|explicit4_text = Count as having maximum number of Endurance Charges<br>Count as having maximum number of Frenzy Charges<br>Count as having maximum number of Power Charges
|flavour_text = For the immortal, what is the difference<br />between an age and an instant?
|flavour_text = For the immortal, what is the difference<br />between an age and an instant?
|flavour_text_id = UniqueBootsStrInt5
|release_version = 3.1.0
|release_version = 3.1.0
}}
}}
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==Mechanics==
==Mechanics==
* {{c|mod|Count as having maximum number of X Charges}}: Stats that have the conditional {{c|mod|while at maximum X Charges}} always have their conditions fulfilled regardless of the actual number of charges the wearer has.
** This modifier ''does not'' grant actual charges in the [[buff]] bar, but does provide the base charge stats as well as counting for effects granted per charge as if you had your maximum number<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/3452002#14|title=Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions|date=December 3, 2023|accessdate=December 3, 2023}}</ref>.
** This modifier ''does not'' directly interact with or prevent any stats that cause the wearer to gain or lose charges. This allows {{il|Discharge}} to be used while wearing this item, but will only scale its damage based on the number of charges listed under the buff icon, not the maximum number.
** This modifier ''does not'' prevent triggering stats that have the conditional {{c|mod|when you reach Maximum X Charges}} or {{c|mod|on reaching Maximum X Charges}}. These modifiers still occur when your actual number of charges reach the maximum amount.
* {{c|mod|Count as having maximum number of X Charges}}: Charges cannot be removed, making it unusable for {{il|Discharge}}.
===Interactions===
** This item allows a player to stack both Frenzy and Power Charges with [[Inner Conviction]].
* Equipping {{il|Arn's Anguish}}, {{il|Olesya's Delight}}, or {{il|Graven's Secret}} does not prevent the player from being considered to have maximum {{stl|Endurance Charge}}s, {{stl|Frenzy Charge}}s, or {{stl|Power Charge}}s respectively, while also being able to gain {{stl|Brutal Charge}}s, {{stl|Affliction Charge}}s, and {{stl|Absorption Charge}} instead of the default charges.
** This item allows a player to gain Endurance, Frenzy, and Power Charges with {{il|Arn's Anguish}}, {{il|Olesya's Delight}}, or {{il|Graven's Secret}}.{{confirm}}
* {{psl|Inner Conviction}} can be used to benefit from both Frenzy and Power Charge scaling without downside.
* Certain stats from [[Precursor's Emblem]] are always granted.
* {{il|Touch of Anguish}} always grants an additional [[chain]].
* Items like {{il|Snakebite}} and {{il|The Ephemeral Bond}} benefits from their charge scaling without worrying about the charge duration penalty.
* {{il|Ahn's Heritage}}, {{il|Ahn's Might}}, and {{il|Ahn's Contempt}} can grant both the effects of having maximum charges and zero charges, as long as you do not generate any charges.
* Item with a modifier that causes you to lose charges, such as {{il|Willclash}} and {{il|Tulfall}}, can have their downsides negated while fully benefiting from their scaling bonuses.
* Both {{c|mod|Lose all Power Charges on reaching Maximum Power Charges}} and {{c|mod|Shocks you when you reach Maximum Power Charges}} on {{il|Malachai's Loop}} still occur, but it effectively negates the downside of losing power charges, and the shock can be prevented via [[Charge Mastery]]'s {{c|mod|Cannot be Shocked while at maximum Power Charges}}.
* {{il|Daresso's Defiance}} grants long duration {{stl|Onslaught}} buffs without sacrificing the defences from Endurance Charges, and can be used in combination with {{il|Arn's Anguish}}.
{{Item acquisition}}
{{Item acquisition}}
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==Legacy variants==
==Legacy variants==
Ralakesh's Impatience has [[legacy variant]]s.
Ralakesh's Impatience has a [[legacy variant]].
{{legacy variant table header}}
{{legacy variant table header}}
{{legacy variant table row|3.23.0|
* +(15-25)% to Cold Resistance
* +(15-25)% to Chaos Resistance
* 30% increased Movement Speed
* {{c|mod|Lose all Frenzy, Endurance, and Power Charges when you Move}}
* {{c|mod|Minimum Endurance Charges equal to Maximum while stationary}}
* {{c|mod|Minimum Frenzy Charges equal to Maximum while stationary}}
* {{c|mod|Minimum Power Charges equal to Maximum while stationary}}
}}
{{legacy variant table row|3.19.0|
{{legacy variant table row|3.19.0|
* +(15-25)% to Cold Resistance
* +(15-25)% to Cold Resistance
* +(15-25)% to Chaos Resistance
* +(15-25)% to Chaos Resistance
*{{c|mod|20% increased Movement Speed}}
* Count as having maximum number of Endurance Charges
* Count as having maximum number of Frenzy Charges
* Count as having maximum number of Power Charges
*{{c|mod|Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary}}
*{{c|mod|Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary}}
*{{c|mod|Lose all Frenzy, Endurance, and Power Charges when you Move}}
}}
}}
{{Legacy variant table end}}
{{Legacy variant table end}}
The legacy item still have the property {{c|mod|Lose all Frenzy, Endurance, and Power Charges when you Move}}, despite the mod text is deleted from the item. However, since the player still counted as having maximum number of charges, the player will not lose the stat (e.g. resistance from Endurance charges) from the charges.
