The Gluttonous Tide: Difference between revisions
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(Removed incorrect information about Voll's Protector interaction. Updated mechanic explanation for how it actually works.) |
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==Mechanics== | ==Mechanics== | ||
* {{c|mod|Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows}} will | * {{c|mod|Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows}} fires additional arrows based on the number of Frenzy Charges lost. A player with 2 minumum and 5 maximum Frenzy Charges will have the same number of additional arrows as a player with 0 minimum and 3 maximum Frenzy Charges. Mechanics such as [[Olesya's Delight]], [[Inner Conviction]], and [[Ralakesh's Impatience]] all result in 0 additional arrows since Maximum Frenzy Charges are never reached or there is no difference between maximum and minimum Frenzy Charges. | ||
* {{c|mod|+(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge}} - by having a minimum Frenzy Charge (e.g. from [[Disciple of the Slaughter]]), the Global Crit Multi will also apply to the attack that lost the Frenzy Charges. | * {{c|mod|+(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge}} - by having a minimum Frenzy Charge (e.g. from [[Disciple of the Slaughter]]), the Global Crit Multi will also apply to the attack that lost the Frenzy Charges. | ||
* {{c|mod|(20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike}} can grant multiple Frenzy Charges per attack or cast, unlike other sources of Frenzy Charge on Crit (which are limited to one per attack or cast) due to specifying "for each enemy hit". | * {{c|mod|(20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike}} can grant multiple Frenzy Charges per attack or cast, unlike other sources of Frenzy Charge on Crit (which are limited to one per attack or cast) due to specifying "for each enemy hit". | ||
==Gallery== | ==Gallery== |
Revision as of 17:33, 23 May 2023
The Gluttonous Tide
Citadel BowBow
Physical Damage: (79.2-93.6) to (316.8-374.4)
Critical Strike Chance: 6.00%
Attacks per Second: (1.45-1.50)Requires Level 58, 185 Dex(120-160)% increased Physical Damage
(16-20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical StrikeTo eat, to feast, to forget the horror of endless agonizing existence
if but for a moment... only to disgorge and do it all again...
Citadel BowBow
Physical Damage: (79.2-93.6) to (316.8-374.4)
Critical Strike Chance: 6.00%
Attacks per Second: (1.45-1.50)Requires Level 58, 185 Dex(120-160)% increased Physical Damage
(16-20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical StrikeTo eat, to feast, to forget the horror of endless agonizing existence
if but for a moment... only to disgorge and do it all again...
Acquisition
Drop restrictedVendor Offer
10x Alchemy Shard
8x Alteration ShardWeapon DPS
Physical: (287.1-351.0)
Phys+Chaos: (287.1-351.0)
Total: (287.1-351.0)Metadata
Item class: Bow
Drop restrictedVendor Offer
10x Alchemy Shard
8x Alteration ShardWeapon DPS
Physical: (287.1-351.0)
Phys+Chaos: (287.1-351.0)
Total: (287.1-351.0)Metadata
Item class: Bow
The Gluttonous Tide is a unique Citadel BowCitadel BowBow
Physical Damage: 36-144
Critical Strike Chance: 6.00%
Attacks per Second: 1.25Requires Level 58, 185 Dex.
Mechanics
- Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows fires additional arrows based on the number of Frenzy Charges lost. A player with 2 minumum and 5 maximum Frenzy Charges will have the same number of additional arrows as a player with 0 minimum and 3 maximum Frenzy Charges. Mechanics such as Olesya's Delight, Inner Conviction, and Ralakesh's Impatience all result in 0 additional arrows since Maximum Frenzy Charges are never reached or there is no difference between maximum and minimum Frenzy Charges.
- +(30-50)% Global Critical Strike Multiplier while you have a Frenzy Charge - by having a minimum Frenzy Charge (e.g. from Disciple of the Slaughter), the Global Crit Multi will also apply to the attack that lost the Frenzy Charges.
- (20-40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike can grant multiple Frenzy Charges per attack or cast, unlike other sources of Frenzy Charge on Crit (which are limited to one per attack or cast) due to specifying "for each enemy hit".
Gallery
-
3D
Version history
Version | Changes |
---|---|
3.17.0 |
|