|stat_text = Base duration is 3 seconds<br>Your and nearby allies' Energy Shield Recharges are not delayed by Damage<br>Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention<br>+(0-19) to radius
|stat_text = Base duration is 3.00 seconds<br>Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention<br>+(0-1.9) metres to radius<br>Your and nearby allies' Energy Shield Recharges are not delayed by Damage
|level1 = True
|level1 = True
|level1_level_requirement = 24
|level1_level_requirement = 24
|level2 = True
|level2 = True
|level2_level_requirement = 27
|level2_level_requirement = 27
|level2_stat_text = +1 to radius
|level2_stat_text = +0.1 metres to radius
|level2_stat1_id = active_skill_base_radius_+
|level2_stat1_id = active_skill_base_radius_+
|level2_stat1_value = 1
|level2_stat1_value = 1
|level3 = True
|level3 = True
|level3_level_requirement = 30
|level3_level_requirement = 30
|level3_stat_text = +2 to radius
|level3_stat_text = +0.2 metres to radius
|level3_stat1_id = active_skill_base_radius_+
|level3_stat1_id = active_skill_base_radius_+
|level3_stat1_value = 2
|level3_stat1_value = 2
|level4 = True
|level4 = True
|level4_level_requirement = 33
|level4_level_requirement = 33
|level4_stat_text = +3 to radius
|level4_stat_text = +0.3 metres to radius
|level4_stat1_id = active_skill_base_radius_+
|level4_stat1_id = active_skill_base_radius_+
|level4_stat1_value = 3
|level4_stat1_value = 3
|level5 = True
|level5 = True
|level5_level_requirement = 36
|level5_level_requirement = 36
|level5_stat_text = +4 to radius
|level5_stat_text = +0.4 metres to radius
|level5_stat1_id = active_skill_base_radius_+
|level5_stat1_id = active_skill_base_radius_+
|level5_stat1_value = 4
|level5_stat1_value = 4
|level6 = True
|level6 = True
|level6_level_requirement = 39
|level6_level_requirement = 39
|level6_stat_text = +5 to radius
|level6_stat_text = +0.5 metres to radius
|level6_stat1_id = active_skill_base_radius_+
|level6_stat1_id = active_skill_base_radius_+
|level6_stat1_value = 5
|level6_stat1_value = 5
|level7 = True
|level7 = True
|level7_level_requirement = 42
|level7_level_requirement = 42
|level7_stat_text = +6 to radius
|level7_stat_text = +0.6 metres to radius
|level7_stat1_id = active_skill_base_radius_+
|level7_stat1_id = active_skill_base_radius_+
|level7_stat1_value = 6
|level7_stat1_value = 6
|level8 = True
|level8 = True
|level8_level_requirement = 45
|level8_level_requirement = 45
|level8_stat_text = +7 to radius
|level8_stat_text = +0.7 metres to radius
|level8_stat1_id = active_skill_base_radius_+
|level8_stat1_id = active_skill_base_radius_+
|level8_stat1_value = 7
|level8_stat1_value = 7
|level9 = True
|level9 = True
|level9_level_requirement = 48
|level9_level_requirement = 48
|level9_stat_text = +8 to radius
|level9_stat_text = +0.8 metres to radius
|level9_stat1_id = active_skill_base_radius_+
|level9_stat1_id = active_skill_base_radius_+
|level9_stat1_value = 8
|level9_stat1_value = 8
|level10 = True
|level10 = True
|level10_level_requirement = 50
|level10_level_requirement = 50
|level10_stat_text = +9 to radius
|level10_stat_text = +0.9 metres to radius
|level10_stat1_id = active_skill_base_radius_+
|level10_stat1_id = active_skill_base_radius_+
|level10_stat1_value = 9
|level10_stat1_value = 9
|level11 = True
|level11 = True
|level11_level_requirement = 52
|level11_level_requirement = 52
|level11_stat_text = +10 to radius
|level11_stat_text = +1 metre to radius
|level11_stat1_id = active_skill_base_radius_+
|level11_stat1_id = active_skill_base_radius_+
|level11_stat1_value = 10
|level11_stat1_value = 10
|level12 = True
|level12 = True
|level12_level_requirement = 54
|level12_level_requirement = 54
|level12_stat_text = +11 to radius
|level12_stat_text = +1.1 metres to radius
|level12_stat1_id = active_skill_base_radius_+
|level12_stat1_id = active_skill_base_radius_+
|level12_stat1_value = 11
|level12_stat1_value = 11
|level13 = True
|level13 = True
|level13_level_requirement = 56
|level13_level_requirement = 56
|level13_stat_text = +12 to radius
