Ice Prison: Difference between revisions
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'''Ice Prison''' | __NOTOC__ | ||
'''Ice Prison''' is a monster modifier. Monsters with this mod will occasionally cast a {{il|Frost Wall}} Nova to trap players. However unlike bosses that use similar circular wall skills, such as [[Winterfang]] and [[Burtok, Conjurer of Bones]], the Frost Wall from the Ice Prison will have an opening instead of completely surrounding the target, similar to [[Sirus]]' Maze skill. The opening may still be blocked by terrain. | |||
The | ==Gallery== | ||
<gallery> | |||
File:Ice Prison 3.18.png|Encounter with Ice Prison monster in Azurite Mine. | |||
File:Ice Prison 3.18 monster visual aura.png|Monster with this mod will have a special visual aura effect. | |||
File:Imprisoned status icon.png|The icon of the Imprisoned debuff from legacy variant. | |||
</gallery> | |||
==Legacy variant== | |||
The legacy [[archnemesis]] version (prefix form {{ml|MonsterArchnemesisGlacialCage}}) also grants the monster the following (as of 3.19.1c patch): | |||
: {{c|mod|50% of Physical Damage Converted to Cold Damage}} | : {{c|mod|50% of Physical Damage Converted to Cold Damage}} | ||
Line 9: | Line 18: | ||
:{{c|mod|50% reduced effect of Cold Ailments}} | :{{c|mod|50% reduced effect of Cold Ailments}} | ||
:{{c|mod|20% additional Physical Damage Reduction}} | :{{c|mod|20% additional Physical Damage Reduction}} | ||
== | |||
==See also== | |||
* [[Modifier:MonsterModIcePrison]] The actual modifier datacard | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3.20.0| | |||
* Monster mods now only do one specific thing. | |||
}} | |||
{{Version history table row|3.19.1c| | {{Version history table row|3.19.1c| | ||
* Increased the cooldown of the '''Ice Prison''' Archnemesis modifier from 5 seconds to 10 seconds, and the duration of the '''Ice Prison''' has been increased from 3 seconds to 5 seconds. This results in 50% prison uptime rather than 60%, and fewer overall prisons. | * Increased the cooldown of the '''Ice Prison''' Archnemesis modifier from 5 seconds to 10 seconds, and the duration of the '''Ice Prison''' has been increased from 3 seconds to 5 seconds. This results in 50% prison uptime rather than 60%, and fewer overall prisons. | ||
Line 32: | Line 41: | ||
{{Version history table row|3.18.0| | {{Version history table row|3.18.0| | ||
* Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers. | * Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers. | ||
* | * No longer applies '''Imprisoned''' debuff that disable [[:Category:Travel (gem tag)|Travel]] skill. Now grants the monster a special visual aura {{Undocumented}} | ||
* | * Now grants {{c|mod|50% of Physical Damage Converted to Cold Damage}}<ref name=mod>{{cite web|url=https://www.pathofexile.com/forum/view-thread/3267228|title=What's Next for Archnemesis Modifiers - Part 3 (and list of modifiers)|date=May 15, 2022|accessdate=May 15, 2022|publisher=Official Path of Exile Forums|author=Chris}}</ref><ref>Based on historical data at [[Modifier:MonsterArchnemesisGlacialCage]]</ref> (up from 25%) {{Undocumented}} | ||
:{{c|mod|Gain 25% of Physical Damage as Extra Cold Damage}} (down from 50%) | :{{c|mod|Gain 25% of Physical Damage as Extra Cold Damage}} (down from 50%) | ||
:{{c|mod|30% increased Cold Damage}} (down from 50%) | :{{c|mod|30% increased Cold Damage}} (down from 50%) |
Latest revision as of 19:12, 1 May 2024
Ice Prison is a monster modifier. Monsters with this mod will occasionally cast a Frost WallFrost WallSpell, Duration, Cold
Level: (1-20)
Cost: (9-33) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage
Base duration is (3.00-4.90) seconds
0.15 seconds between appearance of Wall sections
Wall will be (2.8-5.6) meters long
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Nova to trap players. However unlike bosses that use similar circular wall skills, such as Winterfang and Burtok, Conjurer of Bones, the Frost Wall from the Ice Prison will have an opening instead of completely surrounding the target, similar to Sirus' Maze skill. The opening may still be blocked by terrain.
Gallery
-
Encounter with Ice Prison monster in Azurite Mine.
-
Monster with this mod will have a special visual aura effect.
-
The icon of the Imprisoned debuff from legacy variant.
Legacy variant
The legacy archnemesis version (prefix form ImprisoningImprisoning
Intrinsic
50% of Physical Damage Converted to Cold Damage (Hidden)
30% increased Cold Damage (Hidden)
Gain 25% of Physical Damage as Extra Cold Damage (Hidden)
+40% to Cold Resistance (Hidden)
20% additional Physical Damage Reduction (Hidden)) also grants the monster the following (as of 3.19.1c patch):
- 50% of Physical Damage Converted to Cold Damage
- Gain 25% of Physical Damage as Extra Cold Damage
- 30% increased Cold Damage
- +40% to Cold Resistance
- 50% reduced effect of Cold Ailments
- 20% additional Physical Damage Reduction
See also
- Modifier:MonsterModIcePrison The actual modifier datacard
Version history
Version | Changes |
---|---|
3.20.0 |
|
3.19.1c |
|
3.19.0f |
|
3.19.0 |
|
3.18.0d |
|
3.18.0 |
|
3.17.0 |
|
References
- ↑ Chris (May 15, 2022). "What's Next for Archnemesis Modifiers - Part 3 (and list of modifiers)". Official Path of Exile Forums. Retrieved May 15, 2022.
- ↑ Based on historical data at Modifier:MonsterArchnemesisGlacialCage