|gem_description = Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can gain charges for your life and mana flasks by hitting the cursed enemy. You can only have one Mark at a time.
|gem_description = Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.
|active_skill_name = Sniper's Mark
|active_skill_name = Sniper's Mark
|skill_id = SnipersMark
|skill_id = SnipersMark
|cast_time = 0.5
|cast_time = 0.5
|required_level = 24
|required_level = 4
|quality_type1_weight = 50
|quality_type1_weight = 1
|quality_type1_stat_text = Cursed enemies take 0.25% increased Damage from Projectile Hits
|quality_type1_stat_text = Cursed enemies take (0.25-5)% increased Damage from Projectile Hits
|stat_text = Cursed enemies take (10-29)% increased Damage from Projectile Hits<br>Projectiles which Hit Cursed Enemies Split towards 2 additional targets
|static_stat3_value = 1
|stat_text = Projectiles which Hit Cursed Enemies Split towards (3-4) additional targets<br>Cursed enemies take (16-35)% increased Damage from Projectile Hits<br>You gain a Mana Flask Charge when you Hit Cursed Enemy, no more<br>than once every 0.5 seconds<br>You gain a Life Flask Charge when you Hit Cursed Enemy, no more<br>than once every 0.5 seconds
|level1 = True
|level1 = True
|level1_level_requirement = 24
|level1_level_requirement = 4
|level1_cost_amounts = 16
|level1_cost_amounts = 16
|level1_stat_text = Projectiles which Hit Cursed Enemies Split towards 3 additional targets<br>Cursed enemies take 16% increased Damage from Projectile Hits
|level1_stat_text = Cursed enemies take 10% increased Damage from Projectile Hits
|level2_stat_text = Projectiles which Hit Cursed Enemies Split towards 3 additional targets<br>Cursed enemies take 17% increased Damage from Projectile Hits
|level2_stat_text = Cursed enemies take 11% increased Damage from Projectile Hits
|level3_stat_text = Projectiles which Hit Cursed Enemies Split towards 3 additional targets<br>Cursed enemies take 18% increased Damage from Projectile Hits
|level3_stat_text = Cursed enemies take 12% increased Damage from Projectile Hits
|level4_stat_text = Projectiles which Hit Cursed Enemies Split towards 3 additional targets<br>Cursed enemies take 19% increased Damage from Projectile Hits
|level4_stat_text = Cursed enemies take 13% increased Damage from Projectile Hits
|level5_stat_text = Projectiles which Hit Cursed Enemies Split towards 3 additional targets<br>Cursed enemies take 20% increased Damage from Projectile Hits
|level5_stat_text = Cursed enemies take 14% increased Damage from Projectile Hits
|level6_stat_text = Projectiles which Hit Cursed Enemies Split towards 3 additional targets<br>Cursed enemies take 21% increased Damage from Projectile Hits
|level6_stat_text = Cursed enemies take 15% increased Damage from Projectile Hits
|level7_stat_text = Projectiles which Hit Cursed Enemies Split towards 3 additional targets<br>Cursed enemies take 22% increased Damage from Projectile Hits
|level7_stat_text = Cursed enemies take 16% increased Damage from Projectile Hits
|level8_stat_text = Projectiles which Hit Cursed Enemies Split towards 3 additional targets<br>Cursed enemies take 23% increased Damage from Projectile Hits
|level8_stat_text = Cursed enemies take 17% increased Damage from Projectile Hits
|level9_stat_text = Projectiles which Hit Cursed Enemies Split towards 3 additional targets<br>Cursed enemies take 24% increased Damage from Projectile Hits
|level9_stat_text = Cursed enemies take 18% increased Damage from Projectile Hits
|level10_stat_text = Projectiles which Hit Cursed Enemies Split towards 3 additional targets<br>Cursed enemies take 25% increased Damage from Projectile Hits
|level10_stat_text = Cursed enemies take 19% increased Damage from Projectile Hits
|level11_stat_text = Projectiles which Hit Cursed Enemies Split towards 4 additional targets<br>Cursed enemies take 26% increased Damage from Projectile Hits
|level11_stat_text = Cursed enemies take 20% increased Damage from Projectile Hits
|level12_stat_text = Projectiles which Hit Cursed Enemies Split towards 4 additional targets<br>Cursed enemies take 27% increased Damage from Projectile Hits
|level12_stat_text = Cursed enemies take 21% increased Damage from Projectile Hits
|level13_stat_text = Projectiles which Hit Cursed Enemies Split towards 4 additional targets<br>Cursed enemies take 28% increased Damage from Projectile Hits
|level13_stat_text = Cursed enemies take 22% increased Damage from Projectile Hits
|level14_stat_text = Projectiles which Hit Cursed Enemies Split towards 4 additional targets<br>Cursed enemies take 29% increased Damage from Projectile Hits
|level14_stat_text = Cursed enemies take 23% increased Damage from Projectile Hits
|level15_stat_text = Projectiles which Hit Cursed Enemies Split towards 4 additional targets<br>Cursed enemies take 30% increased Damage from Projectile Hits
|level15_stat_text = Cursed enemies take 24% increased Damage from Projectile Hits
|level16_stat_text = Projectiles which Hit Cursed Enemies Split towards 4 additional targets<br>Cursed enemies take 31% increased Damage from Projectile Hits
