|help_text = You must find the sculpture The Catch in a Smuggler's Den Blueprint or Underbelly Blueprint to be able to equip this
|drop_text = Thief's Trinket can be obtained from [[Curio Display]]s in the final reward rooms of any [[Grand Heist]].
|drop_text = Thief's Trinket can be obtained from the final reward rooms of either {{il|Blueprint: Smuggler's Den|Smuggler's Den}} [[Grand Heist]] or {{il|Blueprint: Underbelly|Underbelly}} [[Grand Heist]].
|is_drop_restricted = true
|is_drop_restricted = true
|is_corrupted = true
|is_corrupted = true
|release_version = 3.12.0
|release_version = 3.12.0
}}
}}
[[File:The Catch.png|thumb|right|430px|''The Catch'' sculpture that was used to unlock the Trinket slot prior to [[version 3.23.0]]]]
[[File:The Catch.png|thumb|right|430px|''The Catch'' sculpture that must be clicked to unlock the Trinket slot and equip a Thief's Trinket]]
'''Thief's Trinket''' is a [[trinket]] base type. It is also the ''only'' trinket base type. They can only be found in the [[Curio Display]] of a [[Grand Heist]]. To equip it, a player needs to unlock the [[Trinket]] slot, either by obtaining a Thief's Trinket from a Grand Heist on that character, or by opening a [[stash]] tab that contains a Thief's Trinket, which automatically unlocks the Trinket slot in the character's inventory menu.
'''Thief's Trinket''' is a [[trinket]]. They can only be found in the [[Curio Display]] of a [[Grand Heist]] in a {{il|Blueprint: Smuggler's Den}} or {{il|Blueprint: Underbelly}}.
In order to equip it, players need to run a Smuggler's Den Grand Heist or Underbelly Grand Heist, and click on ''The Catch'' sculpture next to the Curio Displays. Thief's Trinkets given as Curio Display rewards will always be [[corrupted]] [[rare]], and will always have at least 3 modifiers. They have a maximum of 4 [[Modifiers|affixes]]; 2 prefixes, and 2 suffixes.
Thief's Trinkets given as Curio Display rewards will always be [[corrupted]] [[rare]], and will always have at least 3 modifiers. They have a maximum of 4 [[Modifiers|affixes]]; 2 prefixes, and 2 suffixes. Thief's Trinkets can be modified through the use of [[Beyond_demon#Tainted_Currency|Tainted currencies]], allowing for limited crafting. Rogue markers are not considered equipped, but can hold an [[incubator]].
Thief's Trinkets can be modified by the use of [[Beyond_demon#Tainted_Currency|Tainted currencies]], allowing for limited crafting.
Only the player who triggers the item drop by killing the monster or opening a chest will have their Trinket effects applied to the drop. Other party members' trinkets will be ignored.
==Strategy==
==Modifiers==
===Global Modifiers===
{{Main|List of modifiers for Thief's Trinket}}
The vast majority of possible modifiers apply exclusively to [[Heist]], with the exception of two prefix modifiers:
===Global modifiers===
The majority of trinket modifiers apply exclusively while in a [[Heist]], except two prefix modifiers:
#{{c|mod|Monsters have X% chance to Duplicate dropped Rogue's Marker}}
#{{c|mod|Monsters have X% chance to Duplicate dropped Rogue's Marker}}
#{{c|mod|Smuggler's Cache's have X% chance to Duplicate contained Rogue's Markers}}
#{{c|mod|Smuggler's Cache's have X% chance to Duplicate contained Rogue's Markers}}
A Thief's Trinket with either one or both of these modifiers will provide the most benefit when running content outside of [[The Rogue Harbour]]. As monsters found inside contracts and blueprints cannot drop {{il|Rogue's Marker|Rogue's Markers}}, nor can [[Smuggler's Cache|Smuggler's Caches]] spawn, these modifiers will provide no benefit while running Heist content.
===Heist Specific Modifiers===
Most prefix modifiers allow for the upgrading of [[Currency#Basic_currency|basic currency items]] into scarcer and more desirable orbs while in Heists, as well as a few wildcard modifiers that apply more generic benefits. Modifiers that upgrade currency into the most scarce orbs will tend to provide the most direct value, such as {{c|mod|X% chance in Heists for {{il|Regal Orb|Regal Orbs}} to drop as {{il|Exalted Orb|Exalted Orbs}} instead}}.
