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==Mechanics==
==Mechanics==
* [[Recently]] means the last 4 seconds.
* [[Recently]] means the last 4 seconds.
* The [[mana]] cost modifier has no cap.
* The [[mana]] cost modifier has no maximum. It scales all costs, including life and rage.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/3100583|title=Indigon Bug|author=Jatin_GGG|date=April 29, 2021|accessdate=April 29, 2021|publisher=Official Path of Exile Forums}}</ref>
* Sacrificed [[mana]] or toggle skill's mana [[reservation]] does not count as spent [[mana]].
* [[loss|Sacrificing]] or [[reservation|reserving]] mana does not count as spending it.
* For the purposes of effects like [[Supreme Decadence]], all life recovery related to a mana flask's usage while you have Indigon equipped comes from '''Indigon''', not the flask. This means the amount of life recovered is not scaled by "increased life recovery from flasks" modifiers, nor will it be gained as [[Energy Shield]] while under the effects of [[Supreme Decadence]] or [[Sorrow of the Divine]], but it will be affected by modifiers to [[Life]] [[Recovery]] rate.
* {{c|mod|Non-instant Mana Recovery from Flasks is also Recovered as Life}} is not considered life recovery from flasks (for the purposes of effects like {{psl|Supreme Decadence}}, {{il|The Sorrow of the Divine}}, or {{c|mod|#% increased Life Recovery from Flasks}}).
* "{{c|mod|Recover (8-10)% of life when you use a Mana Flask}}" is not affected by Life Recovery Rate modifiers because it is instant recovery, akin to [[life gain on hit]] effects or instant [[flasks]]. While this has the downside of preventing you from scaling the recovery amount, it also prevents negative modifiers such as the Smothering map modifier, and the debuff applied by [[The Maven]]'s spinning beams in her boss fight, from affecting this recovery, making it remarkably consistent.
* {{c|mod|Recover (8-10)% of life when you use a Mana Flask}} is instant; it is unaffected by life recovery ''rate'', including negative modifiers such as the Smothering [[map modifier]].
'''High mana cost'''
===High mana cost===
'''Indigon's''' [[mana]] cost multiplier can complicate skill use. This can be mitigated or circumvented in several ways:
* Existing [[totems]] and other [[proxies]] will continue to use your skill without needing to pay costs
* Ongoing [[duration]] effects such as {{il|Blade Vortex}} or {{il|Winter Orb}} will continue to deal damage, as their cost was already paid
* Skills can use a different resource, such as [[Vaal skill]]s or anything supported by {{il|Lifetap Support}}
* {{il|Lavianga's Spirit}} or {{il|Vaal Clarity}} can make skills cost no mana. Lavianga's Spirit's effect is removed once mana is filled, allowing you to spend mana on costs again. Players in permanent leagues may also use the legacy {{c|mod|Non-Aura Skills Cost no Mana or Life while Focused}} amulet modifier.
* {{il|Soul Taker}} and {{il|Kingmaker}}'s {{c|mod|Insufficient Mana does not prevent your Melee Attacks}} allows the use of melee attacks regardless of inflated costs.
'''Indigon's''' high [[mana]] cost can make you run out of [[mana]]. There are ways to do [[damage]] when you don't have [[mana]].
===Damage over time snapshotting===
* [[Totems]] will continue to cast your [[spell]]s even after you run out of [[mana]].
[[Damage over time]] effects [[snapshot]] their DPS value, which can make Indigon interesting for spells that apply spell damage modifiers to their damage over time (e.g. {{il|Essence Drain}}). Effects created during Indigon's {{c|mod|#% increased Spell Damage}} bonus will benefit from that bonus for their entire duration, even if the player loses it. The longer the duration of the DoT (scalable by skill effect duration and {{il|Temporal Chains}}), the less often the player would need to spend mana for Indigon's damage bonus. (This does not apply to duration effects that [[hit]]; these do not snapshot.)
* {{il|Blade Vortex}} and {{il|Winter Orb}} will continue to deal [[damage]] after you run out of [[mana]].
* {{c|mod|Vaal skills have x% Reduced Vaal Soul Cost}} and {{c|mod|x% chance to gain an additional Vaal Soul on kill}} will allow you to use more [[Vaal skill]]s when you run out of [[mana]].
* Free mana cost - {{il|Lavianga's Spirit}}, [[Focus]] while using an item with the "{{c|mod|Non-Aura Skills Cost no Mana or Life while Focused}}" modifier, or {{il|Vaal Clarity}}. Lavianga's will allow you to spend [[mana]] again once your [[mana]] maxes out.
* {{il|Soul Taker}} and {{il|Kingmaker}} have the modifier "{{c|mod|Insufficient Mana does not prevent your Melee Attacks}}". With fast [[attack speed]] and high [[mana]] cost, you can almost always use up all your [[mana]] and never be unable to [[attack]].
