|flavour_text = The light that reveals is the glare that blinds.
|flavour_text = The light that reveals is the glare that blinds.
|flavour_text_id = UniqueAmulet7
|explicit1 = LightRadiusUnique__8
|explicit1_text = +20% to Light Radius
|explicit2 = AddedFireDamageUniqueAmulet7
|explicit2_text = Adds (18-24) to (32-40) Fire Damage to Attacks <!--AddedFireDamageUniqueAmulet7-->
|explicit3 = IncreasedAccuracyUniqueAmulet7
|explicit3 = IncreasedAccuracyUniqueAmulet7
|explicit4 = IncreasedEvasionRatingUniqueAmulet7
|explicit4 = IncreasedEvasionRatingUniqueAmulet7
|explicit5 = FireResistUniqueAmulet7
|explicit5 = FireResistUniqueAmulet7
|explicit6_text = Nearby Enemies are Blinded
|explicit6= NearbyEnemiesAreBlindedUnique__1
|release_version = 0.9.7
|release_version = 0.9.7
|alternate_art_inventory_icons = race season 4
|alternate_art_inventory_icons = race season 4
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{{Item acquisition}}
{{Item acquisition}}
==Alternate artwork==
{|
| {{il|The Ignomon|large=1|image=race season 4}} || [[Race season 4]] prize for reaching 7 RP.
|}
==Legacy variants==
==Legacy variants==
The Ignomon has a [[legacy variant]].
The Ignomon has a [[legacy variant]].
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{{Legacy variant table end}}
{{Legacy variant table end}}
==Alternate artwork==
{|
| {{il|The Ignomon|large=1|image=race season 4}} || [[Race season 4]] prize for reaching 7 RP.
|}
==Version history==
==Version history==
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* '''A {{il|Divine Orb}} can be used to obtain the new values of modifiers, but cannot be used to gain new modifiers:'''
* '''A {{il|Divine Orb}} can be used to obtain the new values of modifiers, but cannot be used to gain new modifiers:'''
* No longer provides {{c|mod|+10 to Dexterity}}.
* No longer provides {{c|mod|+10 to Dexterity}}.
* Now has {{c|mod|+20% to Light Radius and Nearby Enemies are Blinded}}.
* Now has {{c|mod|+20% to Light Radius}} and {{c|mod|Nearby Enemies are Blinded}}.
* Now has {{c|mod|adds 18-24 to 32-40 Fire Damage to Attacks}} (previously 12 to 24).
* Now has {{c|mod|adds 18-24 to 32-40 Fire Damage to Attacks}} (previously 12 to 24).
}}
}}
Latest revision as of 16:43, 29 May 2024
The Ignomon Gold AmuletRequires Level 8(12-20)% increased Rarity of Items found20% increased Light Radius Adds (18-24) to (32-40) Fire Damage to Attacks +(100-150) to Accuracy Rating +(100-150) to Evasion Rating +20% to Fire Resistance Nearby Enemies are BlindedThe light that reveals is the glare that blinds.
The Ignomon can be created from the following recipes:
Amount
Part
Description
Meta
6
The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny Dusty or glittering, huge or tiny Secured within a chest or unearthed from your mining Find jewellery everywhere, no need for divining! So why is it so hard to figure out which one to wear? This one makes me stronger, but does it match my hair?
Random jewellery
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
The IgnomonThe Ignomon Gold AmuletRequires Level 8(12-20)% increased Rarity of Items found20% increased Light Radius Adds (18-24) to (32-40) Fire Damage to Attacks +(100-150) to Accuracy Rating +(100-150) to Evasion Rating +20% to Fire Resistance Nearby Enemies are BlindedThe light that reveals is the glare that blinds.
Before the removal of the prophecy system in version 3.17.0, the Ignomon could be upgraded to The EffigonThe Effigon Gold AmuletRequires Level 57(12-20)% increased Rarity of Items found+25 to Dexterity Adds (18-24) to (32-40) Fire Damage to Attacks +(100-150) to Accuracy Rating +(100-150) to Evasion Rating +(20-30)% to Fire Resistance Your Hits can't be Evaded by Blinded Enemies Damage Penetrates 10% Fire Resistance against Blinded EnemiesBy light we are shadowed, in darkness we are bound. by fulfilling the prophecy, Blind FaithBlind FaithTwo sides, light and dark, collide, and leave all but one blind.You will defeat Barthol, the Pure while holding The Ignomon.Right-click to add this prophecy to your character..
A Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. can be used to obtain the new values of modifiers, but cannot be used to gain new modifiers:
No longer provides +10 to Dexterity.
Now has +20% to Light Radius and Nearby Enemies are Blinded.
Now has adds 18-24 to 32-40 Fire Damage to Attacks (previously 12 to 24).