Voidbearer (monster type): Difference between revisions

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According to [[Necropolis league]]'s lore, the monsters are {{moncat|demon}}[[demon]]s.
According to [[Necropolis league]]'s lore, the monsters are {{moncat|demon}}[[demon]]s.
[[File:Voidbearer highres.jpg|thumb|200px|Voidbearer image from old official website]]
==Abilities==
==Abilities==
* Firebreath (ids: [[Skill:FlamebearerFlameBlue|FlamebearerFlameBlue]] or [[Skill:FlamebearerFlameGold|FlamebearerFlameGold]]; similar to the spell effect of {{il|Holy Flame Totem}})
* Firebreath (ids: [[Skill:FlamebearerFlameBlue|FlamebearerFlameBlue]] or [[Skill:FlamebearerFlameGold|FlamebearerFlameGold]]; similar to the spell effect of {{il|Holy Flame Totem}})
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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|-
|-
! Name !! Location !! Special Attributes
! Name !! Location !! Skills
|-
|-
| [[Voidbearer]] (blue) || [[The Docks]] ||  Fire Breath, Far Shot
| [[Voidbearer]] (blue) || [[The Docks]] ||  Firebreath
|-
|-
| [[Voidbearer]] (yellow) || [[The Upper Sceptre of God]] || Fire Breath, Far Shot
| [[Voidbearer]] (yellow) || [[The Upper Sceptre of God]] || Firebreath
|-
|-
| {{c|unique|[[The Shipyard Terror]]}} || [[The Docks]]' optional boss ||
| [[Deep Stalker]] || [[Abyss]] || a projectile skill
|-
| {{c|unique|[[The Shipyard Terror]]}} || [[The Docks]]' optional boss || Cyclone, Searing Bond
|}
|}
==Version history==
==Version history==
These voidbearer are removed from the game: [[Monster:Metadata/Monsters/Monkeys/StrIntMissionFlamebearer|Corrupted Hound]] ([[Elreon, Loremaster|Elreon's]] missions), [[Hound of Tzteosh]] ([[Beyond (original)|old Beyond demons]]). Moreover, [[The Revenant]], an [[invasion boss]], is inaccessible in temporary league, and rely on legacy maps to access .
These voidbearers are removed from the game: [[Monster:Metadata/Monsters/Monkeys/StrIntMissionFlamebearer|Corrupted Hound]] ([[Elreon, Loremaster|Elreon's]] missions), [[Hound of Tzteosh]] ([[Beyond (original)|old Beyond demons]]). Moreover, [[The Revenant]], an [[invasion boss]], is inaccessible in temporary league, and rely on legacy maps to access .
{{Version history table header}}
{{Version history table header}}
{{Version history table row|?|
{{Version history table row|?|

Latest revision as of 09:17, 7 July 2024

Voidbearers are monsters found in Act 3. They breathe fire and deal more damage from afar. They can be dangerous, even more so if they fire multiple projectiles.

According to Necropolis league's lore, the monsters are demons.

Voidbearer image from old official website

Abilities

  • Firebreath (ids: FlamebearerFlameBlue or FlamebearerFlameGold; similar to the spell effect of Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
    Level: (1-20)
    Cost: (11-39) Mana
    Cast Time: 0.25 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 35%
    Projectile Speed: 750
    Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
    Projectiles Pierce all Targets
    Totem lasts 8 seconds
    Fires 3 Projectiles
    Summons a Totem which uses this Skill
    50% of Physical Damage Converted to Fire Damage
    Consecrated Ground grants Immunity to Curses to you and Allies

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    )

Variations

Name Location Skills
Voidbearer (blue) The Docks Firebreath
Voidbearer (yellow) The Upper Sceptre of God Firebreath
Deep Stalker Abyss a projectile skill
The Shipyard Terror The Docks' optional boss Cyclone, Searing Bond

Version history

These voidbearers are removed from the game: Corrupted Hound (Elreon's missions), Hound of Tzteosh (old Beyond demons). Moreover, The Revenant, an invasion boss, is inaccessible in temporary league, and rely on legacy maps to access .

Version Changes
Unknown
1.0.0
  • Some monsters now have "Far Shot" causing them to do less damage to closer targets and more damage to farther away targets.
0.10.0
  • Introduced to the game.