|level16_stat_text = Cursed enemies take 25% increased Damage from Projectile Hits
|level17_stat_text = Projectiles which Hit Cursed Enemies Split towards 4 additional targets<br>Cursed enemies take 32% increased Damage from Projectile Hits
|level17_stat_text = Cursed enemies take 26% increased Damage from Projectile Hits
|level18_stat_text = Projectiles which Hit Cursed Enemies Split towards 4 additional targets<br>Cursed enemies take 33% increased Damage from Projectile Hits
|level18_stat_text = Cursed enemies take 27% increased Damage from Projectile Hits
|level19_stat_text = Projectiles which Hit Cursed Enemies Split towards 4 additional targets<br>Cursed enemies take 34% increased Damage from Projectile Hits
|level19_stat_text = Cursed enemies take 28% increased Damage from Projectile Hits
|level20_stat_text = Projectiles which Hit Cursed Enemies Split towards 4 additional targets<br>Cursed enemies take 35% increased Damage from Projectile Hits
|level20_stat_text = Cursed enemies take 29% increased Damage from Projectile Hits
|level21_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 36% increased Damage from Projectile Hits
|level21_stat_text = Cursed enemies take 30% increased Damage from Projectile Hits
|level22_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 37% increased Damage from Projectile Hits
|level22_stat_text = Cursed enemies take 31% increased Damage from Projectile Hits
|level23_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 38% increased Damage from Projectile Hits
|level23_stat_text = Cursed enemies take 32% increased Damage from Projectile Hits
|level24_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 39% increased Damage from Projectile Hits
|level24_stat_text = Cursed enemies take 33% increased Damage from Projectile Hits
|level25_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 40% increased Damage from Projectile Hits
|level25_stat_text = Cursed enemies take 34% increased Damage from Projectile Hits
|level26_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 41% increased Damage from Projectile Hits
|level26_stat_text = Cursed enemies take 35% increased Damage from Projectile Hits
|level27_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 42% increased Damage from Projectile Hits
|level27_stat_text = Cursed enemies take 36% increased Damage from Projectile Hits
|level28_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 43% increased Damage from Projectile Hits
|level28_stat_text = Cursed enemies take 37% increased Damage from Projectile Hits
|level29_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 44% increased Damage from Projectile Hits
|level29_stat_text = Cursed enemies take 38% increased Damage from Projectile Hits
|level30_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 45% increased Damage from Projectile Hits
|level30_stat_text = Cursed enemies take 39% increased Damage from Projectile Hits
|level31_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 45% increased Damage from Projectile Hits
|level31_stat_text = Cursed enemies take 39% increased Damage from Projectile Hits
|level32_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 46% increased Damage from Projectile Hits
|level32_stat_text = Cursed enemies take 40% increased Damage from Projectile Hits
|level33_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 46% increased Damage from Projectile Hits
|level33_stat_text = Cursed enemies take 40% increased Damage from Projectile Hits
|level34_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 47% increased Damage from Projectile Hits
|level34_stat_text = Cursed enemies take 41% increased Damage from Projectile Hits
|level35_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 47% increased Damage from Projectile Hits
|level35_stat_text = Cursed enemies take 41% increased Damage from Projectile Hits
|level36_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 48% increased Damage from Projectile Hits
|level36_stat_text = Cursed enemies take 42% increased Damage from Projectile Hits
|level37_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 48% increased Damage from Projectile Hits
|level37_stat_text = Cursed enemies take 42% increased Damage from Projectile Hits
|level38_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 49% increased Damage from Projectile Hits
|level38_stat_text = Cursed enemies take 43% increased Damage from Projectile Hits
|level39_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 49% increased Damage from Projectile Hits
|level39_stat_text = Cursed enemies take 43% increased Damage from Projectile Hits
|level40_stat_text = Projectiles which Hit Cursed Enemies Split towards 5 additional targets<br>Cursed enemies take 50% increased Damage from Projectile Hits
|level40_stat_text = Cursed enemies take 44% increased Damage from Projectile Hits
| description = You are cursed. You take increased damage from projectiles, and projectiles that hit you will split. You grant flask charges to the enemy who cursed you when hit.
