_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level28_stat2_value = | |level28_stat2_value = 196 | ||
|level28_stat3_id = | |level28_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level28_stat3_value = | |level28_stat3_value = 293 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 47 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 47.2 | ||
|level29_stat_text = | |level29_stat_text = Doubles have 84% increased Movement Speed<br>Adds 209 to 314 Physical Damage against Bleeding Enemies | ||
|level29_stat1_id = | |level29_stat1_id = doubles_have_movement_speed_+% | ||
|level29_stat1_value = | |level29_stat1_value = 84 | ||
|level29_stat2_id = | |level29_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level29_stat2_value = | |level29_stat2_value = 209 | ||
|level29_stat3_id = | |level29_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level29_stat3_value = | |level29_stat3_value = 314 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 48 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 47.8 | ||
|level30_stat_text = | |level30_stat_text = Doubles have 87% increased Movement Speed<br>Adds 223 to 335 Physical Damage against Bleeding Enemies | ||
|level30_stat1_id = | |level30_stat1_id = doubles_have_movement_speed_+% | ||
|level30_stat1_value = | |level30_stat1_value = 87 | ||
|level30_stat2_id = | |level30_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level30_stat2_value = | |level30_stat2_value = 223 | ||
|level30_stat3_id = | |level30_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level30_stat3_value = | |level30_stat3_value = 335 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 48 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 48.2 | ||
|level31_stat_text = | |level31_stat_text = Doubles have 89% increased Movement Speed<br>Adds 231 to 346 Physical Damage against Bleeding Enemies | ||
|level31_stat1_id = | |level31_stat1_id = doubles_have_movement_speed_+% | ||
|level31_stat1_value = | |level31_stat1_value = 89 | ||
|level31_stat2_id = | |level31_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level31_stat2_value = | |level31_stat2_value = 231 | ||
|level31_stat3_id = | |level31_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level31_stat3_value = | |level31_stat3_value = 346 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 49 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 48.5 | ||
|level32_stat_text = | |level32_stat_text = Doubles have 90% increased Movement Speed<br>Adds 239 to 358 Physical Damage against Bleeding Enemies | ||
|level32_stat1_id = | |level32_stat1_id = doubles_have_movement_speed_+% | ||
|level32_stat1_value = | |level32_stat1_value = 90 | ||
|level32_stat2_id = | |level32_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level32_stat2_value = | |level32_stat2_value = 239 | ||
|level32_stat3_id = | |level32_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level32_stat3_value = | |level32_stat3_value = 358 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 49 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 48.9 | ||
|level33_stat_text = | |level33_stat_text = Doubles have 92% increased Movement Speed<br>Adds 247 to 370 Physical Damage against Bleeding Enemies | ||
|level33_stat1_id = | |level33_stat1_id = doubles_have_movement_speed_+% | ||
|level33_stat1_value = | |level33_stat1_value = 92 | ||
|level33_stat2_id = | |level33_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level33_stat2_value = | |level33_stat2_value = 247 | ||
|level33_stat3_id = | |level33_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level33_stat3_value = | |level33_stat3_value = 370 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 49 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 49.2 | ||
|level34_stat_text = | |level34_stat_text = Doubles have 93% increased Movement Speed<br>Adds 255 to 382 Physical Damage against Bleeding Enemies | ||
|level34_stat1_id = | |level34_stat1_id = doubles_have_movement_speed_+% | ||
|level34_stat1_value = | |level34_stat1_value = 93 | ||
|level34_stat2_id = | |level34_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level34_stat2_value = | |level34_stat2_value = 255 | ||
|level34_stat3_id = | |level34_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level34_stat3_value = | |level34_stat3_value = 382 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 50 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 49.6 | ||
|level35_stat_text = | |level35_stat_text = Doubles have 95% increased Movement Speed<br>Adds 263 to 395 Physical Damage against Bleeding Enemies | ||
|level35_stat1_id = | |level35_stat1_id = doubles_have_movement_speed_+% | ||
|level35_stat1_value = | |level35_stat1_value = 95 | ||
|level35_stat2_id = | |level35_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level35_stat2_value = | |level35_stat2_value = 263 | ||
|level35_stat3_id = | |level35_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level35_stat3_value = | |level35_stat3_value = 395 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 50 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 49.9 | ||