Most suffix modifiers grant a chance to add additional types of rewards to all chests opened while in Heist, with a few wildcard modifiers that apply more generic benefits. These additional rewards are able to spawn from any opened chests in Heist, including reward chests found in rooms, as well as small chests found in hallways. These rewards are also able to be doubled from sources such as [[Vinderi, the Dismantler]] or modifiers found on a [[Rogue's brooch]].
A Thief's Trinket with either one or both of these modifiers affects the acquisition of {{il|Rogue's Marker}}s outside of [[The Rogue Harbour]].
As contracts and blueprints do not directly drop {{il|Rogue's Marker|Rogue's Markers}} nor spawn [[Smuggler's Cache|Smuggler's Caches]], these modifiers provide no benefit while actively running Heist content.
===Heist-specific modifiers===
Most prefix modifiers allow for the upgrading of [[Currency#Basic_currency|basic currency items]] into scarcer and more desirable orbs while in Heists, as well as a few wildcard modifiers that grant more generic benefits. Modifiers that upgrade currency into the most scarce orbs will tend to provide the most direct value, such as {{c|mod|X% chance in Heists for {{il|Regal Orb|Regal Orbs}} to drop as {{il|Divine Orb|Divine Orbs}} instead}}. Note that these modifiers do not interact with currency drops from reward conversion from [[monster modifier]]s.
Most suffix modifiers grant a chance to add additional types of rewards to all chests opened while in Heist, with a few wildcard modifiers that apply more generic benefits. These additional rewards can drop from any opened chests in Heist, including reward chests found in rooms, as well as small chests found in hallways. These rewards are also able to be doubled from sources such as [[Vinderi, the Dismantler]] or modifiers found on a [[Rogue's brooch]].
==Modifiers==
===Prefix===
{{Query spawnable modifiers
|where=mods.domain=24 AND generation_type =1
|spawn_weights=1
}}
===Suffix===
{{Query spawnable modifiers
|where=mods.domain=24 AND generation_type =2
|spawn_weights=1
}}
{{Item acquisition}}
{{Item acquisition}}
===Vendor recipe===
===Vendor recipe===
The 5 to 1 vendor recipe yields a random rare corrupted Thief's Trinket. The vendor offer is shown as a hidden item in the Sell screen, so that it is not possible to see which modifiers the resulting Thief's Trinket will have before committing to the sale.
The 5-to-1 vendor recipe yields a random rare corrupted Thief's Trinket. The vendor offer is shown as a hidden item in the Sell screen, so it is not possible to see which modifiers the resulting Thief's Trinket will have before committing to the sale.
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.23.0|
* [[Grand Heist]] Rewards no longer differ based on type of [[Blueprint]] Area.
* The {{il|Thief's Trinket}} Slot is now unlocked when you first pick up a Thief's Trinket on that character, rather than in {{il|Blueprint: Underbelly|Underbelly}} or {{il|Blueprint: Smuggler's Den|Smuggler's Den}} [[Blueprint]]s.
}}
{{Version history table row|3.19.0|
{{Version history table row|3.19.0|
* The Heist Trinket modifiers that provide a chance for Regal Orbs to drop as Divine Orbs instead in Heists now provide up to 4% at the highest tier (previously 5%), to match Trinket modifiers that provide a chance for Regal Orbs to drop as Exalted Orbs.
* The Heist Trinket modifiers that provide a chance for Regal Orbs to drop as Divine Orbs instead in Heists now provide up to 4% at the highest tier (previously 5%), to match Trinket modifiers that provide a chance for Regal Orbs to drop as Exalted Orbs.
* These Heist Trinket modifiers and the Trinket modifier that provides a chance for Chaos Orbs to drop as Divine Orbs have had their levels adjusted to match similar modifiers that provide a chance for Regal Orbs or Chaos Orbs to drop as Exalted Orbs.
* These Heist Trinket modifiers and the Trinket modifier that provides a chance for Chaos Orbs to drop as Divine Orbs have had their levels adjusted to match similar modifiers that provide a chance for Regal Orbs or Chaos Orbs to drop as Exalted Orbs.
