Receiving damage: Difference between revisions
>Illviljan mNo edit summary |
No edit summary |
||
(256 intermediate revisions by 33 users not shown) | |||
Line 1: | Line 1: | ||
Receiving [[damage]] involves several steps to determine whether the damage [[hit]]s, how much damage is dealt by the attacker, how much of that damage is prevented by the defender's mitigation, and what resources (e.g. [[life]], [[energy shield]]) are ultimately lost as a result. | |||
==Order of operations== | ==Order of operations== | ||
The list below displays the order of operations | The list below displays the order of operations when an attacker attempts to damage a defender: | ||
<ol> | <ol> | ||
<li>''' | <li>'''Preventing the hit:''' | ||
< | <ul> | ||
<li>[[Evasion]] of [[attack]]s | <li>[[Avoidance]] of [[projectiles]]</li> | ||
<li> | <li>[[Evasion]] of [[attack]]s<ref name="OrderEvaDodgeBlock"/> </li> | ||
</ | <li>[[Spell dodge]]<ref name="OrderEvaDodgeBlock"/> </li> | ||
</ul> | |||
These are the only defensive mechanics that prevent hits entirely. Other forms of mitigation cannot undo the hit, even if they reduce damage taken to 0. | |||
<li>'''Before being Hit:'''<br> | |||
Effects such as {{il|Defiance of Destiny}}'s {{c|mod|Gain #% of Missing Unreserved Life before being Hit by an Enemy}} occur immediately after the defender fails to prevent the hit. (Regular when-hit or on-hit effects do not apply until after all other steps on this page.) | |||
</li> | </li> | ||
<li>'''Calculating unmitigated damage:''' <br> | |||
[[Damage source]]s have a minimum and maximum flat damage that can be modified by various [[stats]]. Stats are only applied once per calculation. | |||
<ol> | |||
<li>'''Flat damage'''</li> | |||
* '''Base damage''' is typically gained from a weapon/unarmed for [[attack]]s, or the [[skill]] gem for [[spell]]s. | |||
* '''Added damage''' can be gained from various sources, such as the skill, [[support gem]]s, [[equipment]], [[debuff]]s like {{il|Poacher's Mark}}, or unique mechanics like {{il|Flame Wall}}. This is scaled by the skill's [[damage effectiveness|added damage effectiveness]]. | |||
<li>'''Damage conversion'''</li> | |||
* [[Damage conversion|Gain #% of X as extra Y]] modifiers add a percentage of one damage type as another damage type, for example {{il|Taste of Hate}}'s {{c|mod|Gain #% of Physical Damage as Extra Cold Damage during effect}}.<ref name="BasedOnPreDamageMods" /> | |||
* [[Damage conversion|Converted to]] modifiers change one type of damage into another, for example {{c|mod|#% of Cold Damage Converted to Fire Damage}}.<ref name="BasedOnPreDamageMods" /><ref name="ConversionPreDamageMods" /> | |||
<li>''' | <li>'''Damage multipliers'''</li> | ||
* All {{c|mod|increased}} and {{c|mod|reduced}} [[modifier]]s to the same value stack additively and are applied together. | |||
<li>[[ | * All {{c|mod|more}} and {{c|mod|less}} [[modifier]]s are independent and therefore multiplicative. | ||
Converted damage is affected by offensive bonuses to each [[damage type]] it was converted through. | |||
<li>'''Critical strikes'''</li> | |||
If a hit's [[critical strike]] chance exceeds the requirement (usually rolled when the skill was used), damage is multiplied by {{Character query|base_critical_strike_multiplier}}% by default, or 130% for monsters. Critical strike multiplier in excess of 100% may be reduced by {{c|mod|#% reduced Extra Damage taken from Critical Strikes}}. For example, {{c|mod|60% reduced Extra Damage taken from Critical Strikes}} will cause a critical strike from a regular monster to deal 112% of the default hit, instead of 130%.<ref>https://www.reddit.com/r/pathofexile/comments/48pude/comment/d0lm412/</ref> | |||
<li>'''Rolling for damage:'''<br> | |||
The hit rolls for damage, in the range calculated by applying multipliers to the hit's minimum and maximum flat damage. If the attacker's damage is [[luck]]y, or damage against the defender is ''unlucky'', damage rolls twice and ignores the lower value. This does not affect rolls for other mechanics (e.g. crit, ailments, block, suppression).<ref name="Lori" /> | |||
<li>'''Doubling/tripling damage:'''<br> | |||
Modifiers that [[double damage|double or triple damage]] apply after other offensive damage modifiers. | |||
</ol> | </ol> | ||
</li> | </li> | ||
<li>'''Damage | <li>'''Cannot take damage:'''<br> | ||
Damage is removed by modifiers that make the defender unable to take damage, such as {{c|mod|Cannot take Reflected Physical/Elemental Damage}} or {{stl|Proximity Shield}}. This step is not considered 'preventing' damage for e.g. {{psl|Untiring}}. It should not be confused with [[immunity]], which applies later. | |||
