|stat_text = Base duration is 3 seconds<br>Your and nearby allies' Energy Shield Recharges are not delayed by Damage<br>Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention<br>+(0-19) to radius
|stat_text = Base duration is 3.00 seconds<br>Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention<br>+(0-1.9) metres to radius<br>Your and nearby allies' Energy Shield Recharges are not delayed by Damage
|level1 = True
|level1 = True
|level1_level_requirement = 24
|level1_level_requirement = 24
|level2 = True
|level2 = True
|level2_level_requirement = 27
|level2_level_requirement = 27
|level2_stat_text = +1 to radius
|level2_stat_text = +0.1 metres to radius
|level2_stat1_id = active_skill_base_radius_+
|level2_stat1_id = active_skill_base_radius_+
|level2_stat1_value = 1
|level2_stat1_value = 1
|level3 = True
|level3 = True
|level3_level_requirement = 30
|level3_level_requirement = 30
|level3_stat_text = +2 to radius
|level3_stat_text = +0.2 metres to radius
|level3_stat1_id = active_skill_base_radius_+
|level3_stat1_id = active_skill_base_radius_+
|level3_stat1_value = 2
|level3_stat1_value = 2
|level4 = True
|level4 = True
|level4_level_requirement = 33
|level4_level_requirement = 33
|level4_stat_text = +3 to radius
|level4_stat_text = +0.3 metres to radius
|level4_stat1_id = active_skill_base_radius_+
|level4_stat1_id = active_skill_base_radius_+
|level4_stat1_value = 3
|level4_stat1_value = 3
|level5 = True
|level5 = True
|level5_level_requirement = 36
|level5_level_requirement = 36
|level5_stat_text = +4 to radius
|level5_stat_text = +0.4 metres to radius
|level5_stat1_id = active_skill_base_radius_+
|level5_stat1_id = active_skill_base_radius_+
|level5_stat1_value = 4
|level5_stat1_value = 4
|level6 = True
|level6 = True
|level6_level_requirement = 39
|level6_level_requirement = 39
|level6_stat_text = +5 to radius
|level6_stat_text = +0.5 metres to radius
|level6_stat1_id = active_skill_base_radius_+
|level6_stat1_id = active_skill_base_radius_+
|level6_stat1_value = 5
|level6_stat1_value = 5
|level7 = True
|level7 = True
|level7_level_requirement = 42
|level7_level_requirement = 42
|level7_stat_text = +6 to radius
|level7_stat_text = +0.6 metres to radius
|level7_stat1_id = active_skill_base_radius_+
|level7_stat1_id = active_skill_base_radius_+
|level7_stat1_value = 6
|level7_stat1_value = 6
|level8 = True
|level8 = True
|level8_level_requirement = 45
|level8_level_requirement = 45
|level8_stat_text = +7 to radius
|level8_stat_text = +0.7 metres to radius
|level8_stat1_id = active_skill_base_radius_+
|level8_stat1_id = active_skill_base_radius_+
|level8_stat1_value = 7
|level8_stat1_value = 7
|level9 = True
|level9 = True
|level9_level_requirement = 48
|level9_level_requirement = 48
|level9_stat_text = +8 to radius
|level9_stat_text = +0.8 metres to radius
|level9_stat1_id = active_skill_base_radius_+
|level9_stat1_id = active_skill_base_radius_+
|level9_stat1_value = 8
|level9_stat1_value = 8
|level10 = True
|level10 = True
|level10_level_requirement = 50
|level10_level_requirement = 50
|level10_stat_text = +9 to radius
|level10_stat_text = +0.9 metres to radius
|level10_stat1_id = active_skill_base_radius_+
|level10_stat1_id = active_skill_base_radius_+
|level10_stat1_value = 9
|level10_stat1_value = 9
|level11 = True
|level11 = True
|level11_level_requirement = 52
|level11_level_requirement = 52
|level11_stat_text = +10 to radius
|level11_stat_text = +1 metre to radius
|level11_stat1_id = active_skill_base_radius_+
|level11_stat1_id = active_skill_base_radius_+
|level11_stat1_value = 10
|level11_stat1_value = 10
|level12 = True
|level12 = True
|level12_level_requirement = 54
|level12_level_requirement = 54
|level12_stat_text = +11 to radius