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.24.0|
* The Ralakesh's Impatience Unique Boots no longer provide 30% increased Movement Speed. This change affects existing versions of this item.
* Fixed a bug where changes made to the Ralakesh's Impatience Unique Boots made in 3.23.0 were not applying to existing versions of this item.
** This does not affect the {{c|mod|Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary}} modifier. {{Undocumented}}
}}
{{Version history table row|3.23.0|
{{Version history table row|3.23.0|
* The Ralakesh's Impatience Unique Boots no longer has "Lose all Frenzy, Endurance, and Power Charges when you Move", or causes your Minimum Endurance, Frenzy or Power Charges to be equal to Maximum while stationary. It now has "Count as having maximum number of Endurance Charges", "Count as having maximum number of Frenzy Charges", and "Count as having maximum number of Power Charges." This change affects existing items.
* The Ralakesh's Impatience Unique Boots no longer has "Lose all Frenzy, Endurance, and Power Charges when you Move", or causes your Minimum Endurance, Frenzy or Power Charges to be equal to Maximum while stationary. It now has "Count as having maximum number of Endurance Charges", "Count as having maximum number of Frenzy Charges", and "Count as having maximum number of Power Charges." This change affects existing items.
** The new modifiers only retroactively replace legacy items from [[version 3.19.0]] or later with the {{c|mod|Your minimum Frenzy, Endurance and Power Charges are equal to your maximum while you are Stationary}} modifier. {{Undocumented}}
*** Pre-3.19.0 legacy items with the {{c|mod|Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary}} modifier keep that modifier, and only lose the {{c|mod|Lose all Frenzy, Endurance, and Power Charges when you Move}} mod (text only but still kept the behaviour). {{Undocumented}}
}}
}}
{{Version history table row|3.19.0|
{{Version history table row|3.19.0|
Latest revision as of 16:30, 29 May 2024
Ralakesh's Impatience Riveted BootsArmour: (65-71) Energy Shield: (14-15)Requires Level 36, 35 Str, 35 Int+(15-25)% to Cold Resistance +(15-25)% to Chaos Resistance Count as having maximum number of Endurance Charges Count as having maximum number of Frenzy Charges Count as having maximum number of Power ChargesFor the immortal, what is the difference between an age and an instant?
Count as having maximum number of X Charges: Stats that have the conditional while at maximum X Charges always have their conditions fulfilled regardless of the actual number of charges the wearer has.
This modifier does not grant actual charges in the buff bar, but does provide the base charge stats as well as counting for effects granted per charge as if you had your maximum number[1].
This modifier does not directly interact with or prevent any stats that cause the wearer to gain or lose charges. This allows DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova Level: (1-20) Cost: (13-25) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.75 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 600% AoE Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with Ailments Base radius is 3 metres 15% more Area of Effect per Charge removed
Additional Effects From 1-20% Quality: (0.5-10)% chance to deal Damage without removing ChargesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to be used while wearing this item, but will only scale its damage based on the number of charges listed under the buff icon, not the maximum number.
This modifier does not prevent triggering stats that have the conditional when you reach Maximum X Charges or on reaching Maximum X Charges. These modifiers still occur when your actual number of charges reach the maximum amount.
WyrmsignWyrmsign Wyrmscale GauntletsArmour: (193-270) Evasion: (193-270)Requires Level 49, 38 Str, 38 DexSocketed Gems are Supported by Level 5 Concentrated Effect (120-160)% increased Armour and Evasion +(50-70) to maximum Life 4% reduced Mana Cost per Endurance Charge Gain Rampage while at Maximum Endurance Charges Lose all Endurance Charges when Rampage endsThose who witness the shimmering scales of the wyrm know only fear for the rest of their lives. Fortunately, the rest of their lives can be measured in seconds. always grants permanent Rampage.
Touch of AnguishTouch of Anguish Imperial ClawClaw Physical Damage: (65-75) to (195-215) Critical Strike Chance: (7.80-8.40)% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you. Wield the cold touch of death like a splinter of your own shattered heart. always grants an additional chain.