* {{il|Lightning Coil}} | |||
<li>'''Damage taken as:''' <br> | |||
Incoming damage can be [[Damage taken as|shifted]] to another [[damage type]].<ref name="OrderDMGShift"/> It is usually done by utilizing an item which offers the {{c|mod|#% of X Damage taken as Y}} [[modifier]], for example: | |||
*{{il|page=Lightning Coil}} | |||
* {{il|Cloak of Flame}} | * {{il|Cloak of Flame}} | ||
* {{il| | * {{il|Incandescent Heart}} | ||
* {{il|Font of Thunder}} | |||
This is '''not''' damage ''conversion''.<ref name="OrderDMGShift"/> Damage cannot be shifted twice, and damage will only be mitigated as the type it is taken as. For example, if some incoming physical damage is shifted to fire, the shifted damage will not be affected by physical damage reduction. Additionally, exceeding 100% ''damage taken as'' will not scale damage proportionally; the defender will simply take more total damage.<ref>https://www.reddit.com/r/pathofexile/comments/5tt9v2/why_is_there_no_item_elemental_damage_taken_as/ddpqkal/</ref> | |||
</li> | </li> | ||
<li>'''Damage | <li>'''Damage mitigation:''' | ||
< | <ol> | ||
<li>[[ | <li>{{c|mod|Cannot take X damage}} prevents damage that wasn't already removed before the ''damage taken as'' step. | ||
<li>[[ | <li>[[Immunity|Immunities]] prevent damage entirely, such as [[Shade Form]] or {{psl|Chaos Inoculation}}. | ||
<li>[[Avoidance|Damage avoidance]] offers a chance to prevent damage entirely, for example with [[Elusive]] or {{il|Glitterdisc}}.<ref name="Avoid" /><ref name="AvoidanceOrder" /></li> | |||
<li>[[Resistance]] mitigates [[elemental]] and [[chaos]] damage.</li> | |||
<li>[[Damage reduction]] mitigates damage types it exists for. By default, 'damage reduction' only exists against [[physical]] damage, gained from [[armour]] and sources of {{c|mod|#% additional Physical Damage Reduction}} such as [[endurance charges]].<ref>https://www.reddit.com/r/pathofexile/comments/wg8y6e/comment/iizvrke/</ref></li></li> | |||
* {{ | * Damage reduction may exist for non-physical damage through mechanics like {{psl|Transcendence}}, {{psl|Unbreakable}}, {{il|Eternal Damnation}}, or {{il|The Fourth Vow}}. This occurs after resistances,<ref>https://www.reddit.com/r/pathofexile/comments/gww68s/here_is_one_of_the_new_timeless_jewel_keystones/fsxqtk1/</ref> and is independent per damage type.<ref>https://www.reddit.com/r/pathofexile/comments/wg8y6e/when_does_spell_suppression_happen_in_the_damage/iizzay5/?context=1</ref> | ||
</ | </ol> | ||
</li> | </li> | ||
<li>''' Damage | <li>'''Damage taken:''' <br> | ||
After damage | After damage mitigation, modifiers to [[damage taken]] are applied. Flat modifiers are applied first, then the sum of all increases/reductions, and lastly all more or less multipliers independently:<ref name="OrderDMGTaken"/> | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 45: | Line 76: | ||
|- | |- | ||
| 1 | | 1 | ||
| {{c|mod|±# X Damage | | {{c|mod|±# X Damage taken from Y}} | ||
| {{il|Ashrend}} <br> {{il|Bramblejack}} <br> {{il|Astramentis}} | | {{il|Ashrend}} <br> {{il|Bramblejack}} <br> {{il|Astramentis}} | ||
|- | |- | ||
| 2 | | 2 | ||
| {{c|mod|#% increased/reduced X Damage | | {{c|mod|#% increased/reduced X Damage taken}} | ||
| [[Shock | | [[Shock]] <br> {{il|Vulnerability}} <br> {{il|Abyssus}} | ||
|- | |- | ||
| 3 | | 3 | ||
| {{c|mod|#% more/less X Damage taken}} | |||
| [[Fortification]]<br> {{il|Arctic Armour}} <br> {{il|Kintsugi}} <br> {{il|Storm Barrier Support}} <br> | |||
|} | |} | ||
</li> | |||
<li>'''Suppressing the damage:''' | |||
<br>[[Spell suppression]] applies, usually halving spell hits and ailments.<ref name="SuppressOrder"/><ref name="Spell Suppression" /><ref name="Spell Suppression2" /> </li> | |||
<li>'''Being stunned:''' | |||
<br>[[Stun]] chance is rolled based on damage at this point.</li> | |||
<li>'''Blocking the damage:''' | |||
<br>[[Block]] or [[spell block]] rolls to prevent all damage, or a percentage of damage with modifiers like {{psl|Glancing Blows}}.<ref name="BlockOrder"/> Block also prevents most of the attacker's on-hit effects, including [[trigger]]s.<ref>https://www.reddit.com/r/pathofexile/comments/h0z19u/why_does_gain_1_endurance_charge_every_second_if/funpjve/</ref> </li> | |||
</li><li>'''Damage taken:''' | |||
<br> | |||
Effects that count the amount of damage taken by the player, such as [[Cast when Damage Taken Support]] and [[Bloodnotch]] use the damage value at this point. The difference between this damage and the damage before the 'damage mitigation' step is considered ''prevented'' damage for effects like {{psl|Untiring}} or {{psl|Divine Shield}}. | |||
</li> | |||
<li>'''Losing resources due to damage:'''<br> | |||