|level12_stat_text = +1.1 metres to radius
|level12_stat1_id = active_skill_base_radius_+
|level12_stat1_id = active_skill_base_radius_+
|level12_stat1_value = 11
|level12_stat1_value = 11
|level13 = True
|level13 = True
|level13_level_requirement = 56
|level13_level_requirement = 56
|level13_stat_text = +12 to radius
|level13_stat_text = +1.2 metres to radius
|level13_stat1_id = active_skill_base_radius_+
|level13_stat1_id = active_skill_base_radius_+
|level13_stat1_value = 12
|level13_stat1_value = 12
|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_stat_text = +13 to radius
|level14_stat_text = +1.3 metres to radius
|level14_stat1_id = active_skill_base_radius_+
|level14_stat1_id = active_skill_base_radius_+
|level14_stat1_value = 13
|level14_stat1_value = 13
|level15 = True
|level15 = True
|level15_level_requirement = 60
|level15_level_requirement = 60
|level15_stat_text = +14 to radius
|level15_stat_text = +1.4 metres to radius
|level15_stat1_id = active_skill_base_radius_+
|level15_stat1_id = active_skill_base_radius_+
|level15_stat1_value = 14
|level15_stat1_value = 14
|level16 = True
|level16 = True
|level16_level_requirement = 62
|level16_level_requirement = 62
|level16_stat_text = +15 to radius
|level16_stat_text = +1.5 metres to radius
|level16_stat1_id = active_skill_base_radius_+
|level16_stat1_id = active_skill_base_radius_+
|level16_stat1_value = 15
|level16_stat1_value = 15
|level17 = True
|level17 = True
|level17_level_requirement = 64
|level17_level_requirement = 64
|level17_stat_text = +16 to radius
|level17_stat_text = +1.6 metres to radius
|level17_stat1_id = active_skill_base_radius_+
|level17_stat1_id = active_skill_base_radius_+
|level17_stat1_value = 16
|level17_stat1_value = 16
|level18 = True
|level18 = True
|level18_level_requirement = 66
|level18_level_requirement = 66
|level18_stat_text = +17 to radius
|level18_stat_text = +1.7 metres to radius
|level18_stat1_id = active_skill_base_radius_+
|level18_stat1_id = active_skill_base_radius_+
|level18_stat1_value = 17
|level18_stat1_value = 17
|level19 = True
|level19 = True
|level19_level_requirement = 68
|level19_level_requirement = 68
|level19_stat_text = +18 to radius
|level19_stat_text = +1.8 metres to radius
|level19_stat1_id = active_skill_base_radius_+
|level19_stat1_id = active_skill_base_radius_+
|level19_stat1_value = 18
|level19_stat1_value = 18
|level20 = True
|level20 = True
|level20_level_requirement = 70
|level20_level_requirement = 70
|level20_stat_text = +19 to radius
|level20_stat_text = +1.9 metres to radius
|level20_stat1_id = active_skill_base_radius_+
|level20_stat1_id = active_skill_base_radius_+
|level20_stat1_value = 19
|level20_stat1_value = 19
|level21 = True
|level21 = True
|level21_level_requirement = 72
|level21_level_requirement = 72
|level21_stat_text = +20 to radius
|level21_stat_text = +2 metres to radius
|level21_stat1_id = active_skill_base_radius_+
|level21_stat1_id = active_skill_base_radius_+
|level21_stat1_value = 20
|level21_stat1_value = 20
|level22 = True
|level22 = True
|level22_level_requirement = 74
|level22_level_requirement = 74
|level22_stat_text = +21 to radius
|level22_stat_text = +2.1 metres to radius
|level22_stat1_id = active_skill_base_radius_+
|level22_stat1_id = active_skill_base_radius_+
|level22_stat1_value = 21
|level22_stat1_value = 21
|level23 = True
|level23 = True
|level23_level_requirement = 76
|level23_level_requirement = 76
|level23_stat_text = +22 to radius
|level23_stat_text = +2.2 metres to radius
|level23_stat1_id = active_skill_base_radius_+
|level23_stat1_id = active_skill_base_radius_+
|level23_stat1_value = 22
|level23_stat1_value = 22
|level24 = True
|level24 = True
