Vaal Flame Guardian: Difference between revisions
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Note that some Vaal-themed areas are also able to find Flame Guardian. | Note that some Vaal-themed areas are also able to find Flame Guardian. | ||
==Abilities== | ==Abilities== | ||
Despite it only has default melee attack, since the monster has the mod {{ | Despite it only has default melee attack, since the monster has the mod {{ml|MonsterElementalSkeletonFire}} (or {{ml|MonsterPhysicalAddedAsFireSkeletonMaps}} for map variant), making the monster effectively dealing 50% fire and 50% physical damages. | ||
==Areas== | ==Areas== | ||
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{{#cargo_query: | {{#cargo_query: | ||
|tables=monsters | |tables=monsters | ||
|fields=name=Monster names, CONCAT("[[", _pageName, "|", metadata_id, "]]")=internal id | |fields=name=Monster names, CONCAT("[[", _pageName, "|", metadata_id, "]]")=internal id, monster_type_id, skill_ids, health_multiplier, attack_speed, damage_multiplier, critical_strike_chance | ||
|where= name = "Vaal Flame Guardian" AND metadata_id NOT LIKE "%Hellscape%" | |where= name = "Vaal Flame Guardian" AND metadata_id NOT LIKE "%Hellscape%" | ||
|limit=100 | |limit=100 |
Revision as of 08:01, 30 June 2024
Vaal Flame Guardian | |||
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Location(s) | Desolate Isle Disused Furnace Reclaimed Barracks Sealed Basement | ||
Modifier(s) | 50% of Physical Damage Converted to Fire Damage (Act versions) Gain 100% of Physical Damage as Extra Fire Damage (map versions) | ||
Skill(s) | Default melee attack |
Vaal Flame Guardian is a fire melee vaal construct that can be found in vaal side areas.
Despite it is a skeleton warrior, according to the in-game lore, vaal construct are not the undead that can be raised by a necromancer, as it is an animated armor that contains a skeleton inside.[1]
Unlike similar fire melee skeleton, such as Flame Guardian, Vaal Flame Guardian has one more internal use monster tag "construct", while Flame Guardian only has "skeleton" and "undead" tags only.[2][3]
Note that some Vaal-themed areas are also able to find Flame Guardian.
Abilities
Despite it only has default melee attack, since the monster has the mod 50% of Physical Damage Converted to Fire Damage (Hidden)MonsterElementalSkeletonFire
Intrinsic
50% of Physical Damage Converted to Fire Damage (Hidden) (or Gain 100% of Physical Damage as Extra Fire Damage (Hidden)MonsterPhysicalAddedAsFireSkeletonMaps
Intrinsic
Gain 100% of Physical Damage as Extra Fire Damage (Hidden) for map variant), making the monster effectively dealing 50% fire and 50% physical damages.
Areas
Variants
On top of sword variants, the monsters also have maul wielding variants:
Monster names | internal id | monster type id | skill ids | health multiplier | attack speed | damage multiplier | critical strike chance |
---|---|---|---|---|---|---|---|
Vaal Flame Guardian | Metadata/Monsters/Skeletons/SkeletonMeleeKnightFireSword | ConstructMeleeFire | MeleeAtAnimationSpeed | 1.3 | 1.32 | 1.61 | 5.0 |
Vaal Flame Guardian | Metadata/Monsters/Skeletons/SkeletonMeleeKnightFireMaul | ConstructMeleeFire | MeleeAtAnimationSpeed | 1.3 | 1.32 | 1.61 | 5.0 |
Vaal Flame Guardian | Metadata/Monsters/Skeletons/SkeletonMeleeKnightFireMaulMaps | ConstructMeleeFireMaps | MeleeAtAnimationSpeed | 1.3 | 1.32 | 1.28 | 5.0 |
Vaal Flame Guardian | Metadata/Monsters/Skeletons/SkeletonMeleeKnightFireSwordMaps | ConstructMeleeFireMaps | MeleeAtAnimationSpeed | 1.3 | 1.32 | 1.28 | 5.0 |
Version history
Version | Changes |
---|---|
3.0.0 |
|
1.1.0 |
|
References
See also
- Vaal Frost Guardian cold version of skeleton vaal construct
- Vaal Bone Warden lightning version of skeleton vaal construct
- Vaal Arsonist spell version