Damage (or a portion thereof) is taken from resources in the following order. Any remaining damage will be taken from the next resource. Some effects allow damage to bypass a resource, in which case the bypassing damage will apply directly to the next resource instead. | |||
<br> | |||
<ol>'''From other entities or effects:''' | |||
<ol> | |||
<li>Effects that change damage to take resources from other objects 'before you'.<ref name="Guard" />. | |||
<ul> | |||
<li>Each effect is multiplicative, not additive: when 20% of damage is taken from [[Radiant Crusade|Sentinel of Radiance]], {{il|The Jinxed Juju}} causes {{il|Raise Spectre}} minions to take 10% of the remaining 80%.</ul></li> | |||
<li>Effects that change damage to take from other objects 'before your life or energy shield', such as {{il|Frost Shield}}.<ref name="Guard" /> | |||
</li> | |||
<li>Your [[Aegis]] buff (you can't have multiple aegises).<ref name="Guard" /> | |||
</li> | |||
<li>Your [[Guard Skill|Guard]] skill buff (you can't have multiple guard skills).<ref name="Guard" /> | |||
</li> | |||
</ol> '''From the defender's resources:''' | |||
<ol> | |||
<li>[[Ward]] takes damage if not broken.<ref name="Ward" /> | |||
</li> | |||
<li>Damage is taken from [[energy shield]] before the resource that it protects ([[life]] by default, or [[mana]] if using [[Eldritch Battery]]). | |||
<ul> | |||
<li>By default, all [[Chaos Damage]] bypasses energy shield. This applies regardless if energy shield is protecting life or mana.</li> | |||
<li>Energy shield recharge is interrupted when energy shield or the resource it is protecting is lost due to damage.<ref>https://www.reddit.com/r/pathofexile/comments/a1n53x/comment/earf9ak/</ref></li> | |||
<li>If [[Eternal Youth]] is allocated, only directly losing life due to damage will interrupt life recharge. Delayed life loss from [[Petrified Blood]] or [[Progenesis]] does not interrupt life recharge.</li> | |||
</ul> | |||
</li> | |||
<li>#% of the remaining damage is removed from mana, if granted by an effect such as [[Mind over Matter]] or [[The Ivory Tower]]. | |||
</li> | |||
<li>The remaining damage is removed from Life. Life does not protect any other resource. If all Life is removed, you die. | |||
</li> | |||
<li>Life loss can be prevented by various effects. Effects that grant #% of life loss prevented are multiplicative rather than additive. | |||
<ol> | |||
<li>#% of Life loss from damage is prevented while affected by [[Progenesis]] and an equal amount of life loss is applied over time.</li> | |||
<li>#% of remaining Life loss from damage that would reduce your life below 50% while affected by [[Petrified Blood]] is prevented and a proportional amount of life loss is applied over time.</li> | |||
<li>If [[Dissolution of the Flesh]] is socketed, all remaining life loss is prevented and that amount is reserved as life.</li> | |||
</ol> | |||
</li> | </li> | ||
</ol> | |||
</li> | |||
</ol></li> | |||
</ol> | </ol> | ||
==Damage over time== | |||
[[Damage over Time]] generally follows the same principle, however this [[damage source]] doesn't [[hit]], which means that it ignores evasion, [[armour]], [[ward]], and other mechanics limited to hits. | |||
While damaging [[ailments]] are applied by hits, they have a separate base dps calculation, starting from the flat damage of a hit. Hit-specific offensive modifiers will not apply to this calculation, nor will the defender's mitigation. This prevents debuffs like [[ignite]] from scaling twice with stats like {{c|mod|#% increased Fire damage}}, or being reduced twice by fire resistance. Mitigation applies ''after'' the hit, over time, when damage is actually taken. (This includes immunities: physical immunity does not remove base damage for poison inflicted by a hit of mixed physical and chaos.) | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.8.3| | |||
* Corrected calculation issue with damage reduction. | |||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
{{reflist|refs= | {{reflist|refs= | ||
<ref name="Lori">{{cite web | <ref name="Lori">{{cite web | ||
<ref name="OrderEvaDodgeBlock">{{cite web | |title = p/c new ring lori's lantern | ||
<ref name=" | |url = http://www.pathofexile.com/forum/view-thread/377182/page/3#p3349323 | ||
<ref name=" | |author = Mark_GGG | ||
|date = May 13, 2013 4:01 AM | |||
|accessdate = September 22, 2013 | |||
|publisher = Official Path of Exile Forums | |||
}}</ref> | |||
<ref name="OrderEvaDodgeBlock">{{cite web | |||
|title = reflect mechanics VS evasion,blocking,acrobatics | |||
|url = https://www.pathofexile.com/forum/view-thread/736330#p6372106 | |||
|author = Daniel_GGG | |||
|date = January 2, 2014 | |||
|accessdate = November 21, 2015 | |||
