Frost Harbinger: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
 
(4 intermediate revisions by the same user not shown)
Line 13: Line 13:


Despite it uses the generic cold projectile skill that is also used by other cold damage skeleton mage (id: [[Skill:SkeletonProjectileCold|SkeletonProjectileCold]]), the monster has its own hidden mod {{c|mod|Skills fire 2 additional Projectiles (Hidden)}} to make the skill behave similar to having a [[LMP]] gem, but without the damage penalty.
Despite it uses the generic cold projectile skill that is also used by other cold damage skeleton mage (id: [[Skill:SkeletonProjectileCold|SkeletonProjectileCold]]), the monster has its own hidden mod {{c|mod|Skills fire 2 additional Projectiles (Hidden)}} to make the skill behave similar to having a [[LMP]] gem, but without the damage penalty.
Frost Harbinger was an option to be used with {{il|Raise Spectre}}. Note that the game also has {{il|Summon Skeletons of Mages}} that can summon cold damage skeleton mages.
Frost Harbinger was an option to be used with {{il|Raise Spectre}}. Note that the game also has {{il|Summon Skeletons of Mages}} that can summon cold damage skeleton mages.
==Trivia==
Only the cold and fire LMP mages are called "Harbinger". The lightning damage variant is called [[Thunder Champion]]. The cold and fire "Champion" are melee skeletons equipped with a shield. The lightning damage melee skeleton with a shield, shares the name [[Thunder Guardian (with shield)|Thunder Guardian]] with [[Thunder Guardian|its no shield variant]]; [[Thunder Harbinger]] is a normal lightning damage skeleton mage that current has no natural area to spawn in [[act]]s.
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|?|
{{Version history table row|?|
* Removed from [[The Ancient Pyramid]] {{Undocumented}}
* Removed from [[The Ancient Pyramid]] {{Undocumented}}
}}
{{Version history table row|1.2.0|
* Monster elemental resistances have been reworked. Many of the more common monsters types no longer have resistances in Normal difficulty. Some more challenging monster types will have resistances and Unique monsters will have a large amount of an appropriate resistance. All main questline, Map and corrupted area bosses have elemental and chaos resistance, though at a lower value.
* Frost Harbinger now only resists lightning damage, instead of all 3 elemental damage. {{Undocumented}}
}}
}}
{{Version history table row|0.8.3|
{{Version history table row|0.8.3|

Latest revision as of 12:12, 30 June 2024

Frost Harbinger
Location(s) The Coward's TrialThe Coward's Trial
Cursed Crypt Map
Map Level: 74
Map Tier: 7
Guild Character: Å
Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>
For his sins he was hunted in his sleep,
judgement wrought of twisted nightmare.
The Coward bound his dreams to stone, awaiting
another to walk the path of true atonement.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Resistance(s) Resists cold
Modifier(s) Skills fire 2 additional Projectiles (Hidden)
Skill(s) Cold projectile

Frost Harbinger is a type of cold damage skeleton mage. Currently it can only be found in The Coward's TrialThe Coward's Trial
Cursed Crypt Map
Map Level: 74
Map Tier: 7
Guild Character: Å
Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>
For his sins he was hunted in his sleep,
judgement wrought of twisted nightmare.
The Coward bound his dreams to stone, awaiting
another to walk the path of true atonement.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
unique map.

Despite it uses the generic cold projectile skill that is also used by other cold damage skeleton mage (id: SkeletonProjectileCold), the monster has its own hidden mod Skills fire 2 additional Projectiles (Hidden) to make the skill behave similar to having a LMP gem, but without the damage penalty.

Frost Harbinger was an option to be used with Raise SpectreRaise SpectreSpell, Minion
Level: (1-20)
Cost: (15-28) Mana
Cast Time: 0.85 sec
Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
Minions have +30% to all Elemental Resistances
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have (105-776) additional Accuracy Rating
Raised Spectres are Level (28-70)

Additional Effects From 1-20% Quality:
Minions have +(1-20)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. Note that the game also has Summon Skeletons of MagesSummon Skeletons of MagesSpell, Minion, Duration, Prismatic
Level: (1-20)
Cost: (5-16) Mana
Cast Time: 0.50 sec
Requires Level 10Summon Skeleton Mage minions of random elemental types at the targeted location. They cast projectile spells based on their element, and die after a duration.Maximum (5-7) Summoned Skeletons
Base duration is 20.00 seconds
Summons (2-3) Skeleton Mages

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Summoned Skeletons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
that can summon cold damage skeleton mages.

Trivia

Only the cold and fire LMP mages are called "Harbinger". The lightning damage variant is called Thunder Champion. The cold and fire "Champion" are melee skeletons equipped with a shield. The lightning damage melee skeleton with a shield, shares the name Thunder Guardian with its no shield variant; Thunder Harbinger is a normal lightning damage skeleton mage that current has no natural area to spawn in acts.

Version history

Version Changes
Unknown
  • Removed from The Ancient Pyramid [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.2.0
  • Monster elemental resistances have been reworked. Many of the more common monsters types no longer have resistances in Normal difficulty. Some more challenging monster types will have resistances and Unique monsters will have a large amount of an appropriate resistance. All main questline, Map and corrupted area bosses have elemental and chaos resistance, though at a lower value.
  • Frost Harbinger now only resists lightning damage, instead of all 3 elemental damage. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
0.8.3
  • Skeleton casters now extinguish their hands when they die.
  • Some Skeleton casters in the Cruel difficulty were set at the wrong difficulty.
  • Fixed idle animation of Skeleton casters (and made it not play at the wrong time).
  • Skeleton casters cast 30% slower now.
0.8.2
  • Skeleton caster attacks are now a lot stronger in higher difficulties. Get resistances.
0.8.1
  • Added Skeleton casters to many areas (ranged elemental foes).