|level36_stat_text = | |level36_stat_text = Doubles have 96% increased Movement Speed<br>Adds 272 to 408 Physical Damage against Bleeding Enemies | ||
|level36_stat1_id = | |level36_stat1_id = doubles_have_movement_speed_+% | ||
|level36_stat1_value = | |level36_stat1_value = 96 | ||
|level36_stat2_id = | |level36_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level36_stat2_value = | |level36_stat2_value = 272 | ||
|level36_stat3_id = | |level36_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level36_stat3_value = | |level36_stat3_value = 408 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 50 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 50.2 | ||
|level37_stat_text = | |level37_stat_text = Doubles have 98% increased Movement Speed<br>Adds 281 to 421 Physical Damage against Bleeding Enemies | ||
|level37_stat1_id = | |level37_stat1_id = doubles_have_movement_speed_+% | ||
|level37_stat1_value = | |level37_stat1_value = 98 | ||
|level37_stat2_id = | |level37_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level37_stat2_value = | |level37_stat2_value = 281 | ||
|level37_stat3_id = | |level37_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level37_stat3_value = | |level37_stat3_value = 421 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 51 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 50.6 | ||
|level38_stat_text = | |level38_stat_text = Doubles have 99% increased Movement Speed<br>Adds 290 to 435 Physical Damage against Bleeding Enemies | ||
|level38_stat1_id = | |level38_stat1_id = doubles_have_movement_speed_+% | ||
|level38_stat1_value = | |level38_stat1_value = 99 | ||
|level38_stat2_id = | |level38_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level38_stat2_value = | |level38_stat2_value = 290 | ||
|level38_stat3_id = | |level38_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level38_stat3_value = | |level38_stat3_value = 435 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 51 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 50.9 | ||
|level39_stat_text = | |level39_stat_text = Doubles have 101% increased Movement Speed<br>Adds 300 to 449 Physical Damage against Bleeding Enemies | ||
|level39_stat1_id = | |level39_stat1_id = doubles_have_movement_speed_+% | ||
|level39_stat1_value = | |level39_stat1_value = 101 | ||
|level39_stat2_id = | |level39_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level39_stat2_value = | |level39_stat2_value = 300 | ||
|level39_stat3_id = | |level39_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level39_stat3_value = | |level39_stat3_value = 449 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 51 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 51.3 | ||
|level40_stat_text = | |level40_stat_text = Doubles have 102% increased Movement Speed<br>Adds 309 to 464 Physical Damage against Bleeding Enemies | ||
|level40_stat1_id = | |level40_stat1_id = doubles_have_movement_speed_+% | ||
|level40_stat1_value = | |level40_stat1_value = 102 | ||
|level40_stat2_id = | |level40_stat2_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level40_stat2_value = | |level40_stat2_value = 309 | ||
|level40_stat3_id = | |level40_stat3_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level40_stat3_value = | |level40_stat3_value = 464 | ||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
Line 587: | Line 524: | ||
|level20_experience = 342051651 | |level20_experience = 342051651 | ||
|level21_dexterity_requirement = 159 | |level21_dexterity_requirement = 159 | ||
|drop_text = Vaal Double Strike can drop from the Vaal Vessels found in [[Vaal side area]]s. | |||
|is_drop_restricted = true | |||
|is_corrupted = True | |||
|release_version = 1.1.0 | |release_version = 1.1.0 | ||
}} | }} | ||
'''Vaal Double Strike''' is a [[vaal skill|Vaal]] [[melee]] skill that performs two fast [[attack]]s and summons two doubles of the character to attack monsters for a duration. | |||
'''Vaal Double Strike''' is a [[vaal skill| | |||
==Skill function and interactions== | ==Skill function and interactions== | ||
Using this skill spawns two clones of your character | Using this skill spawns two clones of your character that use Double Strike to attack. The clones gain all the effects on the character, such as [[auras]] and [[flasks]], and are immune to all forms of damage. | ||
Unlike similar skills that creates clones of your character like {{il|Mirror Arrow}}, the clones are ''not'' classified as | Unlike similar skills that creates clones of your character, like {{il|Mirror Arrow}}, the clones are ''not'' classified as [[minion|minions]], so they will not benefit from any effects regarding minions. | ||
The clones create a visual snapshot of the character upon usage of the skill, which includes visual effects like charges or monster auras stolen by {{il|Headhunter}} or {{il|Inspired Learning}}. | The clones create a visual snapshot of the character upon usage of the skill, which includes visual effects like the charges or monster auras stolen by {{il|Headhunter}} or {{il|Inspired Learning}}. These effects will not have any effect on the clones however. | ||