* The {{c|mod|Heist Chests have a #% chance to contain more valuable Uniques}} modifier no longer appears to roll on Trinkets. {{Undocumented}}
}}
}}
{{Version history table row|3.15.3|
{{Version history table row|3.15.3|
Line 63:
Line 63:
}}
}}
{{Version history table end}}
{{Version history table end}}
{{Navbox Heist}}
{{Navbox Heist}}
[[ru:Воровское украшение]]
[[ru:Воровское украшение]]
Latest revision as of 20:38, 29 May 2024
Thief's TrinketCorrupted
Acquisition Drop restricted Drop level: 1 Thief's Trinket can be obtained from Curio Displays in the final reward rooms of any Grand Heist.Vendor Offer 1x Scroll FragmentMetadata Item class: Trinket Metadata ID: Metadata/Items/Trinkets/Trinket1
Thief's Trinket is a trinket base type. It is also the only trinket base type. They can only be found in the Curio Display of a Grand Heist. To equip it, a player needs to unlock the Trinket slot, either by obtaining a Thief's Trinket from a Grand Heist on that character, or by opening a stash tab that contains a Thief's Trinket, which automatically unlocks the Trinket slot in the character's inventory menu.
Thief's Trinkets given as Curio Display rewards will always be corruptedrare, and will always have at least 3 modifiers. They have a maximum of 4 affixes; 2 prefixes, and 2 suffixes. Thief's Trinkets can be modified through the use of Tainted currencies, allowing for limited crafting. Rogue markers are not considered equipped, but can hold an incubator.
Only the player who triggers the item drop by killing the monster or opening a chest will have their Trinket effects applied to the drop. Other party members' trinkets will be ignored.
The majority of trinket modifiers apply exclusively while in a Heist, except two prefix modifiers:
Monsters have X% chance to Duplicate dropped Rogue's Marker
Smuggler's Cache's have X% chance to Duplicate contained Rogue's Markers
A Thief's Trinket with either one or both of these modifiers affects the acquisition of Rogue's MarkerRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.s outside of The Rogue Harbour.
As contracts and blueprints do not directly drop Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it. nor spawn Smuggler's Caches, these modifiers provide no benefit while actively running Heist content.
Heist-specific modifiers
Most prefix modifiers allow for the upgrading of basic currency items into scarcer and more desirable orbs while in Heists, as well as a few wildcard modifiers that grant more generic benefits. Modifiers that upgrade currency into the most scarce orbs will tend to provide the most direct value, such as X% chance in Heists for Regal OrbsRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. to drop as Divine OrbsDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. instead. Note that these modifiers do not interact with currency drops from reward conversion from monster modifiers.
Most suffix modifiers grant a chance to add additional types of rewards to all chests opened while in Heist, with a few wildcard modifiers that apply more generic benefits. These additional rewards can drop from any opened chests in Heist, including reward chests found in rooms, as well as small chests found in hallways. These rewards are also able to be doubled from sources such as Vinderi, the Dismantler or modifiers found on a Rogue's brooch.
Item acquisition
Thief's Trinket has restrictions on where or how it can drop.
The 5-to-1 vendor recipe yields a random rare corrupted Thief's Trinket. The vendor offer is shown as a hidden item in the Sell screen, so it is not possible to see which modifiers the resulting Thief's Trinket will have before committing to the sale.
The Thief's TrinketThief's TrinketCorrupted Slot is now unlocked when you first pick up a Thief's Trinket on that character, rather than in UnderbellyBlueprint: UnderbellyArea Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. or Smuggler's DenBlueprint: Smuggler's DenArea Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.Blueprints.
The Heist Trinket modifiers that provide a chance for Regal Orbs to drop as Divine Orbs instead in Heists now provide up to 4% at the highest tier (previously 5%), to match Trinket modifiers that provide a chance for Regal Orbs to drop as Exalted Orbs.
These Heist Trinket modifiers and the Trinket modifier that provides a chance for Chaos Orbs to drop as Divine Orbs have had their levels adjusted to match similar modifiers that provide a chance for Regal Orbs or Chaos Orbs to drop as Exalted Orbs.