|publisher = Official Path of Exile Forums | |||
}}</ref> | |||
<ref name="OrderDMGShift">{{cite web | |||
|title = Specifics on Lightning Coil mechanics? | |||
|url = https://www.pathofexile.com/forum/view-thread/528343#p4739715 | |||
|author = Mark_GGG | |||
|date = September 26, 2013 | |||
|accessdate = November 21, 2015 | |||
|publisher = Official Path of Exile Forums | |||
}}</ref> | |||
<ref name="OrderDMGTaken">{{cite web | |||
|title = defensive mechanisms activate in which order? | |||
|url = https://www.pathofexile.com/forum/view-thread/924683#p7847614 | |||
|author = Mark_GGG | |||
|date = May 15, 2014 | |||
|accessdate = May 15, 2014 | |||
|publisher = Official Path of Exile Forums | |||
}}</ref> | |||
<ref name="ConversionPreDamageMods">{{cite web | |||
|title = Avatar of Fire ~ Elemental Damage Nodes | |||
|url = https://www.pathofexile.com/forum/view-thread/648313#p5683468 | |||
|author = Mark_GGG | |||
|date = November 27, 2013 | |||
|accessdate = March 2, 2016 | |||
|publisher = Official Path of Exile Forum | |||
}}</ref> | |||
<ref name="BasedOnPreDamageMods">{{cite web | |||
|title = Elemental To Physical Conversion | |||
|url = https://www.pathofexile.com/forum/view-thread/1203998/page/3#p10152118 | |||
|author = Mark_GGG | |||
|date = February 22, 2015 | |||
|accessdate = March 18, 2016 | |||
|publisher = Official Path of Exile Forums | |||
}}</ref> | |||
<ref name="Avoid">{{cite web | |||
|title = Mechanical Questions Thread | |||
|url = https://www.pathofexile.com/forum/view-thread/1676002/page/41#p13418267 | |||
|author = Mark_GGG | |||
|date = June 22, 2016 | |||
|accessdate = June 22, 2016 | |||
|publisher = Official Path of Exile Forums | |||
}}</ref> | |||
<ref name="BlockOrder">{{cite web | |||
|title = Utter trust in your defense unleashes ultimate potential. | |||
|url = https://www.reddit.com/r/pathofexile/comments/bs8vb3/utter_trust_in_your_defense_unleashes_ultimate/eokk37l/ | |||
|author = Mark_GGG | |||
|date = May 24, 2019 | |||
|accessdate = May 25, 2019 | |||
|publisher = Official Path of Exile Subreddit | |||
}}</ref> | |||
<ref name="SuppressOrder">{{cite web | |||
|title = Utter trust in your defense unleashes ultimate potential. | |||
|url = https://www.reddit.com/r/pathofexile/comments/wg8y6e/comment/iizwsgq/?context=10 | |||
|author = Mark_GGG | |||
|date = August 5, 2022 | |||
|accessdate = August 6, 2022 | |||
|publisher = Official Path of Exile Subreddit | |||
}}</ref> | |||
<ref name="AvoidanceOrder">{{cite web | |||
|title = Regarding Glitterdisc | |||
|url = https://www.poewiki.net/wiki/File:Regarding_glitterdisc.png <!-- Weak source. Please find a newer and public reply. --> | |||
|author = Mark_GGG | |||
|date = June 23, 2016 | |||
|accessdate = June 15, 2020 | |||
|publisher = Official Path of Exile Forums Private Messages | |||
}}</ref> | |||
<ref name="Guard">{{cite web | |||
|title = Game Mechanics Q&A Answers | |||
|url = https://www.pathofexile.com/forum/view-thread/3123794 | |||
|author = Community Team | |||
|date = May 19th, 2021 | |||
|accessdate = August 6th, 2021 | |||
|publisher = Official Path of Exile Forums | |||
}}</ref> | |||
<ref name="Ward">{{cite web | |||
|title = Ward as an Overlooked Defensive Mechanic - Precis of the Implications | |||
|url = https://old.reddit.com/r/PathOfExileBuilds/comments/onn7zg/ward_as_an_overlooked_defensive_mechanic_precis/h5tassk/ | |||
|author = Mark_GGG | |||
|date = July 19th, 2021 | |||
|accessdate = August 3rd, 2021 | |||
|publisher = Path of Exile subreddit | |||
}}</ref> | |||
<ref name="Spell Suppression">{{cite web | |||
|title = Thoughts on Transcendence + Divine Shield interaction? | |||
|url = https://old.reddit.com/r/PathOfExileBuilds/comments/qkpwb0/thoughts_on_transcendence_divine_shield/hiz4yxv/?context=3 | |||
|author = Mark_GGG | |||
|date = November 2nd, 2021 | |||
|accessdate = August 5th, 2022 | |||
|publisher = Path of Exile subreddit | |||
}}</ref> | |||
<ref name="Spell Suppression2">{{cite web | |||
|title = When does Spell Suppression happen in the damage calculation | |||
|url = https://www.reddit.com/r/pathofexile/comments/wg8y6e/comment/iizwsgq/ | |||
|author = Mark_GGG | |||
|date = August 5th, 2022 | |||
|accessdate = August 5th, 2022 | |||
|publisher = Path of Exile subreddit | |||
}}</ref> | |||
}} | }} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[ru:Расчет урона]] |
Revision as of 21:05, 24 April 2024
Receiving damage involves several steps to determine whether the damage hits, how much damage is dealt by the attacker, how much of that damage is prevented by the defender's mitigation, and what resources (e.g. life, energy shield) are ultimately lost as a result.