| description = You are cursed. You take increased damage from projectiles, and projectiles that hit you will split. You grant flask charges to the enemy who cursed you when hit.
}}
}}
'''Sniper's Mark''' is a [[spell]] that [[mark]]s a single target with a [[curse]]. The marked target takes increased damage from [[projectile]]s, causes projectiles that hit the marked target to [[split]], and grants life and mana [[flask]] charges when hit.
'''Sniper's Mark''' is a [[spell]] that [[mark]]s a single target with a [[curse]]. The marked target takes increased damage from [[projectile]]s and causes projectiles that hit the marked target to [[split]].
==Skill functions and interactions==
==Skill functions and interactions==
* '''Mark''': Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional [[hex]]es on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.
* '''Mark''': Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional [[hex]]es on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.
* Flask charges are granted no more than once every 0.5 seconds. Charges are only granted to characters that directly hit it (not from [[minion]]s, [[totem]]s, etc.).
==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_abbr = increased<br>Projectile<br>Damage
|c1_abbr = Increased<br>Projectile<br>Damage
|c1_header = Cursed enemies take x% increased Damage from Projectile Hits
|c1_header = Cursed enemies take x% increased Damage from Projectile Hits
|c1_pattern_extract = Cursed enemies take (%d+)%% increased Damage from Projectile Hits
|c1_pattern_extract = Cursed enemies take (%d+)%% increased Damage from Projectile Hits
|c1_pattern_value = %d%%
|c1_pattern_value = %d%%
|c2_abbr = splits
|c2_header =Projectiles which Hit Cursed Enemies Split towards x additional targets
|c2_pattern_extract = Projectiles which Hit Cursed Enemies Split towards (%d+) additional targets
|c2_pattern_value = %d
}}
}}
==Gem quality==
{{Skill quality}}
{{Item acquisition}}
{{Item acquisition}}
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The following mods can only be find in [[legacy item]] in permanent leagues:
The following mods can only be find in [[legacy item]] in permanent leagues:
|q_where = mod_stats.id LIKE "%Projectile%weakness%" AND domain = 1
|q_where = mod_stats.id LIKE "%Projectile%weakness%" AND domain = 1
|q_having = SUM(spawn_weights.weight) = 0
|q_having = SUM(mod_spawn_weights.value) = 0
|q_groupBy = spawn_weights._pageID
|q_groupBy = mod_spawn_weights._pageID
|stat_text=1
|stat_text=1
|level=1
|level=1
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==Related Unique items==
==Related Unique items==
{{Query unique items
{{Drop enabled unique item table
|tables=item_stats
|tables=item_stats
|join=items._pageID=item_stats._pageID
|join=items._pageID=item_stats._pageID
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.24.0|
* Now causes Cursed Enemies to take 10% increased Damage from Projectile Hits at gem level 1 (unchanged), scaling up to 29% at gem level 20 (previously 35%). Projectiles which Hit Cursed Enemies now Split towards 2 additional targets at all gem levels (previously 2 at gem level 1, scaling up to 4 at gem level 20).