The Heist Chests have a #% chance to contain more valuable Uniques modifier no longer appears to roll on Trinkets. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Fixed a bug where Heist Trinkets that caused Orbs of Transmutation to drop as Regal Orbs would also have a chance to drop them as Orbs of Alchemy or Chaos Orbs.
Fixed a bug where Heist Trinkets that caused Orbs of Transmutation to drop as Orbs of Alchemy or Chaos Orbs had no effect.
Rogue's MarkerRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it.
BunkerContract: BunkerGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
UnderbellyContract: UnderbellyGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
MansionContract: MansionGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Records OfficeContract: Records OfficeGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Smuggler's DenContract: Smuggler's DenGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
RepositoryContract: RepositoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
TunnelsContract: TunnelsGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
LaboratoryContract: LaboratoryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Prohibited LibraryContract: Prohibited LibraryGive this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Breaking the UnbreakableContract: Breaking the Unbreakable Preventative ContractClient:Isla Heist Target:Destroy "The Unbreakable" Area Level:80 RequiresEngineering(Level3) RequiresIsla, the EngineerPlease don't run back to Anton."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Death to DarnawContract: Death to Darnaw Naval ContractClient:Faustus Heist Target:Kill Admiral Darnaw Area Level:82 RequiresCounter-Thaumaturgy(Level4)"If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!"Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Heart of GloryContract: Heart of Glory Familial ContractClient:Adiyah Heist Target:Confront Nashta Area Level:81 RequiresPerception(Level4) RequiresAdiyah, the Wayfinder"A part of me still believes I can convince Nashta to give up her rebellious ways and come home. That part of me will forever be nine years of age, futilely chasing her as she runs off into the dunes yet again."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
The Slaver KingContract: The Slaver King Vigilante ContractClient:Whakano Heist Target:Defeat Friedrich Tarollo Area Level:80 RequiresBrute Force(Level3)"There can be no freedom while hate still reigns."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
The TwinsContract: The Twins Vengeful ContractClient:Kurai Heist Target:Defeat the Vox Twins Area Level:83 RequiresLockpicking(Level5) RequiresKurai, the Administrator"The Vox speak in threats. We will answer them with action."Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
BunkerBlueprint: BunkerArea Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
MansionBlueprint: MansionArea Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Records OfficeBlueprint: Records OfficeArea Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
RepositoryBlueprint: RepositoryArea Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Smuggler's DenBlueprint: Smuggler's DenArea Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
TunnelsBlueprint: TunnelsArea Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
UnderbellyBlueprint: UnderbellyArea Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
LaboratoryBlueprint: LaboratoryArea Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Prohibited LibraryBlueprint: Prohibited LibraryArea Level:(?-83) Wings Revealed:(1-4)/(2-4) Escape Routes Revealed:(2-8)/(4-8) Reward Rooms Revealed:#/<random> Requires<random Rogue skill>(Level(1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist.
Tempering OrbTempering OrbStack Size: 20Adds or replaces an enchantment on a weapon This may reforge the weapon's socketsRight click this item then left click on the item you wish to modify.
Tailoring OrbTailoring OrbStack Size: 20Adds or replaces an enchantment on a body armour This may reforge the body armour's socketsRight click this item then left click on the item you wish to modify.
Unique Items
Expedition's EndExpedition's End Sentinel JacketEvasion: (660-925) Energy Shield: (134-190) Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All Damage can Freeze FreezeChilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.
The Iron MassThe Iron Mass GladiusOne Handed Sword Physical Damage: (148.5-162) to (214.5-234) Critical Strike Chance: 5.00% Attacks per Second: (1.48-1.53) Weapon Range: 1.1 metresRequires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating(175-200)% increased Physical Damage (14-18)% increased Attack Speed Unholy Might Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand Summoned Skeleton Warriors and Soldiers deal Triple Damage with this Weapon if you've Hit with this Weapon RecentlyLead by example.
Fated EndFated End Paua RingRequires Level 38+(20-30) to maximum Mana+(20-40) to Intelligence CurseSkills have (8-12)% increased Cast Speed Non-Aura Hexes gain 20% increased Effect per second Non-Aura Hexes expire upon reaching (180-220)% of base EffectAll roads lead to that destined doom.