Order of operations
The list below displays the order of operations when an attacker attempts to damage a defender:
- Preventing the hit:
These are the only defensive mechanics that prevent hits entirely. Other forms of mitigation cannot undo the hit, even if they reduce damage taken to 0.
- Before being Hit:
Effects such as Defiance of DestinyDefiance of Destiny
Paua AmuletRequires Level 49(20-30)% increased Mana Regeneration Rate+(60-80) to maximum Life
+(10-40)% to Fire Resistance
+(10-40)% to Cold Resistance
+(10-40)% to Lightning Resistance
Gain (25-35)% of Missing Unreserved Life before being Hit by an EnemyThe respect of Karui warriors is hard to earn,
but lasts a lifetime... and beyond.'s Gain #% of Missing Unreserved Life before being Hit by an Enemy occur immediately after the defender fails to prevent the hit. (Regular when-hit or on-hit effects do not apply until after all other steps on this page.) - Calculating unmitigated damage:
Damage sources have a minimum and maximum flat damage that can be modified by various stats. Stats are only applied once per calculation.- Flat damage
- Base damage is typically gained from a weapon/unarmed for attacks, or the skill gem for spells.
- Added damage can be gained from various sources, such as the skill, support gems, equipment, debuffs like Poacher's MarkPoacher's MarkPhysical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 16Curses a single enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
Cursed enemies grant (15-50) Life when Hit by Attacks
Cursed enemies grant (8-25) Mana when Hit by Attacks
Cursed enemies have -20% to Physical Damage Reduction
Adds (3-30) to (4-45) Physical Damage to Hits against Cursed Enemies
Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant a Frenzy Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or unique mechanics like Flame WallFlame WallSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.50 secRequires Level 4Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.1-679.9) Base Fire Damage per second
Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second
Base duration is (3.00-4.90) seconds
Base secondary duration is (1.00-2.00) seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Wall will be (4-5.9) meters long
Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
Maximum 3 Flame Walls at a time
Additional Effects From 1-20% Quality:
+(0.05-1) Maximum Flame Walls at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. This is scaled by the skill's added damage effectiveness. - Damage conversion
- Gain #% of X as extra Y modifiers add a percentage of one damage type as another damage type, for example Taste of HateTaste of Hate
Sapphire FlaskLasts 8.00 Seconds
Consumes 20 of 50 Charges on use
+40% to Cold Resistance
+5% to maximum Cold ResistanceRequires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect
Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
30% chance to Avoid being Chilled during Effect
30% chance to Avoid being Frozen during EffectA sip will freeze your lips,
A swig will chill your heart,
A glass will still your soul.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.'s Gain #% of Physical Damage as Extra Cold Damage during effect.[2] - Converted to modifiers change one type of damage into another, for example #% of Cold Damage Converted to Fire Damage.[2][3]
- Damage multipliers
- All increased and reduced modifiers to the same value stack additively and are applied together.
- All more and less modifiers are independent and therefore multiplicative.
- Critical strikes If a hit's critical strike chance exceeds the requirement (usually rolled when the skill was used), damage is multiplied by 150% by default, or 130% for monsters. Critical strike multiplier in excess of 100% may be reduced by #% reduced Extra Damage taken from Critical Strikes. For example, 60% reduced Extra Damage taken from Critical Strikes will cause a critical strike from a regular monster to deal 112% of the default hit, instead of 130%.[4]
- Rolling for damage:
The hit rolls for damage, in the range calculated by applying multipliers to the hit's minimum and maximum flat damage. If the attacker's damage is lucky, or damage against the defender is unlucky, damage rolls twice and ignores the lower value. This does not affect rolls for other mechanics (e.g. crit, ailments, block, suppression).[5] - Doubling/tripling damage:
Modifiers that double or triple damage apply after other offensive damage modifiers.
