Modifier:LocalAddedPhysicalDamageUniqueClaw9: Difference between revisions
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{{Mod | {{Mod | ||
|id | |id = LocalAddedPhysicalDamageUniqueClaw9 | ||
| | |mod_groups = PhysicalDamage | ||
|domain = 1 | |||
|domain | |generation_type = 3 | ||
|generation_type | |required_level = 1 | ||
|required_level | |mod_type = LocalPhysicalDamage | ||
|stat_text = Adds (2-6) to (16-22) [[Physical Damage]] | |||
|mod_type | |stat1_id = local_minimum_added_physical_damage | ||
|stat_text | |stat1_min = 2 | ||
|stat1_id | |stat1_max = 6 | ||
|stat1_min | |stat2_id = local_maximum_added_physical_damage | ||
|stat1_max | |stat2_min = 16 | ||
|stat2_id | |stat2_max = 22 | ||
|stat2_min | |tags = physical_damage, damage, physical, attack | ||
|stat2_max | |sell_price1_name = Alteration Shard | ||
|tags | |sell_price1_amount = 5 | ||
|sell_price1_name | |||
|sell_price1_amount | |||
}} | }} |
Latest revision as of 01:01, 6 December 2022
Mod ID | LocalAddedPhysicalDamageUniqueClaw9 |
---|---|
Name | |
Groups | PhysicalDamage |
Mod type | LocalPhysicalDamage |
Mod domain | Item (1) |
Generation type | Intrinsic (3) |
Req. level | 1 |
Effect | Adds (2-6) to (16-22) Physical Damage |
Granted buff ID | |
Granted buff value | |
Granted skill | |
Tags | physical_damage, damage, physical, attack |
Tier Text |
Stats | |||
---|---|---|---|
# | Stat ID | Minimum | Maximum |
1 | local_minimum_added_physical_damage | 2 | 6 |
2 | local_maximum_added_physical_damage | 16 | 22 |
Spawn weights | ||
---|---|---|
# | Tag | Weight |
Generation weights | ||
---|---|---|
# | Tag | Weight |
Modifier sell price | |
---|---|
# | Item |
5 | Alteration Shard |
LocalAddedPhysicalDamageUniqueClaw9 is the internal ID of an unnamed modifier.
Items
This modifier is used by the following items.
Item |
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WildslashWildslash AwlClaw Physical Damage: (9-13) to (39-45) Critical Strike Chance: 6.30% Attacks per Second: (1.71-1.78) Weapon Range: 1.1 metresRequires Level 12, 25 Dex, 25 IntGrants 7 Life per Enemy Hit+(10-15) to Strength +(10-15) to Dexterity Adds (2-6) to (16-22) Physical Damage (10-15)% increased Attack Speed 20% increased Damage with Movement Skills 15% increased Attack Speed with Movement Skills 15% reduced Global Accuracy RatingThere are two things to know about fighting: When to swing like crazy, and when to run. |