}}
{{Version history table row|3.21.0|
* Sniper's Mark now has a level requirement of 4 at gem level 1 (previously 24) and scales like other Skill Gems that start with a level requirement of 4.
* Cursed Enemies now take 10% increased Damage from Projectile Hits at gem level 1 (previously 16%), up to 35% at gem level 20 (unchanged).
* Projectiles which Hit Cursed Enemies now Split towards 2 additional targets at gem level 1 (previously 3), up to 4 at gem level 20 (unchanged).
* Sniper's Mark is now offered to the Duelist and Ranger for completing Breaking Some Eggs, and can be purchased from Nessa by the Shadow and Scion.
* Sniper's Mark is no longer offered to the Duelist or Ranger for completing Lost in Love, and can no longer be purchased from Clarissa by the Shadow or Scion.
}}
{{Version history table row|3.19.1|
* [[Mark]]s applied to you by a monster are now removed if you move a great distance away from the monster.
}}
{{Version history table row|3.19.0|
* Removed the life and mana flask charge generation from Sniper's Mark.
}}
{{Version history table row|3.12.0|
{{Version history table row|3.12.0|
:'' Enemies afflicted by Sniper's Mark grant charges to Life and Mana flasks when hit, and cause projectiles that hit them to split towards other enemies. ''
:'' Enemies afflicted by Sniper's Mark grant charges to Life and Mana flasks when hit, and cause projectiles that hit them to split towards other enemies. ''
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}}
}}
{{Version history table row|1.1.0|
{{Version history table row|1.1.0|
* Undocumented Change: Projectile damage taken changed from "more" to "increased".
* Projectile damage taken changed from "more" to "increased". {{Undocumented}}
}}
}}
{{Version history table row|0.9.5|
{{Version history table row|0.9.5|
Revision as of 23:35, 11 May 2024
Sniper's MarkSpell, Curse, Mark Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 4Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile Hits Projectiles which Hit Cursed Enemies Split towards 2 additional targets
Additional Effects From 1-20% Quality: Cursed enemies take (0.25-5)% increased Damage from Projectile HitsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
You are cursed. You take increased damage from projectiles, and projectiles that hit you will split. You grant flask charges to the enemy who cursed you when hit.
Sniper's Mark is a spell that marks a single target with a curse. The marked target takes increased damage from projectiles and causes projectiles that hit the marked target to split.
Mark: Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional hexes on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.
Gem level progression
Level
Mana Cost
Increased Projectile Damage
Exp.
Total Exp.
1
4
16
16
10%
0
0
2
6
20
17
11%
841
841
3
9
27
18
12%
3099
3940
4
12
33
19
13%
7433
11373
5
16
41
21
14%
22895
34268
6
20
50
22
15%
49725
83993
7
24
58
23
16%
95714
179707
8
28
67
24
17%
169595
349302
9
32
75
25
18%
283759
633061
10
36
83
26
19%
453996
1087057
11
40
92
26
20%
703128
1790185
12
44
100
27
21%
1061223
2851408
13
48
109
28
22%
2065870
4917278
14
52
117
29
23%
2507110
7424388
15
55
123
29
24%
2573731
9998119
16
58
130
30
25%
7611351
17609470
17
61
136
31
26%
13437908
31047378
18
64
142
31
27%
25052147
56099525
19
67
148
32
28%
43869436
99968961
20
70
155
33
29%
242081178
342050139
21
72
159
34
30%
N/A
N/A
22
74
N/A
34
31%
N/A
N/A
23
76
N/A
35
32%
N/A
N/A
24
78
N/A
36
33%
N/A
N/A
25
80
N/A
36
34%
N/A
N/A
26
82
N/A
37
35%
N/A
N/A
27
84
N/A
38
36%
N/A
N/A
28
86
N/A
39
37%
N/A
N/A
29
88
N/A
39
38%
N/A
N/A
30
90
N/A
40
39%
N/A
N/A
31
91
N/A
40
39%
N/A
N/A
32
92
N/A
41
40%
N/A
N/A
33
93
N/A
41
40%
N/A
N/A
34
94
N/A
42
41%
N/A
N/A
35
95
N/A
42
41%
N/A
N/A
36
96
N/A
42
42%
N/A
N/A
37
97
N/A
43
42%
N/A
N/A
38
98
N/A
43
43%
N/A
N/A
39
99
N/A
43
43%
N/A
N/A
40
100
N/A
44
44%
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
Cursed enemies take (0.25-5)% increased Damage from Projectile Hits
1
Item acquisition
Sniper's Mark can drop anywhere.