|level13_stat_text = +1.2 metres to radius
|level13_stat1_id = active_skill_base_radius_+
|level13_stat1_id = active_skill_base_radius_+
|level13_stat1_value = 12
|level13_stat1_value = 12
|level14 = True
|level14 = True
|level14_level_requirement = 58
|level14_level_requirement = 58
|level14_stat_text = +13 to radius
|level14_stat_text = +1.3 metres to radius
|level14_stat1_id = active_skill_base_radius_+
|level14_stat1_id = active_skill_base_radius_+
|level14_stat1_value = 13
|level14_stat1_value = 13
|level15 = True
|level15 = True
|level15_level_requirement = 60
|level15_level_requirement = 60
|level15_stat_text = +14 to radius
|level15_stat_text = +1.4 metres to radius
|level15_stat1_id = active_skill_base_radius_+
|level15_stat1_id = active_skill_base_radius_+
|level15_stat1_value = 14
|level15_stat1_value = 14
|level16 = True
|level16 = True
|level16_level_requirement = 62
|level16_level_requirement = 62
|level16_stat_text = +15 to radius
|level16_stat_text = +1.5 metres to radius
|level16_stat1_id = active_skill_base_radius_+
|level16_stat1_id = active_skill_base_radius_+
|level16_stat1_value = 15
|level16_stat1_value = 15
|level17 = True
|level17 = True
|level17_level_requirement = 64
|level17_level_requirement = 64
|level17_stat_text = +16 to radius
|level17_stat_text = +1.6 metres to radius
|level17_stat1_id = active_skill_base_radius_+
|level17_stat1_id = active_skill_base_radius_+
|level17_stat1_value = 16
|level17_stat1_value = 16
|level18 = True
|level18 = True
|level18_level_requirement = 66
|level18_level_requirement = 66
|level18_stat_text = +17 to radius
|level18_stat_text = +1.7 metres to radius
|level18_stat1_id = active_skill_base_radius_+
|level18_stat1_id = active_skill_base_radius_+
|level18_stat1_value = 17
|level18_stat1_value = 17
|level19 = True
|level19 = True
|level19_level_requirement = 68
|level19_level_requirement = 68
|level19_stat_text = +18 to radius
|level19_stat_text = +1.8 metres to radius
|level19_stat1_id = active_skill_base_radius_+
|level19_stat1_id = active_skill_base_radius_+
|level19_stat1_value = 18
|level19_stat1_value = 18
|level20 = True
|level20 = True
|level20_level_requirement = 70
|level20_level_requirement = 70
|level20_stat_text = +19 to radius
|level20_stat_text = +1.9 metres to radius
|level20_stat1_id = active_skill_base_radius_+
|level20_stat1_id = active_skill_base_radius_+
|level20_stat1_value = 19
|level20_stat1_value = 19
|level21 = True
|level21 = True
|level21_level_requirement = 72
|level21_level_requirement = 72
|level21_stat_text = +20 to radius
|level21_stat_text = +2 metres to radius
|level21_stat1_id = active_skill_base_radius_+
|level21_stat1_id = active_skill_base_radius_+
|level21_stat1_value = 20
|level21_stat1_value = 20
|level22 = True
|level22 = True
|level22_level_requirement = 74
|level22_level_requirement = 74
|level22_stat_text = +21 to radius
|level22_stat_text = +2.1 metres to radius
|level22_stat1_id = active_skill_base_radius_+
|level22_stat1_id = active_skill_base_radius_+
|level22_stat1_value = 21
|level22_stat1_value = 21
|level23 = True
|level23 = True
|level23_level_requirement = 76
|level23_level_requirement = 76
|level23_stat_text = +22 to radius
|level23_stat_text = +2.2 metres to radius
|level23_stat1_id = active_skill_base_radius_+
|level23_stat1_id = active_skill_base_radius_+
|level23_stat1_value = 22
|level23_stat1_value = 22
|level24 = True
|level24 = True
|level24_level_requirement = 78
|level24_level_requirement = 78
|level24_stat_text = +23 to radius
|level24_stat_text = +2.3 metres to radius
|level24_stat1_id = active_skill_base_radius_+
|level24_stat1_id = active_skill_base_radius_+
|level24_stat1_value = 23
|level24_stat1_value = 23
|level25 = True
|level25 = True
|level25_level_requirement = 80
|level25_level_requirement = 80
|level25_stat_text = +24 to radius
|level25_stat_text = +2.4 metres to radius
|level25_stat1_id = active_skill_base_radius_+
|level25_stat1_id = active_skill_base_radius_+
|level25_stat1_value = 24
|level25_stat1_value = 24