'''Snapshot'''
Spells that deal [[damage over time]] will [[snapshot]] their damage on cast. Therefore, the {{c|mod|x% increased Spell Damage}} they had when cast will last their entire duration. The longer the duration of the damage, the less often the player needs to spend mana to deal damage. For example:
*A character has {{c|mod|50% increased Skill Effect Duration}} and {{il|Temporal Chains}} on the enemy with {{c|mod|65% increased Curse effect}}. (40 x 1.65 = 66%) (1 x 1.5 = 1.5) (1.5 / .33) = 4.5 times the [[debuff]] duration.
*{{il|Vaal Blight}} and {{il|Essence Drain}} are debuffs that have longer durations. (6 x 4.5) = 27 seconds on Vaal Blight. (3.8 x 4.5) = 17.1 seconds on Essence Drain.
*If the character doesn't have enough mana to cast Essence Drain after spending a lot of it to boost '''Indigon's''' spell damage, use one of the zero mana cost options listed above the moment before you cast Essence Drain for maximum damage.
*There are many benefits to not having to spend a large amount of mana for 17 or 27 seconds. You can use [[Mind over Matter]] and/or {{il|page=Arcane Cloak}} to take advantage of the defensive benefits of your unused mana. The mana can also be used to temporarily reserve auras after all your damage over time has already been applied. Remember to remove the aura later if you use 100% of your mana for boosting spell damage.
'''Interactions with other mechanics'''
Indigon also scales with [[Chainbreaker]]'s rage cost.<ref>{{cite web|url=https://www.pathofexile.com/forum/view-thread/3100583|title=Indigon Bug|author=Jatin_GGG|date=April 29, 2021|accessdate=April 29, 2021|publisher=Official Path of Exile Forums}}</ref>
{{Item acquisition}}
{{Item acquisition}}
Revision as of 14:50, 6 July 2024
Indigon Hubris CircletEnergy Shield: (200-257)Requires Level 69, 154 Int(150-180)% increased Energy Shield (6-10)% increased maximum Mana Recover (8-10)% of Life when you use a ManaFlask Non-instant Mana Recovery from Flasks is also Recovered as Life (50-60)% increased Cost of Skills for each 200 total Mana Spent Recently (20-25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%Where the body's limits begin, the mind's limits end.
Acquisition Drop restricted Indigon can only drop from the Uber Elder in The Shaper's RealmThe Shaper's RealmMap Level: 84 Map Tier: 17 Guild Character: ¥Travel to this Map by using it in a personal Map Device. Maps can only be used once..Vendor Offer 12x Alchemy Shard 3x Alteration ShardMetadata Item class: Helmet
Non-instant Mana Recovery from Flasks is also Recovered as Life is not considered life recovery from flasks (for the purposes of effects like Supreme Decadence, The Sorrow of the DivineThe Sorrow of the Divine Sulphur FlaskLasts (10.00-12.00) Seconds Consumes 40 of 60 Charges on use 40% increased DamageRequires Level 27Creates Consecrated Ground on Use(25-50)% increased Duration Zealot's Oath during Effect Life Recovery from Flasks also applies to Energy Shield during EffectAs man sins, God weeps.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters., or #% increased Life Recovery from Flasks).
Recover (8-10)% of life when you use a Mana Flask is instant; it is unaffected by life recovery rate, including negative modifiers such as the Smothering map modifier.
High mana cost
Indigon'smana cost multiplier can complicate skill use. This can be mitigated or circumvented in several ways:
Existing totems and other proxies will continue to use your skill without needing to pay costs
Ongoing duration effects such as Blade VortexBlade VortexSpell, AoE, Duration, Physical Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30%Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage Base duration is 4.00 seconds +(0-0.2) metres to radius 35% increased Hit Rate for each blade 35% more Damage for each blade Can have up to 10 active spinning blades
Additional Effects From 1-20% Quality: +(0.25-5)% increased Hit Rate for each bladePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb Level: (1-20) Cost: (2-4) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (30-270) to (37-337) Cold Damage Base duration is 1.60 seconds Increases and Reductions to Cast Speed also apply to Projectile Frequency Fires projectiles every 1.6 seconds 25% increased Duration per Stage 150% more Projectile Frequency while Channelling 15% increased Projectile Frequency per Stage Maximum 10 Stages
Additional Effects From 1-20% Quality: +(0.1-2) Maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will continue to deal damage, as their cost was already paid
Skills can use a different resource, such as Vaal skills or anything supported by Lifetap SupportLifetap SupportSupport, Duration Icon: T Level: (1-20) Cost & Reservation Multiplier: 300%Requires Level 8Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills Cost Life instead of Mana Gain Lifetap after Spending a total of (23-273) Life on Upfront Costs and Effects of a Supported Skill Supported Skills deal (10-19)% more Damage while you have Lifetap Lifetap lasts 4 seconds
Additional Effects From 1-20% Quality: Lifetap lasts +(0.1-2) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Lavianga's SpiritLavianga's Spirit Sanctified Mana FlaskRecovers (1430-1650) Mana over 3.25 Seconds Consumes 7 of 35 Charges on useRequires Level 50(30-50)% increased Amount Recovered 100% increased Recovery rate Skills Cost no Mana during Effect"When the Ancestors fill your cup, It is only good manners to drink your fill." - Lavianga, Advisor to KaomRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. or Vaal ClarityVaal ClarityAura, Spell, AoE, Duration, Vaal Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 14 sec Cast Time: Instant AoE Radius: 36Requires Level 10Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Base duration is 10.00 seconds Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention +(0-1.9) metres to radius Your and nearby allies' Skills Cost no Mana
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. can make skills cost no mana. Lavianga's Spirit's effect is removed once mana is filled, allowing you to spend mana on costs again. Players in permanent leagues may also use the legacy Non-Aura Skills Cost no Mana or Life while Focused amulet modifier.