- Cannot take damage:
Damage is removed by modifiers that make the defender unable to take damage, such as Cannot take Reflected Physical/Elemental Damage or Proximity Shield. This step is not considered 'preventing' damage for e.g. Untiring. It should not be confused with immunity, which applies later. - Damage taken as:
Incoming damage can be shifted to another damage type.[6] It is usually done by utilizing an item which offers the #% of X Damage taken as Y modifier, for example:- Lightning CoilLightning Coil
Desert BrigandineArmour: (714-992)
Evasion: (714-992)
Movement Speed: -3%Requires Level 60, 96 Str, 96 DexAdds 1 to (20-30) Lightning Damage to Attacks
(90-120)% increased Armour and Evasion
+(60-80) to maximum Life
-60% to Lightning Resistance
50% of Physical Damage from Hits taken as Lightning Damage"There's nothing like imminent death
to galvanize one's purpose in life."
- Malachai the Soulless. - Cloak of FlameCloak of Flame
Scholar's RobeEnergy Shield: (43-53)
Movement Speed: -3%Requires Level 18, 55 Int+(50-75)% to Fire Resistance
(40-75)% increased Ignite Duration on Enemies
Reflects 100 Fire Damage to Melee Attackers
40% of Physical Damage taken as Fire DamageHe who sows an ember shall reap an inferno. - Incandescent HeartIncandescent Heart
Saintly ChainmailArmour: (1283-1567)
Energy Shield: (307-374)
Movement Speed: -5%Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield
+(80-90) to maximum Life
(0.8-1)% of Attack Damage Leeched as Life
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20-30)% increased Light Radius
Light Radius is based on Energy Shield instead of LifeOnly light may banish the shadows from this land
And the black lies wrapped around your heart - Font of ThunderFont of Thunder
Mirrored Spiked ShieldChance to Block: 26%
Evasion: (755-1044)
Energy Shield: (155-210)
Movement Speed: -3%Requires Level 66, 85 Dex, 85 Int+5% chance to Suppress Spell Damage(400-500)% increased Evasion and Energy Shield
(25-40)% increased Mana Regeneration Rate
+50% chance to be Shocked
40% of Cold Damage taken as Lightning Damage
40% of Fire Damage taken as Lightning DamageThe lightning fears not the flame.
- Lightning CoilLightning Coil
- Damage mitigation:
- Cannot take X damage prevents damage that wasn't already removed before the damage taken as step.
- Immunities prevent damage entirely, such as Shade Form or Chaos Inoculation.
- Damage avoidance offers a chance to prevent damage entirely, for example with Elusive or GlitterdiscGlitterdisc
Burnished Spiked ShieldChance to Block: 26%
Evasion: (136-175)
Energy Shield: (72-110)
Movement Speed: -3%Requires Level 27, 37 Dex, 37 Int+5% chance to Suppress Spell Damage(120-140)% increased Evasion and Energy Shield
+(20-30) to maximum Energy Shield
+(30-50) to maximum Life
10% increased Rarity of Items found
25% chance to Avoid Fire Damage from Hits
You always Ignite while BurningIzaro's insistence on using lava
resulted in some surprising material discoveries..[8][9] - Resistance mitigates elemental and chaos damage.
- Damage reduction mitigates damage types it exists for. By default, 'damage reduction' only exists against physical damage, gained from armour and sources of #% additional Physical Damage Reduction such as endurance charges.[10]
- Damage reduction may exist for non-physical damage through mechanics like Transcendence, Unbreakable, Eternal DamnationEternal Damnation
Agate AmuletRequires Level 52+(16-24) to Strength and Intelligence+(40-70) to maximum Mana
+(-13-13)% to Chaos Resistance
-5% to all maximum Resistances
Gain additional Elemental Damage Reduction equal to half your Chaos ResistanceThe price of immortality is isolation., or The Fourth VowThe Fourth Vow
Devout ChainmailArmour: (755-1270)
Energy Shield: (155-259)
Movement Speed: -5%Requires Level 55, 80 Str, 80 IntPhysical Damage taken bypasses Energy Shield
(150-250)% increased Armour and Energy Shield
+(17-29)% to Chaos Resistance
Regenerate 3% of Life per second
Armour also applies to Chaos Damage taken from HitsSeek not to avoid the mortal pains of this world.
In flagellation, there lies freedom from temptation.. This occurs after resistances,[11] and is independent per damage type.[12]
- Damage taken:
After damage mitigation, modifiers to damage taken are applied. Flat modifiers are applied first, then the sum of all increases/reductions, and lastly all more or less multipliers independently:[13]Order Modifier Examples 1 ±# X Damage taken from Y AshrendAshrend
Buckskin TunicEvasion: (316-442)
Movement Speed: -3%Requires Level 17, 53 Dex(80-100)% increased Evasion Rating
+(40-50)% to Fire Resistance
Cannot be Ignited
(75-150)% increased Physical Damage with Ranged Weapons
-(60-30) Physical Damage taken from Attack HitsThe blasted oak stands forever.