Recipes
Sniper's Mark can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Mercenary's LotMercenary's Lot Slink GlovesEvasion: (322-398)Requires Level 70, 95 Dex+(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy diesThe target changes, but the job's always the same.
70
+(80-120) to Evasion Rating (5-8)% increased Attack and Cast Speed Mark Skills have (10-15)% increased Cast Speed (30-50)% increased Damage with Hits and Ailments against Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies
Now causes Cursed Enemies to take 10% increased Damage from Projectile Hits at gem level 1 (unchanged), scaling up to 29% at gem level 20 (previously 35%). Projectiles which Hit Cursed Enemies now Split towards 2 additional targets at all gem levels (previously 2 at gem level 1, scaling up to 4 at gem level 20).
Sniper's Mark now has a level requirement of 4 at gem level 1 (previously 24) and scales like other Skill Gems that start with a level requirement of 4.
Cursed Enemies now take 10% increased Damage from Projectile Hits at gem level 1 (previously 16%), up to 35% at gem level 20 (unchanged).
Projectiles which Hit Cursed Enemies now Split towards 2 additional targets at gem level 1 (previously 3), up to 4 at gem level 20 (unchanged).
Sniper's Mark is now offered to the Duelist and Ranger for completing Breaking Some Eggs, and can be purchased from Nessa by the Shadow and Scion.
Sniper's Mark is no longer offered to the Duelist or Ranger for completing Lost in Love, and can no longer be purchased from Clarissa by the Shadow or Scion.
Enemies afflicted by Sniper's Mark grant charges to Life and Mana flasks when hit, and cause projectiles that hit them to split towards other enemies.
Renamed from Projectiles Weakness to Sniper's Mark.
No longer causes projectiles to pierce or knock back cursed enemies.
Cursed enemies now take 16% increased damage from projectile hits at gem level 1, up to 35% at gem level 20.
Cursed enemies now grant a Life Flask charge and a Mana Flask charge when you hit them, no more than once every 0.5 seconds at all gem levels. Note that this only applies to hits from the source of the mark (and not, for example, your minions).
Projectiles which hit cursed enemies now split towards 3 additional targets at gem level 1, up to 4 additional targets at gem level 20.
Cursed enemies now take 1% increased damage from projectile hits per 4% gem quality (from 1% increased damage from projectile hits per 2% gem quality).
The Putrid CloisterThe Putrid Cloister Museum MapMap Level: 79 Map Tier: 12 Guild Character: Õ Item Quantity: +90% Item Rarity: +45%Players are Cursed with Vulnerability Players are Cursed with Conductivity Players are Cursed with Flammability Players are Cursed with Frostbite Players are Cursed with Despair Unique Boss drops divination cardsPlease take out your blades, your whips, and your spikes. Class is now in session.Travel to this Map by using it in a personal Map Device. Maps can only be used once.: No longer applies Projectile Weakness to players. Now applies DespairDespairSpell, AoE, Duration, Chaos, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 sec AoE Radius: 22Requires Level 24Curses all targets in an area, lowering their chaos resistance.Base duration is (8.00-11.80) seconds +(0-1) metre to radius Cursed enemies have -(15-30)% to Chaos Resistance
Additional Effects From 1-20% Quality: (0.5-10)% increased Effect of CursePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. instead.
Now always causes enemies to have a 50% chance to be pierced. Enemies cursed with Projectile Weakness take a further 5% increased damage from projectiles at all gem levels.
Pierce chance is now 50% at all levels. Knockback chance is now 25% at all levels. Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level. It now grants 0.5% chance to pierce cursed enemies per 1% quality (was 0.75% per 1% quality).
Projectile damage taken changed from "more" to "increased". [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]