The clones will teleport to your location if you move too far away from them. | The clones will teleport to your location if you move too far away from them. | ||
Line 613: | Line 551: | ||
| c2_pattern_extract = Doubles have (%d+)%% increased Movement Speed | | c2_pattern_extract = Doubles have (%d+)%% increased Movement Speed | ||
| c2_pattern_value = %d%% | | c2_pattern_value = %d%% | ||
}} | }} | ||
Line 624: | Line 558: | ||
{{#ev:youtube|7jA435gWwok|300}} | {{#ev:youtube|7jA435gWwok|300}} | ||
{{Skill | {{Skill enchantment modifier list}} | ||
{{Alternate skill effect list|skill=Double Strike}} | |||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.23.0| | ||
* Quality now provides 0-20% chance to deal Double Damage to Bleeding Enemies, instead of 0-10% increased Attack Speed. | |||
}} | |||
{{Version history table row|3.16.0| | |||
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, {{il|Double Strike}}, [[Vaal Double Strike]], {{il|Dual Strike}}, {{il|Elemental Hit}}, {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now has a maximum of 8 Summoned Doubles at once. | |||
* Now deals 41% of Base Damage, and has 41% Effectiveness of Added Damage at gem level 20 (previously 33%). | |||
}} | |||
{{Version history table row|3.14.0| | |||
* Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl. | |||
}} | |||
{{Version history table row|3.7.0| | |||
* Now deals base damage equal to, and has an added damage effectiveness of, 28% at gem level 1 (from 33%), up to 33% at gem level 20 (from 40%). | * Now deals base damage equal to, and has an added damage effectiveness of, 28% at gem level 1 (from 33%), up to 33% at gem level 20 (from 40%). | ||
* Now has 25% chance to cause bleeding. | * Now has 25% chance to cause bleeding. | ||
{{ | }} | ||
{{Version history table row|3.3.0| | |||
* Previously generated a double of your character which would attack enemies for a duration of 3.6 seconds at gem level 1, up to 5.5 seconds at gem level 20. | |||
* Previously required 16 souls to use, with the capacity to store 3 uses. | |||
* Now has an added damage effectiveness and base damage of 33% at gem level 1 (down from 70%), up to 40% at gem level 20 (down from 85%). | |||
* Now creates two doubles of your character for a duration of 8 seconds at all levels. | |||
* Now adds melee range as it levels up, up to +3 at gem level 20. | |||
* Now deals 3-5 additional physical damage against bleeding enemies at gem level 1, up to 113-169 additional physical damage against bleeding enemies at gem level 20. | |||
* Now requires 30 souls to use, with the capacity to store 2 uses. | |||
* Now prevents you from gaining Vaal souls for 6 seconds after use. | |||
}} | |||
{{Version history table row|1.1.0d| | |||
* Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch). | * Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch). | ||
{{ | }} | ||
{{Version history table row|1.1.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | |||
{{Version history table end}} | |||
{{Navbox Vaal Skill Gems}} | {{Navbox Vaal Skill Gems}} | ||
[[ru:Двойной удар ваал]] | [[ru:Двойной удар ваал]] |
Latest revision as of 20:46, 29 May 2024
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (28-41)% of base
Effectiveness of Added Damage: (28-41)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
Can't be Evaded
25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Maximum 8 Summoned Doubles
Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop restricted
Drop level: 1
Vaal Double Strike can drop from the Vaal Vessels found in Vaal side areas.Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemVaalDoubleStrike
Vaal Double Strike is a Vaal melee skill that performs two fast attacks and summons two doubles of the character to attack monsters for a duration.
Skill function and interactions
Using this skill spawns two clones of your character that use Double Strike to attack. The clones gain all the effects on the character, such as auras and flasks, and are immune to all forms of damage.
Unlike similar skills that creates clones of your character, like Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
Level: (1-20)
Cost: (14-20) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
(0-47)% increased Cooldown Recovery Rate
Minions deal (0-57)% more Damage
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., the clones are not classified as minions, so they will not benefit from any effects regarding minions.
The clones create a visual snapshot of the character upon usage of the skill, which includes visual effects like the charges or monster auras stolen by HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom or Inspired LearningInspired Learning
Crimson JewelRadius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.. These effects will not have any effect on the clones however.