BramblejackBramblejack
Plate VestArmour: (19-27)
Movement Speed: -3%+(30-60) to maximum Life
-(15-10) Physical Damage taken from Attack Hits
1000% of Melee Physical Damage taken reflected to AttackerIt is safer to be feared than to be loved.
AstramentisAstramentis
Onyx AmuletRequires Level 20+(10-16) to all Attributes+(80-100) to all Attributes
-4 Physical Damage taken from Attack HitsMindless rage will shake the world,
Cunning lies will bend it.
Reckless haste will break the world,
And into darkness send it.2 #% increased/reduced X Damage taken Shock
VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
AoE Radius: 22Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies take (15-30)% increased Physical Damage
Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding
Additional Effects From 1-20% Quality:
(1-20)% increased Duration of Bleeding on Cursed EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
AbyssusAbyssus
Ezomyte BurgonetArmour: (692-838)Requires Level 60, 138 Str+(20-25) to all Attributes
Adds 40 to 60 Physical Damage to Attacks
+(100-125)% to Melee Critical Strike Multiplier
(100-120)% increased Armour
(40-50)% increased Physical Damage takenWhen you have slain all of your enemies,
what is left to fear?3 #% more/less X Damage taken Fortification
Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
Buff grants (11-21)% less Physical Damage taken from Hits while stationary
Buff grants (11-20)% less Fire Damage taken from Hits while stationary
Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
Buff grants Immunity to Freeze
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
KintsugiKintsugi
Exquisite LeatherEvasion: (1548-2106)
Movement Speed: -3%Requires Level 62, 170 Dex(120-160)% increased Evasion Rating
+(30-50)% to Fire Resistance
35% less Damage taken if you have not been Hit Recently
100% increased Evasion Rating if you have been Hit RecentlyDo not hide your flaws, your cracks,
mend them, and display them proudly.
For it is these that set us apart.
Infused Channelling SupportInfused Channelling SupportSupport, Channelling, Duration
Icon: b
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 4Supports any channelling skill, protecting you from damage while you channel it. Cannot support skills used by totems. Cannot modify the skills of minions.Infusion lasts 6 seconds after you finish Channelling
Gain Infusion after Channelling a Supported Skill for (1.6-1) second
Supported Skills deal (15-24)% more Damage
Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags
While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags
Additional Effects From 1-20% Quality:
Gain Infusion after Channelling a Supported Skill for -(0.02-0.4) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
- Suppressing the damage:
Spell suppression applies, usually halving spell hits and ailments.[14][15][16] - Being stunned:
Stun chance is rolled based on damage at this point. - Blocking the damage:
Block or spell block rolls to prevent all damage, or a percentage of damage with modifiers like Glancing Blows.[17] Block also prevents most of the attacker's on-hit effects, including triggers.[18] - Damage taken:
Effects that count the amount of damage taken by the player, such as Cast when Damage Taken Support and Bloodnotch use the damage value at this point. The difference between this damage and the damage before the 'damage mitigation' step is considered prevented damage for effects like Untiring or Divine Shield. - Losing resources due to damage:
Damage (or a portion thereof) is taken from resources in the following order. Any remaining damage will be taken from the next resource. Some effects allow damage to bypass a resource, in which case the bypassing damage will apply directly to the next resource instead.
- From other entities or effects:
- Effects that change damage to take resources from other objects 'before you'.[19].
- Each effect is multiplicative, not additive: when 20% of damage is taken from Sentinel of Radiance, The Jinxed JujuThe Jinxed Juju
Citrine AmuletRequires Level 48+(16-24) to Strength and Dexterity+(30-40) to Intelligence
+(23-31)% to Chaos Resistance
(10-15)% increased effect of Non-Curse Auras from your Skills
10% of Damage from Hits is taken from your Spectres' Life before youBurned rhoa's eye and goatman's beard do demand:
Leave behind those lazy bones;
Dance, ye dead, at my command! causes Raise SpectreRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 secRequires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
Minions have +30% to all Elemental Resistances
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have (105-776) additional Accuracy Rating
Raised Spectres are Level (28-70)
Additional Effects From 1-20% Quality:
Minions have +(1-20)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. minions to take 10% of the remaining 80%.
- Each effect is multiplicative, not additive: when 20% of damage is taken from Sentinel of Radiance, The Jinxed JujuThe Jinxed Juju
- Effects that change damage to take from other objects 'before your life or energy shield', such as Frost ShieldFrost ShieldCritical, Spell, AoE, Duration, Cold
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 secRequires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Base duration is 10.00 seconds
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area
Frost Shield has (190-910) maximum Life per Stage
Maximum 4 Stages
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
You lose (150-730) Energy Shield per second
Additional Effects From 1-20% Quality:
(1-20)% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..[19] - Your Aegis buff (you can't have multiple aegises).[19]
- Your Guard skill buff (you can't have multiple guard skills).[19]
- Ward takes damage if not broken.[20]
- Damage is taken from energy shield before the resource that it protects (life by default, or mana if using Eldritch Battery).
- By default, all Chaos Damage bypasses energy shield. This applies regardless if energy shield is protecting life or mana.