ActumActum Butcher AxeOne Handed Axe Physical Damage: (141-164.5) to (261-304.5) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 63, 149 Str, 76 DexHas no Sockets (200-250)% increased Physical Damage You have no Intelligence Critical Strike Chance is (20-30)% for Hits with this WeaponBetter to act without thought than to think without action.
The Hidden BladeThe Hidden Blade AmbusherDagger Physical Damage: (62.7-68.4) to (244.2-266.4) Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 1.0 metresRequires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20-40) to Dexterity (230-260)% increased Physical Damage 30% reduced Attack Speed while PhasingThe shadow warrior moves like the wind; his strikes land long after he is gone.
Crest of DesireCrest of Desire Fluted BascinetArmour: (320-472) Evasion: (320-472)Requires Level 58, 64 Str, 64 DexHas 1 Socket +(5-8) to Level of Socketed Gems +(30-50)% to Quality of Socketed Gems SocketedSkills deal Double Damage (100-150)% increased Armour and EvasionExpand one single ambition to crystal clarity... and beyond.
ShattershardShattershard Crimson Round ShieldChance to Block: (34-38)% Armour: (341-445) Evasion: (341-445) Movement Speed: -3%Requires Level 49, 64 Str, 64 DexTrigger Level 20 ShieldShatter when you Block (120-150)% increased Armour and Evasion +(80-100) to maximum Life +(8-12)% Chance to BlockFragile, explosive, and punishing.
Boss Drops
Apex ModeApex Mode Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.50 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Nadir ModeNadir Mode Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.50 SecondsIndiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Leadership's PriceLeadership's Price Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage."
The FledglingThe Fledgling Lacquered HelmetArmour: (345-465) Evasion: (345-465)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
The AdmiralThe Admiral Varnished CoatEvasion: (774-1041) Energy Shield: (158-213) Movement Speed: -3%Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence (100-140)% increased Evasion and Energy Shield +(10-20)% to all Elemental Resistances (5-10)% chance to Freeze, Shock and Ignite Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance insteadThe Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
Rough Sharpening StoneRough Sharpening StoneRequires 2 in Any job(11-15)% increased Melee DamageCan only be equipped to Heist members.
Standard Sharpening StoneStandard Sharpening StoneRequires 3 in Any job(16-20)% increased Melee DamageCan only be equipped to Heist members.
Fine Sharpening StoneFine Sharpening StoneRequires 4 in Any job(21-25)% increased Melee DamageCan only be equipped to Heist members.
Obsidian Sharpening StoneObsidian Sharpening StoneRequires 5 in Any job(26-30)% increased Melee DamageCan only be equipped to Heist members.
Focal StoneFocal StoneRequires 2 in Any job(11-15)% increased Spell DamageCan only be equipped to Heist members.
Conduit LineConduit LineRequires 3 in Any job(16-20)% increased Spell DamageCan only be equipped to Heist members.
Aggregator CharmAggregator CharmRequires 4 in Any job(21-25)% increased Spell DamageCan only be equipped to Heist members.
Burst BandBurst BandRequires 5 in Any job(26-30)% increased Spell DamageCan only be equipped to Heist members.
Flanged ArrowheadFlanged ArrowheadRequires 2 in Any job(11-15)% increased Projectile Attack DamageCan only be equipped to Heist members.
Fragmenting ArrowheadFragmenting ArrowheadRequires 3 in Any job(16-20)% increased Projectile Attack DamageCan only be equipped to Heist members.
Hollowpoint ArrowheadHollowpoint ArrowheadRequires 4 in Any job(21-25)% increased Projectile Attack DamageCan only be equipped to Heist members.
Precise ArrowheadPrecise ArrowheadRequires 5 in Any job(26-30)% increased Projectile Attack DamageCan only be equipped to Heist members.
Cloaks
Torn CloakTorn CloakRequires 2 in Any job2% reduced raising of Alert LevelCan only be equipped to Heist members.
Tattered CloakTattered CloakRequires 3 in Any job3% reduced raising of Alert LevelCan only be equipped to Heist members.
Hooded CloakHooded CloakRequires 4 in Any job4% reduced raising of Alert LevelCan only be equipped to Heist members.
Whisper-woven CloakWhisper-woven CloakRequires 5 in Any job5% reduced raising of Alert LevelCan only be equipped to Heist members.