|level24_level_requirement = 78
|level24_level_requirement = 78
|level24_stat_text = +23 to radius
|level24_stat_text = +2.3 metres to radius
|level24_stat1_id = active_skill_base_radius_+
|level24_stat1_id = active_skill_base_radius_+
|level24_stat1_value = 23
|level24_stat1_value = 23
|level25 = True
|level25 = True
|level25_level_requirement = 80
|level25_level_requirement = 80
|level25_stat_text = +24 to radius
|level25_stat_text = +2.4 metres to radius
|level25_stat1_id = active_skill_base_radius_+
|level25_stat1_id = active_skill_base_radius_+
|level25_stat1_value = 24
|level25_stat1_value = 24
|level26 = True
|level26 = True
|level26_level_requirement = 82
|level26_level_requirement = 82
|level26_stat_text = +25 to radius
|level26_stat_text = +2.5 metres to radius
|level26_stat1_id = active_skill_base_radius_+
|level26_stat1_id = active_skill_base_radius_+
|level26_stat1_value = 25
|level26_stat1_value = 25
|level27 = True
|level27 = True
|level27_level_requirement = 84
|level27_level_requirement = 84
|level27_stat_text = +26 to radius
|level27_stat_text = +2.6 metres to radius
|level27_stat1_id = active_skill_base_radius_+
|level27_stat1_id = active_skill_base_radius_+
|level27_stat1_value = 26
|level27_stat1_value = 26
|level28 = True
|level28 = True
|level28_level_requirement = 86
|level28_level_requirement = 86
|level28_stat_text = +27 to radius
|level28_stat_text = +2.7 metres to radius
|level28_stat1_id = active_skill_base_radius_+
|level28_stat1_id = active_skill_base_radius_+
|level28_stat1_value = 27
|level28_stat1_value = 27
|level29 = True
|level29 = True
|level29_level_requirement = 88
|level29_level_requirement = 88
|level29_stat_text = +28 to radius
|level29_stat_text = +2.8 metres to radius
|level29_stat1_id = active_skill_base_radius_+
|level29_stat1_id = active_skill_base_radius_+
|level29_stat1_value = 28
|level29_stat1_value = 28
|level30 = True
|level30 = True
|level30_level_requirement = 90
|level30_level_requirement = 90
|level30_stat_text = +29 to radius
|level30_stat_text = +2.9 metres to radius
|level30_stat1_id = active_skill_base_radius_+
|level30_stat1_id = active_skill_base_radius_+
|level30_stat1_value = 29
|level30_stat1_value = 29
|level31 = True
|level31 = True
|level31_level_requirement = 91
|level31_level_requirement = 91
|level31_stat_text = +29 to radius
|level31_stat_text = +2.9 metres to radius
|level31_stat1_id = active_skill_base_radius_+
|level31_stat1_id = active_skill_base_radius_+
|level31_stat1_value = 29
|level31_stat1_value = 29
|level32 = True
|level32 = True
|level32_level_requirement = 92
|level32_level_requirement = 92
|level32_stat_text = +30 to radius
|level32_stat_text = +3 metres to radius
|level32_stat1_id = active_skill_base_radius_+
|level32_stat1_id = active_skill_base_radius_+
|level32_stat1_value = 30
|level32_stat1_value = 30
|level33 = True
|level33 = True
|level33_level_requirement = 93
|level33_level_requirement = 93
|level33_stat_text = +30 to radius
|level33_stat_text = +3 metres to radius
|level33_stat1_id = active_skill_base_radius_+
|level33_stat1_id = active_skill_base_radius_+
|level33_stat1_value = 30
|level33_stat1_value = 30
|level34 = True
|level34 = True
|level34_level_requirement = 94
|level34_level_requirement = 94
|level34_stat_text = +31 to radius
|level34_stat_text = +3.1 metres to radius
|level34_stat1_id = active_skill_base_radius_+
|level34_stat1_id = active_skill_base_radius_+
|level34_stat1_value = 31
|level34_stat1_value = 31
|level35 = True
|level35 = True
|level35_level_requirement = 95
|level35_level_requirement = 95
|level35_stat_text = +31 to radius
|level35_stat_text = +3.1 metres to radius
|level35_stat1_id = active_skill_base_radius_+