- Energy shield recharge is interrupted when energy shield or the resource it is protecting is lost due to damage.[21]
- If Eternal Youth is allocated, only directly losing life due to damage will interrupt life recharge. Delayed life loss from Petrified Blood or Progenesis does not interrupt life recharge.
- #% of the remaining damage is removed from mana, if granted by an effect such as Mind over Matter or The Ivory Tower.
- The remaining damage is removed from Life. Life does not protect any other resource. If all Life is removed, you die.
- Life loss can be prevented by various effects. Effects that grant #% of life loss prevented are multiplicative rather than additive.
- #% of Life loss from damage is prevented while affected by Progenesis and an equal amount of life loss is applied over time.
- #% of remaining Life loss from damage that would reduce your life below 50% while affected by Petrified Blood is prevented and a proportional amount of life loss is applied over time.
- If Dissolution of the Flesh is socketed, all remaining life loss is prevented and that amount is reserved as life.
- Effects that change damage to take resources from other objects 'before you'.[19].
Damage over time
Damage over Time generally follows the same principle, however this damage source doesn't hit, which means that it ignores evasion, armour, ward, and other mechanics limited to hits.
While damaging ailments are applied by hits, they have a separate base dps calculation, starting from the flat damage of a hit. Hit-specific offensive modifiers will not apply to this calculation, nor will the defender's mitigation. This prevents debuffs like ignite from scaling twice with stats like #% increased Fire damage, or being reduced twice by fire resistance. Mitigation applies after the hit, over time, when damage is actually taken. (This includes immunities: physical immunity does not remove base damage for poison inflicted by a hit of mixed physical and chaos.)
Version history
Version | Changes |
---|---|
0.8.3 |
|
References
- ↑ 1.0 1.1 Daniel_GGG (January 2, 2014). "reflect mechanics VS evasion,blocking,acrobatics". Official Path of Exile Forums. Retrieved November 21, 2015.
- ↑ 2.0 2.1 Mark_GGG (February 22, 2015). "Elemental To Physical Conversion". Official Path of Exile Forums. Retrieved March 18, 2016.
- ↑ Mark_GGG (November 27, 2013). "Avatar of Fire ~ Elemental Damage Nodes". Official Path of Exile Forum. Retrieved March 2, 2016.
- ↑ https://www.reddit.com/r/pathofexile/comments/48pude/comment/d0lm412/
- ↑ Mark_GGG (May 13, 2013 4:01 AM). "p/c new ring lori's lantern". Official Path of Exile Forums. Retrieved September 22, 2013.
- ↑ 6.0 6.1 Mark_GGG (September 26, 2013). "Specifics on Lightning Coil mechanics?". Official Path of Exile Forums. Retrieved November 21, 2015.
- ↑ https://www.reddit.com/r/pathofexile/comments/5tt9v2/why_is_there_no_item_elemental_damage_taken_as/ddpqkal/
- ↑ Mark_GGG (June 22, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 22, 2016.
- ↑ Mark_GGG (June 23, 2016). "Regarding Glitterdisc". Official Path of Exile Forums Private Messages. Retrieved June 15, 2020.
- ↑ https://www.reddit.com/r/pathofexile/comments/wg8y6e/comment/iizvrke/
- ↑ https://www.reddit.com/r/pathofexile/comments/gww68s/here_is_one_of_the_new_timeless_jewel_keystones/fsxqtk1/
- ↑ https://www.reddit.com/r/pathofexile/comments/wg8y6e/when_does_spell_suppression_happen_in_the_damage/iizzay5/?context=1
- ↑ Mark_GGG (May 15, 2014). "defensive mechanisms activate in which order?". Official Path of Exile Forums. Retrieved May 15, 2014.
- ↑ Mark_GGG (August 5, 2022). "Utter trust in your defense unleashes ultimate potential.". Official Path of Exile Subreddit. Retrieved August 6, 2022.
- ↑ Mark_GGG (November 2nd, 2021). "Thoughts on Transcendence + Divine Shield interaction?". Path of Exile subreddit. Retrieved August 5th, 2022.
- ↑ Mark_GGG (August 5th, 2022). "When does Spell Suppression happen in the damage calculation". Path of Exile subreddit. Retrieved August 5th, 2022.
- ↑ Mark_GGG (May 24, 2019). "Utter trust in your defense unleashes ultimate potential.". Official Path of Exile Subreddit. Retrieved May 25, 2019.
- ↑ https://www.reddit.com/r/pathofexile/comments/h0z19u/why_does_gain_1_endurance_charge_every_second_if/funpjve/
- ↑ 19.0 19.1 19.2 19.3 Community Team (May 19th, 2021). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved August 6th, 2021.
- ↑ Mark_GGG (July 19th, 2021). "Ward as an Overlooked Defensive Mechanic - Precis of the Implications". Path of Exile subreddit. Retrieved August 3rd, 2021.
- ↑ https://www.reddit.com/r/pathofexile/comments/a1n53x/comment/earf9ak/