Modifier:PoisonOnMeleeHitUnique~~1: Difference between revisions

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{{Mod
{{Mod
|id                              = PoisonOnMeleeHitUnique__1
|id                              = PoisonOnMeleeHitUnique__1
|mod_groups                      = PoisonOnMeleeHit
|domain                          = 1
|domain                          = 1
|generation_type                  = 3
|generation_type                  = 3
|required_level                  = 60
|required_level                  = 60
|mod_groups                      = PoisonOnMeleeHit
|mod_type                        = PoisonOnMeleeHit
|mod_type                        = PoisonOnMeleeHit
|stat_text                        = Melee [[Attack|Attacks]] have (20-40)% chance to [[Poison]] on [[Hit]]
|stat_text                        = Melee [[Attack|Attacks]] have (20-40)% chance to [[Poison]] on [[Hit]]
Line 13: Line 13:
|sell_price1_name                = Alchemy Shard
|sell_price1_name                = Alchemy Shard
|sell_price1_amount              = 6
|sell_price1_amount              = 6
|mod_group                        = PoisonOnMeleeHit
}}
}}

Latest revision as of 02:56, 6 December 2022

Mod IDPoisonOnMeleeHitUnique__1
Name
GroupsPoisonOnMeleeHit
Mod typePoisonOnMeleeHit
Mod domainItem (1)
Generation typeIntrinsic (3)
Req. level60
EffectMelee Attacks have (20-40)% chance to Poison on Hit
Granted buff ID
Granted buff value
Granted skill
Tagspoison, chaos, attack, ailment
Tier Text
Stats
#Stat IDMinimumMaximum
1chance_to_poison_on_melee_hit_%2040
Spawn weights
#TagWeight
Generation weights
#TagWeight
Modifier sell price
#Item
6Alchemy Shard
The correct title of this page is PoisonOnMeleeHitUnique__1. It appears incorrectly here due to technical restrictions.


PoisonOnMeleeHitUnique__1 is the internal ID of an unnamed modifier.

Items

This modifier is used by the following items.

Item
VoidheartVoidheart
Iron Ring
Requires Level 48Adds 1 to 4 Physical Damage to Attacks5% increased Global Physical Damage
Adds (10-15) to (20-25) Chaos Damage to Attacks
+(20-30) to maximum Life
Regenerate (10-15) Life per second
10% chance to Cause Monsters to Flee
Melee Attacks have (30-50)% chance to cause Bleeding
Melee Attacks have (20-40)% chance to Poison on Hit
Nothing spreads fear faster than the unknown.