|level35_stat1_id = active_skill_base_radius_+
|level35_stat1_value = 31
|level35_stat1_value = 31
|level36 = True
|level36 = True
|level36_level_requirement = 96
|level36_level_requirement = 96
|level36_stat_text = +32 to radius
|level36_stat_text = +3.2 metres to radius
|level36_stat1_id = active_skill_base_radius_+
|level36_stat1_id = active_skill_base_radius_+
|level36_stat1_value = 32
|level36_stat1_value = 32
|level37 = True
|level37 = True
|level37_level_requirement = 97
|level37_level_requirement = 97
|level37_stat_text = +32 to radius
|level37_stat_text = +3.2 metres to radius
|level37_stat1_id = active_skill_base_radius_+
|level37_stat1_id = active_skill_base_radius_+
|level37_stat1_value = 32
|level37_stat1_value = 32
|level38 = True
|level38 = True
|level38_level_requirement = 98
|level38_level_requirement = 98
|level38_stat_text = +33 to radius
|level38_stat_text = +3.3 metres to radius
|level38_stat1_id = active_skill_base_radius_+
|level38_stat1_id = active_skill_base_radius_+
|level38_stat1_value = 33
|level38_stat1_value = 33
|level39 = True
|level39 = True
|level39_level_requirement = 99
|level39_level_requirement = 99
|level39_stat_text = +33 to radius
|level39_stat_text = +3.3 metres to radius
|level39_stat1_id = active_skill_base_radius_+
|level39_stat1_id = active_skill_base_radius_+
|level39_stat1_value = 33
|level39_stat1_value = 33
|level40 = True
|level40 = True
|level40_level_requirement = 100
|level40_level_requirement = 100
|level40_stat_text = +34 to radius
|level40_stat_text = +3.4 metres to radius
|level40_stat1_id = active_skill_base_radius_+
|level40_stat1_id = active_skill_base_radius_+
|level40_stat1_value = 34
|level40_stat1_value = 34
Line 278:
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|drop_text = Vaal Discipline can drop from the Vaal Vessels found in [[Vaal side area]]s.
|drop_text = Vaal Discipline can drop from the Vaal Vessels found in [[Vaal side area]]s.
|is_drop_restricted = true
|is_drop_restricted = true
|is_corrupted = True
|release_version = 1.1.3
|release_version = 1.1.3
}}
}}
{{for|the non-Vaal counterpart|Discipline}}
'''Vaal Discipline''' is a [[vaal skill|vaal]] [[aura]] that prevents [[Energy Shield]] recharge being delayed by damage for the player and their [[allies]].
'''Vaal Discipline''' is a [[vaal skill|vaal]] [[aura]] that prevents [[Energy Shield]] recharge being delayed by damage for the player and their [[allies]].
Line 291:
Line 293:
{{Skill progression
{{Skill progression
|c1_abbr = Radius
|c1_abbr = Radius
|c1_header = +x to radius
|c1_header = +x metres to radius
|c1_pattern_extract = +(%d+) to radius
|c1_pattern_extract = %+(%d+%.*%d*) metres? to radius
|c1_pattern_value = +%d
|c1_pattern_value = +%sm
}}
}}
Latest revision as of 20:46, 29 May 2024
Vaal DisciplineAura, Spell, AoE, Duration, Vaal Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Cast Time: Instant AoE Radius: 36Requires Level 24Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Base duration is 3.00 seconds Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention +(0-1.9) metres to radius Your and nearby allies' Energy Shield Recharges are not delayed by Damage
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition Drop restricted Drop level: 24 Vaal Discipline can drop from the Vaal Vessels found in Vaal side areas.Vendor Offer 1x Scroll FragmentMetadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemVaalDiscipline
Vaal Discipline is a vaalaura that prevents Energy Shield recharge being delayed by damage for the player and their allies.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Your aura effect becomes a circling, burning skull.
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.