The clones will teleport to your location if you move too far away from them.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Physical Damage | Movement Speed | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 28% | 28% | 3 to 5 | N/A | 0 | 0 |
2 | 2 | 0 | 29% | 28.7% | 3 to 5 | 3% | 70 | 70 |
3 | 4 | 16 | 29% | 29.4% | 4 to 6 | 6% | 308 | 378 |
4 | 7 | 22 | 30% | 30.1% | 6 to 8 | 9% | 1554 | 1932 |
5 | 11 | 31 | 31% | 30.7% | 8 to 11 | 12% | 6667 | 8599 |
6 | 16 | 41 | 31% | 31.4% | 10 to 16 | 15% | 26047 | 34646 |
7 | 20 | 50 | 32% | 32.1% | 13 to 20 | 18% | 49725 | 84371 |
8 | 24 | 58 | 33% | 32.8% | 17 to 25 | 21% | 95714 | 180085 |
9 | 28 | 67 | 33% | 33.5% | 20 to 30 | 24% | 169595 | 349680 |
10 | 32 | 75 | 34% | 34.2% | 25 to 37 | 27% | 283759 | 633439 |
11 | 36 | 83 | 35% | 34.8% | 30 to 44 | 30% | 453996 | 1087435 |
12 | 40 | 92 | 36% | 35.5% | 35 to 53 | 33% | 703128 | 1790563 |
13 | 44 | 100 | 36% | 36.2% | 42 to 63 | 36% | 1061223 | 2851786 |
14 | 48 | 109 | 37% | 36.9% | 49 to 74 | 39% | 2065870 | 4917656 |
15 | 52 | 117 | 38% | 37.6% | 58 to 86 | 42% | 2507110 | 7424766 |
16 | 56 | 125 | 38% | 38.3% | 67 to 101 | 45% | 5798936 | 13223702 |
17 | 60 | 134 | 39% | 38.9% | 78 to 117 | 48% | 15083919 | 28307621 |
18 | 64 | 142 | 40% | 39.6% | 91 to 136 | 51% | 27792735 | 56100356 |
19 | 67 | 148 | 40% | 40.3% | 101 to 152 | 54% | 43869739 | 99970095 |
20 | 70 | 155 | 41% | 41% | 113 to 169 | 57% | 242081556 | 342051651 |
21 | 72 | 159 | 42% | 41.7% | 121 to 181 | 60% | N/A | N/A |
22 | 74 | N/A | 42% | 42.4% | 130 to 195 | 63% | N/A | N/A |
23 | 76 | N/A | 43% | 43.1% | 139 to 209 | 66% | N/A | N/A |
24 | 78 | N/A | 44% | 43.7% | 149 to 224 | 69% | N/A | N/A |
25 | 80 | N/A | 44% | 44.4% | 160 to 239 | 72% | N/A | N/A |
26 | 82 | N/A | 45% | 45.1% | 171 to 256 | 75% | N/A | N/A |
27 | 84 | N/A | 46% | 45.8% | 183 to 274 | 78% | N/A | N/A |
28 | 86 | N/A | 46% | 46.5% | 196 to 293 | 81% | N/A | N/A |
29 | 88 | N/A | 47% | 47.2% | 209 to 314 | 84% | N/A | N/A |
30 | 90 | N/A | 48% | 47.8% | 223 to 335 | 87% | N/A | N/A |
31 | 91 | N/A | 48% | 48.2% | 231 to 346 | 89% | N/A | N/A |
32 | 92 | N/A | 49% | 48.5% | 239 to 358 | 90% | N/A | N/A |
33 | 93 | N/A | 49% | 48.9% | 247 to 370 | 92% | N/A | N/A |
34 | 94 | N/A | 49% | 49.2% | 255 to 382 | 93% | N/A | N/A |
35 | 95 | N/A | 50% | 49.6% | 263 to 395 | 95% | N/A | N/A |
36 | 96 | N/A | 50% | 49.9% | 272 to 408 | 96% | N/A | N/A |
37 | 97 | N/A | 50% | 50.2% | 281 to 421 | 98% | N/A | N/A |
38 | 98 | N/A | 51% | 50.6% | 290 to 435 | 99% | N/A | N/A |
39 | 99 | N/A | 51% | 50.9% | 300 to 449 | 101% | N/A | N/A |
40 | 100 | N/A | 51% | 51.3% | 309 to 464 | 102% | N/A | N/A |
Item acquisition
Vaal Double Strike has restrictions on where or how it can drop. Vaal Double Strike can drop from the Vaal Vessels found in Vaal side areas.
Recipes
Vaal Double Strike can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
9 | Volatile PowerVolatile Power9Vaal Gem Quality: +20% CorruptedUnlimited power is apt to corrupt the minds of those who possess it. | Random corrupted Vaal gem with 20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Video demonstration
Related helmet enchantments
The following helmet enchantments affect Vaal Double Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Alternate skill effects
Vaal Double Strike has the following alternate skill effects:
Item | Effect(s) |
---|---|
Prismatic Double Strike EffectPrismatic Double Strike EffectSkill Gem EffectYour Double Strike becomes a Prismatic Effect. | Your Double Strike becomes a Prismatic Effect. |
Version history
Version | Changes |
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3.23.0 |
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3.16.0 |
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3.15.0 |
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3.14.0 |
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3.7.0 |
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3.3.0 |
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1.1.0d |
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1.1.0 |
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