Brooches
Silver BroochSilver BroochRequires 2 in Any job(11-15)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
Golden BroochGolden BroochRequires 3 in Any job(16-20)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
Enamel BroochEnamel BroochRequires 4 in Any job(21-25)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
Foliate BroochFoliate BroochRequires 5 in Any job(26-30)% increased Rarity of Items dropped in HeistsCan only be equipped to Heist members.
Lockpicking
Simple LockpickSimple LockpickThis item can be equipped by: Huck, the Soldier, Karst, the Lockpick, Kurai, the Administrator, Tullina, the CatburglarRequires 2 in Lockpicking(4-6)% increased Lockpicking speedCan only be equipped to Heist members.
Standard LockpickStandard LockpickThis item can be equipped by: Huck, the Soldier, Karst, the Lockpick, Kurai, the Administrator, Tullina, the CatburglarRequires 3 in Lockpicking(7-9)% increased Lockpicking speedCan only be equipped to Heist members.
Fine LockpickFine LockpickThis item can be equipped by: Karst, the Lockpick, Kurai, the AdministratorRequires 4 in Lockpicking(10-12)% increased Lockpicking speedCan only be equipped to Heist members.
Master LockpickMaster LockpickThis item can be equipped by: Karst, the Lockpick, Kurai, the AdministratorRequires 5 in Lockpicking(13-15)% increased Lockpicking speedCan only be equipped to Heist members.
Brute Force
Leather BracersLeather BracersThis item can be equipped by: Huck, the Soldier, Tibbs, the GiantRequires 2 in Brute Force(4-6)% increased Brute Force speedCan only be equipped to Heist members.
Studded BracersStudded BracersThis item can be equipped by: Huck, the Soldier, Tibbs, the GiantRequires 3 in Brute Force(7-9)% increased Brute Force speedCan only be equipped to Heist members.
Runed BracersRuned BracersThis item can be equipped by: Tibbs, the GiantRequires 4 in Brute Force(10-12)% increased Brute Force speedCan only be equipped to Heist members.
Steel BracersSteel BracersThis item can be equipped by: Tibbs, the GiantRequires 5 in Brute Force(13-15)% increased Brute Force speedCan only be equipped to Heist members.
Engineering
Steel DrillSteel DrillThis item can be equipped by: Huck, the Soldier, Isla, the Engineer, Vinderi, the DismantlerRequires 2 in Engineering(4-6)% increased Engineering speedCan only be equipped to Heist members.
Flanged DrillFlanged DrillThis item can be equipped by: Huck, the Soldier, Isla, the EngineerRequires 3 in Engineering(7-9)% increased Engineering speedCan only be equipped to Heist members.
Sulphur BlowtorchSulphur BlowtorchThis item can be equipped by: Isla, the EngineerRequires 4 in Engineering(10-12)% increased Engineering speedCan only be equipped to Heist members.
Thaumetic BlowtorchThaumetic BlowtorchThis item can be equipped by: Isla, the EngineerRequires 5 in Engineering(13-15)% increased Engineering speedCan only be equipped to Heist members.
Agility
Eelskin SoleEelskin SoleThis item can be equipped by: Karst, the Lockpick, Tullina, the CatburglarRequires 2 in Agility(4-6)% increased Agility speedCan only be equipped to Heist members.
Foxhide SoleFoxhide SoleThis item can be equipped by: Tullina, the CatburglarRequires 3 in Agility(7-9)% increased Agility speedCan only be equipped to Heist members.
Winged SoleWinged SoleThis item can be equipped by: Tullina, the CatburglarRequires 4 in Agility(10-12)% increased Agility speedCan only be equipped to Heist members.
Silkweave SoleSilkweave SoleThis item can be equipped by: Tullina, the CatburglarRequires 5 in Agility(13-15)% increased Agility speedCan only be equipped to Heist members.