Soul TakerSoul Taker Siege AxeOne Handed Axe Physical Damage: (163.2-190.4) to (264-308) Critical Strike Chance: 5.00% Attacks per Second: (1.80-1.88) Weapon Range: 1.1 metresRequires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage Adds 30 to 40 Physical Damage (20-25)% increased Attack Speed +(20-25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can ChillIt is too easy for the soul to escape from an open heart. and KingmakerKingmaker Despot AxeTwo Handed Axe Physical Damage: (360-414) to (488-561.2) Critical Strike Chance: (6.50-7.00)% Attacks per Second: (1.50-1.57) Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 FortificationA King and his people are linked together like a soul and a beating heart. Both can be severed by a same edge, then forged anew.'s Insufficient Mana does not prevent your Melee Attacks allows the use of melee attacks regardless of inflated costs.
Damage over time snapshotting
Damage over time effects snapshot their DPS value, which can make Indigon interesting for spells that apply spell damage modifiers to their damage over time (e.g. Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life
Additional Effects From 1-20% Quality: Regenerate +(0.025-0.5)% of Debuff Damage as LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.). Effects created during Indigon's #% increased Spell Damage bonus will benefit from that bonus for their entire duration, even if the player loses it. The longer the duration of the DoT (scalable by skill effect duration and Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Base duration is (5.00-8.80) seconds +(0-1) metre to radius 50% less Effect of Curse against Players Cursed Normal and Magic Enemies have (15-29)% less Action Speed Other effects on Cursed enemies expire 25% slower Cursed Rare and Unique Enemies have (9-18)% less Action Speed
Additional Effects From 1-20% Quality: (1-20)% increased Curse DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.), the less often the player would need to spend mana for Indigon's damage bonus. (This does not apply to duration effects that hit; these do not snapshot.)
Item acquisition
Indigon has restrictions on where or how it can drop. It cannot be chanced.
Indigon can only drop from the Uber Elder in The Shaper's RealmThe Shaper's RealmMap Level: 84 Map Tier: 17 Guild Character: ¥Travel to this Map by using it in a personal Map Device. Maps can only be used once..
Monster restrictions
This item can be acquired from the following monsters:
Recover (8-10)% of maximum Life when you use a Mana Flask
Non-instant Mana recovery from Flasks is also recovered as Life
(50-60)% increased Mana Cost of Skills for each 200 total Mana you have Spent Recently
(50-60)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%
In addition, pre-3.18 variants have only one influence: The Shaper. The legacy item does not work with Replica Eternity ShroudReplica Eternity Shroud Blood RaimentEvasion: (872-1252) Energy Shield: (146-210) Movement Speed: -3%Requires Level 65, 107 Dex, 90 IntTrigger Level 20 Shade Form when Hit (100-150)% increased Evasion and Energy Shield +(70-100) to maximum Life +(17-23)% to Chaos Resistance Gain (3-5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items"The form of this replica came to me in a troubled dream. I do not believe we should ever allow it to be used." - Researcher Arn.
Gallery
Design attribution
Indigon was created by Path of Exile game designer Hrishi.[2]
Base Types are now generated with a random 0-15% (on average) higher base defence, as an inbuilt property. This means that all base types can be better than they currently are, and armour base types are not homogeneous any more.
Basetype now has (80-92) Energy Shield. Existing items in the permanent leagues received the lowest roll: 80. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Now grants 20-25% (down from 50-60%) increased Spell Damage for each 200 total Mana you have spent Recently, up to a maximum of 2000%.
Existing versions can be updated to these new spell damage values with a Divine Orb, however all versions are now affected by the spell damage cap.
The actual mod wording is (20-25)% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]