Ahn's HeritageAhn's Heritage Colossal Tower ShieldChance to Block: 29% Armour: (783-1202) Movement Speed: -3%Requires Level 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour +(60-80) to maximum Life -1 to Maximum Endurance Charges -10% to maximum Chance to BlockAttack Damage +6% Chance to Block +2% to all maximum Resistances while you have no Endurance Charges You have Onslaught while at maximum Endurance Charges"It's not Karui, Azmeri or even Vaal in origin, but one thing is certain. It is very, very old." - Icius Perandus, Antiquities Collection, Item 46, Ahn's MightAhn's Might Midnight BladeOne Handed Sword Physical Damage: (115-150) to (249-304) Critical Strike Chance: (5.75-6.25)% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage (15-25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +100 Strength Requirement +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400-500) to Accuracy Rating while at Maximum Frenzy Charges"Impossibly heavy, yet the ancient edge is keen as any modern blade. A reminder that, in the end, when we lie in the bellies of worms, it is what we make that makes us." - Icius Perandus, Antiquities Collection, Item 47, and Ahn's ContemptAhn's Contempt Praetor CrownArmour: (257-444) Energy Shield: (81-139)Requires Level 68, 62 Str, 91 Int+(15-20) to all Attributes (60-140)% increased Armour and Energy Shield +(60-70) to maximum Life -1 to Maximum Power Charges Gain (8-12)% of Physical Damage as Extra Chaos Damage while at maximum Power Charges You take 50% reduced Extra Damage from Critical Strikes while you have no Power Charges"To touch it is to be overwhelmed with the need to carve your name into history. A face no one remembers, yet once you have seen it, you will never forget." - Icius Perandus, Antiquities Collection, Item 48 can grant both the effects of having maximum charges and zero charges, as long as you do not generate any charges.
Both Lose all Power Charges on reaching Maximum Power Charges and Shocks you when you reach Maximum Power Charges on Malachai's LoopMalachai's Loop Harmonic Spirit ShieldChance to Block: 23% Energy Shield: (179-231) Movement Speed: -3%Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield +2 to Maximum Power Charges 20% chance to gain a Power Charge on Hit (12-16)% increased Spell Damage per Power Charge Lose all Power Charges on reaching Maximum Power Charges Shocks you when you reach Maximum Power ChargesThaumaturgy has no limit. It is our fragile reality that imposes boundaries. still occur, but it effectively negates the downside of losing power charges, and the shock can be prevented via Charge Mastery's Cannot be Shocked while at maximum Power Charges.
Daresso's DefianceDaresso's Defiance Full DragonscaleArmour: (1316-1731) Evasion: (1044-1372) Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion +(60-90) to maximum Life 2% of Physical Attack Damage Leeched as Life You lose all Endurance Charges when Hit You gain an Endurance Charge on Kill You gain Onslaught for 5 seconds per Endurance Charge when Hit 100% increased Effect of Onslaught on you"When your back is against the wall, And your opponent is bleeding you dry, There is only one appropriate response: Unbridled, overwhelming violence." - Daresso, the Sword King grants long duration Onslaught buffs without sacrificing the defences from Endurance Charges, and can be used in combination with Arn's AnguishArn's Anguish Cloth BeltRequires Level 68(15-25)% increased Stun and Block Recovery+(600-700) to Armour (12-15)% increased maximum Life +(40-60)% to Fire Resistance +1 to Maximum Endurance Charges Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges Maximum Brutal Charges is equal to Maximum Endurance Charges Gain Brutal Charges instead of Endurance ChargesThe tortured thinker is made heavier by the weight of his guilt..
Item acquisition
Ralakesh's Impatience can drop anywhere. It can be chanced.
Recipes
Ralakesh's Impatience can be created from the following recipes:
Random two-implicit corrupted item level 100 boots
A
3
Sambodhi's WisdomSambodhi's Wisdom3Armour Quality:+30%No blade conquers sin; guide a sinner to virtue, unveil their lost sight— your eyes, too, see in everyone the inner child, no matter their might.
Random armour with 30% quality
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PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
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Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
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The VoidThe Void1Reach into the Void and claim your prize.
Count as having maximum number of Endurance Charges
Count as having maximum number of Frenzy Charges
Count as having maximum number of Power Charges
Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary
The legacy item still have the property Lose all Frenzy, Endurance, and Power Charges when you Move, despite the mod text is deleted from the item. However, since the player still counted as having maximum number of charges, the player will not lose the stat (e.g. resistance from Endurance charges) from the charges.
The Ralakesh's Impatience Unique Boots no longer provide 30% increased Movement Speed. This change affects existing versions of this item.
Fixed a bug where changes made to the Ralakesh's Impatience Unique Boots made in 3.23.0 were not applying to existing versions of this item.
This does not affect the Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary modifier. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
The Ralakesh's Impatience Unique Boots no longer has "Lose all Frenzy, Endurance, and Power Charges when you Move", or causes your Minimum Endurance, Frenzy or Power Charges to be equal to Maximum while stationary. It now has "Count as having maximum number of Endurance Charges", "Count as having maximum number of Frenzy Charges", and "Count as having maximum number of Power Charges." This change affects existing items.
The new modifiers only retroactively replace legacy items from version 3.19.0 or later with the Your minimum Frenzy, Endurance and Power Charges are equal to your maximum while you are Stationary modifier. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Pre-3.19.0 legacy items with the Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary modifier keep that modifier, and only lose the Lose all Frenzy, Endurance, and Power Charges when you Move mod (text only but still kept the behaviour). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
A Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. can be used to obtain the new values of modifiers, but cannot be used to gain new modifiers:
No longer has Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary.
Now has Your minimum Frenzy, Endurance and Power Charges are equal to your maximum while you are Stationary.
Now has 30% increased Movement Speed (previously 20%).