Counter-Thaumaturgy
Crude WardCrude WardThis item can be equipped by: Gianna, the Master of Disguise, Nenet, the Scout, Niles, the InterrogatorRequires 2 in Counter-Thaumaturgy(4-6)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
Lustrous WardLustrous WardThis item can be equipped by: Gianna, the Master of Disguise, Nenet, the Scout, Niles, the InterrogatorRequires 3 in Counter-Thaumaturgy(7-9)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
Shining WardShining WardThis item can be equipped by: Nenet, the Scout, Niles, the InterrogatorRequires 4 in Counter-Thaumaturgy(10-12)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
Thaumaturgical WardThaumaturgical WardThis item can be equipped by: Niles, the InterrogatorRequires 5 in Counter-Thaumaturgy(13-15)% increased Counter-Thaumaturgy speedCan only be equipped to Heist members.
Perception
Crude Sensing CharmCrude Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Gianna, the Master of Disguise, Karst, the Lockpick, Nenet, the ScoutRequires 2 in Perception(4-6)% increased Perception speedCan only be equipped to Heist members.
Fine Sensing CharmFine Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Karst, the Lockpick, Nenet, the ScoutRequires 3 in Perception(7-9)% increased Perception speedCan only be equipped to Heist members.
Polished Sensing CharmPolished Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Nenet, the ScoutRequires 4 in Perception(10-12)% increased Perception speedCan only be equipped to Heist members.
Thaumaturgical Sensing CharmThaumaturgical Sensing CharmThis item can be equipped by: Adiyah, the Wayfinder, Nenet, the ScoutRequires 5 in Perception(13-15)% increased Perception speedCan only be equipped to Heist members.
Demolition
Voltaxic FlashpowderVoltaxic FlashpowderThis item can be equipped by: Huck, the Soldier, Tibbs, the Giant, Vinderi, the DismantlerRequires 2 in Demolition(4-6)% increased Demolition speedCan only be equipped to Heist members.
Trarthan FlashpowderTrarthan FlashpowderThis item can be equipped by: Huck, the Soldier, Tibbs, the Giant, Vinderi, the DismantlerRequires 3 in Demolition(7-9)% increased Demolition speedCan only be equipped to Heist members.
Azurite FlashpowderAzurite FlashpowderThis item can be equipped by: Tibbs, the Giant, Vinderi, the DismantlerRequires 4 in Demolition(10-12)% increased Demolition speedCan only be equipped to Heist members.
Thaumetic FlashpowderThaumetic FlashpowderThis item can be equipped by: Vinderi, the DismantlerRequires 5 in Demolition(13-15)% increased Demolition speedCan only be equipped to Heist members.
Trap Disarmament
Essential KeyringEssential KeyringThis item can be equipped by: Isla, the Engineer, Tullina, the Catburglar, Vinderi, the DismantlerRequires 2 in Trap Disarmament(4-6)% increased Trap Disarmament speedCan only be equipped to Heist members.
Versatile KeyringVersatile KeyringThis item can be equipped by: Isla, the Engineer, Vinderi, the DismantlerRequires 3 in Trap Disarmament(7-9)% increased Trap Disarmament speedCan only be equipped to Heist members.
Skeleton KeyringSkeleton KeyringThis item can be equipped by: Isla, the Engineer, Vinderi, the DismantlerRequires 4 in Trap Disarmament(10-12)% increased Trap Disarmament speedCan only be equipped to Heist members.
Grandmaster KeyringGrandmaster KeyringThis item can be equipped by: Vinderi, the DismantlerRequires 5 in Trap Disarmament(13-15)% increased Trap Disarmament speedCan only be equipped to Heist members.
Deception
Basic Disguise KitBasic Disguise KitThis item can be equipped by: Gianna, the Master of Disguise, Niles, the InterrogatorRequires 2 in Deception(4-6)% increased Deception speedCan only be equipped to Heist members.
Theatre Disguise KitTheatre Disguise KitThis item can be equipped by: Gianna, the Master of Disguise, Niles, the InterrogatorRequires 3 in Deception(7-9)% increased Deception speedCan only be equipped to Heist members.
Espionage Disguise KitEspionage Disguise KitThis item can be equipped by: Gianna, the Master of Disguise, Niles, the InterrogatorRequires 4 in Deception(10-12)% increased Deception speedCan only be equipped to Heist members.
Regicide Disguise KitRegicide Disguise KitThis item can be equipped by: Gianna, the Master of DisguiseRequires 5 in Deception(13-15)% increased Deception speedCan only be equipped to Heist members.