Hit and Run: Difference between revisions
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(Created page with "{{Passive skill box|{{FULLBASEPAGENAME}}}} '''{{FULLBASEPAGENAME}}''' is a cluster jewel only notable passive skill . ==Sources== ===Mods=== {{Query spawnable modifiers |where=mod_stats.id LIKE "%hit_and_run%" |stat_text=1 |spawn_weights=1 |level=1 |tags=1 }} ===Unique items=== The following unique items are related to {{FULLBASEPAGENAME}}: {{Query unique items |where=items.stat_text LIKE "%{{FULLBASEPAGENAME}}%" |large=1 |base_item=1 |level=1 |stat=1 }}...") |
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Revision as of 19:58, 26 January 2023
Hit and Run
Notable Passive Skill
Attack Skills deal 25% increased Damage while Dual Wielding
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1]
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1]
Hit and Run is a cluster jewel only notable passive skill .
Sources
Mods
Name | ![]() | Stats | Tags | Spawn Weighting |
---|---|---|---|---|
Notable | 1 | 1 Added Passive Skill is Hit and Run | damage, attack | affliction_attack_damage_while_dual_wielding_ 623 affliction_chance_to_dodge_attacks 1477 |
Unique items
The following unique items are related to Hit and Run:
Item | Base Item | ![]() | Stats |
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Version history
Version | Changes |
---|---|
3.10.0 |
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