|level26 = True
|level26 = True
|level26_level_requirement = 82
|level26_level_requirement = 82
|level26_stat_text = +25 to radius
|level26_stat_text = +2.5 metres to radius
|level26_stat1_id = active_skill_base_radius_+
|level26_stat1_id = active_skill_base_radius_+
|level26_stat1_value = 25
|level26_stat1_value = 25
|level27 = True
|level27 = True
|level27_level_requirement = 84
|level27_level_requirement = 84
|level27_stat_text = +26 to radius
|level27_stat_text = +2.6 metres to radius
|level27_stat1_id = active_skill_base_radius_+
|level27_stat1_id = active_skill_base_radius_+
|level27_stat1_value = 26
|level27_stat1_value = 26
|level28 = True
|level28 = True
|level28_level_requirement = 86
|level28_level_requirement = 86
|level28_stat_text = +27 to radius
|level28_stat_text = +2.7 metres to radius
|level28_stat1_id = active_skill_base_radius_+
|level28_stat1_id = active_skill_base_radius_+
|level28_stat1_value = 27
|level28_stat1_value = 27
|level29 = True
|level29 = True
|level29_level_requirement = 88
|level29_level_requirement = 88
|level29_stat_text = +28 to radius
|level29_stat_text = +2.8 metres to radius
|level29_stat1_id = active_skill_base_radius_+
|level29_stat1_id = active_skill_base_radius_+
|level29_stat1_value = 28
|level29_stat1_value = 28
|level30 = True
|level30 = True
|level30_level_requirement = 90
|level30_level_requirement = 90
|level30_stat_text = +29 to radius
|level30_stat_text = +2.9 metres to radius
|level30_stat1_id = active_skill_base_radius_+
|level30_stat1_id = active_skill_base_radius_+
|level30_stat1_value = 29
|level30_stat1_value = 29
|level31 = True
|level31 = True
|level31_level_requirement = 91
|level31_level_requirement = 91
|level31_stat_text = +29 to radius
|level31_stat_text = +2.9 metres to radius
|level31_stat1_id = active_skill_base_radius_+
|level31_stat1_id = active_skill_base_radius_+
|level31_stat1_value = 29
|level31_stat1_value = 29
|level32 = True
|level32 = True
|level32_level_requirement = 92
|level32_level_requirement = 92
|level32_stat_text = +30 to radius
|level32_stat_text = +3 metres to radius
|level32_stat1_id = active_skill_base_radius_+
|level32_stat1_id = active_skill_base_radius_+
|level32_stat1_value = 30
|level32_stat1_value = 30
|level33 = True
|level33 = True
|level33_level_requirement = 93
|level33_level_requirement = 93
|level33_stat_text = +30 to radius
|level33_stat_text = +3 metres to radius
|level33_stat1_id = active_skill_base_radius_+
|level33_stat1_id = active_skill_base_radius_+
|level33_stat1_value = 30
|level33_stat1_value = 30
|level34 = True
|level34 = True
|level34_level_requirement = 94
|level34_level_requirement = 94
|level34_stat_text = +31 to radius
|level34_stat_text = +3.1 metres to radius
|level34_stat1_id = active_skill_base_radius_+
|level34_stat1_id = active_skill_base_radius_+
|level34_stat1_value = 31
|level34_stat1_value = 31
|level35 = True
|level35 = True
|level35_level_requirement = 95
|level35_level_requirement = 95
|level35_stat_text = +31 to radius
|level35_stat_text = +3.1 metres to radius
|level35_stat1_id = active_skill_base_radius_+
|level35_stat1_id = active_skill_base_radius_+
|level35_stat1_value = 31
|level35_stat1_value = 31
|level36 = True
|level36 = True
|level36_level_requirement = 96
|level36_level_requirement = 96
|level36_stat_text = +32 to radius
|level36_stat_text = +3.2 metres to radius
|level36_stat1_id = active_skill_base_radius_+
|level36_stat1_id = active_skill_base_radius_+
|level36_stat1_value = 32
|level36_stat1_value = 32
|level37 = True
|level37 = True
|level37_level_requirement = 97
|level37_level_requirement = 97
|level37_stat_text = +32 to radius
|level37_stat_text = +3.2 metres to radius
|level37_stat1_id = active_skill_base_radius_+
|level37_stat1_id = active_skill_base_radius_+
|level37_stat1_value = 32
|level37_stat1_value = 32
|level38 = True
|level38 = True
|level38_level_requirement = 98
|level38_level_requirement = 98
|level38_stat_text = +33 to radius
|level38_stat_text = +3.3 metres to radius
