Vaal Bone Warden: Difference between revisions

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| image =  
| image =  
| rarity =Normal
| rarity =Normal
| level = 6-83
| level = 6-84
| location = [[Clouded Ridge]]<br/>[[Cremated Archives]]<br/>[[Sacred Chambers]]
| location = [[Clouded Ridge]]<br/>[[Cremated Archives]]<br/>[[Sacred Chambers]]
| resistance = Lightning (20%/40%/75%)
| resistance = Lightning (20%/40%/75%)
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| skill = Default melee attack
| skill = Default melee attack
| aura =  
| aura =  
}}'''Vaal Bone Wardens''' are melee [[monsters]] of type [[vaal construct (monster type)|construct]] found in [[vaal side area]]s. They carry a variety of two handed weapons, all of which spark with lightning.
}}'''Vaal Bone Wardens''' are melee [[monsters]] of type [[vaal construct (monster type)|construct]] found in [[vaal side area]]s. They carry a variety of two handed weapons (swords or maces), all of which spark with lightning.


Despite it is a [[skeleton]] warrior, according to the in-game lore, vaal construct are not the [[undead]] that can be raised by a [[necromancer (monster type)|necromancer]], as it is an animated armor that contains a skeleton inside.<ref>[[version 0.11.4]] patch notes</ref>
Despite it is a [[skeleton]] warrior, according to the in-game lore, vaal construct are not the [[undead]] that can be raised by a [[necromancer (monster type)|necromancer]], as it is an animated armor that contains a skeleton inside.<ref>[[version 0.11.4]] patch notes</ref>
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** The monster has different variants which has different ids. But all versions deal some portion of lightning damage by either have damage converted, or gain as extra damage. The portion would also further affected by vaal side area mod and map mod.
** The monster has different variants which has different ids. But all versions deal some portion of lightning damage by either have damage converted, or gain as extra damage. The portion would also further affected by vaal side area mod and map mod.
* Resists [[lightning damage]]
* Resists [[lightning damage]]
** Comparing to normal skeleton, Vaal Bone Warden has even more resistance to lightning damage
** Comparing to normal skeleton, such as its namesake [[Bone Warden]], Vaal Bone Warden has even more resistance to lightning damage
* [[Armour]]
** The monster belongs to internal use monster types ''ConstructMeleeLightning'' or ''ConstructMeleeLightningMaps'', which grant a parameter armour_multiplier = 1.0, that grant this monster some Armour as [[defence]]. It has no [[evasion]] or [[ES]] related parameters, however.
 
==Areas==
==Areas==
* [[Clouded Ridge]]
* [[Clouded Ridge]]
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}}
}}
{{Version history table end}}
{{Version history table end}}
==Related monsters==
* [[Bone Warden]]
{{Navbox Bestiary}}
==References==
==References==
{{reflist}}
{{reflist}}
{{Navbox Bestiary}}


[[Category:Constructs]]
[[Category:Constructs]]

Revision as of 07:12, 30 June 2024

Vaal Bone Warden
Vaal Bone Warden
Vaal Bone Warden
Level(s) 6-84
Location(s) Clouded Ridge
Cremated Archives
Sacred Chambers
Resistance(s) Lightning (20%/40%/75%)
Modifier(s) 50% of Physical Damage Converted to Lightning Damage (Acts version)
Gain 100% of Physical Damage as Extra Lightning Damage (map version)
Construct
Skill(s) Default melee attack

Vaal Bone Wardens are melee monsters of type construct found in vaal side areas. They carry a variety of two handed weapons (swords or maces), all of which spark with lightning.

Despite it is a skeleton warrior, according to the in-game lore, vaal construct are not the undead that can be raised by a necromancer, as it is an animated armor that contains a skeleton inside.[1]

Abilities

  • Lightning Damage
    • The monster has different variants which has different ids. But all versions deal some portion of lightning damage by either have damage converted, or gain as extra damage. The portion would also further affected by vaal side area mod and map mod.
  • Resists lightning damage
    • Comparing to normal skeleton, such as its namesake Bone Warden, Vaal Bone Warden has even more resistance to lightning damage
  • Armour
    • The monster belongs to internal use monster types ConstructMeleeLightning or ConstructMeleeLightningMaps, which grant a parameter armour_multiplier = 1.0, that grant this monster some Armour as defence. It has no evasion or ES related parameters, however.

Areas

Version history

Version Changes
3.0.0
  • Now a monster of Cremated Archives [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Unknown
  • Now a monster of Clouded Ridge [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.1.0
  • Introduced to the game. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.] (The release date is not found in the patch notes. Assume to be the same patch that introduce Vaal side area, despite this wiki article was created more than a year after that patch)

References

  1. version 0.11.4 patch notes