|level38_stat1_id = active_skill_base_radius_+
|level38_stat1_id = active_skill_base_radius_+
|level38_stat1_value = 33
|level38_stat1_value = 33
|level39 = True
|level39 = True
|level39_level_requirement = 99
|level39_level_requirement = 99
|level39_stat_text = +33 to radius
|level39_stat_text = +3.3 metres to radius
|level39_stat1_id = active_skill_base_radius_+
|level39_stat1_id = active_skill_base_radius_+
|level39_stat1_value = 33
|level39_stat1_value = 33
|level40 = True
|level40 = True
|level40_level_requirement = 100
|level40_level_requirement = 100
|level40_stat_text = +34 to radius
|level40_stat_text = +3.4 metres to radius
|level40_stat1_id = active_skill_base_radius_+
|level40_stat1_id = active_skill_base_radius_+
|level40_stat1_value = 34
|level40_stat1_value = 34
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|level21_intelligence_requirement = 159
|level21_intelligence_requirement = 159
|radius = 36
|radius = 36
|drop_text = Vaal Discipline can drop from the Vaal Vessels found in [[Vaal side area]]s.
|is_drop_restricted = true
|is_corrupted = True
|release_version = 1.1.3
|release_version = 1.1.3
|is_drop_restricted = true
|drop_text = Vaal Discipline can drop from the Vaal Vessels found in [[Vaal side area]]s.
}}
}}
{{for|the non-Vaal counterpart|Discipline}}
'''Vaal Discipline''' is a [[vaal skill|vaal]] [[aura]] that prevents [[Energy Shield]] recharge being delayed by damage for the player and their [[allies]].
'''Vaal Discipline''' is a [[vaal skill|vaal]] [[aura]] that prevents [[Energy Shield]] recharge being delayed by damage for the player and their [[allies]].
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{{Skill progression
{{Skill progression
|c1_abbr = Radius
|c1_abbr = Radius
|c1_header = +x to radius
|c1_header = +x metres to radius
|c1_pattern_extract = +(%d+) to radius
|c1_pattern_extract = %+(%d+%.*%d*) metres? to radius
|c1_pattern_value = +%d
|c1_pattern_value = +%sm
}}
}}
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{{#ev:youtube|B5ipAaXZkQk|300}}
{{#ev:youtube|B5ipAaXZkQk|300}}
{{Skill microtransaction list|query=
{{Skill enchantment modifier list}}
{{Alternate skill effect list|query=
items.class_id="Microtransaction"
items.class_id="Microtransaction"
AND cosmetic_items.cosmetic_type LIKE "Skill Gem Effect"
AND cosmetic_items.cosmetic_type LIKE "Skill Gem Effect"
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.14.0}}
{{Version history table row|3.14.0|
* Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
* Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
{{Version history table row|2.6.0}}
}}
{{Version history table row|2.6.0|
* Vaal Discipline no longer provides any bonus energy shield.
* Vaal Discipline no longer provides any bonus energy shield.
{{Version history table row|1.1.3}}
}}
{{Version history table row|1.1.3|
* Vaal Discipline has been added to the game.
* Vaal Discipline has been added to the game.
|}
}}
{{Version history table end}}
{{Navbox Vaal Skill Gems}}
{{Navbox Vaal Skill Gems}}
[[ru:Дисциплина ваал]]
[[ru:Дисциплина ваал]]
Latest revision as of 20:46, 29 May 2024
Vaal DisciplineAura, Spell, AoE, Duration, Vaal Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Cast Time: Instant AoE Radius: 36Requires Level 24Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Base duration is 3.00 seconds Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention +(0-1.9) metres to radius Your and nearby allies' Energy Shield Recharges are not delayed by Damage
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition Drop restricted Drop level: 24 Vaal Discipline can drop from the Vaal Vessels found in Vaal side areas.Vendor Offer 1x Scroll FragmentMetadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemVaalDiscipline
Vaal Discipline is a vaalaura that prevents Energy Shield recharge being delayed by damage for the player and their allies.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Your aura effect becomes a circling, burning skull.
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.